2024_09_10
This commit is contained in:
parent
b81f9d567e
commit
6b5d4da610
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66
Assets/02.Scripts/CustomInspector.cs
Normal file
66
Assets/02.Scripts/CustomInspector.cs
Normal file
@ -0,0 +1,66 @@
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using System;
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(CLabelAttribute))]
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public class CLabelPropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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||||
{
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CLabelAttribute labelAttribute = (CLabelAttribute)attribute;
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label.text = labelAttribute.label; // 커스텀 레이블로 텍스트 변경
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EditorGUI.PropertyField(position, property, label);
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}
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||||
}
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[CustomPropertyDrawer(typeof(CLabeledRangeAttribute))]
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public class LabeledRangeDrawer : PropertyDrawer
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||||
{
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||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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CLabeledRangeAttribute range = (CLabeledRangeAttribute)attribute;
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||||
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// 기본 레이블을 이용해서 새로운 레이블을 설정
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EditorGUI.BeginProperty(position, label, property);
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||||
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||||
// 범위 슬라이더 UI
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||||
if (property.propertyType == SerializedPropertyType.Float)
|
||||
{
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EditorGUI.Slider(position, property, range.min, range.max, new GUIContent(range.label));
|
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}
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||||
else if (property.propertyType == SerializedPropertyType.Integer)
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{
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EditorGUI.IntSlider(position, property, (int)range.min, (int)range.max, new GUIContent(range.label));
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}
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EditorGUI.EndProperty();
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}
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}
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#endif
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public class CLabelAttribute : PropertyAttribute
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{
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public string label;
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public CLabelAttribute(string label)
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||||
{
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this.label = label;
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||||
}
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||||
}
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||||
public class CLabeledRangeAttribute : PropertyAttribute
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||||
{
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public string label;
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public float min;
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public float max;
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||||
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public CLabeledRangeAttribute(string label, float min, float max)
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{
