This commit is contained in:
Nam Tae Gun 2025-02-28 18:05:27 +09:00
commit 7043237252
32 changed files with 122955 additions and 47284 deletions

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@ -0,0 +1,35 @@
using UnityEngine;
public class Camera_ViewSetting : MonoBehaviour
{
[SerializeField]
private GameObject nearBack;
[SerializeField]
private GameObject nearSide;
[SerializeField]
private GameObject farBack;
[SerializeField]
private GameObject farTop;
[SerializeField]
private GameObject backIn;
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.Alpha1)) { AllDisalbe(); nearBack.SetActive(true); }
else if (Input.GetKey(KeyCode.Alpha2)){ AllDisalbe(); nearSide.SetActive(true); }
else if (Input.GetKey(KeyCode.Alpha3)){ AllDisalbe(); farBack.SetActive(true); }
else if (Input.GetKey(KeyCode.Alpha4)){ AllDisalbe(); farTop.SetActive(true); }
else if (Input.GetKey(KeyCode.Alpha5)){ AllDisalbe(); backIn.SetActive(true); }
}
void AllDisalbe()
{
nearBack.SetActive(false);
nearSide.SetActive(false);
farBack.SetActive(false);
farTop.SetActive(false);
backIn.SetActive(false);
}
}

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fileFormatVersion: 2
guid: 006f6b2591adf9345b543362f4dedc2f

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@ -58,12 +58,12 @@ namespace BlueWater
float move_time = (-speed * time);
if (Input.GetKey(KeyCode.UpArrow)|| Input.GetKey(KeyCode.W))
if (Input.GetKey(KeyCode.UpArrow)|| Input.GetKey(KeyCode.T))
{
force += force_add;
if (force >= 1.0f) force = 1.0f;
}
else if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S))
else if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.G))
{
if (force > 0.0f)
{
@ -119,11 +119,11 @@ namespace BlueWater
Smoke7.startSize = 0.2f * (force);
Smoke8.startSize = 0.2f * (force);
if (Input.GetKey(KeyCode.RightArrow)|| Input.GetKey(KeyCode.D))
if (Input.GetKey(KeyCode.RightArrow)|| Input.GetKey(KeyCode.H))
{
obj.transform.Rotate(new Vector3(0.0f, speed * Time.deltaTime , 0.0f));
}
else if (Input.GetKey(KeyCode.LeftArrow)|| Input.GetKey(KeyCode.A))
else if (Input.GetKey(KeyCode.LeftArrow)|| Input.GetKey(KeyCode.F))
{
obj.transform.Rotate(new Vector3(0.0f, speed * -Time.deltaTime , 0.0f));
}

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