타이탄 슬라임 사운드 수정

This commit is contained in:
Nam Tae Gun 2024-06-08 23:02:08 +09:00
parent 983697ada5
commit 8c5ddc04d7
8 changed files with 7 additions and 25 deletions

View File

@ -29,6 +29,8 @@ MonoBehaviour:
<Clip>k__BackingField: {fileID: 8300000, guid: ad209d56abe14534ab002d8cc2bbeb6e, type: 3}
- <SfxName>k__BackingField: JumpSlam
<Clip>k__BackingField: {fileID: 8300000, guid: 558fbfb24c5221245a28e2e788576ae2, type: 3}
- <SfxName>k__BackingField: JumpSlamDown
<Clip>k__BackingField: {fileID: 8300000, guid: bba999e50f96520418edd9d14ad56ad6, type: 3}
- <SfxName>k__BackingField: HammerSlam
<Clip>k__BackingField: {fileID: 8300000, guid: 1190226caf0381c498c12a1498316f76, type: 3}
- <SfxName>k__BackingField: SkyFallSmash

View File

@ -189,6 +189,10 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
yield return null;
}
if (_titanSlimeState.HasRabbit)
{
AudioManager.Instance.PlaySfx("JumpSlamDown");
}
HideIndicator();
SkillUser.transform.position = endPosition;
var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);

View File

@ -38,7 +38,6 @@ Material:
disabledShaderPasses:
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 2413f5edfa50a0146a97330c5bb84a23
guid: bba999e50f96520418edd9d14ad56ad6
AudioImporter:
externalObjects: {}
serializedVersion: 8

View File

@ -1,23 +0,0 @@
fileFormatVersion: 2
guid: ae500878178179641884679bda482017
AudioImporter:
externalObjects: {}
serializedVersion: 8
defaultSettings:
serializedVersion: 2
loadType: 0
sampleRateSetting: 0
sampleRateOverride: 44100
compressionFormat: 1
quality: 1
conversionMode: 0
preloadAudioData: 0
platformSettingOverrides: {}
forceToMono: 0
normalize: 1
loadInBackground: 0
ambisonic: 0
3D: 1
userData:
assetBundleName:
assetBundleVariant: