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propertyPath: m_Name
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value: Card
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objectReference: {fileID: 0}
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m_RemovedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
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--- !u!224 &1728221817 stripped
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RectTransform:
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &1730879242
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GameObject:
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@ -24222,9 +24133,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 3dd7358ce993836479029d580437bb79, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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card01: {fileID: 7279465393450390489, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
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card02: {fileID: 7279465393450390489, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
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card03: {fileID: 7279465393450390489, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
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card01: {fileID: 7064336336293747033, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
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card02: {fileID: 7064336336293747033, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
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card03: {fileID: 7064336336293747033, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
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GameObject:
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m_ObjectHideFlags: 0
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@ -27160,11 +27071,6 @@ PrefabInstance:
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 981817fdc4897a34bafc0040f15656b9, type: 3}
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--- !u!4 &7827484746149782378 stripped
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m_CorrespondingSourceObject: {fileID: 4353418070280708860, guid: 981817fdc4897a34bafc0040f15656b9, type: 3}
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m_PrefabInstance: {fileID: 7827484746149782377}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &8086743652407108747
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PrefabInstance:
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m_ObjectHideFlags: 0
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- target: {fileID: 6526493802215800102, guid: f7c3d6c0326461c4a97315587aa777d3, type: 3}
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propertyPath: _targetTransform
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value:
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objectReference: {fileID: 0}
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- target: {fileID: 6957473214045006851, guid: f7c3d6c0326461c4a97315587aa777d3, type: 3}
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propertyPath: m_Camera
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value:
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@ -8,9 +8,9 @@ namespace BlueWater.Items
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public class DataSo<T> : ScriptableObject, IDataContainer<T>
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{
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[SerializeField]
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private List<SerializableKeyValuePair<T>> _serializedDataList = new();
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protected List<SerializableKeyValuePair<T>> _serializedDataList = new();
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private Dictionary<string, T> _datas;
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protected Dictionary<string, T> _datas;
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private void OnEnable()
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{
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|
@ -20,6 +20,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uD558\uD2B8 \uD558\uB098 \uCD94\uAC00"
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<Max>k__BackingField: 10
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: d0b6eba4ac33ece44bccd11e57e415e8, type: 3}
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- <Key>k__BackingField: HeartHeal
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<Value>k__BackingField:
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<Idx>k__BackingField: HeartHeal
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@ -27,6 +28,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uD558\uD2B8 \uD558\uB098 \uD68C\uBCF5"
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<Max>k__BackingField: 10
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<Ratio>k__BackingField: 10
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<Sprite>k__BackingField: {fileID: 21300000, guid: 466393baecf741d449a05f3b63317368, type: 3}
