This commit is contained in:
NTG_Lenovo 2024-09-24 19:31:54 +09:00
commit 9bee0a9b74
48 changed files with 2173 additions and 549 deletions

View File

@ -10827,7 +10827,6 @@ RectTransform:
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m_Father: {fileID: 0}
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<TycoonStageController>k__BackingField: {fileID: 1665075872}
<TycoonIngredientController>k__BackingField: {fileID: 0}
_dailyBgm: TycoonDailyBgm1
<TycoonStatus>k__BackingField:
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_currentPlayerHealth: 0
_playerMoveSpeedMultiplier: 0
_currentExp: 0
_currentGold: 0
_currentLiquidAmountA: 0
_currentLiquidAmountB: 0
_currentLiquidAmountC: 0
_currentLiquidAmountD: 0
_currentLiquidAmountE: 0
_currentGarnishAmount1: 0
_currentGarnishAmount2: 0
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objectReference: {fileID: 0}
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propertyPath: m_Name
value: Card
objectReference: {fileID: 0}
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m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
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m_PrefabAsset: {fileID: 0}
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GameObject:
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@ -24222,9 +24133,9 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 3dd7358ce993836479029d580437bb79, type: 3}
m_Name:
m_EditorClassIdentifier:
card01: {fileID: 7279465393450390489, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
card02: {fileID: 7279465393450390489, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
card03: {fileID: 7279465393450390489, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
card01: {fileID: 7064336336293747033, guid: cf200ba34deabdb41847ac49e53704be, type: 3}
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m_AddedComponents: []
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value:
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objectReference: {fileID: 0}
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propertyPath: m_Camera
value:

View File

@ -8,9 +8,9 @@ namespace BlueWater.Items
public class DataSo<T> : ScriptableObject, IDataContainer<T>
{
[SerializeField]
private List<SerializableKeyValuePair<T>> _serializedDataList = new();
protected List<SerializableKeyValuePair<T>> _serializedDataList = new();
private Dictionary<string, T> _datas;
protected Dictionary<string, T> _datas;
private void OnEnable()
{