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this.label = label;
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this.min = min;
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this.max = max;
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}
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||||
}
|
2
Assets/02.Scripts/CustomInspector.cs.meta
Normal file
2
Assets/02.Scripts/CustomInspector.cs.meta
Normal file
@ -0,0 +1,2 @@
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||||
fileFormatVersion: 2
|
||||
guid: 34747461cfcbe594f900eb776ba59116
|
@ -1,4 +1,4 @@
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using System;
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using System;
|
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using System.Collections.Generic;
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using BlueWater.Items;
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using BlueWater.Tycoons;
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@ -21,7 +21,8 @@ namespace BlueWater.Editors
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FoodDataTable,
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CocktailDataTable,
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DrinkDataTable,
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LevelDataTable
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LevelDataTable,
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CardDataTable,
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}
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||||
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private string _jsonFilePath = "Assets/Resources/Json/FileName";
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@ -90,6 +91,9 @@ namespace BlueWater.Editors
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case DataType.LevelDataTable:
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||||
LoadData<LevelData, LevelDataSo>();
|
||||
break;
|
||||
case DataType.CardDataTable:
|
||||
LoadData<CardData, CardDataSo>();
|
||||
break;
|
||||
default:
|
||||
EditorUtility.DisplayDialog("경고 메세지", "데이터 타입이 제대로 설정되어있는지 확인해주세요.", "OK");
|
||||
Debug.LogError("데이터 타입이 제대로 설정되어있는지 확인해주세요.");
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace BlueWater.Interfaces
|
||||
{
|
||||
|
107
Assets/02.Scripts/ScriptableObject/CardDataTable.asset
Normal file
107
Assets/02.Scripts/ScriptableObject/CardDataTable.asset
Normal file
@ -0,0 +1,107 @@
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%YAML 1.1
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: c2b2766be55cd5143abce97e8c22303b, type: 3}
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m_Name: CardDataTable
|
||||
m_EditorClassIdentifier:
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<Datas>k__BackingField:
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- <Idx>k__BackingField: AddAllLiquid
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||||
<Img>k__BackingField: LiquidAllHealImg
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<ScriptText>k__BackingField: "\uC804\uCCB4 \uC7AC\uB8CC 1000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 10
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- <Idx>k__BackingField: AddGarnish1
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<Img>k__BackingField: Garnish1Img
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<ScriptText>k__BackingField: "1\uBC88 \uAC00\uB2C8\uC26C\uB97C 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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- <Idx>k__BackingField: AddGarnish2
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<Img>k__BackingField: Garnish2Img
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<ScriptText>k__BackingField: "2\uBC88 \uAC00\uB2C8\uC26C\uB97C 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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- <Idx>k__BackingField: AddLiquidB
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<Img>k__BackingField: LiquidBImg
