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m_GameObject: {fileID: 128638923}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Padding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Softness: {x: 0, y: 0}
|
||||
--- !u!1 &130732687
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -5001,7 +5016,7 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
_goldAnimator: {fileID: 1308258170}
|
||||
_goldText: {fileID: 677143483}
|
||||
_animationTime: 1
|
||||
_animationTime: 0.3
|
||||
--- !u!114 &437358695
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -18258,7 +18273,7 @@ MonoBehaviour:
|
||||
_panel: {fileID: 1054626872}
|
||||
_contents: {fileID: 2028799953}
|
||||
_cardLocalScale: {x: 0.65, y: 0.65, z: 1}
|
||||
_endGoldChangeDuration: 0.5
|
||||
_endGoldChangeDuration: 0.3
|
||||
_soldOutSfxName: SoldOut
|
||||
_targetColor: {r: 1, g: 0, b: 0, a: 1}
|
||||
_duration: 0.3
|
||||
@ -21529,7 +21544,6 @@ MonoBehaviour:
|
||||
_serverTipMultiplier: 0
|
||||
_cleanerCleaningReduction: 0
|
||||
_bartenderMakingReduction: 0
|
||||
_currentPassiveCard: 0
|
||||
<LevelDataSo>k__BackingField: {fileID: 11400000, guid: 702b1ed0ce71d1b4aa1ddbce67e475a1, type: 2}
|
||||
--- !u!114 &1665075870
|
||||
MonoBehaviour:
|
||||
|
@ -20,6 +20,11 @@ namespace BlueWater
|
||||
EventManager.OnChangedDisplay += ChangeResolution;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_canvasRectTransforms.Add(SceneController.Instance.Panel.GetComponent<RectTransform>());
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
EventManager.OnChangedDisplay -= ChangeResolution;
|
||||
|
@ -180,7 +180,7 @@ namespace BlueWater.Npcs.Crews
|
||||
|
||||
public virtual bool CanInteractionPosition()
|
||||
{
|
||||
if (CrewInteraction.CenterTransform == null) return false;
|
||||
if (CrewInteraction == null || CrewInteraction.CenterTransform == null) return false;
|
||||
|
||||
return AIMovement.HasReachedDestination() ||
|
||||
Vector3.Distance(CrewInteraction.CenterTransform.position, transform.position) <=
|
||||
|
@ -171,7 +171,7 @@ namespace BlueWater.Players.Tycoons
|
||||
|
||||
private void Die()
|
||||
{
|
||||
var saveGold = (int)(TycoonManager.Instance.TycoonStatus.CurrentGold * TycoonManager.Instance.TycoonStatus.EndGoldMultiplier);
|
||||
int saveGold = Mathf.RoundToInt(TycoonManager.Instance.TycoonStatus.CurrentGold * TycoonManager.Instance.TycoonStatus.EndGoldMultiplier);
|
||||
ES3.Save(SaveData.EndGold, saveGold);
|
||||
}
|
||||
|
||||
|
@ -33,7 +33,7 @@ namespace BlueWater.Titles
|
||||
private void Start()
|
||||
{
|
||||
AudioManager.Instance.PlayBgm(_dailyBgm);
|
||||
_startGameButton.onClick.AddListener(SceneController.Instance.FadeIn);
|
||||
_startGameButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.Combat));
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
@ -45,7 +45,7 @@ namespace BlueWater.Titles
|
||||
{
|
||||
if (_isQuitting) return;
|
||||
|
||||
_startGameButton.onClick.RemoveListener(SceneController.Instance.FadeIn);
|
||||
_startGameButton.onClick.RemoveListener(() => SceneController.Instance.LoadScene(SceneName.Combat));
|
||||
}
|
||||
|
||||
[Button("컴포넌트 초기화")]
|
||||
|
@ -10,11 +10,17 @@ namespace BlueWater
|
||||
public enum InputActionMaps
|
||||
{
|
||||
None = 0,
|
||||
Tycoon,
|
||||
TycoonUi,
|
||||
CombatTitle,
|
||||
Combat,
|
||||
CombatUi,
|
||||
UI = 1,
|
||||
Tycoon = 2,
|
||||
TycoonUi = 3,
|
||||
CombatTitle = 4,
|
||||
Combat = 5,
|
||||
CombatUi = 6
|
||||
}
|
||||
|
||||
public static class UiActions
|
||||
{
|
||||
public const string Navigate = "Navigate";
|
||||
}
|
||||
|
||||
public static class TycoonActions
|
||||
@ -62,29 +68,29 @@ namespace BlueWater
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
bool CheckMouse(){return Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)||Input.GetMouseButtonDown(2);}
|
||||
|
||||
if(!_isKey && Input.anyKeyDown && !CheckMouse()) //키보드 감지 (최초)
|
||||
{
|
||||
foreach (var element in _onActionKeyboard)
|
||||
{
|
||||
element?.Invoke();
|
||||
}
|
||||
_lastMousePosition = Input.mousePosition;
|
||||
_isKey = true;
|
||||
}
|
||||
else if (_isKey && (Input.anyKeyDown && CheckMouse() || (_isKey && Input.mousePosition != _lastMousePosition))) //마우스 감지 (최초)
|
||||
{
|
||||
foreach (var element in _onActionMouse)
|
||||
{
|
||||
element?.Invoke();
|
||||
}
|
||||
_lastMousePosition = Input.mousePosition;
|
||||
_isKey = false;
|
||||
}
|
||||
}
|
||||
// public void Update()
|
||||
// {
|
||||
// bool CheckMouse(){return Input.GetMouseButtonDown(0) || Input.GetMouseButtonDown(1)||Input.GetMouseButtonDown(2);}
|
||||
//
|
||||
// if(!_isKey && Input.anyKeyDown && !CheckMouse()) //키보드 감지 (최초)
|
||||
// {
|
||||
// foreach (var element in _onActionKeyboard)
|
||||
// {
|
||||
// element?.Invoke();
|
||||
// }
|
||||
// _lastMousePosition = Input.mousePosition;
|
||||
// _isKey = true;
|
||||
// }
|
||||
// else if (_isKey && (Input.anyKeyDown && CheckMouse() || (_isKey && Input.mousePosition != _lastMousePosition))) //마우스 감지 (최초)
|
||||
// {
|
||||
// foreach (var element in _onActionMouse)
|
||||
// {
|
||||
// element?.Invoke();
|
||||
// }
|
||||
// _lastMousePosition = Input.mousePosition;
|
||||
// _isKey = false;
|
||||
// }
|
||||
// }
|
||||
|
||||
private async void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
|
@ -17,7 +17,7 @@ namespace BlueWater.Tycoons
|
||||
protected LiquidData LiquidData;
|
||||
|
||||
[SerializeField]
|
||||
protected float VisualMaxFill = 4000f;
|
||||
protected int VisualMaxFill = 4000;
|
||||
|
||||
[field: SerializeField]
|
||||
public int CurrentAmount { get; private set; }
|
||||
@ -42,8 +42,11 @@ namespace BlueWater.Tycoons
|
||||
|
||||
SpineController = GetComponent<SpineController>();
|
||||
LiquidData = ItemManager.Instance.LiquidDataSo.GetDataByIdx(Idx);
|
||||
|
||||
EventManager.OnAddBarrels += AddCurrentAmount;
|
||||
|
||||
if (!IsStatue)
