0.3.4.21
This commit is contained in:
parent
d54be2d253
commit
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@ -1901,6 +1901,22 @@ PrefabInstance:
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File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
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@ -31,6 +31,7 @@ namespace BlueWater
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public static class TycoonUiActions
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{
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public const string Move = "Move";
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public const string Cancel = "Cancel";
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public const string PressQ = "PressQ";
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public const string PressAnyKey = "PressAnyKey";
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@ -93,6 +93,12 @@ namespace BlueWater
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{
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return _selectedCard.GetValueOrDefault(idx, 0);
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}
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public void ResetSelectedCard()
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{
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_selectedCard.Clear();
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_selectedCard = new Dictionary<string, int>(); // 선택된 카드를 저장함. <key = Idx / int = val>
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}
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// 카드가 처음 선택되었는지 확인할 때 - 0값이면 true를 리턴
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public bool CardFirstCheck(string idx)
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@ -1,3 +1,4 @@
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using BlueWater.Tycoons;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.EventSystems;
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@ -258,6 +258,7 @@ namespace BlueWater.Uis
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private void OnPressAnyKey(InputAction.CallbackContext context)
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{
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TycoonManager.Instance.CardDataSo.ResetSelectedCard();
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SceneManager.LoadScene("00.TycoonTitle");
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}
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@ -1,14 +0,0 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Test_Retry : MonoBehaviour
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{
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// 이 함수는 버튼에 연결될 함수입니다.
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public void RestartCurrentScene()
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{
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// 현재 활성화된 씬의 이름을 가져옵니다.
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string currentSceneName = SceneManager.GetActiveScene().name;
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// 씬을 다시 로드합니다.
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SceneManager.LoadScene(currentSceneName);
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}
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}
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fileFormatVersion: 2
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guid: 5628d889f0b759a47a296d5f332cdad5
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@ -1,10 +0,0 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Test_Title : MonoBehaviour
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{
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public void LoadSceneCoroutine(string sceneName)
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{
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SceneManager.LoadScene(sceneName);
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Assets/08.Spines/TitleCharacter/BlueWaterGameTitle.atlas.txt
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112
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Normal file
@ -0,0 +1,112 @@
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1497
Assets/08.Spines/TitleCharacter/GameTitle.json
Normal file
1497
Assets/08.Spines/TitleCharacter/GameTitle.json
Normal file
File diff suppressed because one or more lines are too long
7
Assets/08.Spines/TitleCharacter/GameTitle.json.meta
Normal file
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Normal file
31
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Normal file
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Loading…
Reference in New Issue
Block a user