Idx 자료형 변경 int -> string
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MonoBehaviour:
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m_ObjectHideFlags: 3
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@ -26,7 +26,7 @@ namespace BlueWater.BehaviorTrees.Actions
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{
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_foodBalloonUi = _customer.FoodBalloonUi;
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// TODO : 음료가 다양해질 때 수정해야함
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_foodBalloonUi.OrderFood(40001, _customerData.WaitTime, _customerData.HurryTime);
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_foodBalloonUi.OrderFood("40001", _customerData.WaitTime, _customerData.HurryTime);
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_customer.OnInteraction += HandleBeverageInteraction;
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_customer.RegisterPlayerInteraction();
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@ -76,7 +76,7 @@ namespace BlueWater.BehaviorTrees.Actions
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}
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// TODO : 음료가 다양해질 때 수정해야함
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if (carriedBeverageData.Idx == 40001)
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if (carriedBeverageData.Idx == "40001")
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{
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tycoonPlayer.GiveItem();
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_foodBalloonUi.ReceiveFood();
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@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Items;
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using BlueWater.Npcs.Customers;
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@ -17,7 +16,7 @@ namespace BlueWater.BehaviorTrees.Actions
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private Customer _customer;
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private CustomerData _customerData;
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private FoodBalloonUi _foodBalloonUi;
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private int _orderFoodIdx;
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private string _orderFoodIdx;
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public override void OnAwake()
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{
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@ -7,12 +7,12 @@ namespace BlueWater
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public class CharacterData
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{
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[field: SerializeField]
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public int CharacterIdx { get; set; }
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public string CharacterIdx { get; set; }
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[field: SerializeField]
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public string Name { get; set; }
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public CharacterData(int characterIdx, string name)
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public CharacterData(string characterIdx, string name)
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{
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CharacterIdx = characterIdx;
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Name = name;
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@ -15,7 +15,7 @@ namespace BlueWater.Enemies.Bosses
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public string DisplayName { get; private set; }
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[field: SerializeField]
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public int CharacterIdx { get; private set; }
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public string CharacterIdx { get; private set; }
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[field: SerializeField]
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public int MaxHealthPoint { get; private set; }
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@ -31,7 +31,7 @@ namespace BlueWater
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public event Action<ItemSlot, bool> OnChangeItemSlot;
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public ItemSlot GetItemByIdx(int idx)
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public ItemSlot GetItemByIdx(string idx)
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{
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return ItemSlotList.Find(i => i.Idx == idx);
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}
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@ -178,7 +178,7 @@ namespace BlueWater.Npcs.Customers
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BarkTrigger = transform.Find("DialogueSystem").GetComponent<BarkTrigger>();
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PayMoneyParticle = transform.Find("PayMoneyParticle").GetComponent<ParticleSystem>();
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InteractionCanvas = transform.Find("InteractionCanvas").GetComponent<Canvas>();
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InteractionCanvas.worldCamera = TycoonCameraManager.Instance.UiCamera;
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//InteractionCanvas.worldCamera = TycoonCameraManager.Instance.UiCamera;
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InteractionUi = InteractionCanvas.transform.Find("InteractionUi");
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InteractionUi.localScale = Vector3.one * (1 / transform.localScale.x);
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FoodBalloonUi = InteractionCanvas.transform.Find("FoodBalloonUi").GetComponent<FoodBalloonUi>();
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@ -12,7 +12,7 @@ namespace BlueWater.Npcs.Customers
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{
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[BoxGroup("Json 데이터 영역")]
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[field: SerializeField, Tooltip("고유 식별 ID"), BoxGroup("Json 데이터 영역")]
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public int Idx { get; set; }
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public string Idx { get; set; }