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- <Key>k__BackingField: HeartAllHeal
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<Value>k__BackingField:
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<Idx>k__BackingField: HeartAllHeal
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@ -34,6 +36,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uD558\uD2B8 \uC804\uCCB4 \uD68C\uBCF5"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 7579ee4fd1c5ed34d939eeef18c625be, type: 3}
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- <Key>k__BackingField: AddLiquidB
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<Value>k__BackingField:
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<Idx>k__BackingField: AddLiquidB
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@ -41,6 +44,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "B \uC220\uC744 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: b1b88ceef90370a4295ed9f58140349a, type: 3}
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- <Key>k__BackingField: AddLiquidC
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<Value>k__BackingField:
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<Idx>k__BackingField: AddLiquidC
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@ -48,6 +52,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "C \uC220\uC744 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: d9dbcf5d304083541a40ff4b3cb9048f, type: 3}
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- <Key>k__BackingField: AddLiquidD
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<Value>k__BackingField:
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<Idx>k__BackingField: AddLiquidD
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@ -55,6 +60,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "D \uC220\uC744 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: -667892039, guid: 45e4676179dde7e42bb09b8d94935f34, type: 3}
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- <Key>k__BackingField: AddLiquidE
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<Value>k__BackingField:
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<Idx>k__BackingField: AddLiquidE
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@ -62,6 +68,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "E \uC220\uC744 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 58964556f1712324b9d9ac4515f965aa, type: 3}
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- <Key>k__BackingField: AddGarnish1
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<Value>k__BackingField:
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<Idx>k__BackingField: AddGarnish1
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@ -69,6 +76,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "1\uBC88 \uAC00\uB2C8\uC26C\uB97C 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 4708f67b3712d4743af7cb6092edf3c7, type: 3}
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- <Key>k__BackingField: AddGarnish2
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<Value>k__BackingField:
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<Idx>k__BackingField: AddGarnish2
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@ -76,6 +84,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "2\uBC88 \uAC00\uB2C8\uC26C\uB97C 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 70238c4151e9085429d18be7f6f8a2ae, type: 3}
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- <Key>k__BackingField: AddAllLiquid
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<Value>k__BackingField:
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<Idx>k__BackingField: AddAllLiquid
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@ -83,6 +92,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uC804\uCCB4 \uC7AC\uB8CC 1000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 10
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<Sprite>k__BackingField: {fileID: -254146654, guid: 284734c4624b35b499152e028f90e6f6, type: 3}
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- <Key>k__BackingField: ServerNpc
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<Value>k__BackingField:
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<Idx>k__BackingField: ServerNpc
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@ -90,6 +100,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uC11C\uBE59 \uC885\uC5C5\uC6D0 \uCD94\uAC00"
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<Max>k__BackingField: 5
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 02ff51bea8718c447bea8470257b6782, type: 3}
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- <Key>k__BackingField: CleanerNpc
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||||
<Value>k__BackingField:
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<Idx>k__BackingField: CleanerNpc
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@ -97,6 +108,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uCCAD\uC18C \uC885\uC5C5\uC6D0 \uCD94\uAC00"