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<ScriptText>k__BackingField: "B \uC220\uC744 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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- <Idx>k__BackingField: AddLiquidC
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<Img>k__BackingField: LiquidCImg
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<ScriptText>k__BackingField: "C \uC220\uC744 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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- <Idx>k__BackingField: AddLiquidD
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<Img>k__BackingField: LiquidDImg
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<ScriptText>k__BackingField: "D \uC220\uC744 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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- <Idx>k__BackingField: AddLiquidE
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<Img>k__BackingField: LiquidEImg
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<ScriptText>k__BackingField: "E \uC220\uC744 4000ml \uCD94\uAC00"
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<Max>k__BackingField: 0
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<Ratio>k__BackingField: 5
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- <Idx>k__BackingField: ChefNpc
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||||
<Img>k__BackingField: ChefNpcImg
|
||||
<ScriptText>k__BackingField: "\uBC14\uD150\uD130 \uC885\uC5C5\uC6D0 \uCD94\uAC00"
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 5
|
||||
- <Idx>k__BackingField: CleanerNpc
|
||||
<Img>k__BackingField: CleanerNpcImg
|
||||
<ScriptText>k__BackingField: "\uCCAD\uC18C \uC885\uC5C5\uC6D0 \uCD94\uAC00"
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 5
|
||||
- <Idx>k__BackingField: CleanUp
|
||||
<Img>k__BackingField: CleanUpImgImg
|
||||
<ScriptText>k__BackingField: "\uB808\uC2A4\uD1A0\uB791 \uD55C\uBC88\uC5D0 \uCCAD\uC18C"
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 5
|
||||
- <Idx>k__BackingField: ExpGetUp
|
||||
<Img>k__BackingField: ExpGetUpImg
|
||||
<ScriptText>k__BackingField: "\uACBD\uD5D8\uCE58 \uD68D\uB4DD 5% \uC99D\uAC00"
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 5
|
||||
- <Idx>k__BackingField: GoldGetUp
|
||||
<Img>k__BackingField: GoldGetUpImg
|
||||
<ScriptText>k__BackingField: "\uACE8\uB4DC \uD68D\uB4DD 5% \uC99D\uAC00"
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 5
|
||||
- <Idx>k__BackingField: GuageReset
|
||||
<Img>k__BackingField: GuageResetImg
|
||||
<ScriptText>k__BackingField: "\uBAA8\uB4E0 \uC190\uB2D8\uB4E4\uC758 \uAE30\uB2E4\uB9BC
|
||||
\uCD08\uAE30\uD654"
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 5
|
||||
- <Idx>k__BackingField: HeartAllHeal
|
||||
<Img>k__BackingField: HeartAllHealImg
|
||||
<ScriptText>k__BackingField: "\uD558\uD2B8 \uC804\uCCB4 \uD68C\uBCF5"
|
||||
<Max>k__BackingField: 0
|
||||
<Ratio>k__BackingField: 5
|
||||
- <Idx>k__BackingField: HeartHeal
|
||||
<Img>k__BackingField: HeartHealImg
|
||||
<ScriptText>k__BackingField: "\uD558\uD2B8 \uD558\uB098 \uD68C\uBCF5"
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 10
|
||||
- <Idx>k__BackingField: HeartPlus
|
||||
<Img>k__BackingField: HeartPlusImg
|
||||
<ScriptText>k__BackingField: "\uD558\uD2B8 \uD558\uB098 \uCD94\uAC00"
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 5
|
||||
- <Idx>k__BackingField: ServerNpc
|
||||
<Img>k__BackingField: ServerNpcImg
|
||||
<ScriptText>k__BackingField: "\uC11C\uBE59 \uC885\uC5C5\uC6D0 \uCD94\uAC00"
|
||||
<Max>k__BackingField: 5
|
||||
<Ratio>k__BackingField: 5
|
||||
- <Idx>k__BackingField: SpeedUp
|
||||
<Img>k__BackingField: SpeedUpImg
|
||||
<ScriptText>k__BackingField: "\uD50C\uB808\uC774\uC5B4 \uC774\uB3D9 \uC18D\uB3C4
|
||||
5% \uC99D\uAC00"
|
||||
<Max>k__BackingField: 10
|
||||
<Ratio>k__BackingField: 5
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4607b374e49ab734da548949f9e10fed
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
29
Assets/02.Scripts/Tycoon/CardData.cs