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[field: SerializeField, Tooltip("이름"), BoxGroup("Json 데이터 영역")]
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public string Name { get; set; }
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@ -31,7 +31,7 @@ namespace BlueWater.Players.Tycoons
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_itemRenderer = transform.Find("VisualLook/Item").GetComponent<SpriteRenderer>();
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}
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public void CarryItem(int itemIdx, bool isUsingSprite = true, ItemQuality itemQuality = ItemQuality.Normal)
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public void CarryItem(string itemIdx, bool isUsingSprite = true, ItemQuality itemQuality = ItemQuality.Normal)
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{
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if (_isCarriedItem)
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{
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@ -125,7 +125,7 @@ namespace BlueWater.Players.Tycoons
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public void GetMoney(int money) => DataManager.Instance.GetMoney(money);
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public bool IsCarriedItem() => TycoonCarryHandler.IsCarriedItem();
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public void CarryItem(int itemIdx, bool isUsingSprite = true, ItemQuality itemQuality = ItemQuality.Normal)
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public void CarryItem(string itemIdx, bool isUsingSprite = true, ItemQuality itemQuality = ItemQuality.Normal)
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{
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TycoonCarryHandler.CarryItem(itemIdx, isUsingSprite, itemQuality);
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if (!isUsingSprite)
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@ -30,7 +30,7 @@ namespace BlueWater
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[field: Title("아이템 데이터")]
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[field: SerializeField]
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public List<int> FoodRecipes { get; private set; } = new();
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public List<string> FoodRecipes { get; private set; } = new();
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[field: Title("타이쿤 데이터")]
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[field: SerializeField]
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@ -49,29 +49,29 @@ namespace BlueWater
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public void TestData()
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{
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Inventory.AddItem(new ItemSlot(10107, 2));
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Inventory.AddItem(new ItemSlot(10108, 1));
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Inventory.AddItem(new ItemSlot(10109, 2));
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Inventory.AddItem(new ItemSlot(10201, 1));
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Inventory.AddItem(new ItemSlot(10404, 9));
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Inventory.AddItem(new ItemSlot(10503, 4));
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Inventory.AddItem(new ItemSlot(10507, 15));
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Inventory.AddItem(new ItemSlot(10508, 100));
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Inventory.AddItem(new ItemSlot(10603, 3));
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Inventory.AddItem(new ItemSlot(10701, 999));
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Inventory.AddItem(new ItemSlot(10704, 5396));
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Inventory.AddItem(new ItemSlot(10705, 66));
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Inventory.AddItem(new ItemSlot(10706, 35));
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Inventory.AddItem(new ItemSlot(60001, 2));
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Inventory.AddItem(new ItemSlot("10107", 2));
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Inventory.AddItem(new ItemSlot("10108", 1));
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Inventory.AddItem(new ItemSlot("10109", 2));
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Inventory.AddItem(new ItemSlot("10201", 1));
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Inventory.AddItem(new ItemSlot("10404", 9));
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Inventory.AddItem(new ItemSlot("10503", 4));
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Inventory.AddItem(new ItemSlot("10507", 15));
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Inventory.AddItem(new ItemSlot("10508", 100));
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Inventory.AddItem(new ItemSlot("10603", 3));
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Inventory.AddItem(new ItemSlot("10701", 999));
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Inventory.AddItem(new ItemSlot("10704", 5396));
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Inventory.AddItem(new ItemSlot("10705", 66));
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Inventory.AddItem(new ItemSlot("10706", 35));
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Inventory.AddItem(new ItemSlot("60001", 2));
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AddFoodRecipe(30001);
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AddFoodRecipe(30002);
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AddFoodRecipe(30004);
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AddFoodRecipe(30005);
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AddFoodRecipe(30006);
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AddFoodRecipe("30001");
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AddFoodRecipe("30002");
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AddFoodRecipe("30004");
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AddFoodRecipe("30005");
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AddFoodRecipe("30006");
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}
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public void AddFoodRecipe(int idx)
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public void AddFoodRecipe(string idx)
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{