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<Max>k__BackingField: 5
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 02ff51bea8718c447bea8470257b6782, type: 3}
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- <Key>k__BackingField: ChefNpc
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<Value>k__BackingField:
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<Idx>k__BackingField: ChefNpc
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@ -104,6 +116,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uBC14\uD150\uD130 \uC885\uC5C5\uC6D0 \uCD94\uAC00"
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<Max>k__BackingField: 5
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 02ff51bea8718c447bea8470257b6782, type: 3}
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- <Key>k__BackingField: SpeedUp
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||||
<Value>k__BackingField:
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<Idx>k__BackingField: SpeedUp
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||||
@ -112,6 +125,7 @@ MonoBehaviour:
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5% \uC99D\uAC00"
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<Max>k__BackingField: 10
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 1acb09a93fb040241a17107a288d6f54, type: 3}
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- <Key>k__BackingField: ExpGetUp
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<Value>k__BackingField:
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<Idx>k__BackingField: ExpGetUp
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@ -119,6 +133,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uACBD\uD5D8\uCE58 \uD68D\uB4DD 5% \uC99D\uAC00"
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<Max>k__BackingField: 10
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 400a47b8bcd0a1e4b823160ce9f40232, type: 3}
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- <Key>k__BackingField: GoldGetUp
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<Value>k__BackingField:
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<Idx>k__BackingField: GoldGetUp
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@ -126,6 +141,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uACE8\uB4DC \uD68D\uB4DD 5% \uC99D\uAC00"
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<Max>k__BackingField: 10
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 121ed7da4e55d2a43ba798a00f95a474, type: 3}
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- <Key>k__BackingField: CleanUp
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<Value>k__BackingField:
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<Idx>k__BackingField: CleanUp
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@ -133,6 +149,7 @@ MonoBehaviour:
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<ScriptText>k__BackingField: "\uB808\uC2A4\uD1A0\uB791 \uD55C\uBC88\uC5D0 \uCCAD\uC18C"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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<Sprite>k__BackingField: {fileID: 21300000, guid: 1acb09a93fb040241a17107a288d6f54, type: 3}
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- <Key>k__BackingField: GuageReset
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<Value>k__BackingField:
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<Idx>k__BackingField: GuageReset
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@ -141,3 +158,4 @@ MonoBehaviour:
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\uCD08\uAE30\uD654"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
|
||||
<Sprite>k__BackingField: {fileID: 21300000, guid: 74feb2405992b004f9937758b66f9668, type: 3}
|
||||
|
@ -25,5 +25,10 @@ namespace BlueWater
|
||||
|
||||
[field: SerializeField, Tooltip("비율(%)"), BoxGroup("Json 데이터 영역")]
|
||||
public int Ratio { get; set; }
|
||||
|
||||
[BoxGroup("직접 추가하는 영역")]
|
||||
[field: SerializeField, BoxGroup("직접 추가하는 영역")]
|
||||
public Sprite Sprite { get; set; }
|
||||
|
||||
}
|
||||
}
|
@ -1,11 +1,47 @@
|
||||
using System.Collections.Generic;
|
||||
using BlueWater.Items;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace BlueWater
|
||||
{
|
||||
[CreateAssetMenu(fileName = "CardTable", menuName = "ScriptableObjects/CardTable")]
|
||||
|
||||
public class CardDataSo : DataSo<CardData>
|
||||
{
|
||||
private Dictionary<string, int> _selectedCard = new Dictionary<string, int>(); // 선택된 카드를 저장함. <key = Idx / int = val>
|
||||
|
||||
public CardData GetRandCardData()
|
||||
{
|
||||
var rand = Random.Range(0, 100); // 범위를 0-100으로 조정
|
||||
var checkAdd = 0;
|
||||
foreach (var element in _datas.Values)
|
||||
{
|
||||
checkAdd += element.Ratio; // Ratio를 더하고 비교하도록 수정
|
||||
if (checkAdd > rand) return element;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// 카드를 선택했을 때 호출
|
||||
public void AddToSelectedCard(CardData cardData)
|
||||
{
|
||||
if (_selectedCard.ContainsKey(cardData.Idx))
|
||||
{
|
||||
_selectedCard[cardData.Idx] += 1;
|
||||
Debug.Log(_selectedCard[cardData.Idx]);