|
||||
{
|
||||
EventManager.OnAddBarrels += AddCurrentAmount;
|
||||
}
|
||||
EventManager.OnAutoSupplyBarrels += AutoSupply;
|
||||
}
|
||||
|
||||
@ -56,7 +59,10 @@ namespace BlueWater.Tycoons
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
EventManager.OnAddBarrels -= AddCurrentAmount;
|
||||
if (!IsStatue)
|
||||
{
|
||||
EventManager.OnAddBarrels -= AddCurrentAmount;
|
||||
}
|
||||
EventManager.OnAutoSupplyBarrels -= AutoSupply;
|
||||
}
|
||||
|
||||
@ -67,7 +73,7 @@ namespace BlueWater.Tycoons
|
||||
|
||||
public bool CanConsume(int amount)
|
||||
{
|
||||
return CurrentAmount - amount > 0;
|
||||
return CurrentAmount > 0 && CurrentAmount - amount >= 0;
|
||||
}
|
||||
|
||||
public virtual void Consume(int amount)
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using BlueWater.Utility;
|
||||
using UnityEngine;
|
||||
|
||||
@ -17,9 +18,19 @@ namespace BlueWater.Tycoons
|
||||
public const string UnFillToLevel2 = "Change50to10";
|
||||
public const string UnFillToLevel3 = "Change100to50";
|
||||
}
|
||||
|
||||
public enum GarnishType
|
||||
{
|
||||
None = 0,
|
||||
Slime = 1,
|
||||
LimeTree = 2
|
||||
}
|
||||
|
||||
public class GarnishBarrel : Barrel
|
||||
{
|
||||
[SerializeField]
|
||||
private GarnishType _garnishType;
|
||||
|
||||
private int _currentLevel;
|
||||
|
||||
protected override void Start()
|
||||
@ -47,11 +58,11 @@ namespace BlueWater.Tycoons
|
||||
{
|
||||
OnBarrelInteracted?.Invoke(this);
|
||||
|
||||
if (LiquidData.Idx == "Garnish1")
|
||||
if (_garnishType == GarnishType.Slime)
|
||||
{
|
||||
GameManager.Instance.CurrentTycoonPlayer.IsInteractedSlimeGarnish = true;
|
||||
}
|
||||
else if (LiquidData.Idx == "Garnish2")
|
||||
else if (_garnishType == GarnishType.LimeTree)
|
||||
{
|
||||
GameManager.Instance.CurrentTycoonPlayer.IsInteractedLimeTreeGarnish = true;
|
||||
}
|
||||
@ -61,11 +72,11 @@ namespace BlueWater.Tycoons
|
||||
{
|
||||
OnBarrelCancelInteracted?.Invoke();
|
||||
|
||||
if (LiquidData.Idx == "Garnish1")
|
||||
if (_garnishType == GarnishType.Slime)
|
||||
{
|
||||
GameManager.Instance.CurrentTycoonPlayer.IsInteractedSlimeGarnish = false;
|
||||
}
|
||||
else if (LiquidData.Idx == "Garnish2")
|
||||
else if (_garnishType == GarnishType.LimeTree)
|
||||
{
|
||||
GameManager.Instance.CurrentTycoonPlayer.IsInteractedLimeTreeGarnish = false;
|
||||
}
|
||||
@ -114,17 +125,21 @@ namespace BlueWater.Tycoons
|
||||
{
|
||||
base.Activate();
|
||||
|
||||
FillAnimation();
|
||||
_currentLevel = GetCurrentLevel();
|
||||
IdleAnimation();
|
||||
}
|
||||
|
||||
public override void Consume(int amount)
|
||||
{
|
||||
if (!IsActivated) return;
|
||||
|
||||
base.Consume(amount);
|
||||
|
||||
var newLevel = GetCurrentLevel();
|
||||
if (_currentLevel != newLevel)
|
||||
{
|
||||
UnfillAnimation();
|
||||
UnfillAnimation(newLevel);
|
||||
_currentLevel = newLevel;
|
||||
}
|
||||
}
|
||||
|
||||
@ -137,81 +152,80 @@ namespace BlueWater.Tycoons
|
||||
var newLevel = GetCurrentLevel();
|
||||
if (_currentLevel != newLevel)
|
||||
{
|
||||
FillAnimation();
|
||||
}
|
||||
}
|
||||
|
||||
private int GetCurrentLevel()
|
||||
{
|
||||
int max = (int)VisualMaxFill;
|
||||
if (CurrentAmount >= max)
|
||||
{
|
||||
return 4;
|
||||
}
|
||||
if (CurrentAmount >= max / 2)
|
||||
{
|
||||
return 3;
|
||||
}
|
||||
if (CurrentAmount > 0)
|
||||
{
|
||||
return 2;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
private void FillAnimation()
|
||||
{
|
||||
int max = (int)VisualMaxFill;
|
||||
if (CurrentAmount >= max)
|
||||
{
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel4, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel4, true);
|
||||
_currentLevel = 4;
|
||||
}
|
||||
else if (CurrentAmount >= max / 2)
|
||||
{
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel3, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel3, true);
|
||||
_currentLevel = 3;
|
||||
}
|
||||
else if (CurrentAmount > 0)
|
||||
{
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel2, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel2, true);
|
||||
_currentLevel = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel1, true);
|
||||
_currentLevel = 1;
|
||||
FillAnimation(newLevel);
|
||||
_currentLevel = newLevel;
|
||||
}
|
||||
}
|
||||
|
||||
private void UnfillAnimation()
|
||||
private int GetCurrentLevel()
|
||||
{
|
||||
int max = (int)VisualMaxFill;
|
||||
if (CurrentAmount >= max)
|
||||
if (CurrentAmount <= 0) return 0;
|
||||
if (CurrentAmount >= VisualMaxFill) return 4;
|
||||
|
||||
float range = VisualMaxFill / 3f;
|
||||
return (int)(CurrentAmount / range) + 1;
|
||||
}
|
||||
|
||||
private void IdleAnimation()
|
||||
{
|
||||
switch (_currentLevel)
|
||||
{
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel4, true);
|
||||
_currentLevel = 4;
|
||||
case 0:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel1, false);
|
||||
break;
|
||||
case 1:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel2, false);
|
||||
break;
|
||||
case 2:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel3, false);
|
||||
break;
|
||||
case 3:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.IdleLevel4, false);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||
}
|
||||
else if (CurrentAmount >= max / 2)
|
||||
}
|
||||
|
||||
private void FillAnimation(int newLevel)
|
||||
{
|
||||
switch (newLevel)
|
||||
{
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel3, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel3, true);
|
||||
_currentLevel = 3;
|
||||
case 2:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel2, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel2, true);
|
||||
break;
|
||||
case 3:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel3, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel3, true);
|
||||
break;
|
||||
