0.3.3.10 업데이트
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|
||||
propertyPath: m_LocalEulerAnglesHint.x
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||||
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|
||||
objectReference: {fileID: 0}
|
||||
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|
||||
propertyPath: m_LocalEulerAnglesHint.y
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 9131977339796530822, guid: 1614514235215fe4b877ab0945881d27, type: 3}
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 1614514235215fe4b877ab0945881d27, type: 3}
|
||||
--- !u!1001 &5626406452199475265
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -32061,6 +32198,7 @@ SceneRoots:
|
||||
- {fileID: 1628404463}
|
||||
- {fileID: 91463582}
|
||||
- {fileID: 1472541870}
|
||||
- {fileID: 1232916638049353559}
|
||||
- {fileID: 1665075868}
|
||||
- {fileID: 338206472}
|
||||
- {fileID: 141729588}
|
||||
|
@ -31,7 +31,7 @@ namespace BlueWater.BehaviorTrees.Actions
|
||||
return TaskStatus.Running;
|
||||
}
|
||||
|
||||
_customer.PayMoney();
|
||||
_customer.FinishFood();
|
||||
return TaskStatus.Success;
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
||||
public class MoveMoneyCounterPosition : Action
|
||||
{
|
||||
private Customer _customer;
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
_customer = GetComponent<Customer>();
|
||||
}
|
||||
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
_customer.MoveMoneyCounter();
|
||||
|
||||
return TaskStatus.Success;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 17c5828cdf648f44a9783d1495a16150
|
@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
||||
public class PayMoney : Action
|
||||
{
|
||||
private Customer _customer;
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
_customer = GetComponent<Customer>();
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
_customer.MoveMoneyCounter();
|
||||
}
|
||||
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
if (!_customer.CanMoneyCounterInteractionPosition()) return TaskStatus.Running;
|
||||
|
||||
_customer.PayMoney();
|
||||
return TaskStatus.Success;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2d5880b15c2a2f49bf07a3e5743cb3a
|
@ -1,10 +1,8 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using BlueWater.Tycoons;
|
||||
using UnityEngine;
|
||||
using Action = BehaviorDesigner.Runtime.Tasks.Action;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
{
|
||||
@ -13,7 +11,6 @@ namespace BlueWater.BehaviorTrees.Actions
|
||||
public class Vomit : Action
|
||||
{
|
||||
private Customer _customer;
|
||||
private bool _canVomit;
|
||||
private bool _isVomiting;
|
||||
private Vector3 _vomitingPosition;
|
||||
|
||||
@ -22,21 +19,8 @@ namespace BlueWater.BehaviorTrees.Actions
|
||||
_customer = GetComponent<Customer>();
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
var random = Random.Range(0f, 100f);
|
||||
if (random <= TycoonManager.Instance.TycoonStageController.StageDataSo.VomitingPercent)
|
||||
{
|
||||
_canVomit = true;
|
||||
_vomitingPosition = _customer.AIMovement.SetRandomPoint();
|
||||
_customer.AIMovement.Move(_vomitingPosition);
|
||||
}
|
||||
}
|
||||
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
if (!_canVomit) return TaskStatus.Success;
|
||||
|
||||
if (!_customer.AIMovement.HasReachedDestination()) return TaskStatus.Running;
|
||||
|
||||
if (!_isVomiting)
|
||||
|
@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using BlueWater.Tycoons;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
||||
public class CanVomit : Conditional
|
||||
{
|
||||
private Customer _customer;
|
||||
private bool _canVomit;
|
||||
private bool _isVomiting;
|
||||
private Vector3 _vomitingPosition;
|
||||
|
||||
public override void OnAwake()
|
||||
{
|
||||
_customer = GetComponent<Customer>();
|
||||
}
|
||||
|
||||
public override void OnStart()
|
||||
{
|
||||
_customer.MoveMoneyCounter();
|
||||
var random = Random.Range(0f, 100f);
|
||||
if (random <= TycoonManager.Instance.TycoonStageController.StageDataSo.VomitingPercent)
|
||||
{
|
||||
_canVomit = true;
|
||||
_vomitingPosition = _customer.AIMovement.SetRandomPoint();
|
||||
_customer.AIMovement.Move(_vomitingPosition);
|
||||
}
|
||||
}
|
||||
|
||||
public override TaskStatus OnUpdate()
|
||||
{
|
||||
return _canVomit ? TaskStatus.Success : TaskStatus.Failure;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2d82bbde851a23b42835bd04ca3d3d25
|
@ -1,97 +0,0 @@
|
||||
using System;
|
||||
using BehaviorDesigner.Runtime.Tasks;
|
||||
using BlueWater.Npcs.Customers;
|
||||
using BlueWater.Uis;
|
||||
using PixelCrushers.DialogueSystem;
|
||||
|
||||
namespace BlueWater.BehaviorTrees.Actions
|
||||
{
|
||||
[TaskCategory("Custom/Npc/Customer")]
|
||||
[Serializable]
|
||||
public class PayMoney : Conditional
|
||||
{
|
||||
// private Customer _customer;
|
||||
// private CustomerData _customerData;
|
||||
// private BalloonUi _balloonUi;
|
||||
// private int _goldIdx;
|
||||
// private bool _isPaidMoney;
|
||||
//
|
||||
// public override void OnAwake()
|
||||
// {
|
||||
// _customer = GetComponent<Customer>();
|
||||
// _customerData = _customer.CustomerData;
|
||||
// }
|
||||
//
|
||||
// public override void OnStart()
|
||||
// {
|
||||
// _balloonUi = _customer.BalloonUi;
|
||||
// _balloonUi.PayMoney(_customerData.WaitTime, _customerData.HurryTime);
|
||||
// _customer.OnInteraction += HandlePayMoneyInteraction;
|
||||
// _customer.RegisterPlayerInteraction();
|
||||
// }
|
||||
//
|
||||
// public override TaskStatus OnUpdate()
|
||||
// {
|
||||
// if (_isPaidMoney)
|
||||
// {
|
||||
// return TaskStatus.Success;
|
||||
// }
|
||||
//
|
||||
// if (_balloonUi.IsWaitTimeOver())
|
||||
// {
|
||||
// _customer.OnInteraction -= HandlePayMoneyInteraction;
|
||||
// _customer.UnregisterPlayerInteraction();
|
||||
// _balloonUi.CancelOrder();
|
||||
// _balloonUi.HideUi();
|
||||
// // _customer.AddHappyPoint(-3);
|
||||
// // if (_customer.HappyPoint <= 0)
|
||||
// // {
|
||||
// // _foodBalloonUi.CancelOrder();
|
||||
// // _customer.Bark("CancelOrder");
|
||||
// // }
|
||||
// return TaskStatus.Failure;
|
||||
// }
|
||||
//
|
||||
// return TaskStatus.Running;
|
||||
// }
|
||||
//
|
||||
// private void HandlePayMoneyInteraction()
|
||||
// {
|
||||
// var tycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
|
||||
// var foodPrice = _customer.ItemData.Price;
|
||||
// float tipCoefficient;
|
||||
// string barkName;
|
||||
// switch (_customer.HappyPoint)
|
||||
// {
|
||||
// case >= 3:
|
||||
// tipCoefficient = 2f;
|
||||
// barkName = "SatisfactoryEvaluation";
|
||||
// break;
|
||||
// case >= 2:
|
||||
// tipCoefficient = 1.5f;
|
||||
// barkName = "MediocreEvaluation";
|
||||
// break;
|
||||
// case >= 1:
|
||||
// tipCoefficient = 1.1f;
|
||||
// barkName = "MediocreEvaluation";
|
||||
// break;
|
||||
// default:
|
||||
// tipCoefficient = 1f;
|
||||
// barkName = "UnsatisfactoryEvaluation";
|
||||
// break;
|
||||
// }
|
||||
//
|
||||
// var tipAmount = foodPrice * (int)tipCoefficient;
|
||||
// var paidAmount = foodPrice + tipAmount;
|
||||
// tycoonPlayer.GetMoney(paidAmount);
|
||||
// _customer.PayMoney(foodPrice, tipAmount);
|
||||
// _balloonUi.HideUi();
|
||||
// _customer.OnInteraction -= HandlePayMoneyInteraction;
|
||||
// _customer.Bark(barkName, BarkOrder.FirstValid);
|
||||
// _customer.UnregisterPlayerInteraction();
|
||||
// _balloonUi.CancelOrder();
|
||||
//
|
||||
// _isPaidMoney = true;
|
||||
// }
|
||||
}
|
||||
}
|
@ -1,2 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9c5679271731774f908d8d3119761c9
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using BlueWater.Interfaces;
|
||||
using BlueWater.Items;
|
||||
using BlueWater.Npcs.Customers;
|
||||
@ -20,15 +21,34 @@ namespace BlueWater.Npcs.Crews.Bartender
|
||||
public IStateMachine<BartenderCrew> MakingCocktailState { get; private set; }
|
||||
|
||||
private CocktailData _makingCocktailData;
|
||||
private bool _isFeverTime;
|
||||
private float _feverTime;
|
||||
private float _feverMultiply = 1f;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
StateMachineController.UpdateState(this);
|
||||
base.Update();
|
||||
|
||||
if (_isFeverTime)
|
||||
{
|
||||
if (_feverTime > 0f)
|
||||
{
|
||||
_feverTime -= Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
_feverTime = 0f;
|
||||
_feverMultiply = 1f;
|
||||
_isFeverTime = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
EventManager.OnCleaningBonus += FeverTime;
|
||||
|
||||
IdleState = new IdleState();
|
||||
MakingCocktailState = new MakingCocktailState();
|
||||
|
||||
@ -36,7 +56,12 @@ namespace BlueWater.Npcs.Crews.Bartender
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
EventManager.OnCleaningBonus -= FeverTime;
|
||||
}
|
||||
|
||||
public override void ResetMission()
|
||||
{
|
||||
CrewInteraction = null;
|
||||
