타이틀 씬 배경음 추가, 중복 효과음 처리

This commit is contained in:
Nam Tae Gun 2024-07-01 18:46:37 +09:00
parent aa85f0f1e7
commit a2741f4a4d
4 changed files with 143 additions and 51 deletions

View File

@ -1667,6 +1667,63 @@ Transform:
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View File

@ -9,26 +9,43 @@ namespace BlueWater.Audios
public class AudioManager : Singleton<AudioManager>
{
[Title("오디오 데이터")]
[SerializeField] private BgmDataSo bgmDataSo;
[SerializeField] private SfxDataSo sfxDataSo;
[SerializeField] private int sfxChannelCount = 16;
[SerializeField]
private BgmDataSo _bgmDataSo;
[SerializeField]
private SfxDataSo _sfxDataSo;
[SerializeField]
private int _sfxChannelCount = 32;
[Title("오디오 믹서")]
[SerializeField] private AudioMixer audioMixer;
[SerializeField] private AudioMixerGroup masterMixerGroup;
[SerializeField] private AudioMixerGroup bgmMixerGroup;
[SerializeField] private AudioMixerGroup sfxMixerGroup;
[SerializeField]
private AudioMixer _audioMixer;
private Dictionary<string, AudioClip> bgmDictionary;
private Dictionary<string, AudioClip> sfxDictionary;
[SerializeField]
private AudioMixerGroup _masterMixerGroup;
private AudioSource bgmAudioSource;
private Dictionary<AudioSource, float> sfxPitchDictionary;
[SerializeField]
private AudioMixerGroup _bgmMixerGroup;
[SerializeField]
private AudioMixerGroup _sfxMixerGroup;
[Title("중복 사운드 처리")]
[SerializeField, Range(0f, 1f)]
private float _sfxMinInterval = 0.09f;
private Dictionary<string, AudioClip> _bgmDictionary;
private Dictionary<string, AudioClip> _sfxDictionary;
private AudioSource _bgmAudioSource;
private Dictionary<AudioSource, float> _sfxPitchDictionary;
private Dictionary<string, float> _sfxPlayTimeDictionary;
protected override void OnAwake()
{
InitDictionary();
InitComponent();
InitializeDictionary();
InitializeComponents();
SceneManager.sceneLoaded += OnSceneLoaded;
}
@ -44,43 +61,45 @@ namespace BlueWater.Audios
StopSfxAll();
}
private void InitDictionary()
private void InitializeDictionary()
{
bgmDictionary = new Dictionary<string, AudioClip>(bgmDataSo.BgmDataList.Count);
foreach (var element in bgmDataSo.BgmDataList)
_bgmDictionary = new Dictionary<string, AudioClip>(_bgmDataSo.BgmDataList.Count);
foreach (var element in _bgmDataSo.BgmDataList)
{
bgmDictionary.Add(element.BgmName, element.Clip);
_bgmDictionary.Add(element.BgmName, element.Clip);
}
sfxDictionary = new Dictionary<string, AudioClip>(sfxDataSo.SfxDataList.Count);
foreach (var element in sfxDataSo.SfxDataList)
_sfxDictionary = new Dictionary<string, AudioClip>(_sfxDataSo.SfxDataList.Count);
foreach (var element in _sfxDataSo.SfxDataList)
{
sfxDictionary.Add(element.SfxName, element.Clip);
_sfxDictionary.Add(element.SfxName, element.Clip);
}
_sfxPlayTimeDictionary = new Dictionary<string, float>(_sfxDataSo.SfxDataList.Count);
}
private void InitComponent()
private void InitializeComponents()
{
bgmAudioSource = gameObject.AddComponent<AudioSource>();
bgmAudioSource.outputAudioMixerGroup = bgmMixerGroup;
bgmAudioSource.loop = true;
_bgmAudioSource = gameObject.AddComponent<AudioSource>();
_bgmAudioSource.outputAudioMixerGroup = _bgmMixerGroup;
_bgmAudioSource.loop = true;
sfxPitchDictionary = new Dictionary<AudioSource, float>(sfxChannelCount);
for (var i = 0; i < sfxChannelCount; i++)
_sfxPitchDictionary = new Dictionary<AudioSource, float>(_sfxChannelCount);
for (var i = 0; i < _sfxChannelCount; i++)
{
var sfxAudioSource = gameObject.AddComponent<AudioSource>();
sfxAudioSource.outputAudioMixerGroup = sfxMixerGroup;
sfxAudioSource.outputAudioMixerGroup = _sfxMixerGroup;
sfxAudioSource.loop = false;
