This commit is contained in:
NTG_Lenovo 2024-11-07 21:21:08 +09:00
commit 88d38d95a2
26 changed files with 17678 additions and 22873 deletions

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@ -83,6 +83,11 @@ namespace BlueWater
{
return _selectedCard.TryGetValue(cardData.Idx, out var value) && cardData.Max != 0 && value >= cardData.Max;
}
public Dictionary<string, int> GetselectedCard()
{
return _selectedCard;
}
// 카드가 처음 선택되었는지 확인할 때 - 0값이면 true를 리턴
public bool CardFirstCheck(string idx)

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@ -1,6 +1,7 @@
using System;
using System.Collections;
using BlueWater;
using BlueWater.Uis;
using UnityEngine;
using Sirenix.OdinInspector;
using Color = UnityEngine.Color;
@ -37,8 +38,8 @@ public class TycoonGameOver : MonoBehaviour
private GameObject _ship;
private Image _text;
private GameObject _titleBtn;
private GameObject _retryBtn;
[field: SerializeField, CLabel("REsultUI")]
private TycoonResultUi ResultUi;
void Start()
{
@ -48,9 +49,6 @@ public class TycoonGameOver : MonoBehaviour
_mainOBJ = _panel.transform.Find("MainOBJ").gameObject;
_ship = _mainOBJ.transform.Find("Ship").gameObject;
_text = _mainOBJ.transform.Find("Text").GetComponent<Image>();
_titleBtn = _mainOBJ.transform.Find("Title").gameObject;
_retryBtn = _mainOBJ.transform.Find("Retry").gameObject;
originalColor = _text.color; // 원래 색상 저장 (투명도 포함)
//_ship = GetComponent.Find("");
@ -119,8 +117,7 @@ public class TycoonGameOver : MonoBehaviour
ShakeObject();
timer += Time.unscaledDeltaTime;
_titleBtn.SetActive(true);
_retryBtn.SetActive(true);
ResultUi.StartResult();
yield return null; // 다음 프레임까지 대기
}

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@ -31,8 +31,6 @@ namespace BlueWater.Titles
[SerializeField]
private string _dailyBgm = "DailyBgm1";
private bool _isKey = false;
private bool _isQuitting;
@ -92,9 +90,9 @@ namespace BlueWater.Titles
private void InitializeComponents()
{
_playerInput = GetComponent<PlayerInput>();
_startGameButton = transform.Find("TitleMenuUi/ButtonPanel/StartGameButton").GetComponent<Button>();
_startGameButton = transform.Find("TitleMenuUi/Title/ButtonPanel/StartGameButton").GetComponent<Button>();
_versionText = transform.Find("VersionText").GetComponent<TMP_Text>();
_versionText.text = GetVersion();
_versionText.text = GetVersion();
}
private IEnumerator Initialize()

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@ -18,8 +18,8 @@ public class TycoonCard : MonoBehaviour
[field: Title("카드 속성")]
internal CardData CardDataForIdx;
[field: SerializeField, CLabel("IDX"), ReadOnly]
private string _cardData = "AddAllLiquid";
//[field: SerializeField, CLabel("IDX"), ReadOnly]
//private string _cardData = "AddAllLiquid";
[field: SerializeField, CLabel("카드 이름")]
private string cardName;
@ -41,7 +41,6 @@ public class TycoonCard : MonoBehaviour
internal float maxRotationAngle = 15f;
[field: SerializeField, CLabel("기울기 복원 속도")]
internal float returnSpeed = 1.0f;
private float _returnSpeedTime = 0.0f; // 복원속도를 더할 메서드
private bool _isPointerInside; // 이미지 안에 마우스가 있는지 여부를 추적
private Coroutine _startRotationCoroutine;
private Coroutine _endRotationCoroutine;

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@ -0,0 +1,33 @@
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class TycoonResultCard : MonoBehaviour
{
[field: SerializeField]
private TextMeshProUGUI text;
[field: SerializeField]
private Image image;
[field: SerializeField]
private TextMeshProUGUI count;
public void SetText(string str)
{
text.text = str;
}
public void SetImage(Sprite spr)
{
image.sprite = spr;
}
public void SetCount(int vel)
{
count.text = "X" + vel;
}
//해당 버튼을 클릭했을때 커지는 효과 넣어주기...
}

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@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using BlueWater.Tycoons;
using UnityEngine;
using Sirenix.OdinInspector;
using Unity.VisualScripting;
using UnityEngine.UIElements;
namespace BlueWater.Uis
{
public class TycoonResultUi : MonoBehaviour
{
private Dictionary<string, int> selectedCard; //선택한 카드(key , 선택당한 갯수)
private float playTime; //플레이 시간
private int round;
[field: SerializeField, CLabel("카드프리펫")]
private GameObject Card;
private GameObject _panel;
[field: SerializeField, CLabel("카드목록(Cards)")]
private GameObject cards;
public void Start()
{
_panel = transform.Find("Panel").gameObject;
}
public void Update()
{
playTime += Time.deltaTime; //플레이타임 측정 (일시정지나 메뉴얼보는 시간은 제외)
}
[Button("StartResult")]
public void StartResult()
{
_panel.SetActive(true);
selectedCard = TycoonManager.Instance.CardDataSo.GetselectedCard(); //카드 정보 가져오기
//카드 정보 가져오기
foreach (var element in selectedCard)
{
GameObject newObject = Instantiate(Card, new Vector3(0, 0, 0), Quaternion.identity);
newObject.GetComponent<TycoonResultCard>().SetImage(TycoonManager.Instance.CardDataSo.GetDataByIdx(element.Key).Sprite);
newObject.GetComponent<TycoonResultCard>().SetText(TycoonManager.Instance.CardDataSo.GetDataByIdx(element.Key).ScriptText);
newObject.GetComponent<TycoonResultCard>().SetCount(element.Value);
newObject.name = element.Key;
newObject.transform.localPosition = Vector3.zero;
newObject.transform.localRotation = Quaternion.identity;
}
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
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@ -1,5 +1,7 @@
using System.Collections;
using BlueWater;
using BlueWater.Items;
using BlueWater.Tycoons;
using BlueWater.Uis;
using UnityEngine;
using UnityEngine.UI;
@ -11,11 +13,13 @@ public class Upgrade_Popup : PopupUi
[SerializeField]
private AnimationController _animationController;
private bool isReversing = false; // 애니메이션 상태를 체크할 변수
[SerializeField]
private Image information; //정보를 알려주는 이미지
[SerializeField]
private Image liqueurImage; //리큐르 팝업창에 뜰 이미지
private void Start()
{
EventManager.OnUpgradeUi += StartUpgradePopup;
@ -49,12 +53,26 @@ public class Upgrade_Popup : PopupUi
private void StartUpgradePopup(LevelData currentLevelData)
{
switch (int.Parse(currentLevelData.Idx))
{
case 5:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidA").Sprite; break;
case 10:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidB").Sprite; break;
case 15:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidC").Sprite; break;
case 20:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidD").Sprite; break;
case 25:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidE").Sprite; break;
case 30:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("Garnish1").Sprite; break;
case 35:liqueurImage.sprite = ItemManager.Instance.LiquidDataSo.GetDataByIdx("Garnish2").Sprite; break;
}
StartCoroutine(StartUpgradePopupCoroutine(currentLevelData));
}
// ReSharper disable Unity.PerformanceAnalysis
private IEnumerator StartUpgradePopupCoroutine(LevelData currentLevelData)
{
int lv = TycoonManager.Instance.LevelDataSo.GetDataCount();
Open();
float timer = 0f;

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