diff --git a/Assets/0_Voyage/_Scripts/Ship/VoyagePlayerShipMovementVisual.cs b/Assets/0_Voyage/_Scripts/Ship/VoyagePlayerShipMovementVisual.cs index feb632a43..69d43625f 100644 --- a/Assets/0_Voyage/_Scripts/Ship/VoyagePlayerShipMovementVisual.cs +++ b/Assets/0_Voyage/_Scripts/Ship/VoyagePlayerShipMovementVisual.cs @@ -153,7 +153,6 @@ public class VoyagePlayerShipMovementVisual : MonoBehaviour float deltaRotation = Mathf.DeltaAngle(lastRotationY, transform.eulerAngles.y); currentAngularVelocity = deltaRotation / Time.fixedDeltaTime; float desiredYaw = currentAngularVelocity / angularVelocityToYaw; - Debug.Log(desiredYaw); // get smoothed yaw desiredWorldYaw = Mathf.SmoothDampAngle(desiredWorldYaw, desiredYaw, ref rotationVelocity, yawRotationSmoothTime); // desiredWorldYaw = desiredYaw;