@ -69,7 +94,7 @@ namespace BlueWater.Npcs.Crews.Bartender
|
||||
OrderedCustomer.CurrentBill.BartenderMakingCocktail();
|
||||
}
|
||||
|
||||
var makingTime = _makingCocktailTime - TycoonManager.Instance.TycoonStatus.BartenderMakingReduction;
|
||||
var makingTime = (_makingCocktailTime - TycoonManager.Instance.TycoonStatus.BartenderMakingReduction) / _feverMultiply;
|
||||
BalloonUi.OrderItem(_makingCocktailData.Idx, 0, makingTime);
|
||||
|
||||
IsMakingCocktail = true;
|
||||
@ -86,5 +111,12 @@ namespace BlueWater.Npcs.Crews.Bartender
|
||||
EventManager.InvokeCocktailCompleted(_makingCocktailData, false);
|
||||
ResetMission();
|
||||
}
|
||||
|
||||
public void FeverTime(int feverTime, float multiply)
|
||||
{
|
||||
_feverTime += feverTime;
|
||||
_feverMultiply = multiply;
|
||||
_isFeverTime = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -90,7 +90,7 @@ namespace BlueWater.Npcs.Customers
|
||||
public float InteractionRadius { get; private set; } = 2f;
|
||||
|
||||
[field: SerializeField]
|
||||
public string InteractionMessage { get; private set; }
|
||||
public string InteractionMessage { get; set; }
|
||||
|
||||
[SerializeField]
|
||||
private Vomiting _vomiting;
|
||||
@ -140,6 +140,7 @@ namespace BlueWater.Npcs.Customers
|
||||
|
||||
private IAstarAI _astarAi;
|
||||
private Transform _spawnTransform;
|
||||
private MoneyCounter _moneyCounter;
|
||||
private int _paidAmount;
|
||||
private int _foodPrice;
|
||||
private int _tipAmount;
|
||||
@ -212,6 +213,7 @@ namespace BlueWater.Npcs.Customers
|
||||
|
||||
public void Initialize(LevelData levelData, Transform spawnTransform)
|
||||
{
|
||||
_moneyCounter = FindAnyObjectByType<MoneyCounter>();
|
||||
CurrentLevelData = levelData;
|
||||
_spawnTransform = spawnTransform;
|
||||
|
||||
@ -279,9 +281,14 @@ namespace BlueWater.Npcs.Customers
|
||||
CurrentTableSeat.SetFood();
|
||||
StateMachineController.TransitionToState(HappyState, this);
|
||||
|
||||
var tip = 0;
|
||||
int tip;
|
||||
if (IsServedPlayer)
|
||||
{
|
||||
if (TycoonManager.Instance.TycoonStatus.CurrentPassiveCard == PassiveCard.ServingBonus)
|
||||
{
|
||||
TycoonManager.Instance.TycoonStageController.ServingBonus();
|
||||
}
|
||||
|
||||
tip = (int)(CurrentLevelData.Gold * TycoonManager.Instance.TycoonStatus.TipMultiplier);
|
||||
}
|
||||
else
|
||||
@ -366,6 +373,7 @@ namespace BlueWater.Npcs.Customers
|
||||
{
|
||||
SpineController.EnableCustomMaterial();
|
||||
EventManager.InvokeShowInteractionUi(InteractionMessage);
|
||||
EventManager.InvokeHoldInteracting(0f);
|
||||
}
|
||||
|
||||
public virtual void HideInteractionUi()
|
||||
@ -412,7 +420,7 @@ namespace BlueWater.Npcs.Customers
|
||||
return isWaitTimeOver;
|
||||
}
|
||||
|
||||
public void PayMoney()
|
||||
public void FinishFood()
|
||||
{
|
||||
var random = Random.Range(0f, 100f);
|
||||
if (random <= TycoonManager.Instance.TycoonStageController.StageDataSo.DirtyTablePercent)
|
||||
@ -424,11 +432,23 @@ namespace BlueWater.Npcs.Customers
|
||||
CurrentTableSeat.CleanTable();
|
||||
}
|
||||
|
||||
GainExp();
|
||||
}
|
||||
|
||||
private void GainExp()
|
||||
{
|
||||
var exp = (int)(CurrentLevelData.Exp * TycoonManager.Instance.TycoonStatus.ExpMultiplier);
|
||||
|
||||
EventManager.InvokeChangeExp(exp);
|
||||
}
|
||||
|
||||
public void PayMoney()
|
||||
{
|
||||
var gold = (int)(CurrentLevelData.Gold * TycoonManager.Instance.TycoonStatus.GoldMultiplier);
|
||||
|
||||
_moneyCounter.AddCurrentMoney(gold);
|
||||
}
|
||||
|
||||
public void Vomit()
|
||||
{
|
||||
AIMovement.StopMove();
|
||||
@ -472,7 +492,6 @@ namespace BlueWater.Npcs.Customers
|
||||
{
|
||||
IsReceivedItem = false;
|
||||
IsOrderedSucceed = false;
|
||||
InteractionMessage = "칵테일 전달";
|
||||
OrderedCocktailData = TycoonManager.Instance.TycoonIngredientController.GetRandomCocktailData();
|
||||
var hurryTime = CurrentLevelData.HurryTime + TycoonManager.Instance.TycoonStatus.CustomerHurryTimeIncrease;
|
||||
BalloonUi.OrderItem(OrderedCocktailData.Idx, CurrentLevelData.WaitTime, hurryTime);
|
||||
@ -482,15 +501,40 @@ namespace BlueWater.Npcs.Customers
|
||||
EventManager.InvokeOrderedCocktail(this);
|
||||
}
|
||||
|
||||
public void MovePosition(Vector3 targetPosition)
|
||||
{
|
||||
AIMovement.Move(targetPosition);
|
||||
StateMachineController.TransitionToState(WalkingState, this);
|
||||
}
|
||||
|
||||
public bool CanMoneyCounterInteractionPosition()
|
||||
{
|
||||
if (_moneyCounter.CenterTransform == null) return false;
|
||||
|
||||
return AIMovement.HasReachedDestination() ||
|
||||
Vector3.Distance(_moneyCounter.CenterTransform.position, transform.position) <=
|
||||
_moneyCounter.InteractionRadius;
|
||||
}
|
||||
|
||||
public void MoveMoneyCounter()
|
||||
{
|
||||
VacateTable();
|
||||
MovePosition(_moneyCounter.transform.position);
|
||||
}
|
||||
|
||||
public void MoveSpawnPosition()
|
||||
{
|
||||
VacateTable();
|
||||
MovePosition(_spawnTransform.position);
|
||||
}
|
||||
|
||||
public void VacateTable()
|
||||
{
|
||||
if (CurrentTableSeat)
|
||||
{
|
||||
CurrentTableSeat.VacateSeat();
|
||||
CurrentTableSeat = null;
|
||||
}
|
||||
AIMovement.Move(_spawnTransform.position);
|
||||
StateMachineController.TransitionToState(WalkingState, this);
|
||||
}
|
||||
|
||||
public void ResetGauge()
|
||||
|
@ -89,6 +89,14 @@ namespace BlueWater.Players.Tycoons
|
||||
IsPickedUpItem = false;
|
||||
}
|
||||
|
||||
public void ChangeItem(IPickup item)
|
||||
{
|
||||
IsUnfinishedCocktailPickedUp = false;
|
||||
_currentPickupItem = item;
|
||||
_itemRenderer.enabled = false;
|
||||
IsPickedUpItem = true;
|
||||
}
|
||||
|
||||
public IPickup GetCurrentPickupItem() => _currentPickupItem;
|
||||
|
||||
public bool IsServablePickupItem() => IsPickedUpItem && _currentPickupItem.Idx != "Cocktail000";
|
||||
|
@ -61,6 +61,12 @@ namespace BlueWater.Players.Tycoons
|
||||
[field: SerializeField]
|
||||
public TycoonPickupHandler TycoonPickupHandler { get; private set; }
|
||||
|
||||
[SerializeField]
|
||||
private PayMoneyUi _payMoneyUiObject;
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _offset = new(0f, 1.5f, 0f);
|
||||
|
||||
public bool IsCleaningFloor { get; set; }
|
||||
public bool IsCleaningTable { get; set; }
|
||||
public bool IsMakingCocktail { get; set; }
|
||||
@ -100,6 +106,7 @@ namespace BlueWater.Players.Tycoons
|
||||
EventManager.OnMakeCocktailCompleted += MakeCocktailCompleted;
|
||||
EventManager.OnCocktailDiscarded += DiscardCocktail;
|
||||
EventManager.OnCocktailServedToCustomer += ServedCocktail;
|
||||
EventManager.OnChangedRandomCocktail += ChangeCocktail;
|
||||
|
||||
IdleState = new IdleState();
|
||||
WalkingState = new WalkingState();
|
||||
@ -127,6 +134,7 @@ namespace BlueWater.Players.Tycoons
|
||||
EventManager.OnMakeCocktailCompleted -= MakeCocktailCompleted;
|
||||
EventManager.OnCocktailDiscarded -= DiscardCocktail;
|
||||
EventManager.OnCocktailServedToCustomer -= ServedCocktail;
|
||||
EventManager.OnChangedRandomCocktail -= ChangeCocktail;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -172,6 +180,16 @@ namespace BlueWater.Players.Tycoons
|
||||
if (!isMadePlayer) return;
|
||||
|
||||
InteractionCanvas.BalloonUi.SetItemImage(cocktailData);
|
||||
|
||||
if (TycoonManager.Instance.TycoonStatus.CurrentPassiveCard != PassiveCard.MakingBonus || cocktailData.Idx == "Cocktail000") return;
|
||||
|
||||
var tip = (int)(TycoonManager.Instance.GetCurrentLevelData().Gold * TycoonManager.Instance.TycoonStatus.TipMultiplier);
|
||||
if (tip > 0)
|
||||
{
|
||||
var payMoneyUi = Instantiate(_payMoneyUiObject, transform.position + _offset,
|
||||
Quaternion.identity, TycoonUiManager.Instance.WorldCanvas.transform);
|
||||
payMoneyUi.Initialize(tip);
|
||||
}
|
||||
}
|
||||
|
||||
public void DiscardCocktail(CocktailData cocktailData, bool isDiscardedPlayer)
|
||||
@ -190,6 +208,12 @@ namespace BlueWater.Players.Tycoons
|
||||
InteractionCanvas.BalloonUi.DiscardItem();
|
||||
}
|
||||
|
||||
public void ChangeCocktail(CocktailData cocktailData)
|
||||
{
|
||||
InteractionCanvas.BalloonUi.SetItemImage(cocktailData);
|
||||
TycoonPickupHandler.ChangeItem(cocktailData);
|
||||
}
|
||||
|
||||
private void Dash()
|
||||
{
|
||||
if (!TycoonMovement.CanDash()) return;
|
||||
|
@ -202,6 +202,13 @@ namespace BlueWater
|
||||
OnOrderResult?.Invoke(orderedCustomer, orderedSucceed);
|
||||
}
|
||||
|
||||
// 손님이 나갈 때, 계산대에 돈을 두고 가는 이벤트
|
||||
public static Action<int> OnAddedMoneyCounter;
|
||||
public static void InvokeAddedMoneyCounter(int money)
|
||||
{
|
||||
OnAddedMoneyCounter?.Invoke(money);
|
||||
}
|
||||
|
||||
// 손님의 기다림 게이지를 초기화 시키는 이벤트
|
||||
public static Action OnGaugeResetCustomers;
|
||||
public static void InvokeGaugeResetCustomers()
|
||||
@ -228,11 +235,19 @@ namespace BlueWater
|
||||
OnCreateBartenderCrew?.Invoke();
|
||||
}
|
||||
|
||||
// 인게임 UI 최신화 이벤트
|
||||
public static Action<int, int, int> OnUpdateCrewUi;
|
||||
