diff --git a/Assets/01.Scenes/_A.LMG.unity b/Assets/01.Scenes/_A.LMG.unity index 4ae70371c..a43c3c04b 100644 --- a/Assets/01.Scenes/_A.LMG.unity +++ b/Assets/01.Scenes/_A.LMG.unity @@ -9619,7 +9619,7 @@ MonoBehaviour: m_EditorClassIdentifier: m_Material: {fileID: 0} m_Color: {r: 1, g: 1, b: 1, a: 1} - m_RaycastTarget: 1 + m_RaycastTarget: 0 m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_Maskable: 1 m_OnCullStateChanged: diff --git a/Assets/02.Scripts/Tycoon/TycoonGameOver.cs b/Assets/02.Scripts/Tycoon/TycoonGameOver.cs index 111cddb2e..cfc6aa62e 100644 --- a/Assets/02.Scripts/Tycoon/TycoonGameOver.cs +++ b/Assets/02.Scripts/Tycoon/TycoonGameOver.cs @@ -60,7 +60,6 @@ public class TycoonGameOver : MonoBehaviour _shipRectTransform = _ship.GetComponent(); originalPosition = _shipRectTransform.anchoredPosition; } - private void OnDestroy() { EventManager.OnDead -= GameOver_Start; @@ -77,6 +76,7 @@ public class TycoonGameOver : MonoBehaviour // 코루틴 정의 IEnumerator MoveObject() { + VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f); _panel.SetActive(true); // 2.0초 동안은 흔들리기만 함 float timer = 0f;