Normal file
29
Assets/02.Scripts/Tycoon/CardData.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using BlueWater.Interfaces;
|
||||
using Newtonsoft.Json;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater
|
||||
{
|
||||
|
||||
[Serializable]
|
||||
public class CardData : IIdx
|
||||
{
|
||||
[BoxGroup("Json 데이터 영역")]
|
||||
[field: SerializeField, Tooltip("Idx"), BoxGroup("Json 데이터 영역")]
|
||||
public string Idx { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("이미지"), BoxGroup("Json 데이터 영역")]
|
||||
public string Img { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("Text"), BoxGroup("Json 데이터 영역")]
|
||||
public string ScriptText { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("최대 값"), BoxGroup("Json 데이터 영역")]
|
||||
public int Max { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("비율(%)"), BoxGroup("Json 데이터 영역")]
|
||||
public int Ratio { get; set; }
|
||||
}
|
||||
}
|
2
Assets/02.Scripts/Tycoon/CardData.cs.meta
Normal file
2
Assets/02.Scripts/Tycoon/CardData.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4a5692fbb32bfe64bb3da18c96d7032d
|
11
Assets/02.Scripts/Tycoon/CardDataSo.cs
Normal file
11
Assets/02.Scripts/Tycoon/CardDataSo.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using BlueWater.Items;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater
|
||||
{
|
||||
[CreateAssetMenu(fileName = "CardTable", menuName = "ScriptableObjects/CardTable")]
|
||||
public class CardDataSo : DataSo<CardData>
|
||||
{
|
||||
|
||||
}
|
||||
}
|
2
Assets/02.Scripts/Tycoon/CardDataSo.cs.meta
Normal file
2
Assets/02.Scripts/Tycoon/CardDataSo.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c2b2766be55cd5143abce97e8c22303b
|
@ -2,7 +2,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BlueWater.Utility;
|
||||
using UnityEngine;
|
||||
using Random = System.Random;
|
||||
using Random = System.Random;
|
||||
|
||||
namespace BlueWater.Tycoons
|
||||
{
|
||||
|
@ -5,10 +5,41 @@ using BlueWater.Audios;
|
||||
using UnityEngine;
|
||||
using Sirenix.OdinInspector;
|
||||
|
||||
|
||||
namespace BlueWater.Tycoons
|
||||
{
|
||||
public class TycoonManager : Singleton<TycoonManager>
|
||||
{
|
||||
|
||||
[field: Title("캐릭터 스테이터스")]
|
||||
[field: SerializeField, CLabel("최대 체력")]
|
||||
public int MaxHeart { get; set; } = 3;
|
||||
|
||||
[field: SerializeField, CLabel("현재 체력")]
|
||||
private int CurrentHeart;
|
||||
[field: SerializeField, CLabel("무적")]
|
||||
public bool Invincibility = false;
|
||||
public int _CurrentHeart { get => CurrentHeart; set { if (!Invincibility) { CurrentHeart = value;}}}
|
||||
|
||||
[field: SerializeField, CLabel("이동 속도")]
|
||||
public float Chracter_Speed { get; set; } = 1.0f;
|
||||
|
||||
[field: Title("음식 스테이터스")]
|
||||
[field: SerializeField, CLabel("Liquid A")]
|
||||
public int LiquidA { get; set; } = 1000;
|
||||
[field: SerializeField, CLabel("Liquid B")]
|
||||
public int LiquidB { get; set; } = 1000;
|
||||
[field: SerializeField, CLabel("Liquid C")]
|
||||
public int LiquidC { get; set; } = 1000;
|
||||
[field: SerializeField, CLabel("Liquid D")]
|
||||
public int LiquidD { get; set; } = 1000;
|
||||
[field: SerializeField, CLabel("Liquid E")]
|
||||
public int LiquidE { get; set; } = 1000;
|
||||
[field: SerializeField, CLabel("Garnish A")]
|
||||
public int GarnishA { get; set; } = 1000;
|
||||
[field: SerializeField, CLabel("Garnish B")]
|
||||
public int GarnishB { get; set; } = 1000;
|
||||
|
||||
[field: Title("컴포넌트")]
|
||||
[field: SerializeField]
|
||||
public CustomerTableController CustomerTableController { get; private set; }
|
||||
@ -23,13 +54,20 @@ namespace BlueWater.Tycoons
|
||||
private LevelDataSo _levelDataSo;
|
||||
private Dictionary<string, LevelData> _levelDatas;
|
||||
|
||||
[SerializeField, Required]
|
||||
private CardDataSo _cardDataSo;
|
||||
private Dictionary<string, CardData> _cardDatas;
|
||||
|
||||
public Action OnTycoonOpenedEvent;
|
||||
public Action OnTycoonClosedEvent;
|
||||
|
||||
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