public static void InvokeUpdateCrewUi(int bartenderCount, int serverCount, int cleanerCount)
|
||||
{
|
||||
OnUpdateCrewUi?.Invoke(bartenderCount, serverCount, cleanerCount);
|
||||
}
|
||||
|
||||
// 패시브 카드 (청소 보너스)로 바텐더 제작 속도 증가 이벤트
|
||||
public static Action<int, float> OnCleaningBonus;
|
||||
public static void InvokeCleaningBonus(int feverTime, float multiply)
|
||||
{
|
||||
OnCleaningBonus?.Invoke(feverTime, multiply);
|
||||
}
|
||||
|
||||
// Props
|
||||
// 레스토랑을 전부 청소 이벤트
|
||||
@ -269,6 +284,27 @@ namespace BlueWater
|
||||
{
|
||||
OnCreateMold?.Invoke();
|
||||
}
|
||||
|
||||
// 계산대 골드 자동 회수 이벤트
|
||||
public static Action<int> OnGainAutoMoneyCounter;
|
||||
public static void InvokeGainAutoMoneyCounter(int gainWaitTime)
|
||||
{
|
||||
OnGainAutoMoneyCounter?.Invoke(gainWaitTime);
|
||||
}
|
||||
|
||||
// 휴지통이 랜덤한 칵테일로 변하는 패시브 카드 이벤트
|
||||
public static Action OnSelectedRandomChangeCard;
|
||||
public static void InvokeChangeRandomCard()
|
||||
{
|
||||
OnSelectedRandomChangeCard?.Invoke();
|
||||
}
|
||||
|
||||
// 휴지통이 랜덤한 칵테일로 변하는 패시브 카드 이벤트
|
||||
public static Action<CocktailData> OnChangedRandomCocktail;
|
||||
public static void InvokeChangedRandomCocktail(CocktailData changedCocktailData)
|
||||
{
|
||||
OnChangedRandomCocktail?.Invoke(changedCocktailData);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
62
Assets/02.Scripts/LocalizationManager.cs
Normal file
62
Assets/02.Scripts/LocalizationManager.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System.Collections;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine.Localization.Settings;
|
||||
|
||||
namespace BlueWater
|
||||
{
|
||||
public enum LocaleType
|
||||
{
|
||||
한국어 = 0,
|
||||
English = 1
|
||||
}
|
||||
|
||||
public class LocalizationManager : Singleton<LocalizationManager>
|
||||
{
|
||||
private bool _isChanging;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
var index = ES3.Load("Locale", GetCurrentLocaleIndex());
|
||||
ChangeLocale((LocaleType)index);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <para>0 - 한국어</para>
|
||||
/// 1 - 영어
|
||||
/// </summary>
|
||||
/// <param name="index"></param>
|
||||
[Button("언어 변경")]
|
||||
public void ChangeLocale(LocaleType localeType)
|
||||
{
|
||||
if (_isChanging) return;
|
||||
|
||||
StartCoroutine(ChangeLocaleCoroutine(localeType));
|
||||
}
|
||||
|
||||
private IEnumerator ChangeLocaleCoroutine(LocaleType localeType)
|
||||
{
|
||||
_isChanging = true;
|
||||
|
||||
yield return LocalizationSettings.InitializationOperation;
|
||||
LocalizationSettings.SelectedLocale = LocalizationSettings.AvailableLocales.Locales[(int)localeType];
|
||||
ES3.Save("Locale", (int)localeType);
|
||||
|
||||
_isChanging = false;
|
||||
}
|
||||
|
||||
private int GetCurrentLocaleIndex()
|
||||
{
|
||||
var selectedLocale = LocalizationSettings.SelectedLocale;
|
||||
var locales = LocalizationSettings.AvailableLocales.Locales;
|
||||
|
||||
for (var i = 0; i < locales.Count; i++)
|
||||
{
|
||||
if (locales[i] == selectedLocale)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
}
|
2
Assets/02.Scripts/LocalizationManager.cs.meta
Normal file
2
Assets/02.Scripts/LocalizationManager.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 34c314af086484147ab3b78d4da361a6
|
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using BlueWater.Items;
|
||||
using BlueWater.Uis;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
@ -59,7 +60,6 @@ namespace BlueWater.Tycoons
|
||||
EventManager.OnAutoSupplyBarrels += AutoSupply;
|
||||
|
||||
_liquidImage.sprite = IsActivated ? _liquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
|
||||
InteractionMessage = $"{_liquidData.Name} 따르기";
|
||||
_instanceMaterial.SetColor(LiquidColorHash, _liquidData.Color * _colorIntensity);
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
using System.Collections;
|
||||
using BlueWater.Interfaces;
|
||||
using BlueWater.Players.Tycoons;
|
||||
using BlueWater.Uis;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Localization.Components;
|
||||
|
||||
namespace BlueWater.Tycoons
|
||||
{
|
||||
@ -21,6 +23,9 @@ namespace BlueWater.Tycoons
|
||||
[field: SerializeField, Required, BoxGroup("컴포넌트")]
|
||||
public Material OutlineMaterial { get; private set; }
|
||||
|
||||
[field: SerializeField, BoxGroup("컴포넌트")]
|
||||
public LocalizeStringEvent LocalizeStringEvent { get; protected set; }
|
||||
|
||||
[BoxGroup("변수")]
|
||||
[field: SerializeField, BoxGroup("변수")]
|
||||
public bool EnableInteraction { get; private set; } = true;
|
||||
@ -29,7 +34,7 @@ namespace BlueWater.Tycoons
|
||||
public float InteractionRadius { get; private set; } = 2f;
|
||||
|
||||
[field: SerializeField, BoxGroup("변수")]
|
||||
public string InteractionMessage { get; protected set; }
|
||||
public string InteractionMessage { get; set; }
|
||||
|
||||
[Title("실시간 데이터")]
|
||||
[SerializeField]
|
||||
@ -92,7 +97,8 @@ namespace BlueWater.Tycoons
|
||||
}
|
||||
|
||||
VisualLook = transform.Find("VisualLook").GetComponent<SpriteRenderer>();
|
||||
InteractionCanvas = transform.GetComponentInChildren<InteractionCanvas>();
|
||||
InteractionCanvas = transform.Find("InteractionCanvas").GetComponent<InteractionCanvas>();
|
||||
LocalizeStringEvent = transform.GetComponent<LocalizeStringEvent>();
|
||||
|
||||
CurrentTycoonPlayer = GameManager.Instance.CurrentTycoonPlayer;
|
||||
}
|
||||
@ -146,5 +152,30 @@ namespace BlueWater.Tycoons
|
||||
{
|
||||
IsOpened = false;
|
||||
}
|
||||
|
||||
protected void UpdateLocalizedString(string entryName)
|
||||
{
|
||||
if (!LocalizeStringEvent) return;
|
||||
|
||||
LocalizeStringEvent.StringReference.TableReference = "StringDataTable";
|
||||
LocalizeStringEvent.StringReference.TableEntryReference = entryName;
|
||||
|
||||
StartCoroutine(LoadLocalizedString());
|
||||
}
|
||||
|
||||
protected IEnumerator LoadLocalizedString()
|
||||
{
|
||||
var getLocalizedStringOperation = LocalizeStringEvent.StringReference.GetLocalizedStringAsync();
|
||||
yield return getLocalizedStringOperation;
|
||||
|
||||
if (getLocalizedStringOperation.IsDone)
|
||||
{
|
||||
InteractionMessage = getLocalizedStringOperation.Result;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Failed to load localized string.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
165
Assets/02.Scripts/Prop/Tycoon/MoneyCounter.cs
Normal file
165
Assets/02.Scripts/Prop/Tycoon/MoneyCounter.cs
Normal file
@ -0,0 +1,165 @@
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using BlueWater.Uis;
|
||||
using BlueWater.Utility;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Tycoons
|
||||
{
|
||||
[Serializable]
|
||||
public class MoneyCounter : InteractionFurniture
|
||||
{
|
||||
[SerializeField]
|
||||
private float _playerHoldingTime = 3f;
|
||||
|
||||
[SerializeField]
|
||||
private PayMoneyUi _payMoneyUiObject;
|
||||
|
||||
[SerializeField]
|
||||
private Vector3 _offset = new(0f, 1.5f, 0f);
|
||||
|
||||
[SerializeField]
|
||||
private Sprite _empty;
|
||||
|
||||
[SerializeField]
|
||||
private Sprite _level1;
|
||||
|
||||
[SerializeField]
|
||||
private Sprite _level2;
|
||||
|
||||
[SerializeField]
|
||||
private Sprite _level3;
|
||||
|
||||
[field: Title("실시간 데이터")]
|
||||
[field: SerializeField]
|
||||
public int CurrentMoney { get; private set; }
|
||||
|
||||
private SpriteRenderer _spriteRenderer;
|
||||
private Coroutine _gainAutoInstance;
|
||||
private bool _isPlayerInteracting;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
EventManager.OnAddedMoneyCounter += AddCurrentMoney;
|
||||
EventManager.OnGainAutoMoneyCounter += GainAuto;
|
||||
}
|
||||
|
||||
protected override void OnEnable()
|
||||
{
|
||||
base.OnEnable();
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (IsShowing)
|
||||
{
|
||||
EventManager.InvokeHoldInteracting(HoldingElapsedTime);
|
||||
}
|
||||
|
||||
if (HoldingElapsedTime >= 1f)
|
||||
{
|
||||
GainMoney();
|
||||
}
|
||||
|
||||
if (_isPlayerInteracting)
|
||||
{
|
||||
HoldingElapsedTime += Time.deltaTime / _playerHoldingTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (HoldingElapsedTime > 0f)
|
||||
{
|
||||
HoldingElapsedTime -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_gainAutoInstance != null)
|
||||
{
|
||||
StopCoroutine(_gainAutoInstance);
|
||||
_gainAutoInstance = null;
|
||||
}
|
||||
|
||||
EventManager.OnAddedMoneyCounter -= AddCurrentMoney;
|
||||
EventManager.OnGainAutoMoneyCounter -= GainAuto;
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_spriteRenderer = VisualLook.GetComponent<SpriteRenderer>();
|
||||
}
|
||||
|
||||
public override void Interaction()
|
||||
{
|
||||
_isPlayerInteracting = true;
|
||||
}
|
||||
|
||||
public override void CancelInteraction()
|
||||
{
|
||||
_isPlayerInteracting = false;
|
||||
}
|
||||
|
||||
public override bool CanInteraction()
|
||||
{
|
||||
return CurrentMoney > 0 && !GameManager.Instance.CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything();
