This commit is contained in:
SweetJJuya 2024-11-26 21:24:01 +09:00
parent d54be2d253
commit 802f961044
41 changed files with 3737 additions and 193 deletions

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@ -31,6 +31,7 @@ namespace BlueWater
public static class TycoonUiActions
{
public const string Move = "Move";
public const string Cancel = "Cancel";
public const string PressQ = "PressQ";
public const string PressAnyKey = "PressAnyKey";

View File

@ -93,6 +93,12 @@ namespace BlueWater
{
return _selectedCard.GetValueOrDefault(idx, 0);
}
public void ResetSelectedCard()
{
_selectedCard.Clear();
_selectedCard = new Dictionary<string, int>(); // 선택된 카드를 저장함. <key = Idx / int = val>
}
// 카드가 처음 선택되었는지 확인할 때 - 0값이면 true를 리턴
public bool CardFirstCheck(string idx)

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@ -1,3 +1,4 @@
using BlueWater.Tycoons;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.EventSystems;

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@ -258,6 +258,7 @@ namespace BlueWater.Uis
private void OnPressAnyKey(InputAction.CallbackContext context)
{
TycoonManager.Instance.CardDataSo.ResetSelectedCard();
SceneManager.LoadScene("00.TycoonTitle");
}

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@ -1,14 +0,0 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class Test_Retry : MonoBehaviour
{
// 이 함수는 버튼에 연결될 함수입니다.
public void RestartCurrentScene()
{
// 현재 활성화된 씬의 이름을 가져옵니다.
string currentSceneName = SceneManager.GetActiveScene().name;
// 씬을 다시 로드합니다.
SceneManager.LoadScene(currentSceneName);
}
}

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using UnityEngine;
using UnityEngine.SceneManagement;
public class Test_Title : MonoBehaviour
{
public void LoadSceneCoroutine(string sceneName)
{
SceneManager.LoadScene(sceneName);
}
}

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