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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject;
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using UnityEngine;
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namespace BlueWater
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@ -12,6 +13,12 @@ namespace BlueWater
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public float speed = 50.0f;
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protected float force = 0.0f;
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public float force_add = 0.002f;
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[SerializeField]
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private GameObject SmokeL;
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[SerializeField]
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private GameObject SmokeR;
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void Update()
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{
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@ -26,9 +33,10 @@ namespace BlueWater
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if (Input.GetKey(KeyCode.UpArrow)|| Input.GetKey(KeyCode.W))
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{
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SmokeL.gameObject.SetActive(true);
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SmokeR.gameObject.SetActive(true);
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force += force_add;
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if (force >= 1.0f) force = 1.0f;
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}
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else if (Input.GetKey(KeyCode.DownArrow) || Input.GetKey(KeyCode.S))
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{
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@ -45,7 +53,8 @@ namespace BlueWater
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// transform.Translate(0, 0, speed * time);
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}
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else
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{
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{ SmokeL.gameObject.SetActive(false);
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SmokeR.gameObject.SetActive(false);
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if (force < 0.0f)force += force_add/2.0f;
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else if(force > 0.0f)force -= force_add/2.0f;
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}
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