case 4:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.FillToLevel4, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel4, true);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||
}
|
||||
else if (CurrentAmount > 0)
|
||||
}
|
||||
|
||||
private void UnfillAnimation(int newLevel)
|
||||
{
|
||||
switch (newLevel)
|
||||
{
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel2, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel2, true);
|
||||
_currentLevel = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel1, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel1, true);
|
||||
_currentLevel = 1;
|
||||
case 1:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel1, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel1, true);
|
||||
break;
|
||||
case 2:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel2, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel2, true);
|
||||
break;
|
||||
case 3:
|
||||
SpineController.PlayAnimation(GarnishBarrelSpineAnimation.UnFillToLevel3, false);
|
||||
SpineController.AddAnimation(GarnishBarrelSpineAnimation.IdleLevel3, true);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using BlueWater.Utility;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
@ -6,22 +7,47 @@ namespace BlueWater.Tycoons
|
||||
{
|
||||
public static class LiquidBarrelSpineAnimation
|
||||
{
|
||||
public const string Idle = "IdleNormal";
|
||||
public const string Mold = "IdleDirty";
|
||||
public const string ChangeIdle = "ChangeClean";
|
||||
public const string ChangeMold = "ChangeDirty";
|
||||
public const string IdleLevel0 = "Empty";
|
||||
public const string IdleLevel1 = "Idle1";
|
||||
public const string IdleLevel2 = "Idle2";
|
||||
public const string IdleLevel3 = "Idle3";
|
||||
public const string IdleLevel4 = "Idle4";
|
||||
public const string IdleLevel5 = "Idle5";
|
||||
public const string MoldIdle = "IdleDirty";
|
||||
public const string ChangeCleanLevel0 = "ChangeClean0";
|
||||
public const string ChangeCleanLevel1 = "ChangeClean1";
|
||||
public const string ChangeCleanLevel2 = "ChangeClean2";
|
||||
public const string ChangeCleanLevel3 = "ChangeClean3";
|
||||
public const string ChangeCleanLevel4 = "ChangeClean4";
|
||||
public const string ChangeCleanLevel5 = "ChangeClean5";
|
||||
public const string ChangeMoldLevel0 = "ChangeDirty0";
|
||||
public const string ChangeMoldLevel1 = "ChangeDirty1";
|
||||
public const string ChangeMoldLevel2 = "ChangeDirty2";
|
||||
public const string ChangeMoldLevel3 = "ChangeDirty3";
|
||||
public const string ChangeMoldLevel4 = "ChangeDirty4";
|
||||
public const string ChangeMoldLevel5 = "ChangeDirty5";
|
||||
public const string FillLevel1 = "FillBeer0to1";
|
||||
public const string FillLevel2 = "FillBeer1to2";
|
||||
public const string FillLevel3 = "FillBeer2to3";
|
||||
public const string FillLevel4 = "FillBeer3to4";
|
||||
public const string FillLevel5 = "FillBeer4to5";
|
||||
public const string UnfillLevel0 = "EmptyBeer1to0";
|
||||
public const string UnfillLevel1 = "EmptyBeer2to1";
|
||||
public const string UnfillLevel2 = "EmptyBeer3to2";
|
||||
public const string UnfillLevel3 = "EmptyBeer4to3";
|
||||
public const string UnfillLevel4 = "EmptyBeer5to4";
|
||||
public const string InteractionLevel0 = "ServingBeer0";
|
||||
public const string InteractionLevel1 = "ServingBeer1";
|
||||
public const string InteractionLevel2 = "ServingBeer2";
|
||||
public const string InteractionLevel3 = "ServingBeer3";
|
||||
public const string InteractionLevel4 = "ServingBeer4";
|
||||
public const string InteractionLevel5 = "ServingBeer5";
|
||||
}
|
||||
|
||||
public class LiquidBarrel : Barrel
|
||||
{
|
||||
[SerializeField, Required]
|
||||
private SpriteRenderer _liquidImage;
|
||||
|
||||
[SerializeField, Required]
|
||||
private SpriteRenderer _fill;
|
||||
|
||||
[SerializeField, Range(1f, 5f), Tooltip("목표 색상 * 밝기")]
|
||||
private float _colorIntensity = 2f;
|
||||
|
||||
[field: SerializeField]
|
||||
public bool IsMoldy { get; private set; }
|
||||
@ -29,31 +55,18 @@ namespace BlueWater.Tycoons
|
||||
[SerializeField]
|
||||
private float _playerHoldingTime = 3f;
|
||||
|
||||
private Material _instanceMaterial;
|
||||
private bool _isPlayerInteracting;
|
||||
|
||||
// Hashes
|
||||
private static readonly int LiquidAmountHash = Shader.PropertyToID("_LiquidAmount");
|
||||
private static readonly int LiquidColorHash = Shader.PropertyToID("_LiquidColor");
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
_instanceMaterial = Instantiate(_fill.material);
|
||||
_fill.material = _instanceMaterial;
|
||||
}
|
||||
private int _currentLevel;
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
_liquidImage.sprite = IsActivated ? LiquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
|
||||
_instanceMaterial.SetColor(LiquidColorHash, LiquidData.Color * _colorIntensity);
|
||||
|
||||
if (!IsStatue)
|
||||
{
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.Idle, false);
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel0, false);
|
||||
}
|
||||
}
|
||||
|
||||
@ -182,9 +195,6 @@ namespace BlueWater.Tycoons
|
||||
}
|
||||
|
||||
base.SetCurrentAmount(amount);
|
||||
|
||||
var liquidAmount = CurrentAmount / VisualMaxFill;
|
||||
_instanceMaterial.SetFloat(LiquidAmountHash, liquidAmount);
|
||||
}
|
||||
|
||||
public override void Activate()
|
||||
@ -192,6 +202,39 @@ namespace BlueWater.Tycoons
|
||||
base.Activate();
|
||||
|
||||
_liquidImage.sprite = IsActivated ? LiquidData.Sprite : DataManager.Instance.SpriteDataSo.BarrelLock;
|
||||
|
||||
if (IsStatue) return;
|
||||
|
||||
_currentLevel = GetCurrentLevel();
|
||||
IdleAnimation();
|
||||
}
|
||||
|
||||
public override void Consume(int amount)
|
||||
{
|
||||
if (!IsActivated || IsMoldy) return;
|
||||
|
||||
base.Consume(amount);
|
||||
|
||||
int newLevel = GetCurrentLevel();
|
||||
if (_currentLevel != newLevel)
|
||||
{
|
||||
UnfillAnimation(newLevel);