View File

@ -20,6 +20,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uD558\uD2B8 \uD558\uB098 \uCD94\uAC00"
<Max>k__BackingField: 10
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: d0b6eba4ac33ece44bccd11e57e415e8, type: 3}
- <Key>k__BackingField: HeartHeal
<Value>k__BackingField:
<Idx>k__BackingField: HeartHeal
@ -27,6 +28,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uD558\uD2B8 \uD558\uB098 \uD68C\uBCF5"
<Max>k__BackingField: 10
<Ratio>k__BackingField: 10
<Sprite>k__BackingField: {fileID: 21300000, guid: 466393baecf741d449a05f3b63317368, type: 3}
- <Key>k__BackingField: HeartAllHeal
<Value>k__BackingField:
<Idx>k__BackingField: HeartAllHeal
@ -34,6 +36,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uD558\uD2B8 \uC804\uCCB4 \uD68C\uBCF5"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 7579ee4fd1c5ed34d939eeef18c625be, type: 3}
- <Key>k__BackingField: AddLiquidB
<Value>k__BackingField:
<Idx>k__BackingField: AddLiquidB
@ -41,6 +44,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "B \uC220\uC744 4000ml \uCD94\uAC00"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: b1b88ceef90370a4295ed9f58140349a, type: 3}
- <Key>k__BackingField: AddLiquidC
<Value>k__BackingField:
<Idx>k__BackingField: AddLiquidC
@ -48,6 +52,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "C \uC220\uC744 4000ml \uCD94\uAC00"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: d9dbcf5d304083541a40ff4b3cb9048f, type: 3}
- <Key>k__BackingField: AddLiquidD
<Value>k__BackingField:
<Idx>k__BackingField: AddLiquidD
@ -55,6 +60,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "D \uC220\uC744 4000ml \uCD94\uAC00"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: -667892039, guid: 45e4676179dde7e42bb09b8d94935f34, type: 3}
- <Key>k__BackingField: AddLiquidE
<Value>k__BackingField:
<Idx>k__BackingField: AddLiquidE
@ -62,6 +68,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "E \uC220\uC744 4000ml \uCD94\uAC00"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 58964556f1712324b9d9ac4515f965aa, type: 3}
- <Key>k__BackingField: AddGarnish1
<Value>k__BackingField:
<Idx>k__BackingField: AddGarnish1
@ -69,6 +76,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "1\uBC88 \uAC00\uB2C8\uC26C\uB97C 4000ml \uCD94\uAC00"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 4708f67b3712d4743af7cb6092edf3c7, type: 3}
- <Key>k__BackingField: AddGarnish2
<Value>k__BackingField:
<Idx>k__BackingField: AddGarnish2
@ -76,6 +84,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "2\uBC88 \uAC00\uB2C8\uC26C\uB97C 4000ml \uCD94\uAC00"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 70238c4151e9085429d18be7f6f8a2ae, type: 3}
- <Key>k__BackingField: AddAllLiquid
<Value>k__BackingField:
<Idx>k__BackingField: AddAllLiquid
@ -83,6 +92,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uC804\uCCB4 \uC7AC\uB8CC 1000ml \uCD94\uAC00"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 10
<Sprite>k__BackingField: {fileID: -254146654, guid: 284734c4624b35b499152e028f90e6f6, type: 3}
- <Key>k__BackingField: ServerNpc
<Value>k__BackingField:
<Idx>k__BackingField: ServerNpc
@ -90,6 +100,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uC11C\uBE59 \uC885\uC5C5\uC6D0 \uCD94\uAC00"
<Max>k__BackingField: 5
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 02ff51bea8718c447bea8470257b6782, type: 3}
- <Key>k__BackingField: CleanerNpc
<Value>k__BackingField:
<Idx>k__BackingField: CleanerNpc
@ -97,6 +108,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uCCAD\uC18C \uC885\uC5C5\uC6D0 \uCD94\uAC00"
<Max>k__BackingField: 5
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 02ff51bea8718c447bea8470257b6782, type: 3}
- <Key>k__BackingField: ChefNpc
<Value>k__BackingField:
<Idx>k__BackingField: ChefNpc
@ -104,6 +116,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uBC14\uD150\uD130 \uC885\uC5C5\uC6D0 \uCD94\uAC00"
<Max>k__BackingField: 5
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 02ff51bea8718c447bea8470257b6782, type: 3}
- <Key>k__BackingField: SpeedUp
<Value>k__BackingField:
<Idx>k__BackingField: SpeedUp
@ -112,6 +125,7 @@ MonoBehaviour:
5% \uC99D\uAC00"
<Max>k__BackingField: 10
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 1acb09a93fb040241a17107a288d6f54, type: 3}
- <Key>k__BackingField: ExpGetUp
<Value>k__BackingField:
<Idx>k__BackingField: ExpGetUp
@ -119,6 +133,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uACBD\uD5D8\uCE58 \uD68D\uB4DD 5% \uC99D\uAC00"
<Max>k__BackingField: 10
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 400a47b8bcd0a1e4b823160ce9f40232, type: 3}
- <Key>k__BackingField: GoldGetUp
<Value>k__BackingField:
<Idx>k__BackingField: GoldGetUp
@ -126,6 +141,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uACE8\uB4DC \uD68D\uB4DD 5% \uC99D\uAC00"
<Max>k__BackingField: 10
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 121ed7da4e55d2a43ba798a00f95a474, type: 3}
- <Key>k__BackingField: CleanUp
<Value>k__BackingField:
<Idx>k__BackingField: CleanUp
@ -133,6 +149,7 @@ MonoBehaviour:
<ScriptText>k__BackingField: "\uB808\uC2A4\uD1A0\uB791 \uD55C\uBC88\uC5D0 \uCCAD\uC18C"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 1acb09a93fb040241a17107a288d6f54, type: 3}
- <Key>k__BackingField: GuageReset
<Value>k__BackingField:
<Idx>k__BackingField: GuageReset
@ -141,3 +158,4 @@ MonoBehaviour:
\uCD08\uAE30\uD654"
<Max>k__BackingField: 0
<Ratio>k__BackingField: 5
<Sprite>k__BackingField: {fileID: 21300000, guid: 74feb2405992b004f9937758b66f9668, type: 3}