InitializeComponents();
|
||||
_levelDatas = InitializeDictionary(_levelDataSo.Datas, data => data.Idx);
|
||||
_cardDatas = InitializeDictionary(_cardDataSo.Datas, data => data.Idx);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
@ -46,6 +84,7 @@ namespace BlueWater.Tycoons
|
||||
CustomerTableController = GetComponent<CustomerTableController>();
|
||||
TycoonStageController = GetComponent<TycoonStageController>();
|
||||
}
|
||||
|
||||
|
||||
private Dictionary<string, T> InitializeDictionary<T>(List<T> dataList, Func<T, string> keySelector)
|
||||
{
|
||||
@ -61,7 +100,13 @@ namespace BlueWater.Tycoons
|
||||
return null;
|
||||
}
|
||||
|
||||
public int GetTotalItemCount<T>(Dictionary<string, T> dataDictionary)
|
||||
{
|
||||
return dataDictionary.Count;
|
||||
}
|
||||
|
||||
public LevelData GetLevelDataByIdx(string idx) => GetDataByIdx(_levelDatas, idx);
|
||||
public CardData GetCardDataByIdx(string idx) => GetDataByIdx(_cardDatas, idx);
|
||||
|
||||
}
|
||||
}
|
@ -1,50 +1,173 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using BlueWater;
|
||||
using BlueWater.Tycoons;
|
||||
using SingularityGroup.HotReload;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using Object = UnityEngine.Object; // TextMeshPro 네임스페이스 추가
|
||||
|
||||
public class TycoonCard : MonoBehaviour
|
||||
|
||||
public enum Acceleration
|
||||
{
|
||||
|
||||
None = default,
|
||||
EaseExpoIn,
|
||||
EaseExpoOut,
|
||||
EaseBounceIn,
|
||||
EaseBounceOut,
|
||||
|
||||
// EaseBounceOut = None
|
||||
//아직 정해지지 않은건 None표시
|
||||
}
|
||||
|
||||
public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler
|
||||
{
|
||||
public float rotationDuration = 1.0f;
|
||||
public void Start()
|
||||
{
|
||||
StartCoroutine(RotateOverTime(180f));
|
||||
// var a = TycoonManager.Instance.GetLevelDataByIdx("1");
|
||||
// Resources.Load()
|
||||
}
|
||||
|
||||
|
||||
|
||||
[field: Title("카드 속성")]
|
||||
|
||||
private CardData _cardData_IDX;
|
||||
[field: SerializeField, CLabel("IDX"), ReadOnly]
|
||||
private string _cardData = "AddAllLiquid";
|
||||
|
||||
[field: SerializeField, CLabel("카드 이름")]
|
||||
private string CardName;
|
||||
//[field: SerializeField, CLabel("카드 이미지")]
|
||||
//private Image CardImage;
|
||||
[field: SerializeField, CLabel("카드 텍스트")]
|
||||
private string CardText;
|
||||
|
||||
private Coroutine currentRotationCoroutine;
|
||||
[field: Title("카드 회전")]
|
||||
[field: SerializeField, CLabel("카드 회전 속도")]
|
||||
private float RotationDurationCard = 1.0f;
|
||||
[field: SerializeField, CLabel("회전 가속 종류")]
|
||||
public Acceleration AccelerationCard;
|
||||
|
||||
|
||||
|
||||
private IEnumerator RotateOverTime(float relativeYRotation)
|
||||
[Button("회전")]
|
||||
public void Rotation_Start()
|
||||
{
|
||||
RectTransform rectTransform = this.GetComponent<RectTransform>();
|
||||
rectTransform.localRotation = Quaternion.Euler(0,-180,0);
|
||||
|
||||
if (currentRotationCoroutine != null)
|
||||
{
|
||||
StopCoroutine(currentRotationCoroutine);
|
||||
currentRotationCoroutine = null;
|
||||
}
|
||||
|
||||
currentRotationCoroutine = StartCoroutine(RotateOverTime());
|
||||
|
||||
var a = TycoonManager.Instance.GetCardDataByIdx(_cardData);
|
||||
|
||||
// Resources.Load()
|
||||
}
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
_cardData_IDX = TycoonManager.Instance.GetCardDataByIdx(_cardData);
|
||||
|
||||
Transform nameTransform = transform.Find("Name");
|
||||
Transform infoTransform = transform.Find("Infomation");
|
||||
|
||||
TextMeshProUGUI nametextComponent = nameTransform.GetComponent<TextMeshProUGUI>();
|
||||
nametextComponent.text = _cardData_IDX.Img;
|
||||
|
||||
TextMeshProUGUI infotextComponent = infoTransform.GetComponent<TextMeshProUGUI>();
|
||||
infotextComponent.text = _cardData_IDX.ScriptText;
|
||||
|
||||
}
|
||||
|
||||
// 마우스가 이미지 위에 올라갔을 때 호출
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
|
||||
Debug.Log("OnMouse");
|
||||
|
||||
|
||||
}
|
||||
|
||||
// 마우스가 이미지에서 벗어났을 때 호출
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("OffMouse");
