#4 애니메이션 도중에 게임오브젝트가 파괴되면 생기는 오류 수정
+ Tycoon씬 추가 + 2D restaurant bundle 에셋 추가 + Player 스파인 추가 Closes #4
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@ -29,26 +29,36 @@ namespace BlueWater
|
|||||||
|
|
||||||
public void SetAnimationParameter(string parameter, bool value)
|
public void SetAnimationParameter(string parameter, bool value)
|
||||||
{
|
{
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|
if (!_animator) return;
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_animator.SetBool(parameter, value);
|
_animator.SetBool(parameter, value);
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}
|
}
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|
|
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public void SetAnimationParameter(string parameter, int value)
|
public void SetAnimationParameter(string parameter, int value)
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{
|
{
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|
if (!_animator) return;
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|
|
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_animator.SetInteger(parameter, value);
|
_animator.SetInteger(parameter, value);
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}
|
}
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|
|
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public void SetAnimationParameter(string parameter, float value)
|
public void SetAnimationParameter(string parameter, float value)
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{
|
{
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|
if (!_animator) return;
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_animator.SetFloat(parameter, value);
|
_animator.SetFloat(parameter, value);
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}
|
}
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|
|
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public void SetAnimationTrigger(string parameter)
|
public void SetAnimationTrigger(string parameter)
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{
|
{
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|
if (!_animator) return;
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|
|
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_animator.SetTrigger(parameter);
|
_animator.SetTrigger(parameter);
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}
|
}
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|
|
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public bool IsComparingCurrentAnimation(string animationName, int animatorLayer = 0)
|
public bool IsComparingCurrentAnimation(string animationName, int animatorLayer = 0)
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{
|
{
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|
if (!_animator) return false;
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return _animator.GetCurrentAnimatorStateInfo(animatorLayer).IsName(animationName);
|
return _animator.GetCurrentAnimatorStateInfo(animatorLayer).IsName(animationName);
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}
|
}
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|
|
||||||
@ -70,22 +80,30 @@ namespace BlueWater
|
|||||||
|
|
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public void SetCurrentAnimationSpeed(float targetDuration, int animatorLayer = 0)
|
public void SetCurrentAnimationSpeed(float targetDuration, int animatorLayer = 0)
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{
|
{
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||||||
|
if (!_animator) return;
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|
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var animationLength = _animator.GetCurrentAnimatorStateInfo(animatorLayer).length;
|
var animationLength = _animator.GetCurrentAnimatorStateInfo(animatorLayer).length;
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_animator.speed = animationLength / targetDuration;
|
_animator.speed = animationLength / targetDuration;
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}
|
}
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||||||
|
|
||||||
public float GetCurrentAnimationNormalizedTime(int animatorLayer = 0)
|
public float GetCurrentAnimationNormalizedTime(int animatorLayer = 0)
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{
|
{
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||||||
|
if (!_animator) return 0f;
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|
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return _animator.GetCurrentAnimatorStateInfo(animatorLayer).normalizedTime;
|
return _animator.GetCurrentAnimatorStateInfo(animatorLayer).normalizedTime;
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}
|
}
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||||||
|
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||||||
public float GetCurrentAnimationLength(int animatorLayer = 0)
|
public float GetCurrentAnimationLength(int animatorLayer = 0)
|
||||||
{
|
{
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||||||
|
if (!_animator) return 0f;
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||||||
|
|
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return _animator.GetCurrentAnimatorStateInfo(animatorLayer).length;
|
return _animator.GetCurrentAnimatorStateInfo(animatorLayer).length;
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||||||
}
|
}
|
||||||
|
|
||||||
public void ResetAnimationSpeed()
|
public void ResetAnimationSpeed()
|
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{
|
{
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||||||
|
if (!_animator) return;
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|
|
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_animator.speed = 1f;
|
_animator.speed = 1f;
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}
|
}
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|
|
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|
8
Assets/05.Prefabs/Managers.meta
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userData:
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assetBundleName:
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assetBundleVariant:
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54
Assets/05.Prefabs/Managers/AudioManager.prefab
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7
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52
Assets/05.Prefabs/Managers/DataManager.prefab
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