View File

@ -25,5 +25,10 @@ namespace BlueWater
[field: SerializeField, Tooltip("비율(%)"), BoxGroup("Json 데이터 영역")]
public int Ratio { get; set; }
[BoxGroup("직접 추가하는 영역")]
[field: SerializeField, BoxGroup("직접 추가하는 영역")]
public Sprite Sprite { get; set; }
}
}

View File

@ -1,11 +1,47 @@
using System.Collections.Generic;
using BlueWater.Items;
using UnityEngine;
namespace BlueWater
{
[CreateAssetMenu(fileName = "CardTable", menuName = "ScriptableObjects/CardTable")]
public class CardDataSo : DataSo<CardData>
{
private Dictionary<string, int> _selectedCard = new Dictionary<string, int>(); // 선택된 카드를 저장함. <key = Idx / int = val>
public CardData GetRandCardData()
{
var rand = Random.Range(0, 100); // 범위를 0-100으로 조정
var checkAdd = 0;
foreach (var element in _datas.Values)
{
checkAdd += element.Ratio; // Ratio를 더하고 비교하도록 수정
if (checkAdd > rand) return element;
}
return null;
}
// 카드를 선택했을 때 호출
public void AddToSelectedCard(CardData cardData)
{
if (_selectedCard.ContainsKey(cardData.Idx))
{
_selectedCard[cardData.Idx] += 1;
Debug.Log(_selectedCard[cardData.Idx]);
}
else // 신규
{
_selectedCard[cardData.Idx] = 1; // TryAdd를 사용하지 않고 대입
Debug.Log(_selectedCard[cardData.Idx]);
}
}
// 카드가 MAX값인지 확인할 때 - MAX값이면 true를 리턴
public bool CardMaxCheck(CardData cardData)
{
return _selectedCard.TryGetValue(cardData.Idx, out var value) && cardData.Max != 0 && value >= cardData.Max;
}
}
}

