This commit is contained in:
Nam Tae Gun 2024-12-02 10:48:44 +09:00
parent a5df423c6a
commit 7848033d4e
13 changed files with 128 additions and 802 deletions

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@ -13484,7 +13465,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_Mode: 0
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
@ -17967,7 +17948,6 @@ GameObject:
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m_Layer: 0
m_Name: Chain
m_TagString: Untagged
@ -18067,20 +18047,6 @@ CanvasRenderer:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1434161266}
m_CullTransparentMesh: 0
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_Softness: {x: 0, y: 0}
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GameObject:
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@ -21870,6 +21836,7 @@ GameObject:
m_Component:
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- component: {fileID: 1701833862}
m_Layer: 5
m_Name: ManualBook
m_TagString: Untagged
@ -21921,6 +21888,20 @@ MonoBehaviour:
slot03: {fileID: 1644662220}
ratioRange: {fileID: 1599866060}
_manualSfxName: ManualBook
_uiNavigationController: {fileID: 1701833862}
--- !u!114 &1701833862
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View File

@ -9,7 +9,10 @@ namespace BlueWater.Players.Tycoons
public void EnterState(TycoonPlayer character)
{
_previousIsPickedUpAnything = character.TycoonPickupHandler.IsPickedUpAnything();
character.SpineController.PlayAnimation(_previousIsPickedUpAnything ? TycoonPlayerSpineAnimation.Serving : TycoonPlayerSpineAnimation.Walking, true);
float animationSpeed = character.TycoonMovement.MoveSpeed / 3f;
character.SpineController.PlayAnimation(_previousIsPickedUpAnything ?
TycoonPlayerSpineAnimation.Serving : TycoonPlayerSpineAnimation.Walking,
true, speed:animationSpeed);
}
public void UpdateState(TycoonPlayer character)

View File

@ -37,9 +37,6 @@ namespace BlueWater.Players.Tycoons
[field: SerializeField]
public CapsuleCollider CharacterCollider { get; private set; }
[field: SerializeField]
public PlayerInput PlayerInput { get; private set; }
[field: SerializeField]
public Transform VisualLook { get; private set; }
@ -148,7 +145,6 @@ namespace BlueWater.Players.Tycoons
{
Rigidbody = GetComponent<Rigidbody>();
CharacterCollider = GetComponent<CapsuleCollider>();
PlayerInput = GetComponent<PlayerInput>();
VisualLook = transform.Find("VisualLook");
SkeletonAnimation = VisualLook.GetComponent<SkeletonAnimation>();
InteractionCanvas = transform.GetComponentInChildren<InteractionCanvas>();

View File

@ -1,5 +1,3 @@
using System;
using BlueWater.Tycoons;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.EventSystems;