|
||||
_currentLevel = newLevel;
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddCurrentAmount(int addedValue)
|
||||
{
|
||||
if (!IsActivated) return;
|
||||
|
||||
base.AddCurrentAmount(addedValue);
|
||||
|
||||
int newLevel = GetCurrentLevel();
|
||||
if (_currentLevel != newLevel)
|
||||
{
|
||||
FillAnimation(newLevel);
|
||||
_currentLevel = newLevel;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool CanMakingCocktailCrew(int amount)
|
||||
@ -207,16 +250,185 @@ namespace BlueWater.Tycoons
|
||||
public override void Mold()
|
||||
{
|
||||
IsMoldy = true;
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMold, false);
|
||||
SpineController.AddAnimation(LiquidBarrelSpineAnimation.Mold, true);
|
||||
MoldAnimation();
|
||||
}
|
||||
|
||||
public void Recovery()
|
||||
{
|
||||
CancelInteraction();
|
||||
IsMoldy = false;
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeIdle, false);
|
||||
SpineController.AddAnimation(LiquidBarrelSpineAnimation.Idle, false);
|
||||
RecoveryAnimation();
|
||||
}
|
||||
|
||||
private int GetCurrentLevel()
|
||||
{
|
||||
if (CurrentAmount <= 0) return 0;
|
||||
if (CurrentAmount >= VisualMaxFill) return 5;
|
||||
|
||||
int range = VisualMaxFill / 5;
|
||||
return CurrentAmount / range + 1;
|
||||
}
|
||||
|
||||
private void IdleAnimation()
|
||||
{
|
||||
switch (_currentLevel)
|
||||
{
|
||||
case 0:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel0, false);
|
||||
break;
|
||||
case 1:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel1, false);
|
||||
break;
|
||||
case 2:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel2, false);
|
||||
break;
|
||||
case 3:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel3, false);
|
||||
break;
|
||||
case 4:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel4, false);
|
||||
break;
|
||||
case 5:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.IdleLevel5, false);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||
}
|
||||
}
|
||||
|
||||
private void FillAnimation(int newLevel)
|
||||
{
|
||||
if (IsMoldy) return;
|
||||
|
||||
switch (newLevel)
|
||||
{
|
||||
case 1:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel1, false);
|
||||
break;
|
||||
case 2:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel2, false);
|
||||
break;
|
||||
case 3:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel3, false);
|
||||
break;
|
||||
case 4:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel4, false);
|
||||
break;
|
||||
case 5:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.FillLevel5, false);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||
}
|
||||
}
|
||||
|
||||
private void UnfillAnimation(int newLevel)
|
||||
{
|
||||
if (IsMoldy) return;
|
||||
|
||||
switch (newLevel)
|
||||
{
|
||||
case 0:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel0, false);
|
||||
break;
|
||||
case 1:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel1, false);
|
||||
break;
|
||||
case 2:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel2, false);
|
||||
break;
|
||||
case 3:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel3, false);
|
||||
break;
|
||||
case 4:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.UnfillLevel4, false);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||
}
|
||||
}
|
||||
|
||||
private void MoldAnimation()
|
||||
{
|
||||
switch (_currentLevel)
|
||||
{
|
||||
case 0:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel0, false);
|
||||
break;
|
||||
case 1:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel1, false);
|
||||
break;
|
||||
case 2:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel2, false);
|
||||
break;
|
||||
case 3:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel3, false);
|
||||
break;
|
||||
case 4:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel4, false);
|
||||
break;
|
||||
case 5:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeMoldLevel5, false);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||
}
|
||||
|
||||
SpineController.AddAnimation(LiquidBarrelSpineAnimation.MoldIdle, true);
|
||||
}
|
||||
|
||||
private void RecoveryAnimation()
|
||||
{
|
||||
switch (_currentLevel)
|
||||
{
|
||||
case 0:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel0, false);
|
||||
break;
|
||||
case 1:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel1, false);
|
||||
break;
|
||||
case 2:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel2, false);
|
||||
break;
|
||||
case 3:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel3, false);
|
||||
break;
|
||||
case 4:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel4, false);
|
||||
break;
|
||||
case 5:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.ChangeCleanLevel5, false);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||
}
|
||||
}
|
||||
|
||||
private void InteractionAnimation()
|
||||
{
|
||||
switch (_currentLevel)
|
||||
{
|
||||
case 0:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel0, false, trackIndex:1);
|
||||
break;
|
||||
case 1:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel1, false, trackIndex:1);
|
||||
break;
|
||||
case 2:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel2, false, trackIndex:1);
|
||||
break;
|
||||
case 3:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel3, false, trackIndex:1);
|
||||
break;
|
||||
case 4:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel4, false, trackIndex:1);
|
||||
break;
|
||||
case 5:
|
||||
SpineController.PlayAnimation(LiquidBarrelSpineAnimation.InteractionLevel5, false, trackIndex:1);
|
||||
break;
|
||||
default:
|
||||
throw new Exception("_currentLevel 존재하지 않는 값");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,6 @@
|
||||
using System.Threading.Tasks;
|
||||
using DG.Tweening;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
@ -15,78 +17,90 @@ namespace BlueWater