|
||||
}
|
||||
|
||||
public void AddCurrentMoney(int money)
|
||||
{
|
||||
CurrentMoney += money;
|
||||
|
||||
ChangeSprite();
|
||||
}
|
||||
|
||||
private void ChangeSprite()
|
||||
{
|
||||
var sprite = CurrentMoney switch
|
||||
{
|
||||
> 1000 => _level3,
|
||||
> 500 => _level2,
|
||||
> 0 => _level1,
|
||||
_ => _empty
|
||||
};
|
||||
|
||||
_spriteRenderer.sprite = sprite;
|
||||
}
|
||||
|
||||
public void GainMoney()
|
||||
{
|
||||
_isPlayerInteracting = false;
|
||||
HoldingElapsedTime = 0f;
|
||||
|
||||
var payMoneyUi = Instantiate(_payMoneyUiObject, transform.position + _offset,
|
||||
Quaternion.identity, TycoonUiManager.Instance.WorldCanvas.transform);
|
||||
payMoneyUi.Initialize(CurrentMoney);
|
||||
CurrentMoney = 0;
|
||||
ChangeSprite();
|
||||
}
|
||||
|
||||
public void GainAuto(int waitTime)
|
||||
{
|
||||
Utils.StartUniqueCoroutine(this, ref _gainAutoInstance, GainAutoCoroutine(waitTime));
|
||||
}
|
||||
|
||||
private IEnumerator GainAutoCoroutine(int waitTime)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
yield return new WaitForSeconds(waitTime);
|
||||
|
||||
if (CurrentMoney > 0)
|
||||
{
|
||||
GainMoney();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
2
Assets/02.Scripts/Prop/Tycoon/MoneyCounter.cs.meta
Normal file
2
Assets/02.Scripts/Prop/Tycoon/MoneyCounter.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9750cc69bc8edf74da6603280ffbb977
|
@ -93,7 +93,15 @@ namespace BlueWater.Tycoons
|
||||
|
||||
public override void ShowInteractionUi()
|
||||
{
|
||||
InteractionMessage = CurrentPickupItem != null ? "음료 들기" : "음료 내려놓기";
|
||||
if (CurrentPickupItem != null)
|
||||
{
|
||||
UpdateLocalizedString("InteractionServingTablePickUp");
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateLocalizedString("InteractionServingTablePutDown");
|
||||
}
|
||||
|
||||
base.ShowInteractionUi();
|
||||
|
||||
CocktailGlassImage.material = OutlineMaterial;
|
||||
|
@ -90,6 +90,11 @@ namespace BlueWater.Tycoons
|
||||
{
|
||||
if (_isPlayerInteracting)
|
||||
{
|
||||
if (TycoonManager.Instance.TycoonStatus.CurrentPassiveCard == PassiveCard.CleaningBonus)
|
||||
{
|
||||
TycoonManager.Instance.TycoonStageController.CleaningBonus();
|
||||
}
|
||||
|
||||
var tip = (int)(_currentLevelData.Gold * TycoonManager.Instance.TycoonStatus.TipMultiplier);
|
||||
if (tip > 0)
|
||||
{
|
||||
|
@ -1,10 +1,104 @@
|
||||
using BlueWater.Items;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Tycoons
|
||||
{
|
||||
public class TrashCan : InteractionFurniture
|
||||
{
|
||||
[SerializeField]
|
||||
private float _playerHoldingTime = 1f;
|
||||
|
||||
[SerializeField]
|
||||
private bool _canRandomChange;
|
||||
|
||||
private SpriteRenderer _spriteRenderer;
|
||||
private bool _isPlayerInteracting;
|
||||
private bool _isRandomChange;
|
||||
private bool _canInteraction = true;
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
EventManager.OnSelectedRandomChangeCard += SetRandomChange;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (_isRandomChange)
|
||||
{
|
||||
if (InteractionCanvas.BalloonUi.IsWaitTimeOver())
|
||||
{
|
||||
_canInteraction = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsShowing)
|
||||
{
|
||||
EventManager.InvokeHoldInteracting(HoldingElapsedTime);
|
||||
}
|
||||
|
||||
if (HoldingElapsedTime >= 1f)
|
||||
{
|
||||
if (_isRandomChange)
|
||||
{
|
||||
ChangeRandomCocktail();
|
||||
}
|
||||
else
|
||||
{
|
||||
DiscardItem();
|
||||
}
|
||||
}
|
||||
|
||||
if (_isPlayerInteracting)
|
||||
{
|
||||
HoldingElapsedTime += Time.deltaTime / _playerHoldingTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (HoldingElapsedTime > 0f)
|
||||
{
|
||||
HoldingElapsedTime -= Time.deltaTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
EventManager.OnSelectedRandomChangeCard -= SetRandomChange;
|
||||
}
|
||||
|
||||
public override void Interaction()
|
||||
{
|
||||
_isPlayerInteracting = true;
|
||||
}
|
||||
|
||||
public override void CancelInteraction()
|
||||
{
|
||||
_isPlayerInteracting = false;
|
||||
}
|
||||
|
||||
public override bool CanInteraction()
|
||||
{
|
||||
return CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything() &&
|
||||
(_isRandomChange && _canInteraction || !_isRandomChange);
|
||||
}
|
||||
|
||||
public override void ShowInteractionUi()
|
||||
{
|
||||
if (_isRandomChange)
|
||||
{
|
||||
UpdateLocalizedString("InteractionTrashCanChange");
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateLocalizedString("InteractionTrashCanDiscard");
|
||||
}
|
||||
|
||||
base.ShowInteractionUi();
|
||||
}
|
||||
|
||||
private void DiscardItem()
|
||||
{
|
||||
CocktailData discardCocktailData = null;
|
||||
if (!CurrentTycoonPlayer.TycoonPickupHandler.IsUnfinishedCocktailPickedUp)
|
||||
@ -14,11 +108,28 @@ namespace BlueWater.Tycoons
|
||||
}
|
||||
|
||||
EventManager.InvokeCocktailDiscarded(discardCocktailData, true);
|
||||
|
||||
HoldingElapsedTime = 0f;
|
||||
_isPlayerInteracting = false;
|
||||
}
|
||||
|
||||
public override bool CanInteraction()
|
||||
|
||||
private void ChangeRandomCocktail()
|
||||
{
|
||||
return CurrentTycoonPlayer.TycoonPickupHandler.IsPickedUpAnything();
|
||||
var randomCocktail = TycoonManager.Instance.TycoonIngredientController.GetRandomCocktailData();
|
||||
EventManager.InvokeChangedRandomCocktail(randomCocktail);
|
||||
InteractionCanvas.BalloonUi.OrderItem(DataManager.Instance.SpriteDataSo.Waiting, 0,
|
||||
TycoonManager.Instance.TycoonStageController.StageDataSo.RandomChangeWaitTime);
|
||||
|
||||
HoldingElapsedTime = 0f;
|
||||
_canInteraction = false;
|
||||
_isPlayerInteracting = false;
|
||||
}
|
||||
|
||||
private void SetRandomChange()
|
||||
{
|
||||
if (!_canRandomChange) return;
|
||||
|
||||
_isRandomChange = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -16,7 +16,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: HeartSlotPlus
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: HeartSlotPlus
|
||||
<ScriptText>k__BackingField: "\uD558\uD2B8 \uD55C\uCE78 \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "\uD558\uD2B8 \uD55C\uCE78\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 3
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -26,7 +26,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: HeartRecovery
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: HeartRecovery
|
||||
<ScriptText>k__BackingField: "\uD558\uD2B8 \uD55C\uCE78 \uD68C\uBCF5"
|
||||
<ScriptText>k__BackingField: "\uD558\uD2B8 \uD55C\uCE78\uC744 \uD68C\uBCF5\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 0
|
||||
<Type>k__BackingField: 0
|
||||
@ -36,7 +36,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: FullHeartRecovery
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: FullHeartRecovery
|
||||
<ScriptText>k__BackingField: "\uD558\uD2B8 \uC804\uCCB4 \uD68C\uBCF5"
|
||||
<ScriptText>k__BackingField: "\uD558\uD2B8 \uC804\uCCB4\uB97C \uD68C\uBCF5\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -46,7 +46,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: AddLiquidB
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: AddLiquidB
|
||||
<ScriptText>k__BackingField: "B \uC220\uC744 4000ml \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "B\uC220 \uC7AC\uB8CC\uB97C 4000ml \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 0
|
||||
<Type>k__BackingField: 0
|
||||
@ -56,7 +56,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: AddLiquidC
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: AddLiquidC
|
||||
<ScriptText>k__BackingField: "C \uC220\uC744 4000ml \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "C\uC220 \uC7AC\uB8CC\uB97C 4000ml \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 0
|
||||
<Type>k__BackingField: 0
|
||||
@ -66,7 +66,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: AddLiquidD
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: AddLiquidD
|
||||
<ScriptText>k__BackingField: "D \uC220\uC744 4000ml \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "D\uC220 \uC7AC\uB8CC\uB97C 4000ml \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 0
|
||||
<Type>k__BackingField: 0
|
||||
@ -76,7 +76,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: AddLiquidE
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: AddLiquidE
|
||||
<ScriptText>k__BackingField: "E \uC220\uC744 4000ml \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "E\uC220 \uC7AC\uB8CC\uB97C 4000ml \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 0
|
||||
<Type>k__BackingField: 0
|
||||
@ -86,7 +86,8 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: AddGarnish1
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: AddGarnish1
|
||||
<ScriptText>k__BackingField: "1\uBC88 \uAC00\uB2C8\uC26C\uB97C 4000ml \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "1\uBC88 \uAC00\uB2C8\uC26C \uC7AC\uB8CC\uB97C