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if (FoodRecipes.Contains(idx)) return;
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@ -150,7 +150,7 @@ namespace BlueWater.Editors
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{
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existingData ??= new List<T>();
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var newDataIdxSet = new HashSet<int>();
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var newDataIdxSet = new HashSet<string>();
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foreach (var newDataItem in newData)
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{
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if (newDataItem != null)
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@ -161,7 +161,7 @@ namespace BlueWater.Editors
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existingData.RemoveAll(item => item == null || !newDataIdxSet.Contains(item.Idx));
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var existingDataDict = new Dictionary<int, T>();
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var existingDataDict = new Dictionary<string, T>();
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foreach (var data in existingData)
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{
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if (data != null)
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|
@ -2,6 +2,6 @@
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{
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public interface IIdx
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{
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int Idx { get; }
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string Idx { get; }
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}
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}
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8
Assets/02.Scripts/Item/Cocktail.meta
Normal file
8
Assets/02.Scripts/Item/Cocktail.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 47b7c7086a4367c42888ee19cb8e46ab
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
|
65
Assets/02.Scripts/Item/Cocktail/CocktailData.cs
Normal file
65
Assets/02.Scripts/Item/Cocktail/CocktailData.cs
Normal file
@ -0,0 +1,65 @@
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using System;
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using System.Collections.Generic;
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using BlueWater.Interfaces;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Items
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{
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[Serializable]
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public class CocktailData : IIdx
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{
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[BoxGroup("Json 데이터 영역")]
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[field: SerializeField, Tooltip("고유 식별 ID"), BoxGroup("Json 데이터 영역")]
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public string Idx { get; set; }
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[field: SerializeField, Tooltip("이름"), BoxGroup("Json 데이터 영역")]
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public string Name { get; set; }
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[field: SerializeField, Tooltip("오차 범위"), BoxGroup("Json 데이터 영역")]
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public int RatioRange { get; set; }
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[field: SerializeField, Tooltip("1번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
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public string IngredientIdx1 { get; set; }
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[field: SerializeField, Tooltip("1번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
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public int IngredientRatio1 { get; set; }
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[field: SerializeField, Tooltip("2번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
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public string IngredientIdx2 { get; set; }
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[field: SerializeField, Tooltip("2번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
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public int IngredientRatio2 { get; set; }
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[field: SerializeField, Tooltip("3번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
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public string IngredientIdx3 { get; set; }
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[field: SerializeField, Tooltip("3번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
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public int IngredientRatio3 { get; set; }
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[field: SerializeField, Tooltip("4번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
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public string IngredientIdx4 { get; set; }
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[field: SerializeField, Tooltip("4번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
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public int IngredientRatio4 { get; set; }
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[field: SerializeField, Tooltip("5번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
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public string IngredientIdx5 { get; set; }
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[field: SerializeField, Tooltip("5번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
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public int IngredientRatio5 { get; set; }
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public List<CocktailIngredient> GetValidIngredients()
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{
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var ingredients = new List<CocktailIngredient>(5);
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if (!string.IsNullOrEmpty(IngredientIdx1)) ingredients.Add(new CocktailIngredient(IngredientIdx1, IngredientRatio1));
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if (!string.IsNullOrEmpty(IngredientIdx2)) ingredients.Add(new CocktailIngredient(IngredientIdx2, IngredientRatio2));