|
||||
|
||||
public class SceneController : Singleton<SceneController>
|
||||
{
|
||||
[field: SerializeField]
|
||||
public GameObject Panel { get; private set; }
|
||||
|
||||
[SerializeField]
|
||||
private Image _fadeImage;
|
||||
|
||||
[SerializeField]
|
||||
private CanvasGroup _loadingPanelCanvasGroup;
|
||||
|
||||
[Title("연출")]
|
||||
[SerializeField]
|
||||
private float _fadeInTime = 0.5f;
|
||||
|
||||
[SerializeField]
|
||||
private float _fadeOutTime = 0.5f;
|
||||
|
||||
[SerializeField]
|
||||
private float _loadingWaitTime = 2f;
|
||||
|
||||
private Tween _fadeIn;
|
||||
private Tween _fadeOut;
|
||||
|
||||
private bool _isMovedCombatScene;
|
||||
private Tween _loadingPanelFadeIn;
|
||||
private Tween _loadingPanelFadeOut;
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
_fadeIn = _fadeImage.DOFade(1f, 1f).From(0f).SetUpdate(true).SetAutoKill(false).Pause().OnComplete(MoveCombatScene);
|
||||
_fadeOut = _fadeImage.DOFade(0f, 0.5f).From(1f).SetUpdate(true).SetAutoKill(false).Pause().SetDelay(3f);
|
||||
_fadeIn = _fadeImage.DOFade(1f, _fadeInTime).From(0f).SetUpdate(true).SetAutoKill(false).Pause();
|
||||
_fadeOut = _fadeImage.DOFade(0f, _fadeOutTime).From(1f).SetUpdate(true).SetAutoKill(false).Pause();
|
||||
_loadingPanelFadeIn = _loadingPanelCanvasGroup.DOFade(1f, _fadeInTime).From(0f).SetUpdate(true).SetAutoKill(false).Pause();
|
||||
_loadingPanelFadeOut = _loadingPanelCanvasGroup.DOFade(0f, _fadeOutTime).From(1f).SetUpdate(true).SetAutoKill(false).Pause();
|
||||
_fadeImage.color = new Color(0, 0, 0, 0);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
SceneManager.sceneLoaded += OnSceneLoaded;
|
||||
_loadingPanelCanvasGroup.alpha = 0f;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (Quitting) return;
|
||||
|
||||
SceneManager.sceneLoaded -= OnSceneLoaded;
|
||||
|
||||
_fadeIn.Kill();
|
||||
_fadeOut.Kill();
|
||||
}
|
||||
|
||||
public void FadeIn()
|
||||
{
|
||||
_fadeIn.Restart();
|
||||
_fadeIn?.Kill();
|
||||
_fadeOut?.Kill();
|
||||
_loadingPanelFadeIn?.Kill();
|
||||
_loadingPanelFadeOut?.Kill();
|
||||
}
|
||||
|
||||
public void RestartCurrentScene()
|
||||
{
|
||||
VisualFeedbackManager.Instance.ResetTimeScale();
|
||||
string currentSceneName = SceneManager.GetActiveScene().name;
|
||||
SceneManager.LoadScene(currentSceneName);
|
||||
LoadScene(SceneManager.GetActiveScene().name);
|
||||
}
|
||||
|
||||
public void LoadScene(string sceneName)
|
||||
public async void LoadScene(string sceneName)
|
||||
{
|
||||
VisualFeedbackManager.Instance.ResetTimeScale();
|
||||
SceneManager.LoadScene(sceneName);
|
||||
}
|
||||
|
||||
public void MoveMainMenu()
|
||||
{
|
||||
VisualFeedbackManager.Instance.ResetTimeScale();
|
||||
SceneManager.LoadScene("00.TycoonTitle");
|
||||
}
|
||||
|
||||
private void MoveCombatScene()
|
||||
{
|
||||
_isMovedCombatScene = true;
|
||||
SceneManager.LoadScene("01.Tycoon");
|
||||
}
|
||||
|
||||
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
PopupUiController.ClearPopup();
|
||||
_fadeIn.Restart();
|
||||
await _fadeIn.AsyncWaitForCompletion();
|
||||
|
||||
if (scene.name == "01.Tycoon")
|
||||
_loadingPanelFadeIn.Restart();
|
||||
await _loadingPanelFadeIn.AsyncWaitForCompletion();
|
||||
|
||||
AsyncOperation asyncOperation = SceneManager.LoadSceneAsync(sceneName);
|
||||
asyncOperation.allowSceneActivation = false;
|
||||
|
||||
while (!asyncOperation.isDone)
|
||||
{
|
||||
if (_isMovedCombatScene)
|
||||
if (asyncOperation.progress >= 0.9f) // 로딩 완료 상태
|
||||
{
|
||||
_fadeOut.Restart();
|
||||
_isMovedCombatScene = false;
|
||||
break;
|
||||
}
|
||||
await Task.Yield();
|
||||
}
|
||||
|
||||
asyncOperation.allowSceneActivation = true;
|
||||
await Task.Delay((int)(_loadingWaitTime * 1000));
|
||||
|
||||
_fadeOut.Restart();
|
||||
_loadingPanelFadeOut.Restart();
|
||||
Task[] fadeOutTasks =
|
||||
{
|
||||
_fadeOut.AsyncWaitForCompletion(),
|
||||
_loadingPanelFadeOut.AsyncWaitForCompletion()
|
||||
};
|
||||
|
||||
await Task.WhenAll(fadeOutTasks);
|
||||
|
||||
PopupUiController.ClearPopup();
|
||||
VisualFeedbackManager.Instance.ResetTimeScale();
|
||||
}
|
||||
}
|
||||
}
|
@ -195,10 +195,9 @@ namespace BlueWater
|
||||
|
||||
while (_elapsedTime >= _timeInterval)
|
||||
{
|
||||
// 술이 완성되었을 때
|
||||
if (_instanceLiquidCount >= _maxLiquidCount)
|
||||
if (!currentBarrel.CanConsume(1))
|
||||
{
|
||||
StartCoroutine(nameof(CompleteCocktail));
|
||||
HandleBarrelCancelInteraction();
|
||||
return;
|
||||
}
|
||||
|
||||
@ -224,6 +223,13 @@ namespace BlueWater
|
||||
|
||||
currentBarrel.Consume(1);
|
||||
_elapsedTime -= _timeInterval;
|
||||
|
||||
// 술이 완성되었을 때
|
||||
if (_instanceLiquidCount >= _maxLiquidCount)
|
||||
{
|
||||
StartCoroutine(nameof(CompleteCocktail));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,6 +25,7 @@ namespace BlueWater.Tycoons
|
||||
private TycoonManager _tycoonManager;
|
||||
private TycoonStatus _tycoonStatus;
|
||||
|
||||
[ShowInInspector]
|
||||
public Dictionary<string, int> SelectedCard { get; private set; }
|
||||
|
||||
private void Start()
|
||||
|
@ -27,6 +27,7 @@ namespace BlueWater
|
||||
{
|
||||
if (PopupUis.Contains(popup))
|
||||
{
|
||||
popup.DisableInput();
|
||||
PopupUis.Remove(popup);
|
||||
|
||||
if (PopupUis.Count > 0)
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using BlueWater.Tycoons;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
@ -25,6 +26,18 @@ namespace BlueWater.Titles
|
||||
_isQuitting = true;
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
if (EventSystem.current.currentSelectedGameObject != gameObject) return;
|
||||
|
||||
_selectedImage.enabled = true;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
_selectedImage.enabled = false;
|
||||
}
|
||||
|
||||
public void OnSelect(BaseEventData eventData)
|
||||
{
|
||||
_selectedImage.color = _originalColor;
|
||||
|
@ -1,76 +0,0 @@
