Props 폴더 세분화
+ MenuPopupUi에 Switch ActionMap 기능 추가
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m_FlipX: 0
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m_Enabled: 1
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m_Name:
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m_EditorClassIdentifier:
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--- !u!1 &473280139
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GameObject:
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m_ObjectHideFlags: 0
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@ -18,7 +18,7 @@ namespace BlueWater.Uis
|
||||
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public override void Open()
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{
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||||
Time.timeScale = 0f;
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VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
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_moveNextStageButton.interactable = (int)DataManager.Instance.CurrentSaveStage < Enum.GetValues(typeof(SaveStage)).Length - 1;
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@ -27,8 +27,8 @@ namespace BlueWater.Uis
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||||
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public override void Close()
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{
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||||
Time.timeScale = 1f;
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PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
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VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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base.Close();
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}
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}
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|
@ -6,15 +6,15 @@ namespace BlueWater.Uis
|
||||
{
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||||
public override void Open()
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{
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Time.timeScale = 0f;
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VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
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PlayerInputKeyManager.Instance.DisableCurrentPlayerInput();
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base.Open();
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}
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public override void Close()
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{
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||||
Time.timeScale = 1f;
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PlayerInputKeyManager.Instance.EnableCurrentPlayerInput();
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VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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base.Close();
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}
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}
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|
@ -1,17 +1,25 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Uis
|
||||
{
|
||||
public class MenuPopupUi : PopupUi
|
||||
{
|
||||
[SerializeField]
|
||||
protected InputActionMaps SwitchMapsOpened;
|
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[SerializeField]
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protected InputActionMaps SwitchMapsClosed;
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||||
|
||||
public override void Open()
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||||
{
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||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatUi);
|
||||
VisualFeedbackManager.Instance.SetBaseTimeScale(0f);
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsOpened);
|
||||
base.Open();
|
||||
}
|
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|
||||
public override void Close()
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{
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||||
PlayerInputKeyManager.Instance.SwitchPreviousActionMap();
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(SwitchMapsClosed);
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VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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base.Close();
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}
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|
8
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