|
||||
//image.color = originalColor; // 원래 색상으로 복원
|
||||
}
|
||||
|
||||
// 마우스 클릭 시 호출
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("ClickMouse");
|
||||
// image.color = clickColor; // 클릭 시 색상을 변경
|
||||
}
|
||||
|
||||
private IEnumerator RotateOverTime()
|
||||
{
|
||||
RectTransform rectTransform = this.GetComponent<RectTransform>();
|
||||
Transform backObject = rectTransform.Find("Back");
|
||||
backObject.gameObject.SetActive(true);
|
||||
Quaternion startRotation = rectTransform.localRotation;
|
||||
Quaternion targetRotation = startRotation * Quaternion.Euler(0, relativeYRotation, 0);
|
||||
Quaternion targetRotation = Quaternion.Euler(0, 0, 0);
|
||||
|
||||
float elapsedTime = 0f;
|
||||
|
||||
while (elapsedTime < rotationDuration)
|
||||
while (elapsedTime < RotationDurationCard)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
|
||||
float t = elapsedTime / rotationDuration;
|
||||
float t = elapsedTime / RotationDurationCard;
|
||||
float easedT = t;
|
||||
|
||||
if (AccelerationCard == Acceleration.EaseExpoIn) easedT = Mathf.Pow(2, 10 * (t - 1)) ;
|
||||
else if (AccelerationCard == Acceleration.EaseExpoOut) easedT = 1 - Mathf.Pow(2, -10 * t);
|
||||
else if (AccelerationCard == Acceleration.EaseBounceIn) easedT = 1 - BounceOut(1 - t);
|
||||
else if (AccelerationCard == Acceleration.EaseBounceOut) easedT = BounceOut(t);
|
||||
|
||||
float easedT = 1 - Mathf.Pow(2, -10 * t);
|
||||
|
||||
rectTransform.localRotation = Quaternion.Lerp(startRotation, targetRotation, easedT);
|
||||
|
||||
|
||||
float currentYRotation = rectTransform.localRotation.eulerAngles.y;
|
||||
|
||||
|
||||
if (currentYRotation <= 90.0f && backObject.gameObject.activeSelf)
|
||||
{
|
||||
backObject.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
rectTransform.localRotation = targetRotation;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//가속도를 위한 함수...▼
|
||||
float BounceOut(float t)
|
||||
{
|
||||
if (t < (1 / 2.75f))
|
||||
{
|
||||
return 7.5625f * t * t;
|
||||
}
|
||||
else if (t < (2 / 2.75f))
|
||||
{
|
||||
t -= (1.5f / 2.75f);
|
||||
return 7.5625f * t * t + 0.75f;
|
||||
}
|
||||
else if (t < (2.5f / 2.75f))
|
||||
{
|
||||
t -= (2.25f / 2.75f);
|
||||
return 7.5625f * t * t + 0.9375f;
|
||||
}
|
||||
else
|
||||
{
|
||||
t -= (2.625f / 2.75f);
|
||||
return 7.5625f * t * t + 0.984375f;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,9 +1,68 @@
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater.Uis
|
||||
{
|
||||
public class TycoonSelectCard : MonoBehaviour
|
||||
{
|
||||
|
||||
[field: SerializeField, CLabel("카드 1")]
|
||||
private GameObject Card01;
|
||||
[field: SerializeField, CLabel("카드 2")]
|
||||
private GameObject Card02;
|
||||
[field: SerializeField, CLabel("카드 3")]
|
||||
private GameObject Card03;
|
||||
|
||||
private GameObject currentCard01;
|
||||
private GameObject currentCard02;
|
||||
private GameObject currentCard03;
|
||||
|
||||
private TycoonCard tycoonCard01Componet;
|
||||
private TycoonCard tycoonCard02Componet;
|
||||
private TycoonCard tycoonCard03Componet;
|
||||
|
||||
[Button("카드 생성하기(레벨업)")]
|
||||
private void CreateCard()
|
||||
{
|
||||
if (!Application.isPlaying) return;
|
||||
|
||||
// 기존 카드가 있으면 삭제
|
||||
if (currentCard01 != null)
|
||||
{
|
||||
Destroy(currentCard01);
|
||||
}
|
||||
if (currentCard02 != null)
|
||||
{
|
||||
Destroy(currentCard02);
|
||||
}
|
||||
if (currentCard03 != null)
|
||||
{
|
||||
Destroy(currentCard03);
|
||||
}
|
||||
|
||||
currentCard01 = Instantiate(Card01, this.transform);
|
||||
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128
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"Img": "GuageResetImg",
|
||||
"ScriptText": "모든 손님들의 기다림 초기화",
|
||||
"Max": 0,
|
||||
"Ratio": 5
|
||||
}
|
||||
]
|
7
Assets/Resources/JSON/CardDataTable.json.meta
Normal file
7
Assets/Resources/JSON/CardDataTable.json.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cee7a2c0292e1442ab8061223758ae4
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user