sfxPitchDictionary[sfxAudioSource] = sfxAudioSource.pitch;
_sfxPitchDictionary[sfxAudioSource] = sfxAudioSource.pitch;
}
}
public void PlayBgm(string bgmName)
{
if (bgmDictionary.TryGetValue(bgmName, out var value))
if (_bgmDictionary.TryGetValue(bgmName, out var value))
{
bgmAudioSource.clip = value;
bgmAudioSource.Play();
_bgmAudioSource.clip = value;
_bgmAudioSource.Play();
}
else
{
@ -90,18 +109,27 @@ namespace BlueWater.Audios
public void StopBgm()
{
bgmAudioSource.Stop();
_bgmAudioSource.Stop();
}
public void PlaySfx(string sfxName, float? duration = null)
{
if (sfxDictionary.TryGetValue(sfxName, out var value))
if (_sfxDictionary.TryGetValue(sfxName, out var value))
{
if (_sfxPlayTimeDictionary.TryGetValue(sfxName, out var lastPlayTime))
{
if (Time.time - lastPlayTime < _sfxMinInterval)
{
return;
}
}
var availableSfxAudioSource = GetAvailableSfxAudioSource();
availableSfxAudioSource.clip = value;
sfxPitchDictionary[availableSfxAudioSource] = duration.HasValue ? value.length / duration.Value : 1f;
availableSfxAudioSource.pitch = sfxPitchDictionary[availableSfxAudioSource] * Time.timeScale;
_sfxPitchDictionary[availableSfxAudioSource] = duration.HasValue ? value.length / duration.Value : 1f;
availableSfxAudioSource.pitch = _sfxPitchDictionary[availableSfxAudioSource] * Time.timeScale;
availableSfxAudioSource.Play();
_sfxPlayTimeDictionary[sfxName] = Time.time;
}
else
{
@ -111,9 +139,9 @@ namespace BlueWater.Audios
public void StopSfx(string sfxName)
{
if (sfxDictionary.TryGetValue(sfxName, out var clip))
if (_sfxDictionary.TryGetValue(sfxName, out var clip))
{
foreach (var element in sfxPitchDictionary.Keys)
foreach (var element in _sfxPitchDictionary.Keys)
{
if (element.clip == clip && element.isPlaying)
{
@ -129,7 +157,7 @@ namespace BlueWater.Audios
public void StopSfxAll()
{
foreach (var element in sfxPitchDictionary.Keys)
foreach (var element in _sfxPitchDictionary.Keys)
{
if (element.isPlaying)
{
@ -140,7 +168,7 @@ namespace BlueWater.Audios
private AudioSource GetAvailableSfxAudioSource()
{
foreach (var element in sfxPitchDictionary.Keys)
foreach (var element in _sfxPitchDictionary.Keys)
{
if (!element.isPlaying)
{
@ -151,29 +179,29 @@ namespace BlueWater.Audios
// 모든 AudioSource가 사용 중이면 첫 번째 AudioSource를 재사용
//return sfxPitchDictionary.Keys.GetEnumerator().Current;
using var enumerator = sfxPitchDictionary.Keys.GetEnumerator();
using var enumerator = _sfxPitchDictionary.Keys.GetEnumerator();
enumerator.MoveNext();
return enumerator.Current;
}
public void SetMasterVolume(float volume)
{
audioMixer.SetFloat("Master", volume);
_audioMixer.SetFloat("Master", volume);
}
public void SetBgmVolume(float volume)
{
audioMixer.SetFloat("Bgm", volume);
_audioMixer.SetFloat("Bgm", volume);
}
public void SetSfxVolume(float volume)
{
audioMixer.SetFloat("Sfx", volume);
_audioMixer.SetFloat("Sfx", volume);
}
public void SetPitchSfxAll(float pitch)
{
foreach (var element in sfxPitchDictionary)
foreach (var element in _sfxPitchDictionary)
{
element.Key.pitch = element.Value * pitch;
}

View File

@ -1,3 +1,4 @@
using BlueWater.Audios;
using Sirenix.OdinInspector;
using TMPro;
using UnityEditor;
@ -19,6 +20,9 @@ namespace BlueWater.Titles
[SerializeField]
private TMP_Text _versionText;
[SerializeField]
private string _dailyBgm = "DailyBgm1";
private bool _isQuitting;
private void Awake()
@ -28,6 +32,7 @@ namespace BlueWater.Titles
private void Start()
{
AudioManager.Instance.PlayBgm(_dailyBgm);
_startGameButton.onClick.AddListener(SceneController.Instance.FadeIn);
}

View File

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_sfxMinInterval: 0.09