Text Animator 에셋 추가
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@ -0,0 +1,87 @@
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@ -0,0 +1,66 @@
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using UnityEngine;
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using UnityEditor;
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namespace Febucci.Attributes
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{
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[CustomPropertyDrawer(typeof(CharsDisplayTimeAttribute))]
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public class CharsDisplayTimeAttributeDrawer : PropertyDrawer
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{
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const float minWaitTime = 0.0001f;
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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//delay in seconds
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Rect delayValueRect = new Rect(position.x, position.y, 70 + 230 - position.x, position.height);
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delayValueRect.width = Mathf.Clamp(position.width * 0.6f, 170, position.width);
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Rect delayLabel = new Rect(delayValueRect);
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delayLabel.x += delayLabel.width - 15;
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delayLabel.width = 77;
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Rect charPerSecValueRect = new Rect(delayLabel);
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charPerSecValueRect.x += charPerSecValueRect.width - 15;
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charPerSecValueRect.width = 65;
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Rect charPerSecLabelRect = new Rect(charPerSecValueRect);
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charPerSecLabelRect.x += charPerSecLabelRect.width - 15;
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charPerSecLabelRect.width = 120;
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switch (property.propertyType)
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{
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case SerializedPropertyType.Float:
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property.floatValue = EditorGUI.FloatField(delayValueRect, label, property.floatValue);
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EditorGUI.LabelField(delayLabel, $"s delay, ≈");
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int charPerSecond = Mathf.RoundToInt(1 / property.floatValue);
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EditorGUI.LabelField(charPerSecLabelRect, "chars per sec");
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EditorGUI.BeginChangeCheck();
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charPerSecond = EditorGUI.IntField(charPerSecValueRect, charPerSecond);
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if (EditorGUI.EndChangeCheck())
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{
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property.floatValue = 1f/charPerSecond;
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}
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if (property.floatValue < minWaitTime)
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property.floatValue = minWaitTime;
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break;
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default: //unsupported, fallback to the default OnGUI
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EditorGUI.PropertyField(position, property, label);
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return;
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}
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}
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}
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}
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serializedVersion: 1
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productId: 254677
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packageName: Text Animator for Unity
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packageVersion: 2.1.1
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assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Editor/CharsDisplayTimeAttributeDrawer.cs
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uploadId: 653377
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@ -0,0 +1,18 @@
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{
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uploadId: 653377
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@ -0,0 +1,30 @@
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using UnityEngine;
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using UnityEditor;
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namespace Febucci.Attributes
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{
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[CustomPropertyDrawer(typeof(MinValueAttribute))]
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public class MinValueAttributeDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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||||||
|
EditorGUI.PropertyField(position, property, label);
|
||||||
|
switch (property.propertyType)