|
||||
4000ml \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 0
|
||||
<Type>k__BackingField: 0
|
||||
@ -96,7 +97,8 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: AddGarnish2
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: AddGarnish2
|
||||
<ScriptText>k__BackingField: "2\uBC88 \uAC00\uB2C8\uC26C\uB97C 4000ml \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "2\uBC88 \uAC00\uB2C8\uC26C \uC7AC\uB8CC\uB97C
|
||||
4000ml \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 0
|
||||
<Type>k__BackingField: 0
|
||||
@ -106,7 +108,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: AllLiquidAdd
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: AllLiquidAdd
|
||||
<ScriptText>k__BackingField: "\uC804\uCCB4 \uC7AC\uB8CC 1000ml \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "\uBAA8\uB4E0 \uC220 \uC7AC\uB8CC 1000ml \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -116,7 +118,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: ServerNpcAdd
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: ServerNpcAdd
|
||||
<ScriptText>k__BackingField: "\uC11C\uBE59 \uC885\uC5C5\uC6D0 \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "\uC11C\uBE59 \uC885\uC5C5\uC6D0\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -126,7 +128,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: CleanerNpcAdd
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: CleanerNpcAdd
|
||||
<ScriptText>k__BackingField: "\uCCAD\uC18C \uC885\uC5C5\uC6D0 \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "\uCCAD\uC18C \uC885\uC5C5\uC6D0\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -136,7 +138,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: BartenderNpcAdd
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: BartenderNpcAdd
|
||||
<ScriptText>k__BackingField: "\uBC14\uD150\uD130 \uC885\uC5C5\uC6D0 \uCD94\uAC00"
|
||||
<ScriptText>k__BackingField: "\uBC14\uD150\uD130 \uC885\uC5C5\uC6D0\uC744 \uCD94\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 6
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -146,8 +148,8 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: SpeedBoost
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: SpeedBoost
|
||||
<ScriptText>k__BackingField: "\uD50C\uB808\uC774\uC5B4 \uC774\uB3D9 \uC18D\uB3C4
|
||||
10% \uC99D\uAC00"
|
||||
<ScriptText>k__BackingField: "\uD50C\uB808\uC774\uC5B4\uC758 \uC774\uB3D9\uC18D\uB3C4\uAC00
|
||||
10% \uC99D\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -157,7 +159,8 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: ExpBoost
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: ExpBoost
|
||||
<ScriptText>k__BackingField: "\uACBD\uD5D8\uCE58 \uD68D\uB4DD 20% \uC99D\uAC00"
|
||||
<ScriptText>k__BackingField: "\uACBD\uD5D8\uCE58 \uD68D\uB4DD\uB7C9\uC774 20%
|
||||
\uC99D\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 4
|
||||
<Type>k__BackingField: 0
|
||||
@ -167,7 +170,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: GoldBoost
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: GoldBoost
|
||||
<ScriptText>k__BackingField: "\uACE8\uB4DC \uD68D\uB4DD 20% \uC99D\uAC00"
|
||||
<ScriptText>k__BackingField: "\uACE8\uB4DC \uD68D\uB4DD 20%\uC774 \uC99D\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 4
|
||||
<Type>k__BackingField: 0
|
||||
@ -177,7 +180,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: AllCleanUp
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: AllCleanUp
|
||||
<ScriptText>k__BackingField: "\uB808\uC2A4\uD1A0\uB791 \uD55C\uBC88\uC5D0 \uCCAD\uC18C"
|
||||
<ScriptText>k__BackingField: "\uB808\uC2A4\uD1A0\uB791\uC744 \uC804\uBD80 \uCCAD\uC18C\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 4
|
||||
<Type>k__BackingField: 0
|
||||
@ -188,7 +191,7 @@ MonoBehaviour:
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: GaugeReset
|
||||
<ScriptText>k__BackingField: "\uBAA8\uB4E0 \uC190\uB2D8\uB4E4\uC758 \uAE30\uB2E4\uB9BC
|
||||
\uCD08\uAE30\uD654"
|
||||
\uAC8C\uC774\uC9C0\uB97C \uCD08\uAE30\uD654\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 0
|
||||
<Type>k__BackingField: 0
|
||||
@ -198,7 +201,8 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: DashCooldownReduction
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: DashCooldownReduction
|
||||
<ScriptText>k__BackingField: "\uB300\uC2DC \uCFE8\uD0C0\uC784 \uAC10\uC18C"
|
||||
<ScriptText>k__BackingField: "\uD50C\uB808\uC774\uC5B4\uC758 \uB300\uC2DC \uCFE8\uD0C0\uC784\uC774
|
||||
1\uCD08 \uAC10\uC18C\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 4
|
||||
<Type>k__BackingField: 0
|
||||
@ -208,7 +212,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: TipBoost
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: TipBoost
|
||||
<ScriptText>k__BackingField: "\uD301 \uD68D\uB4DD\uB7C9 20% \uC99D\uAC00"
|
||||
<ScriptText>k__BackingField: "\uD301 \uD68D\uB4DD\uB7C9\uC774 20% \uC99D\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 4
|
||||
<Type>k__BackingField: 0
|
||||
@ -218,8 +222,8 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: EndGoldBoost
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: EndGoldBoost
|
||||
<ScriptText>k__BackingField: "\uAC8C\uC784 \uC624\uBC84 \uD6C4 \uD68D\uB4DD
|
||||
\uACE8\uB4DC 10% \uC99D\uAC00"
|
||||
<ScriptText>k__BackingField: "\uAC8C\uC784\uC624\uBC84 \uD6C4 \uD68D\uB4DD
|
||||
\uACE8\uB4DC\uB7C9\uC774 10% \uC99D\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 4
|
||||
<Type>k__BackingField: 0
|
||||
@ -229,7 +233,7 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: AllCustomerPurification
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: AllCustomerPurification
|
||||
<ScriptText>k__BackingField: "\uC190\uB2D8\uB4E4 \uC804\uBD80 \uC815\uD654"
|
||||
<ScriptText>k__BackingField: "\uC190\uB2D8\uB4E4\uC744 \uC804\uBD80 \uC815\uD654\uC2DC\uD0B5\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 4
|
||||
<Type>k__BackingField: 0
|
||||
@ -239,8 +243,8 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: GaugeTimeUp
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: GaugeTimeUp
|
||||
<ScriptText>k__BackingField: "\uC190\uB2D8\uB4E4\uC758 \uAE30\uB2E4\uB9BC \uC2DC\uAC04
|
||||
3\uCD08 \uC99D\uAC00"
|
||||
<ScriptText>k__BackingField: "\uC190\uB2D8\uB4E4\uC758 \uAE30\uB2E4\uB9BC \uC2DC\uAC04\uC774
|
||||
3\uCD08 \uC99D\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -250,8 +254,8 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: ServerNpcUpgrade
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: ServerNpcUpgrade
|
||||
<ScriptText>k__BackingField: "\uC11C\uBE59 \uC885\uC5C5\uC6D0 \uC5C5\uADF8\uB808\uC774\uB4DC
|
||||
(\uD301 \uD68D\uB4DD \uBE44\uC728 \uC99D\uAC00)"
|
||||
<ScriptText>k__BackingField: "\uC885\uC5C5\uC6D0\uC774 \uC11C\uBE59 \uC911
|
||||
\uD301 \uD68D\uB4DD\uB7C9\uC774 20% \uC99D\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -261,8 +265,8 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: CleanerNpcUpgrade
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: CleanerNpcUpgrade
|
||||
<ScriptText>k__BackingField: "\uCCAD\uC18C \uC885\uC5C5\uC6D0 \uC5C5\uADF8\uB808\uC774\uB4DC
|
||||
(\uCCAD\uC18C \uC18D\uB3C4 \uC99D\uAC00)"
|
||||
<ScriptText>k__BackingField: "\uC885\uC5C5\uC6D0\uC758 \uCCAD\uC18C \uC2DC\uAC04\uC774
|
||||
1\uCD08 \uAC10\uC18C\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
@ -272,41 +276,20 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: BartenderNpcUpgrade
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: BartenderNpcUpgrade
|
||||
<ScriptText>k__BackingField: "\uBC14\uD150\uD130 \uC885\uC5C5\uC6D0 \uC5C5\uADF8\uB808\uC774\uB4DC
|
||||
(\uC220 \uC81C\uC870 \uC18D\uB3C4 \uC99D\uAC00)"
|
||||
<ScriptText>k__BackingField: "\uC885\uC5C5\uC6D0\uC758 \uC220 \uC81C\uC870
|
||||
\uC18D\uB3C4\uAC00 1\uCD08 \uAC10\uC18C\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
<Shop>k__BackingField: 1
|
||||
<Price>k__BackingField: 300
|
||||
<Sprite>k__BackingField: {fileID: 0}
|
||||
- <Key>k__BackingField: DoubleServing
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: DoubleServing
|
||||
<ScriptText>k__BackingField: "\uD50C\uB808\uC774\uC5B4\uAC00 \uC591\uC190\uC5D0
|
||||
\uC11C\uBE59 \uAC00\uB2A5"
|
||||
<Max>k__BackingField: 1
|
||||
<Ratio>k__BackingField: 2
|
||||
<Type>k__BackingField: 1
|
||||
<Shop>k__BackingField: 1
|
||||
<Price>k__BackingField: 1000
|
||||
<Sprite>k__BackingField: {fileID: 0}
|
||||
- <Key>k__BackingField: RandomChange
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: RandomChange
|
||||
<ScriptText>k__BackingField: "\uD734\uC9C0\uD1B5\uC744 \uB79C\uB364 \uC81C\uC870\uD1B5\uC73C\uB85C
|
||||
\uBCC0\uACBD"
|
||||
<Max>k__BackingField: 1
|
||||
<Ratio>k__BackingField: 2
|
||||
<Type>k__BackingField: 1
|
||||
<Shop>k__BackingField: 1
|
||||
<Price>k__BackingField: 1000
|
||||
<Sprite>k__BackingField: {fileID: 0}
|
||||
- <Key>k__BackingField: PassiveMakingBonus