View File

@ -7,6 +7,7 @@ using BlueWater.Tycoons;
using BlueWater.Utility;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.Localization;
using UnityEngine.Localization.Settings;
@ -50,6 +51,9 @@ namespace BlueWater.Uis
[SerializeField]
private string _manualSfxName = "ManualBook";
[SerializeField]
private UiNavigationController _uiNavigationController;
private List<ManualCocktailButton> _button;
private Coroutine _changedLocaleInstance;
private ManualCocktailButton _selectedManualCocktailButton;
@ -77,7 +81,7 @@ namespace BlueWater.Uis
if (element.Idx.Equals("Cocktail000")) continue; //쓰레기는 메뉴얼에 표시하지 않기
var cocktail = Instantiate(manualCocktailsPrefabs, _cocktailButtons);
cocktail.Initialize(this);
cocktail.AddSelectedAction(SelectedItem);
cocktail.name = element.Idx;
cocktail.SetImage(element.Sprite);
_button.Add(cocktail);
@ -136,6 +140,9 @@ namespace BlueWater.Uis
}
_button = _button.OrderBy(c => c.transform.localScale.z).ToList();
SetNavigation();
_uiNavigationController.SetSelectObject(_button[0].gameObject);
EventSystem.current.SetSelectedGameObject(_uiNavigationController.SelectObject);
for (int i = 0; i < _button.Count; i++)
{
@ -144,7 +151,6 @@ namespace BlueWater.Uis
}
Update_Cocktails();
SelectedItem(_button[0]);
EventManager.OnLevelUp += UpdateManualBook;
LocalizationSettings.SelectedLocaleChanged += OnChangedLocale;
@ -191,6 +197,7 @@ namespace BlueWater.Uis
_panel.SetActive(true);
IsOpened = true;
AudioManager.Instance.PlaySfx(_manualSfxName, ignoreTimeScale: true);
EventSystem.current.SetSelectedGameObject(_uiNavigationController.SelectObject);
}
public void OnClose(InputAction.CallbackContext context)
@ -212,10 +219,12 @@ namespace BlueWater.Uis
{
_pressQAction.performed += OnClose;
_cancelAction.performed += OnClose;
_uiNavigationController.Enable();
}
public override void DisableInput()
{
_uiNavigationController.Disable();
_pressQAction.performed -= OnClose;
_cancelAction.performed -= OnClose;
}
@ -225,6 +234,44 @@ namespace BlueWater.Uis
_openManualKeyText.text = bindingKey;
}
private void SetNavigation()
{
int maxRow = 4;
for (int i = 0; i < _button.Count; i++)
{
Navigation navigation = _button[i].Button.navigation;
navigation.mode = Navigation.Mode.Explicit;
// 좌측 네비게이션 설정
if (i % maxRow != 0)
{
navigation.selectOnLeft = _button[i - 1].Button;
}
// 우측 네비게이션 설정
if ((i + 1) % maxRow != 0 && (i + 1) < _button.Count)
{
navigation.selectOnRight = _button[i + 1].Button;
}
// 위쪽 네비게이션 설정
if (i - maxRow >= 0)
{
navigation.selectOnUp = _button[i - maxRow].Button;
}
// 아래쪽 네비게이션 설정
if (i + maxRow < _button.Count)
{
navigation.selectOnDown = _button[i + maxRow].Button;
}
// 설정된 네비게이션을 버튼에 적용
_button[i].Button.navigation = navigation;
}
}
private void Update_Cocktails() //해금된 칵테일의 활성 표시 유무
{
int playerLv = TycoonManager.Instance.TycoonStatus.CurrentLevel;
@ -294,6 +341,7 @@ namespace BlueWater.Uis
public void SelectedItem(ManualCocktailButton clickedButton)
{
_selectedManualCocktailButton = clickedButton;
_uiNavigationController.SetSelectObject(_selectedManualCocktailButton.gameObject);
//if (clickedButton.GetComponent<Image>().material == null) //활성화 된 음료만 클릭이 되도록 한다.
if (true) // 테스트용
{

View File

@ -1,33 +1,36 @@
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class ManualCocktailButton : MonoBehaviour
public class ManualCocktailButton : MonoBehaviour, ISelectHandler
{
[field: SerializeField]
public Image Image { get; private set; }
public ManualBook manual; // 다른 스크립트가 붙은 오브젝트를 참조 (에디터에서 설정 가능)
private Button button;
[field: SerializeField]
public Button Button { get; private set; }
void Start()
private Action<ManualCocktailButton> _onSelectedAction;
private ManualBook _manual; // 다른 스크립트가 붙은 오브젝트를 참조 (에디터에서 설정 가능)
private void OnDestroy()
{
button = GetComponent<Button>();
button.onClick.AddListener(() => OnButtonClicked());
_onSelectedAction = null;
}
public void Initialize(ManualBook manualBook)
public void OnSelect(BaseEventData eventData)
{
manual = manualBook;
_onSelectedAction?.Invoke(this);
}
public void SetImage(Sprite sprite) => Image.sprite = sprite;
// 눌린 버튼을 매개변수로 받는 메서드
public void OnButtonClicked()
public void AddSelectedAction(Action<ManualCocktailButton> selectedAction)
{
manual.SelectedItem(this.GetComponent<ManualCocktailButton>());
_onSelectedAction += selectedAction;
}
}
}

View File

@ -1,4 +1,3 @@
using System;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
@ -8,11 +7,8 @@ namespace BlueWater
{
public class UiNavigationController: MonoBehaviour
{
[SerializeField]
private GameObject _selectObject;
[SerializeField]
private bool _isEnable;
[field: SerializeField]
public GameObject SelectObject { get; private set; }
private InputSystemUIInputModule _inputModule;
@ -30,27 +26,29 @@ namespace BlueWater
{
if (EventSystem.current.currentSelectedGameObject == null)
{
EventSystem.current.SetSelectedGameObject(_selectObject);
EventSystem.current.SetSelectedGameObject(SelectObject);
}
}
public void Enable(GameObject selectObject)
{
_selectObject = selectObject;
SelectObject = selectObject;
_inputModule.move.action.performed += OnNavigate;
_isEnable = true;
}
public void Enable()
{
_inputModule.move.action.performed += OnNavigate;
_isEnable = true;
}
public void Disable()
{
_inputModule.move.action.performed -= OnNavigate;
_isEnable = false;
}
public void SetSelectObject(GameObject obj)
{
SelectObject = obj;
}
}
}

View File

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m_EditorClassIdentifier:
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View File

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