View File

@ -2,13 +2,12 @@ using System;
using System.Collections;
using BlueWater;
using BlueWater.Tycoons;
using SingularityGroup.HotReload;
using BlueWater.Uis;
using Sirenix.OdinInspector;
using UnityEngine;
using TMPro;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Object = UnityEngine.Object; // TextMeshPro 네임스페이스 추가
public enum Acceleration
@ -27,9 +26,12 @@ public enum Acceleration
public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler ,IPointerMoveHandler
{
[field: SerializeField, CLabel("SelectCardUi")]
private TycoonSelectCard _selectCardUi;
[field: Title("카드 속성")]
private CardData _cardData_IDX;
private CardData _cardDataForIDX;
[field: SerializeField, CLabel("IDX"), ReadOnly]
private string _cardData = "AddAllLiquid";
@ -59,25 +61,35 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
private RectTransform rectTransform;
void Start()
private Camera mainCamera;
private void Awake()
{
rectTransform = GetComponent<RectTransform>();
_cardData_IDX = TycoonManager.Instance.CardDataSo.GetDataByIdx("HeartPlus");
Transform nameTransform = transform.Find("Name ");
image = transform.Find("Image").GetComponent<Image>();
_selectCardUi = transform.GetComponentInParent<TycoonSelectCard>();
}
void Start()
{
mainCamera = TycoonCameraManager.Instance.MainCamera;
}
//지정된 IDX값으로 정보값 초기화
public void SetCard(string cardIdx)
{
_cardDataForIDX = TycoonManager.Instance.CardDataSo.GetDataByIdx(cardIdx);
Transform nameTransform = transform.Find("Name");
Transform infoTransform = transform.Find("Infomation");
TextMeshProUGUI nametextComponent = nameTransform.GetComponent<TextMeshProUGUI>();
nametextComponent.text = _cardData_IDX.Img;
Debug.Log(_cardData_IDX.Img);
nametextComponent.text = _cardDataForIDX.Img;
TextMeshProUGUI infotextComponent = infoTransform.GetComponent<TextMeshProUGUI>();
infotextComponent.text = _cardData_IDX.ScriptText;
Debug.Log(_cardData_IDX.ScriptText);
image = transform.Find("Image").GetComponent<Image>();
infotextComponent.text = _cardDataForIDX.ScriptText;
image.sprite = _cardDataForIDX.Sprite;
}
[Button("회전")]
@ -94,6 +106,7 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
currentRotationCoroutine = StartCoroutine(RotateOverTime());
// Resources.Load()
}
@ -128,7 +141,14 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
// 마우스 클릭 시 호출
public void OnPointerClick(PointerEventData eventData)
{
Debug.Log("ClickMouse");
switch (_cardData) //탐색 후 행동...
{
//TycoonManager.Instance.TycoonStatus.CurrentExp += 10; 이런거 넣어주자...
case "": break;
default: Debug.Log("Not Found Card : IDX");break;
}
TycoonManager.Instance.CardDataSo.AddToSelectedCard(_cardDataForIDX);
}
public void OnPointerMove(PointerEventData eventData)
@ -139,7 +159,7 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
Vector2 localPoint;
// 마우스 포인터의 화면 좌표(eventData.position)를 이미지의 로컬 좌표(localPoint)로 변환
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, eventData.pressEventCamera, out localPoint))
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, eventData.position, mainCamera, out localPoint))
{
// 이미지 내에서의 좌표를 정규화된 값으로 변환 (0,0)이 이미지의 왼쪽 아래, (1,1)이 오른쪽 위
Vector2 normalizedPoint = new Vector2(
@ -151,8 +171,8 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
Vector2 centeredNormalizedPoint = normalizedPoint - new Vector2(0.5f, 0.5f);
// X와 Y축의 회전 각도를 마우스 위치에 따라 계산 (최대 회전 각도를 15도로 제한)
float rotationX = Mathf.Clamp(centeredNormalizedPoint.y * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
float rotationY = Mathf.Clamp(-centeredNormalizedPoint.x * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
float rotationX = Mathf.Clamp(-centeredNormalizedPoint.y * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
float rotationY = Mathf.Clamp(centeredNormalizedPoint.x * maxRotationAngle * 2, -maxRotationAngle, maxRotationAngle);
// 회전을 적용 (X축은 위아래 기울기, Y축은 좌우 기울기)
rectTransform.localRotation = Quaternion.Euler(rotationX, rotationY, 0f);
@ -181,15 +201,19 @@ public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandl
endRotationCoroutine = null;
}
private IEnumerator RotateOverTime()
private IEnumerator RotateOverTime() //카드를 회전시킴!
{
RectTransform rectTransform = this.GetComponent<RectTransform>();
Transform backObject = rectTransform.Find("Back");
backObject.gameObject.SetActive(true);
Quaternion startRotation = rectTransform.localRotation;
Quaternion targetRotation = Quaternion.Euler(0, 0, 0);
float elapsedTime = 0f;
float elapsedTime = 0.0f;
while (elapsedTime < RotationDurationCard)
{