|
||||
}
|
||||
else // 신규
|
||||
{
|
||||
_selectedCard[cardData.Idx] = 1; // TryAdd를 사용하지 않고 대입
|
||||
Debug.Log(_selectedCard[cardData.Idx]);
|
||||
}
|
||||
}
|
||||
|
||||
// 카드가 MAX값인지 확인할 때 - MAX값이면 true를 리턴
|
||||
public bool CardMaxCheck(CardData cardData)
|
||||
{
|
||||
return _selectedCard.TryGetValue(cardData.Idx, out var value) && cardData.Max != 0 && value >= cardData.Max;
|
||||
}
|
||||
}
|
||||
}
|
@ -2,13 +2,12 @@ using System;
|
||||
using System.Collections;
|
||||
using BlueWater;
|
||||
using BlueWater.Tycoons;
|
||||
using SingularityGroup.HotReload;
|
||||
using BlueWater.Uis;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object; // TextMeshPro 네임스페이스 추가
|
||||
|
||||
|
||||
public enum Acceleration
|
||||
@ -27,9 +26,12 @@ public enum Acceleration
|
||||
public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler ,IPointerMoveHandler
|
||||
{
|
||||
|
||||
[field: SerializeField, CLabel("SelectCardUi")]
|
||||
private TycoonSelectCard _selectCardUi;
|
||||
|
||||
[field: Title("카드 속성")]
|
||||
|
||||
private CardData _cardData_IDX;
|
||||
private CardData _cardDataForIDX;
|
||||
[field: SerializeField, CLabel("IDX"), ReadOnly]
|
||||
private string _cardData = "AddAllLiquid";
|
||||
|
||||
@ -59,25 +61,35 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
||||
|
||||
private RectTransform rectTransform;
|
||||
|
||||
void Start()
|
||||
private Camera mainCamera;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
_cardData_IDX = TycoonManager.Instance.CardDataSo.GetDataByIdx("HeartPlus");
|
||||
|
||||
Transform nameTransform = transform.Find("Name ");
|
||||
image = transform.Find("Image").GetComponent<Image>();
|
||||
_selectCardUi = transform.GetComponentInParent<TycoonSelectCard>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
mainCamera = TycoonCameraManager.Instance.MainCamera;
|
||||
}
|
||||
|
||||
//지정된 IDX값으로 정보값 초기화
|
||||
public void SetCard(string cardIdx)
|
||||
{
|
||||
_cardDataForIDX = TycoonManager.Instance.CardDataSo.GetDataByIdx(cardIdx);
|
||||
|
||||
Transform nameTransform = transform.Find("Name");
|
||||
Transform infoTransform = transform.Find("Infomation");
|
||||
|
||||
TextMeshProUGUI nametextComponent = nameTransform.GetComponent<TextMeshProUGUI>();
|
||||
nametextComponent.text = _cardData_IDX.Img;
|
||||
Debug.Log(_cardData_IDX.Img);
|
||||
nametextComponent.text = _cardDataForIDX.Img;
|
||||
|
||||
TextMeshProUGUI infotextComponent = infoTransform.GetComponent<TextMeshProUGUI>();
|
||||
infotextComponent.text = _cardData_IDX.ScriptText;
|
||||
Debug.Log(_cardData_IDX.ScriptText);
|
||||
|
||||
image = transform.Find("Image").GetComponent<Image>();
|
||||
|
||||
infotextComponent.text = _cardDataForIDX.ScriptText;
|
||||
|
||||
image.sprite = _cardDataForIDX.Sprite;
|
||||
}
|
||||
|
||||
[Button("회전")]
|
||||
@ -94,6 +106,7 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
||||
|
||||
currentRotationCoroutine = StartCoroutine(RotateOverTime());
|
||||
|
||||
|
||||
// Resources.Load()
|
||||
}
|
||||
|
||||
@ -128,7 +141,14 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
||||
// 마우스 클릭 시 호출
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("ClickMouse");
|
||||
switch (_cardData) //탐색 후 행동...
|
||||
{
|
||||
//TycoonManager.Instance.TycoonStatus.CurrentExp += 10; 이런거 넣어주자...
|
||||
case "": break;
|
||||
default: Debug.Log("Not Found Card : IDX");break;
|
||||
}
|
||||
|
||||
TycoonManager.Instance.CardDataSo.AddToSelectedCard(_cardDataForIDX);
|
||||
}
|
||||
|
||||
public void OnPointerMove(PointerEventData eventData)
|
||||
@ -139,7 +159,7 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
||||
Vector2 localPoint;
|
||||
|
||||
// 마우스 포인터의 화면 좌표(eventData.position)를 이미지의 로컬 좌표(localPoint)로 변환
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out localPoint))
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, mainCamera, out localPoint))
|
||||
{
|
||||
// 이미지 내에서의 좌표를 정규화된 값으로 변환 (0,0)이 이미지의 왼쪽 아래, (1,1)이 오른쪽 위
|
||||
Vector2 normalizedPoint = new Vector2(
|
||||
@ -151,8 +171,8 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
||||
Vector2 centeredNormalizedPoint = normalizedPoint - new Vector2(0.5f, 0.5f);
|
||||
|
||||
// X와 Y축의 회전 각도를 마우스 위치에 따라 계산 (최대 회전 각도를 15도로 제한)
|
||||
float rotationX = Mathf.Clamp(centeredNormalizedPoint.y * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
|
||||
float rotationY = Mathf.Clamp(-centeredNormalizedPoint.x * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
|
||||
float rotationX = Mathf.Clamp(-centeredNormalizedPoint.y * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
|
||||
float rotationY = Mathf.Clamp(centeredNormalizedPoint.x * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
|
||||
|
||||
// 회전을 적용 (X축은 위아래 기울기, Y축은 좌우 기울기)
|
||||
rectTransform.localRotation = Quaternion.Euler(rotationX, rotationY, 0f);
|
||||
@ -181,15 +201,19 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
|
||||
endRotationCoroutine = null;
|
||||
}
|
||||
|
||||
private IEnumerator RotateOverTime()
|
||||
|
||||
|
||||
|
||||
private IEnumerator RotateOverTime() //카드를 회전시킴!