|
||||
using System;
|
||||
using BlueWater;
|
||||
using BlueWater.Uis;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class TitleQuit : PopupUi
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject _panel;
|
||||
|
||||
private InputAction _interactionEAction;
|
||||
private InputAction _closeOptionsAction;
|
||||
public Action CloseQuit;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_interactionEAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.InteractionE);
|
||||
_closeOptionsAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.Cancel);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_interactionEAction != null)
|
||||
{
|
||||
_interactionEAction.performed -= OnInteractionE;
|
||||
}
|
||||
|
||||
if (_closeOptionsAction != null)
|
||||
{
|
||||
_closeOptionsAction.performed -= OnCloseOptions;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Open()
|
||||
{
|
||||
PopupUiController.RegisterPopup(this);
|
||||
_panel.SetActive(true);
|
||||
IsOpened = true;
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
_panel.SetActive(false);
|
||||
PopupUiController.UnregisterPopup(this);
|
||||
IsOpened = false;
|
||||
}
|
||||
|
||||
public override void EnableInput()
|
||||
{
|
||||
_interactionEAction.performed += OnInteractionE;
|
||||
_closeOptionsAction.performed += OnCloseOptions;
|
||||
}
|
||||
|
||||
public override void DisableInput()
|
||||
{
|
||||
_interactionEAction.performed -= OnInteractionE;
|
||||
_closeOptionsAction.performed -= OnCloseOptions;
|
||||
}
|
||||
|
||||
public void OnInteractionE(InputAction.CallbackContext context)
|
||||
{
|
||||
var current = EventSystem.current.currentSelectedGameObject;
|
||||
if (!current) return;
|
||||
|
||||
var currenButton = current.GetComponent<Button>();
|
||||
currenButton.onClick.Invoke();
|
||||
}
|
||||
|
||||
public void OnCloseOptions(InputAction.CallbackContext context)
|
||||
{
|
||||
CloseQuit?.Invoke();
|
||||
}
|
||||
}
|
94
Assets/02.Scripts/Ui/Title/TitleQuitUi.cs
Normal file
@ -0,0 +1,94 @@
|
||||
using System;
|
||||
using BlueWater.Uis;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace BlueWater
|
||||
{
|
||||
public class TitleQuitUi : PopupUi
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject _panel;
|
||||
|
||||
[SerializeField]
|
||||
private Button _confirmButton;
|
||||
|
||||
[SerializeField]
|
||||
private Button _cancelButton;
|
||||
|
||||
[SerializeField]
|
||||
private UiNavigationController _uiNavigationController;
|
||||
|
||||
private InputAction _interactionEAction;
|
||||
private InputAction _closeOptionsAction;
|
||||
public Action CloseQuit;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_interactionEAction =
|
||||
PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.InteractionE);
|
||||
_closeOptionsAction =
|
||||
PlayerInputKeyManager.Instance.GetAction(InputActionMaps.TycoonUi, TycoonUiActions.Cancel);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (_interactionEAction != null)
|
||||
{
|
||||
_interactionEAction.performed -= OnInteractionE;
|
||||
}
|
||||
|
||||
if (_closeOptionsAction != null)
|
||||
{
|
||||
_closeOptionsAction.performed -= OnCloseOptions;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Open()
|
||||
{
|
||||
PopupUiController.RegisterPopup(this);
|
||||
_panel.SetActive(true);
|
||||
IsOpened = true;
|
||||
EventSystem.current.SetSelectedGameObject(_cancelButton.gameObject);
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
_panel.SetActive(false);
|
||||
PopupUiController.UnregisterPopup(this);
|
||||
IsOpened = false;
|
||||
}
|
||||
|
||||
public override void EnableInput()
|
||||
{
|
||||
_interactionEAction.performed += OnInteractionE;
|
||||
_closeOptionsAction.performed += OnCloseOptions;
|
||||
|
||||
_uiNavigationController.Enable(_cancelButton.gameObject);
|
||||
}
|
||||
|
||||
public override void DisableInput()
|
||||
{
|
||||
_interactionEAction.performed -= OnInteractionE;
|
||||
_closeOptionsAction.performed -= OnCloseOptions;
|
||||
|
||||
_uiNavigationController.Disable();
|
||||
}
|
||||
|
||||
public void OnInteractionE(InputAction.CallbackContext context)
|
||||
{
|
||||
var current = EventSystem.current.currentSelectedGameObject;
|
||||
if (!current) return;
|
||||
|
||||
var currenButton = current.GetComponent<Button>();
|
||||
currenButton?.onClick?.Invoke();
|
||||
}
|
||||
|
||||
public void OnCloseOptions(InputAction.CallbackContext context)
|
||||
{
|
||||
CloseQuit?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,12 +1,13 @@
|
||||
using System.Collections;
|
||||
using BlueWater.Audios;
|
||||
using BlueWater.Uis;
|
||||
using BlueWater.Utility;
|
||||
using TMPro;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace BlueWater.Titles
|
||||
@ -22,8 +23,9 @@ namespace BlueWater.Titles
|
||||
[SerializeField]
|
||||
private TitleOptions titleOptions;
|
||||
|
||||
[FormerlySerializedAs("titleQuit")]
|
||||
[SerializeField]
|
||||
private TitleQuit titleQuit;
|
||||
private TitleQuitUi titleQuitUi;
|
||||
|
||||
[SerializeField]
|
||||
private Button _startGameButton;
|
||||
@ -52,17 +54,20 @@ namespace BlueWater.Titles
|
||||
[SerializeField]
|
||||
private Image _ink;
|
||||
|
||||
[SerializeField]
|
||||
private UiNavigationController _uiNavigationController;
|
||||
|
||||
public Material inkMaterialInstance { get; private set; }
|
||||
|
||||
|
||||
private PlayerInputKeyManager _playerInputKeyManager;
|
||||
private SceneController _sceneController;
|
||||
private InputAction _interactionEAction;
|
||||
private InputAction _openAction;
|
||||
private InputAction _closeAction;
|
||||
private GameObject _previousClickedObject;
|
||||
private bool _isQuitting;
|
||||
private bool _onButtonClicked;
|
||||
|
||||
private Coroutine _InkCoroutine;
|
||||
private Coroutine _inkCoroutine;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@ -73,30 +78,22 @@ namespace BlueWater.Titles