View File

@ -1,3 +1,8 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using BlueWater.Tycoons;
using Mono.Cecil.Cil;
using Sirenix.OdinInspector;
using UnityEngine;
@ -6,6 +11,8 @@ namespace BlueWater.Uis
public class TycoonSelectCard : MonoBehaviour
{
private Camera mainCamera;
[field: SerializeField, CLabel("카드 1")]
private GameObject card01;
[field: SerializeField, CLabel("카드 2")]
@ -21,6 +28,11 @@ namespace BlueWater.Uis
private TycoonCard _tycoonCard02Componet;
private TycoonCard _tycoonCard03Componet;
void Start()
{
mainCamera = TycoonCameraManager.Instance.MainCamera;
}
[Button("카드 생성하기(레벨업)")]
private void CreateCard()
{
@ -56,26 +68,96 @@ namespace BlueWater.Uis
_tycoonCard01Componet = _currentCard01.GetComponent<TycoonCard>();
_tycoonCard02Componet = _currentCard02.GetComponent<TycoonCard>();
_tycoonCard03Componet = _currentCard03.GetComponent<TycoonCard>();
//----카드 값 지정 및 초기화----
CardData card;
var card01Key = "NULL VAL";
do
{
card = TycoonManager.Instance.CardDataSo.GetRandCardData();
card01Key = card.Idx;
} while (TycoonManager.Instance.CardDataSo.CardMaxCheck(card));
_tycoonCard01Componet.SetCard(card01Key);
var card02Key = "NULL VAL";
do
{
card = TycoonManager.Instance.CardDataSo.GetRandCardData();
card02Key = card.Idx;
} while (TycoonManager.Instance.CardDataSo.CardMaxCheck(card) || card02Key.Equals(card01Key));
_tycoonCard02Componet.SetCard(card02Key);
var card03Key = "NULL VAL";
do
{
card = TycoonManager.Instance.CardDataSo.GetRandCardData();
card03Key = card.Idx;
} while (TycoonManager.Instance.CardDataSo.CardMaxCheck(card) || card03Key.Equals(card01Key) || card03Key.Equals(card02Key));
_tycoonCard03Componet.SetCard(card03Key);
//-------------
_tycoonCard01Componet.Rotation_Start();
_tycoonCard02Componet.Rotation_Start();
_tycoonCard03Componet.Rotation_Start();
}
}
public void SelectedCard(TycoonCard currTycoonCard)
{
SelectedAnimation(currTycoonCard);
}
private IEnumerator SelectedAnimation(TycoonCard currTycoonCard)
{
// 화면의 해상도를 가져옴
float screenWidth = Screen.width;
float screenHeight = Screen.height;
// 오브젝트를 월드 좌표로 변환
Vector3 leftOffScreenPosition = Camera.main.ScreenToWorldPoint(new Vector3(-500, screenHeight / 2, Camera.main.nearClipPlane));
Vector3 rightOffScreenPosition = Camera.main.ScreenToWorldPoint(new Vector3(screenWidth + 500, screenHeight / 2, Camera.main.nearClipPlane));
// 현재 위치를 가져옴
Vector3 leftStartPosition = _tycoonCard02Componet.transform.position;
Vector3 rightStartPosition = _tycoonCard03Componet.transform.position;
// 일정 시간 동안 오브젝트를 이동
float elapsedTime = 0;
while (elapsedTime < 2f)
{
elapsedTime += Time.deltaTime;
// Ease Expo Out 계산 (t는 0에서 1 사이의 값)
float t = elapsedTime / 2f;
float easeValue = 1 - Mathf.Pow(2, -10 * t);
// 양쪽 오브젝트를 각각 이동
_tycoonCard02Componet.transform.position = Vector3.Lerp(leftStartPosition, leftOffScreenPosition, easeValue);
_tycoonCard03Componet.transform.position = Vector3.Lerp(rightStartPosition, rightOffScreenPosition, easeValue);
yield return null; // 한 프레임 대기
}
// 오브젝트 최종 위치 설정 (정확한 끝 위치 보장)
_tycoonCard02Componet.transform.position = leftOffScreenPosition;
_tycoonCard03Componet.transform.position = rightOffScreenPosition;
}
private void Awake()
{
}
void Start()
{
}
void Update()
{
}
}
}

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