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: PassiveMakingBonus
|
||||
<ScriptText>k__BackingField: "\uC220 \uC81C\uC870 \uC131\uACF5 \uC2DC \uACE8\uB4DC
|
||||
\uCD94\uAC00 \uD68D\uB4DD"
|
||||
<ScriptText>k__BackingField: "\uD50C\uB808\uC774\uC5B4\uAC00 \uC220 \uC81C\uC870
|
||||
\uC131\uACF5 \uC2DC \uD301 \uD68D\uB4DD\uB7C9\uB9CC\uD07C \uCD94\uAC00\uB85C
|
||||
\uACE8\uB4DC\uB97C \uD68D\uB4DD\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 1
|
||||
<Ratio>k__BackingField: 2
|
||||
<Type>k__BackingField: 1
|
||||
@ -316,8 +299,9 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: PassiveServingBonus
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: PassiveServingBonus
|
||||
<ScriptText>k__BackingField: "\uC11C\uBE59 3\uBC88 \uC131\uACF5 \uC2DC \uD558\uD2B8
|
||||
\uBC18\uAC1C \uD68C\uBCF5"
|
||||
<ScriptText>k__BackingField: "\uD50C\uB808\uC774\uC5B4\uAC00 \uC11C\uBE59\uC744
|
||||
3\uBC88 \uC131\uACF5\uD560 \uB54C\uB9C8\uB2E4 \uD558\uD2B8\uB97C \uBC18 \uAC1C
|
||||
\uD68C\uBCF5\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 1
|
||||
<Ratio>k__BackingField: 2
|
||||
<Type>k__BackingField: 1
|
||||
@ -327,8 +311,10 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: PassiveCleaningBonus
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: PassiveCleaningBonus
|
||||
<ScriptText>k__BackingField: "\uCCAD\uC18C 5\uBC88 \uC131\uACF5 \uC2DC \uBC14\uD150\uB354
|
||||
\uC81C\uC870 \uC18D\uB3C4 \uC99D\uAC00"
|
||||
<ScriptText>k__BackingField: "\uD50C\uB808\uC774\uC5B4\uAC00 \uCCAD\uC18C\uB97C
|
||||
5\uBC88 \uC131\uACF5\uD560 \uB54C\uB9C8\uB2E4 \uC0C8\uB85C \uC81C\uC791\uB418\uB294
|
||||
\uC885\uC5C5\uC6D0\uC758 \uC220 \uC81C\uC870 \uC18D\uB3C4\uB97C 10\uCD08\uAC04
|
||||
2\uBC30\uB85C \uC99D\uAC00\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 1
|
||||
<Ratio>k__BackingField: 2
|
||||
<Type>k__BackingField: 1
|
||||
@ -338,19 +324,41 @@ MonoBehaviour:
|
||||
- <Key>k__BackingField: BarrelAutoSupply
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: BarrelAutoSupply
|
||||
<ScriptText>k__BackingField: "\uBAA8\uB4E0 \uC220 \uC7AC\uB8CC \uC790\uB3D9
|
||||
\uCDA9\uCC9C (1\uCD08\uC5D0 N\uB9AC\uD130)"
|
||||
<ScriptText>k__BackingField: "\uBAA8\uB4E0 \uC220 \uC7AC\uB8CC\uB97C \uCD08\uB2F9
|
||||
2ml \uCD94\uAC00\uB85C \uC790\uB3D9 \uCDA9\uC804\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 5
|
||||
<Type>k__BackingField: 0
|
||||
<Shop>k__BackingField: 1
|
||||
<Price>k__BackingField: 1500
|
||||
<Sprite>k__BackingField: {fileID: 0}
|
||||
- <Key>k__BackingField: GoldAutoGain
|
||||
- <Key>k__BackingField: PassiveDoubleServing
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: GoldAutoGain
|
||||
<Idx>k__BackingField: PassiveDoubleServing
|
||||
<ScriptText>k__BackingField: "\uD50C\uB808\uC774\uC5B4\uAC00 \uC591\uC190\uC5D0
|
||||
\uC11C\uBE59\uC774 \uAC00\uB2A5\uD574\uC9D1\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 1
|
||||
<Ratio>k__BackingField: 2
|
||||
<Type>k__BackingField: 1
|
||||
<Shop>k__BackingField: 1
|
||||
<Price>k__BackingField: 1000
|
||||
<Sprite>k__BackingField: {fileID: 0}
|
||||
- <Key>k__BackingField: PassiveRandomChange
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: PassiveRandomChange
|
||||
<ScriptText>k__BackingField: "\uD2B9\uC815 \uD734\uC9C0\uD1B5\uC5D0\uC11C \uC644\uC131\uB41C
|
||||
\uCE75\uD14C\uC77C \uC911 \uB79C\uB364\uC73C\uB85C \uBCC0\uACBD \uAC00\uB2A5\uD574\uC9D1\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 1
|
||||
<Ratio>k__BackingField: 2
|
||||
<Type>k__BackingField: 1
|
||||
<Shop>k__BackingField: 1
|
||||
<Price>k__BackingField: 1000
|
||||
<Sprite>k__BackingField: {fileID: 0}
|
||||
- <Key>k__BackingField: PassiveGoldAutoGain
|
||||
<Value>k__BackingField:
|
||||
<Idx>k__BackingField: PassiveGoldAutoGain
|
||||
<ScriptText>k__BackingField: "\uC790\uB3D9\uC73C\uB85C 60\uCD08\uB9C8\uB2E4
|
||||
\uB3C8\uD1B5\uC758 \uACE8\uB4DC \uD68C\uC218"
|
||||
\uACC4\uC0B0\uB300\uC758 \uACE8\uB4DC\uB97C \uD68C\uC218\uD569\uB2C8\uB2E4."
|
||||
<Max>k__BackingField: 1
|
||||
<Ratio>k__BackingField: 2
|
||||
<Type>k__BackingField: 1
|
||||
|
@ -18,3 +18,4 @@ MonoBehaviour:
|
||||
<BarrelLock>k__BackingField: {fileID: 21300000, guid: c0cab5e7cc9fc5147b3f0aef86b2feab, type: 3}
|
||||
<ServingTable>k__BackingField: {fileID: 21300000, guid: 9e508ffd6f8853c4c8b20b63ad90622d, type: 3}
|
||||
<BartenderTable>k__BackingField: {fileID: 21300000, guid: e9275315ca60c1f479efa8f9393c7627, type: 3}
|
||||
<Waiting>k__BackingField: {fileID: 21300000, guid: 1d6e6fd96eb499f42b79f04f3510af87, type: 3}
|
||||
|
@ -22,5 +22,8 @@ namespace BlueWater
|
||||
|
||||
[field: SerializeField]
|
||||
public Sprite BartenderTable { get; private set; }
|
||||
|
||||
[field: SerializeField]
|
||||
public Sprite Waiting { get; private set; }
|
||||
}
|
||||
}
|
@ -5,6 +5,9 @@ namespace BlueWater.Tycoons
|
||||
{
|
||||
public class Liquid : LiquidIngredient
|
||||
{
|
||||
[SerializeField]
|
||||
private float _autoDestroyTime = 2f;
|
||||
|
||||
private IObjectPool<Liquid> _managedPool;
|
||||
|
||||
public void Initialize(Vector3 spawnPosition, Quaternion rotation, Collider2D targetCollider, Vector3 pushForce, Color color)
|
||||
@ -18,13 +21,22 @@ namespace BlueWater.Tycoons
|
||||
CanInteraction = true;
|
||||
gameObject.SetActive(true);
|
||||
Rigidbody2D.AddForce(pushForce, ForceMode2D.Impulse);
|
||||
|
||||
Invoke(nameof(ReachedObject), _autoDestroyTime);
|
||||
}
|
||||
|
||||
public void SetManagedPool(IObjectPool<Liquid> pool) => _managedPool = pool;
|
||||
public void Destroy() => _managedPool.Release(this);
|
||||
|
||||
public void Destroy()
|
||||
{
|
||||
CancelInvoke(nameof(ReachedObject));
|
||||
_managedPool.Release(this);
|
||||
}
|
||||
|
||||
public override void ReachedObject()
|
||||
{
|
||||
base.ReachedObject();
|
||||
|
||||
CanInteraction = false;
|
||||
Destroy();
|
||||
}
|
||||
|
@ -154,6 +154,7 @@ namespace BlueWater
|
||||
EventManager.OnCocktailDiscarded += ReleaseAllObject;
|
||||
EventManager.OnPlaceOnServingTable += ReleaseAllObject;
|
||||
EventManager.OnCocktailServedToCustomer += ReleaseAllObject;
|
||||
EventManager.OnChangedRandomCocktail += ReleaseAllObject;
|
||||
LiquidIngredient.OnReachedTarget += OnTargetReached;
|
||||
Barrel.OnBarrelInteracted += HandleBarrelInteraction;
|
||||
Barrel.OnBarrelCancelInteracted += HandleBarrelCancelInteraction;
|
||||
@ -228,6 +229,7 @@ namespace BlueWater
|
||||
EventManager.OnCocktailDiscarded -= ReleaseAllObject;
|
||||
EventManager.OnPlaceOnServingTable -= ReleaseAllObject;
|
||||
EventManager.OnCocktailServedToCustomer -= ReleaseAllObject;
|
||||
EventManager.OnChangedRandomCocktail -= ReleaseAllObject;
|
||||
LiquidIngredient.OnReachedTarget -= OnTargetReached;
|
||||
Barrel.OnBarrelInteracted -= HandleBarrelInteraction;
|
||||
Barrel.OnBarrelCancelInteracted -= HandleBarrelCancelInteraction;
|
||||
@ -318,22 +320,16 @@ namespace BlueWater
|
||||
HidePanel();
|
||||
}
|
||||
|
||||
public void ReleaseAllObject(CocktailData cocktailData)
|
||||
{
|
||||
ReleaseAllObject();
|
||||
}
|
||||
|
||||
public void ReleaseAllObject(CocktailData cocktailData, bool isServedPlayer)
|
||||
{
|
||||
if (!isServedPlayer) return;
|
||||
|
||||
// 리스트 삭제는 뒤에서부터 해야 오류가 없음
|
||||
for (var i = _activeLiquidDatas.Count - 1; i >= 0; i--)
|
||||
{
|
||||
_activeLiquidDatas[i].Destroy();
|
||||
}
|
||||
|
||||
_liquidDataCounts.Clear();
|
||||
_isCompleted = false;
|
||||
_instanceLiquidCount = 0;
|
||||
_instanceMaterial.SetFloat(LiquidAmountHash, 0f);
|
||||
SetCurrentAmount(0f);
|
||||
HidePanel();
|
||||
ReleaseAllObject();
|
||||
}
|
||||
|
||||
public void HandleBarrelInteraction(Barrel barrel)
|
||||
|
@ -31,11 +31,13 @@ namespace BlueWater.Tycoons
|
||||
|
||||
if (distance < _distanceThreshold)
|
||||
{
|
||||
OnReachedTarget?.Invoke();
|
||||
ReachedObject();
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void ReachedObject();
|
||||
|
||||
public virtual void ReachedObject()
|
||||
{
|
||||
OnReachedTarget?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
@ -22,5 +22,23 @@ namespace BlueWater.Tycoons
|
||||
|
||||
[field: SerializeField]
|
||||
public int MushroomWaitTime { get; private set; } = 30;
|
||||
|
||||
[field: SerializeField]
|
||||
public int ServingBonusCount { get; private set; } = 3;
|
||||
|
||||
[field: SerializeField]
|
||||
public int CleaningBonusCount { get; private set; } = 5;
|
||||
|
||||
[field: SerializeField]
|
||||
public int CleaningBonusMakingSpeedUpTime { get; private set; } = 10;
|
||||
|
||||
[field: SerializeField]
|
||||
public float CleaningBonusMakingSpeedMultiply { get; private set; } = 2f;
|
||||
|
||||
[field: SerializeField]
|
||||
public int AutoGainWaitTime { get; private set; } = 60;
|
||||
|
||||
[field: SerializeField]
|
||||
public int RandomChangeWaitTime { get; private set; } = 5;
|
||||
}
|
||||
}
|
@ -19,16 +19,21 @@ namespace BlueWater.Tycoons
