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100644 --- a/Assets/02.Scripts/Prop/DamageableProps.cs +++ b/Assets/02.Scripts/Prop/DamageableProps.cs @@ -1,4 +1,3 @@ -using System; using BlueWater.Audios; using BlueWater.Interfaces; using Sirenix.OdinInspector; @@ -22,10 +21,10 @@ namespace BlueWater [Title("Die 설정")] [SerializeField] - private string _dieSfxName; + protected string DieSfxName; [SerializeField] - private ParticleSystem _dieParticle; + protected ParticleSystem DieParticle; protected Transform SpawnLocation; @@ -41,7 +40,7 @@ namespace BlueWater public virtual bool CanDamage() { - return true; + return CurrentHealthPoint > 0; } public virtual void TakeDamage(int damageAmount) @@ -65,14 +64,14 @@ namespace BlueWater public virtual void Die() { - if (!string.IsNullOrEmpty(_dieSfxName)) + if (!string.IsNullOrEmpty(DieSfxName)) { - AudioManager.Instance.PlaySfx(_dieSfxName); + AudioManager.Instance.PlaySfx(DieSfxName); } - if (_dieParticle && SpawnLocation) + if (DieParticle && SpawnLocation) { - Instantiate(_dieParticle, transform.position, Quaternion.identity, SpawnLocation); + Instantiate(DieParticle, transform.position, Quaternion.identity, SpawnLocation); } Destroy(gameObject); diff --git a/Assets/02.Scripts/Prop/SpineDamageableProps.cs b/Assets/02.Scripts/Prop/SpineDamageableProps.cs new file mode 100644 index 000000000..b21ef501a --- /dev/null +++ b/Assets/02.Scripts/Prop/SpineDamageableProps.cs @@ -0,0 +1,56 @@ +using BlueWater.Audios; +using BlueWater.Players; +using UnityEngine; + +namespace BlueWater +{ + public class SpineDamageableProps : DamageableProps + { + [SerializeField] + private SpineController _spineController; + + [SerializeField] + private string _idleAnimationName; + + [SerializeField] + private string _touchAnimationName; + + [SerializeField] + private string _dieAnimationName; + + private void Awake() + { + _spineController = GetComponent(); + } + + protected override void OnEnable() + { + base.OnEnable(); + 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