|
||||
{
|
||||
|
||||
RectTransform rectTransform = this.GetComponent<RectTransform>();
|
||||
Transform backObject = rectTransform.Find("Back");
|
||||
backObject.gameObject.SetActive(true);
|
||||
Quaternion startRotation = rectTransform.localRotation;
|
||||
Quaternion targetRotation = Quaternion.Euler(0, 0, 0);
|
||||
|
||||
float elapsedTime = 0f;
|
||||
float elapsedTime = 0.0f;
|
||||
|
||||
while (elapsedTime < RotationDurationCard)
|
||||
{
|
||||
|
@ -1,3 +1,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BlueWater.Tycoons;
|
||||
using Mono.Cecil.Cil;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
@ -6,6 +11,8 @@ namespace BlueWater.Uis
|
||||
public class TycoonSelectCard : MonoBehaviour
|
||||
{
|
||||
|
||||
private Camera mainCamera;
|
||||
|
||||
[field: SerializeField, CLabel("카드 1")]
|
||||
private GameObject card01;
|
||||
[field: SerializeField, CLabel("카드 2")]
|
||||
@ -21,6 +28,11 @@ namespace BlueWater.Uis
|
||||
private TycoonCard _tycoonCard02Componet;
|
||||
private TycoonCard _tycoonCard03Componet;
|
||||
|
||||
void Start()
|
||||
{
|
||||
mainCamera = TycoonCameraManager.Instance.MainCamera;
|
||||
}
|
||||
|
||||
[Button("카드 생성하기(레벨업)")]
|
||||
private void CreateCard()
|
||||
{
|
||||
@ -56,26 +68,96 @@ namespace BlueWater.Uis
|
||||
_tycoonCard01Componet = _currentCard01.GetComponent<TycoonCard>();
|
||||
_tycoonCard02Componet = _currentCard02.GetComponent<TycoonCard>();
|
||||
_tycoonCard03Componet = _currentCard03.GetComponent<TycoonCard>();
|
||||
|
||||
|
||||
//----카드 값 지정 및 초기화----
|
||||
|
||||
CardData card;
|
||||
|
||||
var card01Key = "NULL VAL";
|
||||
do
|
||||
{
|
||||
card = TycoonManager.Instance.CardDataSo.GetRandCardData();
|
||||
card01Key = card.Idx;
|
||||
} while (TycoonManager.Instance.CardDataSo.CardMaxCheck(card));
|
||||
_tycoonCard01Componet.SetCard(card01Key);
|
||||
|
||||
|
||||
var card02Key = "NULL VAL";
|
||||
do
|
||||
{
|
||||
card = TycoonManager.Instance.CardDataSo.GetRandCardData();
|
||||
card02Key = card.Idx;
|
||||
|
||||
} while (TycoonManager.Instance.CardDataSo.CardMaxCheck(card) || card02Key.Equals(card01Key));
|
||||
_tycoonCard02Componet.SetCard(card02Key);
|
||||
|
||||
|
||||
var card03Key = "NULL VAL";
|
||||
do
|
||||
{
|
||||
card = TycoonManager.Instance.CardDataSo.GetRandCardData();
|
||||
card03Key = card.Idx;
|
||||
|
||||
} while (TycoonManager.Instance.CardDataSo.CardMaxCheck(card) || card03Key.Equals(card01Key) || card03Key.Equals(card02Key));
|
||||
_tycoonCard03Componet.SetCard(card03Key);
|
||||
|
||||
//-------------
|
||||
|
||||
_tycoonCard01Componet.Rotation_Start();
|
||||
_tycoonCard02Componet.Rotation_Start();
|
||||
_tycoonCard03Componet.Rotation_Start();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SelectedCard(TycoonCard currTycoonCard)
|
||||
{
|
||||
SelectedAnimation(currTycoonCard);
|
||||
}
|
||||
|
||||
private IEnumerator SelectedAnimation(TycoonCard currTycoonCard)
|
||||
{
|
||||
|
||||
// 화면의 해상도를 가져옴
|
||||
float screenWidth = Screen.width;
|
||||
float screenHeight = Screen.height;
|
||||
|
||||
// 오브젝트를 월드 좌표로 변환
|
||||
Vector3 leftOffScreenPosition = Camera.main.ScreenToWorldPoint(new Vector3(-500, screenHeight / 2, Camera.main.nearClipPlane));
|
||||
Vector3 rightOffScreenPosition = Camera.main.ScreenToWorldPoint(new Vector3(screenWidth + 500, screenHeight / 2, Camera.main.nearClipPlane));
|
||||
|
||||
// 현재 위치를 가져옴
|
||||
Vector3 leftStartPosition = _tycoonCard02Componet.transform.position;
|
||||