|
||||
public Dictionary<string, int> InstanceCocktailDatas { get; private set; } = new();
|
||||
|
||||
public static int VomitCount;
|
||||
public int PlayerServingCount;
|
||||
public int PlayerCleaningCount;
|
||||
|
||||
private bool _isClosedTime;
|
||||
private TycoonManager _tycoonManager;
|
||||
private AstarPath _astarPath;
|
||||
private Coroutine _startStageCoroutineInstance;
|
||||
private TimeSpan _closedTime;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_astarPath = FindAnyObjectByType<AstarPath>();
|
||||
EventManager.OnInitializedPlayerInput += StartStage;
|
||||
EventManager.OnMakeCocktailCompleted += AddInstanceCocktail;
|
||||
EventManager.OnCocktailServedToCustomer += RemoveInstanceCocktail;
|
||||
EventManager.OnCocktailDiscarded += RemoveInstanceCocktail;
|
||||
EventManager.OnCreateMushroom += CreateMushroom;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
@ -36,12 +41,8 @@ namespace BlueWater.Tycoons
|
||||
_tycoonManager = TycoonManager.Instance;
|
||||
|
||||
VomitCount = 0;
|
||||
|
||||
EventManager.OnInitializedPlayerInput += StartStage;
|
||||
EventManager.OnMakeCocktailCompleted += AddInstanceCocktail;
|
||||
EventManager.OnCocktailServedToCustomer += RemoveInstanceCocktail;
|
||||
EventManager.OnCocktailDiscarded += RemoveInstanceCocktail;
|
||||
EventManager.OnCreateMushroom += CreateMushroom;
|
||||
PlayerServingCount = 0;
|
||||
PlayerCleaningCount = 0;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
@ -124,5 +125,25 @@ namespace BlueWater.Tycoons
|
||||
var mushroom = Instantiate(_mushroomObject, spawnPosition, _mushroomObject.transform.rotation);
|
||||
mushroom.Initialize();
|
||||
}
|
||||
|
||||
public void ServingBonus()
|
||||
{
|
||||
PlayerServingCount++;
|
||||
|
||||
if (PlayerServingCount < StageDataSo.ServingBonusCount) return;
|
||||
|
||||
PlayerServingCount = 0;
|
||||
TycoonManager.Instance.TycoonStatus.CurrentPlayerHealth++;
|
||||
}
|
||||
|
||||
public void CleaningBonus()
|
||||
{
|
||||
PlayerCleaningCount++;
|
||||
|
||||
if (PlayerCleaningCount < StageDataSo.CleaningBonusCount) return;
|
||||
|
||||
PlayerCleaningCount = 0;
|
||||
EventManager.InvokeCleaningBonus(StageDataSo.CleaningBonusMakingSpeedUpTime, StageDataSo.CleaningBonusMakingSpeedMultiply);
|
||||
}
|
||||
}
|
||||
}
|
@ -11,9 +11,9 @@ namespace BlueWater.Tycoons
|
||||
DoubleServing = 1,
|
||||
RandomChange = 2,
|
||||
GoldAutoGain = 3,
|
||||
PassiveMakingBonus = 4,
|
||||
PassiveServingBonus = 5,
|
||||
PassiveCleaningBonus = 6
|
||||
MakingBonus = 4,
|
||||
ServingBonus = 5,
|
||||
CleaningBonus = 6
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
|
@ -89,7 +89,7 @@ namespace BlueWater.Uis
|
||||
SetEmpty();
|
||||
}
|
||||
|
||||
public void OrderItem(string itemIdx, int waitTime, int hurryTime)
|
||||
public void OrderItem(string itemIdx, float waitTime, float hurryTime)
|
||||
{
|
||||
_orderCocktailData = ItemManager.Instance.CocktailDataSo.GetDataByIdx(itemIdx);
|
||||
_isOrdered = true;
|
||||
@ -100,7 +100,7 @@ namespace BlueWater.Uis
|
||||
SetTween(waitTime, hurryTime);
|
||||
}
|
||||
|
||||
public void OrderItem(Sprite sprite, int waitTime, int hurryTime)
|
||||
public void OrderItem(Sprite sprite, float waitTime, float hurryTime)
|
||||
{
|
||||
_isOrdered = true;
|
||||
_isWaitTimeOver = false;
|
||||
@ -111,7 +111,7 @@ namespace BlueWater.Uis
|
||||
SetTween(waitTime, hurryTime);
|
||||
}
|
||||
|
||||
public void SetTween(int waitTime, int hurryTime)
|
||||
public void SetTween(float waitTime, float hurryTime)
|
||||
{
|
||||
_tween?.Kill();
|
||||
_tween = _fillImage.DOFillAmount(1f, hurryTime)
|
||||
|
@ -3,10 +3,14 @@ using System.Collections;
|
||||
using BlueWater;
|
||||
using BlueWater.Tycoons;
|
||||
using BlueWater.Uis;
|
||||
using BlueWater.Utility;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Localization;
|
||||
using UnityEngine.Localization.Settings;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object;
|
||||
@ -14,9 +18,10 @@ using Object = UnityEngine.Object;
|
||||
public class TycoonCard : MonoBehaviour
|
||||
{
|
||||
private TycoonSelectCard _selectCardUi;
|
||||
|
||||
[field: Title("카드 속성")]
|
||||
|
||||
|
||||
[Title("카드 속성")]
|
||||
[SerializeField]
|
||||
private TMP_Text _informationText;
|
||||
internal CardData CardDataForIdx;
|
||||
//[field: SerializeField, CLabel("IDX"), ReadOnly]
|
||||
//private string _cardData = "AddAllLiquid";
|
||||
@ -49,6 +54,7 @@ public class TycoonCard : MonoBehaviour
|
||||
private RectTransform _rectTransform;
|
||||
private Transform _cardComTransform;
|
||||
private TycoonCardArea _cardArea;
|
||||
private Coroutine _changedLocaleInstance;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -59,9 +65,9 @@ public class TycoonCard : MonoBehaviour
|
||||
_cardArea = transform.Find("Area").GetComponent<TycoonCardArea>();
|
||||
}
|
||||
|
||||
void Start()
|
||||
private void Start()
|
||||
{
|
||||
|
||||
LocalizationSettings.SelectedLocaleChanged += OnChangedLocale;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@ -70,15 +76,35 @@ public class TycoonCard : MonoBehaviour
|
||||
//카메라 기준 캐릭터의 위치를 가져옴
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
LocalizationSettings.SelectedLocaleChanged -= OnChangedLocale;
|
||||
}
|
||||
|
||||
private void OnChangedLocale(Locale locale)
|
||||
{
|
||||
Utils.StartUniqueCoroutine(this, ref _changedLocaleInstance, ChangeLocaleCoroutine(locale));
|
||||
StartCoroutine(ChangeLocaleCoroutine(locale));
|
||||
}
|
||||
|
||||
private IEnumerator ChangeLocaleCoroutine(Locale locale)
|
||||
{
|
||||
var loadingOperation = Utils.GetTableAsync();
|
||||
yield return loadingOperation;
|
||||
|
||||
if (loadingOperation.Status == AsyncOperationStatus.Succeeded)
|
||||
{
|
||||
var table = loadingOperation.Result;
|
||||
var textValue = table.GetEntry(CardDataForIdx.Idx)?.GetLocalizedString();
|
||||
_informationText.text = textValue;
|
||||
}
|
||||
}
|
||||
|
||||
//지정된 IDX값으로 정보값 초기화
|
||||
public void SetCard(string cardIdx)
|
||||
{
|
||||
CardDataForIdx = TycoonManager.Instance.CardDataSo.GetDataByIdx(cardIdx);
|
||||
|
||||
Transform infoTransform = transform.Find("CardCom/Infomation");
|
||||
TextMeshProUGUI infotextComponent = infoTransform.GetComponent<TextMeshProUGUI>();
|
||||
infotextComponent.text = CardDataForIdx.ScriptText;
|
||||
|
||||
_informationText.text = Utils.GetLocalizedString(cardIdx);
|
||||
_image.sprite = CardDataForIdx.Sprite;
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,6 @@ namespace BlueWater.Uis
|
||||
[field: SerializeField, CLabel("업그레이드_스크립트")]
|
||||
private GameObject _upgradePopup;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
EventManager.OnLevelUp += CreateCardEvent;
|
||||
@ -254,7 +253,7 @@ namespace BlueWater.Uis
|
||||
{
|
||||
EventManager.InvokeAutoSupplyBarrels();
|
||||
}
|
||||
_tycoonStatus.BarrelAutoIncrease += 5;
|
||||
_tycoonStatus.BarrelAutoIncrease += 2;
|
||||
break;
|
||||
case "ServerNpcUpgrade":
|
||||
_tycoonStatus.ServerTipMultiplier += 0.1f;
|
||||
@ -265,23 +264,25 @@ namespace BlueWater.Uis
|
||||
case "BartenderNpcUpgrade":
|
||||
_tycoonStatus.BartenderMakingReduction += 1;
|
||||
break;
|
||||
case "DoubleServing":
|
||||
case "PassiveDoubleServing":
|
||||
_tycoonStatus.CurrentPassiveCard = PassiveCard.DoubleServing;
|
||||
break;
|
||||
case "RandomChange":
|
||||
case "PassiveRandomChange":
|
||||
_tycoonStatus.CurrentPassiveCard = PassiveCard.RandomChange;
|
||||
EventManager.InvokeChangeRandomCard();
|
||||
break;
|
||||
case "GoldAutoGain":
|
||||
case "PassiveGoldAutoGain":
|
||||
_tycoonStatus.CurrentPassiveCard = PassiveCard.GoldAutoGain;
|
||||
EventManager.InvokeGainAutoMoneyCounter(_tycoonManager.TycoonStageController.StageDataSo.AutoGainWaitTime);
|
||||
break;
|
||||
case "PassiveMakingBonus":
|
||||
_tycoonStatus.CurrentPassiveCard = PassiveCard.PassiveMakingBonus;
|
||||
_tycoonStatus.CurrentPassiveCard = PassiveCard.MakingBonus;
|
||||
break;
|
||||
case "PassiveServingBonus":
|
||||
_tycoonStatus.CurrentPassiveCard = PassiveCard.PassiveServingBonus;
|
||||
_tycoonStatus.CurrentPassiveCard = PassiveCard.ServingBonus;
|
||||
break;
|
||||
case "PassiveCleaningBonus":
|
||||
_tycoonStatus.CurrentPassiveCard = PassiveCard.PassiveCleaningBonus;
|
||||
_tycoonStatus.CurrentPassiveCard = PassiveCard.CleaningBonus;
|
||||
break;
|
||||
default: Debug.Log("Not Found Card : IDX" + currTycoonCard.CardDataForIdx.Idx); return;
|
||||
}
|
||||
|
@ -55,13 +55,12 @@ public class Upgrade_Popup : PopupUi
|
||||
{
|
||||
switch (int.Parse(currentLevelData.Idx))
|
||||
{
|
||||
case 5:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidA").Sprite; break;
|
||||
case 10:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidB").Sprite; break;
|
||||
case 15:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidC").Sprite; break;
|
||||
case 20:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidD").Sprite; break;