|
||||
|
||||
if (_isTitleScene)
|
||||
{
|
||||
_sceneController = SceneController.Instance;
|
||||
_startGameButton.onClick.AddListener(_sceneController.FadeIn);
|
||||
_startGameButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.Tycoon));
|
||||
//수정
|
||||
AudioManager.Instance.PlayBgm(_dailyBgm);
|
||||
|
||||
Open();
|
||||
EventSystem.current.SetSelectedGameObject(_startGameButton.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
_lobbyButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
|
||||
_panel.SetActive(false);
|
||||
_openAction.performed += OnOpen;
|
||||
}
|
||||
|
||||
_startGameButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
||||
_resumeGameButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
||||
_optionsButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
||||
_lobbyButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
||||
_quitGameButton?.onClick.AddListener(() => { _onButtonClicked = true; });
|
||||
|
||||
_playerInputKeyManager.AddOnActionKeyboard(OnKeyboard);
|
||||
_playerInputKeyManager.AddOnActionMouse(OnMouse);
|
||||
|
||||
titleOptions.CloseOptions = HideSettingUi;
|
||||
titleQuit.CloseQuit = HideQuitUi;
|
||||
titleQuitUi.CloseQuit = HideQuitUi;
|
||||
_versionText.text = GetVersion();
|
||||
|
||||
inkMaterialInstance = Instantiate(_ink.material);
|
||||
@ -107,19 +104,13 @@ namespace BlueWater.Titles
|
||||
{
|
||||
if (_isTitleScene)
|
||||
{
|
||||
if (_startGameButton != null && _sceneController != null)
|
||||
{
|
||||
_startGameButton.onClick.RemoveListener(_sceneController.FadeIn);
|
||||
//수정
|
||||
}
|
||||
_startGameButton?.onClick.RemoveListener(() => SceneController.Instance?.LoadScene(SceneName.Tycoon));
|
||||
}
|
||||
|
||||
if (_playerInputKeyManager != null)
|
||||
else
|
||||
{
|
||||
_playerInputKeyManager.RemoveOnActionKeyboard(OnKeyboard);
|
||||
_playerInputKeyManager.RemoveOnActionMouse(OnMouse);
|
||||
_lobbyButton?.onClick.AddListener(() => SceneController.Instance?.LoadScene(SceneName.TycoonTile));
|
||||
}
|
||||
|
||||
|
||||
if (_interactionEAction != null)
|
||||
{
|
||||
_interactionEAction.performed -= OnInteractionE;
|
||||
@ -141,14 +132,20 @@ namespace BlueWater.Titles
|
||||
|
||||
public override void Open()
|
||||
{
|
||||
if (!_isTitleScene)
|
||||
{
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
|
||||
}
|
||||
|
||||
_playerInputKeyManager.SwitchCurrentActionMap(InputActionMaps.TycoonUi);
|
||||
PopupUiController.RegisterPopup(this);
|
||||
_panel.SetActive(true);
|
||||
|
||||
if (_isTitleScene)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f);
|
||||
_playerInputKeyManager.SwitchCurrentActionMap(InputActionMaps.TycoonUi);
|
||||
EventSystem.current.SetSelectedGameObject(_resumeGameButton.gameObject);
|
||||
}
|
||||
|
||||
IsOpened = true;
|
||||
}
|
||||
|
||||
@ -159,12 +156,17 @@ namespace BlueWater.Titles
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
if (!_isTitleScene)
|
||||
_panel.SetActive(false);
|
||||
PopupUiController.UnregisterPopup(this);
|
||||
IsOpened = false;
|
||||
|
||||
if (_isTitleScene)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
_panel.SetActive(false);
|
||||
PopupUiController.UnregisterPopup(this);
|
||||
_playerInputKeyManager.SwitchCurrentActionMap(InputActionMaps.Tycoon);
|
||||
IsOpened = false;
|
||||
VisualFeedbackManager.Instance.ResetTimeScale();
|
||||
}
|
||||
}
|
||||
@ -173,10 +175,11 @@ namespace BlueWater.Titles
|
||||
{
|
||||
if (_isTitleScene)
|
||||
{
|
||||
|
||||
_uiNavigationController.Enable(_startGameButton.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
_uiNavigationController.Enable(_resumeGameButton.gameObject);
|
||||
_closeAction.performed += OnClose;
|
||||
}
|
||||
|
||||
@ -195,26 +198,7 @@ namespace BlueWater.Titles
|
||||
}
|
||||
|
||||
_interactionEAction.performed -= OnInteractionE;
|
||||
}
|
||||
|
||||
private void OnKeyboard()
|
||||
{
|
||||
if (_isTitleScene)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(_startGameButton.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(_resumeGameButton.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMouse()
|
||||
{
|
||||
if (!_onButtonClicked)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(null);
|
||||
}
|
||||
_uiNavigationController.Disable();
|
||||
}
|
||||
|
||||
private string GetVersion()
|
||||
@ -232,7 +216,7 @@ namespace BlueWater.Titles
|
||||
if (!current) return;
|
||||
|
||||
var currenButton = current.GetComponent<Button>();
|
||||
currenButton.onClick.Invoke();
|
||||
currenButton?.onClick?.Invoke();
|
||||
}
|
||||
|
||||
public void QuitGame()
|
||||
@ -254,34 +238,24 @@ namespace BlueWater.Titles
|
||||
{
|
||||
titleOptions.Close();
|
||||
_titleMenuUiPanel.SetActive(true);
|
||||
EventSystem.current.SetSelectedGameObject(_optionsButton.gameObject);
|
||||
}
|
||||
|
||||
|
||||
public void ShowQuitUi()
|
||||
{
|
||||
_titleMenuUiPanel.SetActive(false);
|
||||
titleQuit.Open();
|
||||
titleQuitUi.Open();
|
||||
|
||||
if (_InkCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_InkCoroutine);
|
||||
}
|
||||
|
||||
_InkCoroutine = StartCoroutine(MoveInkBackground(1.0f));
|
||||
|
||||
Utils.StartUniqueCoroutine(this, ref _inkCoroutine, MoveInkBackground(1f));
|
||||
}
|
||||
|
||||
public void HideQuitUi()
|
||||
{
|
||||
titleQuit.Close();
|
||||
titleQuitUi.Close();
|
||||
_titleMenuUiPanel.SetActive(true);
|
||||
EventSystem.current.SetSelectedGameObject(_quitGameButton.gameObject);
|
||||
|
||||
if (_InkCoroutine != null)
|
||||
{
|
||||
StopCoroutine(_InkCoroutine);
|
||||
}
|
||||
|
||||
_InkCoroutine = StartCoroutine(MoveInkBackground(0.4f));
|
||||
Utils.StartUniqueCoroutine(this, ref _inkCoroutine, MoveInkBackground(0.4f));
|
||||
}
|
||||
|
||||
private IEnumerator MoveInkBackground(float pos)
|
||||
@ -306,10 +280,5 @@ namespace BlueWater.Titles
|
||||
// 마지막에 정확히 목표값 설정.
