From 901b2cc967bade110aec0025961293e0e1447d46 Mon Sep 17 00:00:00 2001 From: Nam Tae Gun Date: Sat, 22 Jun 2024 21:28:14 +0900 Subject: [PATCH] =?UTF-8?q?=EA=B0=9C=EB=B0=9C=EC=9E=90=20=EB=A9=94?= =?UTF-8?q?=EB=89=B4=20=EA=B8=B0=EB=8A=A5=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit + 맵 이동시 이전의 전투 상황이 있으면 리셋 + Bgm 종료 --- Assets/02.Scripts/Map/MapManager.cs | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/Assets/02.Scripts/Map/MapManager.cs b/Assets/02.Scripts/Map/MapManager.cs index d0c0601ea..7f22b2d82 100644 --- a/Assets/02.Scripts/Map/MapManager.cs +++ b/Assets/02.Scripts/Map/MapManager.cs @@ -66,6 +66,7 @@ namespace BlueWater.Maps { element.ResetMap(true); } + GameManager.Instance.CurrentCombatPlayer.SetCurrentHealthPointMax(); AudioManager.Instance.StopBgm(); } @@ -81,6 +82,13 @@ namespace BlueWater.Maps public void MoveSelectStage(int stage) { + _currentMapController = GetMapController(DataManager.Instance.CurrentSaveStage); + if (_currentMapController != null) + { + _currentMapController.ResetMap(); + } + GameManager.Instance.CurrentCombatPlayer.SetCurrentHealthPointMax(); + AudioManager.Instance.StopBgm(); var moveMapController = GetMapController((SaveStage)stage); moveMapController.MovePlayer(); }