|
||||||
|
{
|
||||||
|
case SerializedPropertyType.Integer:
|
||||||
|
property.intValue = Mathf.Clamp(property.intValue, (int)(attribute as MinValueAttribute).min, int.MaxValue);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Float:
|
||||||
|
property.floatValue = Mathf.Clamp(property.floatValue, (attribute as MinValueAttribute).min, float.MaxValue);
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
base.OnGUI(position, property, label);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d6969374730fb584ea155e370491caf1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 254677
|
||||||
|
packageName: Text Animator for Unity
|
||||||
|
packageVersion: 2.1.1
|
||||||
|
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Editor/MinValueAttributeDrawer.cs
|
||||||
|
uploadId: 653377
|
@ -0,0 +1,49 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
[CustomPropertyDrawer(typeof(NotZeroAttribute))]
|
||||||
|
public class NotZeroAttributeDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
|
||||||
|
switch (property.propertyType)
|
||||||
|
{
|
||||||
|
case SerializedPropertyType.Integer:
|
||||||
|
int intValue = property.intValue;
|
||||||
|
intValue = EditorGUI.IntField(position, label, intValue);
|
||||||
|
if (intValue != 0)
|
||||||
|
property.intValue = intValue;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Float:
|
||||||
|
float floatValue = property.floatValue;
|
||||||
|
floatValue = EditorGUI.FloatField(position, label, floatValue);
|
||||||
|
|
||||||
|
if (floatValue != 0)
|
||||||
|
property.floatValue = floatValue;
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Vector2:
|
||||||
|
Vector2 vecValue = property.vector2Value;
|
||||||
|
vecValue = EditorGUI.Vector2Field(position, label, vecValue);
|
||||||
|
|
||||||
|
property.vector2Value = new Vector2(
|
||||||
|
(vecValue.x != 0 || vecValue.y!=0) ? vecValue.x : property.vector2Value.x,
|
||||||
|
(vecValue.y != 0 || vecValue.x!=0) ? vecValue.y : property.vector2Value.y);
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
|
||||||
|
default:
|
||||||
|
base.OnGUI(position, property, label);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 319c5abbdd9c94e479d7c58013da0a7a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 254677
|
||||||
|
packageName: Text Animator for Unity
|
||||||
|
packageVersion: 2.1.1
|
||||||
|
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Editor/NotZeroAttributeDrawer.cs
|
||||||
|
uploadId: 653377
|
@ -0,0 +1,47 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
[CustomPropertyDrawer(typeof(PositiveValueAttribute))]
|
||||||
|
public class PositiveValueAttributeDrawer : PropertyDrawer
|
||||||
|
{
|
||||||
|
const float minValue = .01f;
|
||||||
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||||
|
{
|
||||||
|
|
||||||
|
switch (property.propertyType)
|
||||||
|
{
|
||||||
|
case SerializedPropertyType.Integer:
|
||||||
|
int intValue = property.intValue;
|
||||||
|
intValue = EditorGUI.IntField(position, label, intValue);
|
||||||
|
if (intValue >= minValue)
|
||||||
|
property.intValue = intValue;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Float:
|
||||||
|
float floatValue = property.floatValue;
|
||||||
|
floatValue = EditorGUI.FloatField(position, label, floatValue);
|
||||||
|
|
||||||
|
property.floatValue = Mathf.Clamp(floatValue, minValue, floatValue);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case SerializedPropertyType.Vector2:
|
||||||
|
Vector2 vecValue = property.vector2Value;
|
||||||
|
vecValue = EditorGUI.Vector2Field(position, label, vecValue);
|
||||||
|
|
||||||
|
vecValue.x = Mathf.Clamp(vecValue.x, minValue, vecValue.x);
|
||||||
|
vecValue.y = Mathf.Clamp(vecValue.y, minValue, vecValue.y);
|
||||||
|
|
||||||
|
property.vector2Value = vecValue;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
base.OnGUI(position, property, label);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f9574f1311c20a8418059bbedf619737
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 254677
|
||||||
|
packageName: Text Animator for Unity
|
||||||
|
packageVersion: 2.1.1
|
||||||
|
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Editor/PositiveValueAttributeDrawer.cs
|
||||||
|
uploadId: 653377
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c54a190a44816374899a417122886ada
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
public class CharsDisplayTimeAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 17a442d7a8bcb7843a7b81ae4b6fcbaa
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 254677
|
||||||
|
packageName: Text Animator for Unity
|
||||||
|
packageVersion: 2.1.1
|
||||||
|
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/CharsDisplayTimeAttribute.cs
|
||||||
|
uploadId: 653377
|
@ -0,0 +1,14 @@
|
|||||||
|
{
|
||||||
|
"name": "Febucci.Attributes.Runtime",
|
||||||
|
"rootNamespace": "",
|
||||||
|
"references": [],
|
||||||
|
"includePlatforms": [],
|
||||||
|
"excludePlatforms": [],
|
||||||
|
"allowUnsafeCode": false,
|
||||||
|
"overrideReferences": false,
|
||||||
|
"precompiledReferences": [],
|
||||||
|
"autoReferenced": true,
|
||||||
|
"defineConstraints": [],
|
||||||
|
"versionDefines": [],
|
||||||
|
"noEngineReferences": false
|
||||||
|
}
|
@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 448b0b55421917e4784a8f2f7449081f
|
||||||
|
AssemblyDefinitionImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 254677
|
||||||
|
packageName: Text Animator for Unity