|
||||
inkMaterialInstance.SetFloat("_Position", pos);
|
||||
}
|
||||
|
||||
public void MoveLobbyScene()
|
||||
{
|
||||
SceneManager.LoadScene("00.TycoonTitle");
|
||||
}
|
||||
}
|
||||
}
|
@ -13,7 +13,6 @@ public class TycoonResultCard : MonoBehaviour
|
||||
[field: SerializeField]
|
||||
private TextMeshProUGUI count;
|
||||
|
||||
|
||||
public void SetText(string str)
|
||||
{
|
||||
text.text = str;
|
||||
@ -29,9 +28,9 @@ public class TycoonResultCard : MonoBehaviour
|
||||
image.sprite = spr;
|
||||
}
|
||||
|
||||
public void SetCount(int vel)
|
||||
public void SetCount(int value)
|
||||
{
|
||||
count.text = "X" + vel;
|
||||
count.text = $"x{value}";
|
||||
}
|
||||
|
||||
//해당 버튼을 클릭했을때 커지는 효과 넣어주기...
|
||||
|
@ -212,7 +212,7 @@ namespace BlueWater.Uis
|
||||
Destroy(element.gameObject);
|
||||
}
|
||||
|
||||
_mainMenuButton.onClick.AddListener(SceneController.Instance.MoveMainMenu);
|
||||
_mainMenuButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
|
||||
_restartButton.onClick.AddListener(SceneController.Instance.RestartCurrentScene);
|
||||
|
||||
_casperCount = 0;
|
||||
@ -241,7 +241,7 @@ namespace BlueWater.Uis
|
||||
|
||||
if (SceneController.Instance)
|
||||
{
|
||||
_mainMenuButton?.onClick.RemoveListener(SceneController.Instance.MoveMainMenu);
|
||||
_mainMenuButton?.onClick.RemoveListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
|
||||
_restartButton?.onClick.RemoveListener(SceneController.Instance.RestartCurrentScene);
|
||||
}
|
||||
|
||||
@ -279,11 +279,6 @@ namespace BlueWater.Uis
|
||||
_pressAnyKeyAction.performed -= OnShowImmediately;
|
||||
ShowImmediately();
|
||||
}
|
||||
|
||||
private void OnPressAnyKey(InputAction.CallbackContext context)
|
||||
{
|
||||
SceneController.Instance.MoveMainMenu();
|
||||
}
|
||||
|
||||
private IEnumerator ShowResultCoroutine()
|
||||
{
|
||||
@ -421,7 +416,7 @@ namespace BlueWater.Uis
|
||||
_tipGainedText.text = _tipGained.ToString("N0");
|
||||
_goldSpentText.text = _goldSpent.ToString("N0");
|
||||
_totalGoldText.text = $"{Utils.GetLocalizedString("TotalGold")} : {ES3.Load(SaveData.EndGold, 0):N0}";
|
||||
_minusPercentText.text = $"- {(int)((1 - TycoonManager.Instance.TycoonStatus.EndGoldMultiplier) * 100)}%";
|
||||
_minusPercentText.text = $"- {Mathf.RoundToInt((1f - TycoonManager.Instance.TycoonStatus.EndGoldMultiplier) * 100)}%";
|
||||
}
|
||||
|
||||
[Button("결과 즉시 테스트")]
|
||||
|
56
Assets/02.Scripts/Ui/UiNavigationController.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.InputSystem.UI;
|
||||
|
||||
namespace BlueWater
|
||||
{
|
||||
public class UiNavigationController: MonoBehaviour
|
||||
{
|
||||
[SerializeField]
|
||||
private GameObject _selectObject;
|
||||
|
||||
[SerializeField]
|
||||
private bool _isEnable;
|
||||
|
||||
private InputSystemUIInputModule _inputModule;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_inputModule = EventSystem.current.GetComponent<InputSystemUIInputModule>();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
_inputModule.move.action.performed -= OnNavigate;
|
||||
}
|
||||
|
||||
private void OnNavigate(InputAction.CallbackContext context)
|
||||
{
|
||||
if (EventSystem.current.currentSelectedGameObject == null)
|
||||
{
|
||||
EventSystem.current.SetSelectedGameObject(_selectObject);
|
||||
}
|
||||
}
|
||||
|
||||
public void Enable(GameObject selectObject)
|
||||
{
|
||||
_selectObject = selectObject;
|
||||
_inputModule.move.action.performed += OnNavigate;
|
||||
_isEnable = true;
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
_inputModule.move.action.performed += OnNavigate;
|
||||
_isEnable = true;
|
||||
}
|
||||
|
||||
public void Disable()
|
||||
{
|
||||
_inputModule.move.action.performed -= OnNavigate;
|
||||
_isEnable = false;
|
||||
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
|
||||
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
|
||||
</assembly>
|
||||
<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
|
||||
<type fullname="UnityEngine.Object" preserve="all" />
|
||||
</assembly>
|
||||
</linker>
|
7
Assets/AddressableAssetsData/link.xml.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a10b6b885a6b3747ad095c3e0a07009
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -140,7 +140,7 @@ PlayerSettings:
|
||||
loadStoreDebugModeEnabled: 0
|
||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 0.3.4.24
|
||||
bundleVersion: 0.3.5.0
|
||||
preloadedAssets:
|
||||
- {fileID: -944628639613478452, guid: 4ed6540e2f7ce234888adf8deff1f241, type: 3}
|
||||
- {fileID: 11400000, guid: 112e4950c7d9b7a429feb9bb058a93a7, type: 2}
|
||||
|