#28 스파인 상호작용 Props (SummerGrass01) 추가
+ BaseSpineProps 스파인을 기반으로 사용되는 Props 프리팹 + SpineDamageablesProps 공격을 받을 수 있는 스파인 기반 Props 클래스 추가 + 타이탄 슬라임 맵 테스트용 배치 Closes #28
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@ -257,7 +257,7 @@ namespace BlueWater.Players.Combat
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if (angleBetween >= ComboAttacks[comboAttackCount - 1].Angle * 0.5f) continue;
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if (angleBetween >= ComboAttacks[comboAttackCount - 1].Angle * 0.5f) continue;
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var iDamageable = hitCollider.transform.GetComponentInParent<IDamageable>();
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var iDamageable = hitCollider.transform.GetComponentInParent<IDamageable>();
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if (iDamageable != null)
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if (iDamageable != null && iDamageable.CanDamage())
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{
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{
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iDamageable.TakeDamage(ComboAttacks[comboAttackCount - 1].Damage);
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iDamageable.TakeDamage(ComboAttacks[comboAttackCount - 1].Damage);
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// TODO : Collider에 따라 잘 안보이는 경우가 있음
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// TODO : Collider에 따라 잘 안보이는 경우가 있음
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@ -1,4 +1,3 @@
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using System;
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using BlueWater.Audios;
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using BlueWater.Audios;
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using BlueWater.Interfaces;
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using BlueWater.Interfaces;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector;
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@ -22,10 +21,10 @@ namespace BlueWater
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[Title("Die 설정")]
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[Title("Die 설정")]
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[SerializeField]
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[SerializeField]
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private string _dieSfxName;
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protected string DieSfxName;
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[SerializeField]
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[SerializeField]
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private ParticleSystem _dieParticle;
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protected ParticleSystem DieParticle;
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protected Transform SpawnLocation;
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protected Transform SpawnLocation;
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@ -41,7 +40,7 @@ namespace BlueWater
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public virtual bool CanDamage()
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public virtual bool CanDamage()
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{
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{
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return true;
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return CurrentHealthPoint > 0;
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}
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}
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public virtual void TakeDamage(int damageAmount)
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public virtual void TakeDamage(int damageAmount)
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@ -65,14 +64,14 @@ namespace BlueWater
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public virtual void Die()
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public virtual void Die()
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{
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{
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if (!string.IsNullOrEmpty(_dieSfxName))
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if (!string.IsNullOrEmpty(DieSfxName))
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{
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{
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AudioManager.Instance.PlaySfx(_dieSfxName);
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AudioManager.Instance.PlaySfx(DieSfxName);
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}
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}
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if (_dieParticle && SpawnLocation)
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if (DieParticle && SpawnLocation)
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{
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{
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Instantiate(_dieParticle, transform.position, Quaternion.identity, SpawnLocation);
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Instantiate(DieParticle, transform.position, Quaternion.identity, SpawnLocation);
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}
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}
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Destroy(gameObject);
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Destroy(gameObject);
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56
Assets/02.Scripts/Prop/SpineDamageableProps.cs
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56
Assets/02.Scripts/Prop/SpineDamageableProps.cs
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@ -0,0 +1,56 @@
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using BlueWater.Audios;
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using BlueWater.Players;
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using UnityEngine;
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namespace BlueWater
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{
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public class SpineDamageableProps : DamageableProps
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{
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[SerializeField]
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private SpineController _spineController;
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[SerializeField]
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private string _idleAnimationName;
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[SerializeField]
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private string _touchAnimationName;
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[SerializeField]
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private string _dieAnimationName;
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private void Awake()
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{
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_spineController = GetComponent<SpineController>();
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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_spineController.PlayAnimation(_idleAnimationName, true);
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}
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private void OnTriggerEnter(Collider other)
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{
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if (!other.CompareTag("Player") || CurrentHealthPoint <= 0) return;
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_spineController.PlayAnimation(_touchAnimationName, false);
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}
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private void OnTriggerExit(Collider other)
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{
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if (!other.CompareTag("Player") || CurrentHealthPoint <= 0) return;
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_spineController.PlayAnimation(_idleAnimationName, true);
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}
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public override void Die()
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{
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if (!string.IsNullOrEmpty(DieSfxName))
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{
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AudioManager.Instance.PlaySfx(DieSfxName);
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}
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_spineController.PlayAnimation(_dieAnimationName, false);
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}
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}
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}
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2
Assets/02.Scripts/Prop/SpineDamageableProps.cs.meta
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2
Assets/02.Scripts/Prop/SpineDamageableProps.cs.meta
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214
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Loading…
Reference in New Issue
Block a user