Vector3 rightStartPosition = _tycoonCard03Componet.transform.position;
|
||||
|
||||
// 일정 시간 동안 오브젝트를 이동
|
||||
float elapsedTime = 0;
|
||||
while (elapsedTime < 2f)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
|
||||
// Ease Expo Out 계산 (t는 0에서 1 사이의 값)
|
||||
float t = elapsedTime / 2f;
|
||||
float easeValue = 1 - Mathf.Pow(2, -10 * t);
|
||||
|
||||
// 양쪽 오브젝트를 각각 이동
|
||||
_tycoonCard02Componet.transform.position = Vector3.Lerp(leftStartPosition, leftOffScreenPosition, easeValue);
|
||||
_tycoonCard03Componet.transform.position = Vector3.Lerp(rightStartPosition, rightOffScreenPosition, easeValue);
|
||||
|
||||
yield return null; // 한 프레임 대기
|
||||
}
|
||||
|
||||
// 오브젝트 최종 위치 설정 (정확한 끝 위치 보장)
|
||||
_tycoonCard02Componet.transform.position = leftOffScreenPosition;
|
||||
_tycoonCard03Componet.transform.position = rightOffScreenPosition;
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e4249a5d8ffed0e42a0eefeafd4cf392
|
||||
guid: 0bc320b9446884242a57f37ed468723e
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
BIN
Assets/03.Images/Ui/Tycoon/Loglike/AddAllLiquid.png
Normal file
After Width: | Height: | Size: 94 KiB |
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ea423b24550ff2640be14c058bbbbbcb
|
||||
guid: 284734c4624b35b499152e028f90e6f6
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
@ -97,12 +97,12 @@ TextureImporter:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: Card_Img_Team_0
|
||||
name: AddAllLiquid_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 640
|
||||
width: 1024
|
||||
height: 1024
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
@ -112,8 +112,8 @@ TextureImporter:
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 3ec636704b7223e43a425f754a3c2173
|
||||
internalID: -1079852288
|
||||
spriteID: 16e7929403eb41d47a15b1f14a3fdf8d
|
||||
internalID: -254146654
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
@ -122,7 +122,7 @@ TextureImporter:
|
||||
customData:
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 4de1ed0b6d487b2429addf58351d1b10
|
||||
spriteID: d1b704d6b847fbc4fb98f9d6cafe62ad
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
@ -132,7 +132,7 @@ TextureImporter:
|
||||
spriteCustomMetadata:
|
||||
entries: []
|
||||
nameFileIdTable:
|
||||
Card_Img_Team_0: -1079852288
|
||||
AddAllLiquid_0: -254146654
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
BIN
Assets/03.Images/Ui/Tycoon/Loglike/AddGanish1.png
Normal file
After Width: | Height: | Size: 87 KiB |
@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6e6e35930f2dc844699720776ff1e95d
|
||||
guid: 4708f67b3712d4743af7cb6092edf3c7
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
@ -43,7 +43,7 @@ TextureImporter:
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
@ -97,13 +97,13 @@ TextureImporter:
|
||||
serializedVersion: 2
|
||||
sprites:
|
||||
- serializedVersion: 2
|
||||
name: Rare_0
|
||||
name: AddGanish1_0
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 421
|
||||
height: 614
|
||||
width: 1024
|
||||
height: 1024
|
||||
alignment: 0
|
||||
pivot: {x: 0, y: 0}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
@ -112,8 +112,8 @@ TextureImporter:
|
||||
physicsShape: []
|
||||
tessellationDetail: 0
|
||||
bones: []
|
||||
spriteID: 8dcdee56df132a246ab13c5f9fb3544d
|
||||
internalID: 21508930
|
||||
spriteID: 32d439fcac266a2499025b0247d9ccbb
|
||||
internalID: 1704811524
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
@ -122,7 +122,7 @@ TextureImporter:
|
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