|
||||
case 25:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidE").Sprite; break;
|
||||
case 30:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("Garnish1").Sprite; break;
|
||||
case 35:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("Garnish2").Sprite; break;
|
||||
case 5:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidB").Sprite; break;
|
||||
case 10:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidC").Sprite; break;
|
||||
case 15:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidD").Sprite; break;
|
||||
case 20:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidE").Sprite; break;
|
||||
case 25:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("Garnish1").Sprite; break;
|
||||
case 30:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("Garnish2").Sprite; break;
|
||||
}
|
||||
|
||||
|
||||
|
@ -3,6 +3,9 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Pathfinding;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Localization.Settings;
|
||||
using UnityEngine.Localization.Tables;
|
||||
using UnityEngine.ResourceManagement.AsyncOperations;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace BlueWater.Utility
|
||||
@ -90,5 +93,15 @@ namespace BlueWater.Utility
|
||||
// 선택한 노드의 위치 반환
|
||||
return (Vector3)randomNode.position;
|
||||
}
|
||||
|
||||
public static string GetLocalizedString(string key)
|
||||
{
|
||||
return LocalizationSettings.StringDatabase.GetLocalizedString("StringDataTable", key, LocalizationSettings.SelectedLocale);
|
||||
}
|
||||
|
||||
public static AsyncOperationHandle<StringTable> GetTableAsync()
|
||||
{
|
||||
return LocalizationSettings.StringDatabase.GetTableAsync("StringDataTable");
|
||||
}
|
||||
}
|
||||
}
|
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Assets/03.Images/Props/Furniture/MoneyCounter01.png
Normal file
BIN
Assets/03.Images/Props/Furniture/MoneyCounter01.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 122 KiB |
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Assets/03.Images/Props/Furniture/MoneyCounter01.png.meta
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: WindowsStoreApps
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Assets/03.Images/Props/Furniture/MoneyCounter02.png
Normal file
BIN
Assets/03.Images/Props/Furniture/MoneyCounter02.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 152 KiB |
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||||
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||||
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8
Assets/13.Localization/Localization Settings.asset.meta
Normal file
8
Assets/13.Localization/Localization Settings.asset.meta
Normal file
@ -0,0 +1,8 @@
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51
Assets/13.Localization/StringDataTable.csv
Normal file
51
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Normal file
@ -0,0 +1,51 @@
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||||
Key,Korean(ko),English(en)
|
||||
"HeartSlotPlus","하트 한칸을 추가합니다.","Add one heart slot."
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||||
"HeartRecovery","하트 한칸을 회복합니다.","Recover one heart."
|
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"FullHeartRecovery","하트 전체를 회복합니다.","Recover all hearts."
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"AddLiquidB","B술 재료를 4000ml 추가합니다.","Add 4000ml of LiquidB."
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"AddLiquidC","C술 재료를 4000ml 추가합니다.","Add 4000ml of LiquidC."
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"AddLiquidD","D술 재료를 4000ml 추가합니다.","Add 4000ml of LiquidD."
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"AddLiquidE","E술 재료를 4000ml 추가합니다.","Add 4000ml of LiquidE."
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"AddGarnish1","1번 가니쉬 재료를 4000ml 추가합니다.","Add 4000ml of Garnish1."
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"AddGarnish2","2번 가니쉬 재료를 4000ml 추가합니다.","Add 4000ml of Garnish2."
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"AllLiquidAdd","모든 술 재료 1000ml 추가합니다.","Add all ingredients."
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"ServerNpcAdd","서빙 종업원을 추가합니다.","Add a server NPC."
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"CleanerNpcAdd","청소 종업원을 추가합니다.","Add a cleaner NPC."
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"BartenderNpcAdd","바텐터 종업원을 추가합니다.","Add a bartender NPC."
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"SpeedBoost","플레이어의 이동속도가 10% 증가합니다.","Increase movement speed by 10%."
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||||
"ExpBoost","경험치 획득량이 20% 증가합니다.","Increase EXP gain by 20%."
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"GoldBoost","골드 획득 20%이 증가합니다.","Increase gold gain by 20%."
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"AllCleanUp","레스토랑을 전부 청소합니다.","Clean up the restaurant."
|
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"GaugeReset","모든 손님들의 기다림 게이지를 초기화합니다.","Reset all customer waiting gauges."
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"DashCooldownReduction","플레이어의 대시 쿨타임이 1초 감소합니다.","Reduce dash cooldown time by half."
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"TipBoost","팁 획득량이 20% 증가합니다.","Increase tip gain by 20%."
|
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"EndGoldBoost","게임오버 후 획득 골드량이 10% 증가합니다.","Increase gold gain after the game by 10%."
|
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"AllCustomerPurification","손님들을 전부 정화시킵니다.","Purify all customers."
|
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"GaugeTimeUp","손님들의 기다림 시간이 3초 증가합니다.","Increase customer waiting time by 3 seconds."
|
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"BarrelAutoSupply","모든 술 재료를 초당 2ml 추가로 자동 충전합니다.","Automatically refill ingredient barrels every 2 minutes."
|
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"ServerNpcUpgrade","종업원이 서빙 중 팁 획득량이 20% 증가합니다.","Increase server NPC's tip gain by 20%."
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"CleanerNpcUpgrade","종업원의 청소 시간이 1초 감소합니다.","Decrease cleaner NPC’s cleaning time by 1 second."
|
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"BartenderNpcUpgrade","종업원의 술 제조 속도가 1초 감소합니다.","Decrease bartender NPC’s drink crafting speed by 1 second."
|
||||
"PassiveDoubleServing","플레이어가 양손에 서빙이 가능해집니다.","Allow the player to serve two customers simultaneously."
|
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"PassiveRandomChange","특정 휴지통에서 완성된 칵테일 중 랜덤으로 변경 가능해집니다.","Allow changing one completed cocktail in the inventory to a random one."
|
||||
"PassiveGoldAutoGain","자동으로 60초마다 계산대의 골드를 회수합니다.","Automatically gain a set amount of gold every 60 seconds."
|
||||
"PassiveMakingBonus","플레이어가 술 제조 성공 시 팁 획득량만큼 추가로 골드를 획득합니다.","Gain additional gold equal to the tip amount each time the player successfully makes a drink."
|
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"PassiveServingBonus","플레이어가 서빙을 3번 성공할 때마다 하트를 반 개 회복합니다.","Recover half a heart each time the player successfully serves three drinks."
|
||||
"PassiveCleaningBonus","플레이어가 청소를 5번 성공할 때마다 새로 제작되는 종업원의 술 제조 속도를 10초간 2배로 증가합니다.","Double the crafting speed of the cleaner NPC’s drinks for 10 seconds every time the player cleans five times successfully."
|
||||
"InteractionLiquidBarrelA","{global.liquidA} 따르기","Pour {global.liquidA}"
|
||||
"InteractionLiquidBarrelB","{global.liquidB} 따르기","Pour {global.liquidB}"
|
||||
"InteractionLiquidBarrelC","{global.liquidC} 따르기","Pour {global.liquidC}"
|
||||
"InteractionLiquidBarrelD","{global.liquidD} 따르기","Pour {global.liquidD}"
|
||||
"InteractionLiquidBarrelE","{global.liquidE} 따르기","Pour {global.liquidE}"
|
||||
"InteractionGarnishBarrel1","{global.garnish1} 따르기","Pour {global.garnish1}"
|
||||
"InteractionGarnishBarrel2","{global.garnish2} 따르기","Pour {global.garnish2}"
|
||||
"InteractionVomiting","구토 치우기","Cleaning up vomiting"
|
||||
"InteractionTableSeat","책상 치우기","Cleaning up table"
|
||||
"InteractionMushroom","버섯 치우기","Cleaning up mushroom"
|
||||
"InteractionMoneyCounter","골드 회수하기","Money collected"
|
||||
"InteractionServingTablePickUp","칵테일 들기","Pick up cocktail"
|
||||
"InteractionServingTablePutDown","칵테일 내려놓기","Put down cocktail"
|
||||
"InteractionCustomer","칵테일 서빙하기","Serve cocktail"
|
||||
"InteractionPump","펌프 작동하기","Operate pump"
|
||||
"InteractionTrashCanDiscard","칵테일 버리기","Discard cocktail"
|
||||
"InteractionTrashCanChange","무작위 칵테일 변경","Change random cocktail"
|
|
@ -1,6 +1,6 @@
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8
Assets/13.Localization/Tables.meta
Normal file
8
Assets/13.Localization/Tables.meta
Normal file
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232
Assets/13.Localization/Tables/StringDataTable Shared Data.asset
Normal file
232
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Normal file
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user