|
||||||
|
packageVersion: 2.1.1
|
||||||
|
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/Febucci.Attributes.Runtime.asmdef
|
||||||
|
uploadId: 653377
|
@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
public class MinValueAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
public float min = 0;
|
||||||
|
public MinValueAttribute(float min)
|
||||||
|
{
|
||||||
|
this.min = min;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 15c1cd35897ccae4ea16b7d7bd05c74b
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 254677
|
||||||
|
packageName: Text Animator for Unity
|
||||||
|
packageVersion: 2.1.1
|
||||||
|
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/MinValueAttribute.cs
|
||||||
|
uploadId: 653377
|
@ -0,0 +1,10 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
public class NotZeroAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 330d54a9b2a8cde41a7128d6f9418661
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 254677
|
||||||
|
packageName: Text Animator for Unity
|
||||||
|
packageVersion: 2.1.1
|
||||||
|
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/NotZeroAttribute.cs
|
||||||
|
uploadId: 653377
|
@ -0,0 +1,10 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Febucci.Attributes
|
||||||
|
{
|
||||||
|
public class PositiveValueAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2f12d9869f06b66498d39516b6e88aa7
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
AssetOrigin:
|
||||||
|
serializedVersion: 1
|
||||||
|
productId: 254677
|
||||||
|
packageName: Text Animator for Unity
|
||||||
|
packageVersion: 2.1.1
|
||||||
|
assetPath: Assets/Plugins/Febucci/Text Animator/Attributes/Runtime/PositiveValueAttribute.cs
|
||||||
|
uploadId: 653377
|
8
Assets/Plugins/Febucci/Text Animator/Data.meta
Normal file
8
Assets/Plugins/Febucci/Text Animator/Data.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 30df2cbcacb831f4396d4a8e3563c37b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Plugins/Febucci/Text Animator/Data/Actions.meta
Normal file
8
Assets/Plugins/Febucci/Text Animator/Data/Actions.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 01d65f600134b5c499530e1ee56a35df
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,18 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 975089f62a0f141b0b6c1e96bb49c873, type: 3}
|
||||||
|
m_Name: Actions Database
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
data:
|
||||||
|
- {fileID: 11400000, guid: da3eb808c8149254d8018009a4bf0fba, type: 2}
|
||||||
|
- {fileID: 11400000, guid: 94cf772fb508ed64c8e9b9374be9f2b6, type: 2}
|
||||||
|
- {fileID: 11400000, guid: a68d778e1eccdcd48a7aaeeeb321fd46, type: 2}
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9a432e50e248d0a4f94ec8ce58c24ce3
|
||||||
|
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||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,16 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 24451f867ad2a6146baf57f938a44d18, type: 3}
|
||||||
|
m_Name: SpeedAction
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
tagID: speed
|
||||||
|
defaultSpeed: 2
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: da3eb808c8149254d8018009a4bf0fba
|
||||||
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||||||
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|
||||||
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||||||
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||||||
|
assetBundleName:
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||||||
|
assetBundleVariant:
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@ -0,0 +1,15 @@
|
|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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||||||
|
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||||||
|
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Head over the next example scenes to discover more!
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I''d
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love to share the projects you create with TextAnimator! Let me know (if you
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Examples:
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<shake>I''m
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<wiggle>I''m joking</wiggle>.
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Head over the next example scenes to discover more!
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<share>I''d
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love to share the projects you create with TextAnimator! Let me know (if you
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||||||
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||||||
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<speed=3>Aaaaaaaaaaaaaand please
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<speed=3>helps ^^<speed=1>'
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like:
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<wiggle>wiggle1</> <wiggle a=2 f=2>wiggle2</>
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In the
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The
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m_text: Press play to watch similar effects with different values
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_text: Press play to watch similar effects with different values
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user