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if (!string.IsNullOrEmpty(IngredientIdx3)) ingredients.Add(new CocktailIngredient(IngredientIdx3, IngredientRatio3));
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if (!string.IsNullOrEmpty(IngredientIdx4)) ingredients.Add(new CocktailIngredient(IngredientIdx4, IngredientRatio4));
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if (!string.IsNullOrEmpty(IngredientIdx5)) ingredients.Add(new CocktailIngredient(IngredientIdx5, IngredientRatio5));
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return ingredients;
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}
|
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}
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}
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2
Assets/02.Scripts/Item/Cocktail/CocktailData.cs.meta
Normal file
2
Assets/02.Scripts/Item/Cocktail/CocktailData.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c7f4e50ba016a084a9215cbc874707b5
|
17
Assets/02.Scripts/Item/Cocktail/CocktailIngredient.cs
Normal file
17
Assets/02.Scripts/Item/Cocktail/CocktailIngredient.cs
Normal file
@ -0,0 +1,17 @@
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using System;
|
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|
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namespace BlueWater.Items
|
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{
|
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[Serializable]
|
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public class CocktailIngredient
|
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{
|
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public string Idx { get; set; }
|
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public int Ratio { get; set; }
|
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|
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public CocktailIngredient(string idx, int quantity)
|
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{
|
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Idx = idx;
|
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Ratio = quantity;
|
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}
|
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}
|
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}
|
@ -0,0 +1,2 @@
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fileFormatVersion: 2
|
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guid: db9868cd60ce5c749a33906472f0eb4d
|
@ -7,7 +7,7 @@ namespace BlueWater.Items
|
||||
public class DropItem
|
||||
{
|
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[field: SerializeField]
|
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public int ItemIdx { get; set; }
|
||||
public string ItemIdx { get; set; }
|
||||
|
||||
[field: SerializeField]
|
||||
public int DropRate { get; set; }
|
||||
|
@ -29,7 +29,7 @@ namespace BlueWater.Items
|
||||
{
|
||||
[BoxGroup("Json 데이터 영역")]
|
||||
[field: SerializeField, Tooltip("고유 식별 ID"), BoxGroup("Json 데이터 영역")]
|
||||
public int Idx { get; set; }
|
||||
public string Idx { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("이름"), BoxGroup("Json 데이터 영역")]
|
||||
public string Name { get; set; }
|
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@ -47,31 +47,31 @@ namespace BlueWater.Items
|
||||
public int Plate { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("1번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
|
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public int IngredientIdx1 { get; set; }
|
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public string IngredientIdx1 { get; set; }
|
||||
|
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[field: SerializeField, Tooltip("1번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
|
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public int IngredientQuantity1 { get; set; }
|
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[field: SerializeField, Tooltip("2번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
|
||||
public int IngredientIdx2 { get; set; }
|
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public string IngredientIdx2 { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("2번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
|
||||
public int IngredientQuantity2 { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("3번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
|
||||
public int IngredientIdx3 { get; set; }
|
||||
public string IngredientIdx3 { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("3번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
|
||||
public int IngredientQuantity3 { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("4번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
|
||||
public int IngredientIdx4 { get; set; }
|
||||
public string IngredientIdx4 { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("4번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
|
||||
public int IngredientQuantity4 { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("5번 재료 식별 Idx"), BoxGroup("Json 데이터 영역")]
|
||||
public int IngredientIdx5 { get; set; }
|
||||
public string IngredientIdx5 { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("5번 재료 수량 Idx"), BoxGroup("Json 데이터 영역")]
|
||||
public int IngredientQuantity5 { get; set; }
|
||||
@ -80,11 +80,11 @@ namespace BlueWater.Items
|
||||
{
|
||||
var ingredients = new List<Ingredient>(5);
|
||||
|
||||
if (IngredientIdx1 != 0) ingredients.Add(new Ingredient(IngredientIdx1, IngredientQuantity1));
|
||||
if (IngredientIdx2 != 0) ingredients.Add(new Ingredient(IngredientIdx2, IngredientQuantity2));
|
||||
if (IngredientIdx3 != 0) ingredients.Add(new Ingredient(IngredientIdx3, IngredientQuantity3));
|
||||
if (IngredientIdx4 != 0) ingredients.Add(new Ingredient(IngredientIdx4, IngredientQuantity4));
|
||||
if (IngredientIdx5 != 0) ingredients.Add(new Ingredient(IngredientIdx5, IngredientQuantity5));
|
||||
if (!string.IsNullOrEmpty(IngredientIdx1)) ingredients.Add(new Ingredient(IngredientIdx1, IngredientQuantity1));
|
||||
if (!string.IsNullOrEmpty(IngredientIdx2)) ingredients.Add(new Ingredient(IngredientIdx2, IngredientQuantity2));
|
||||
if (!string.IsNullOrEmpty(IngredientIdx3)) ingredients.Add(new Ingredient(IngredientIdx3, IngredientQuantity3));
|
||||
if (!string.IsNullOrEmpty(IngredientIdx4)) ingredients.Add(new Ingredient(IngredientIdx4, IngredientQuantity4));
|
||||
if (!string.IsNullOrEmpty(IngredientIdx5)) ingredients.Add(new Ingredient(IngredientIdx5, IngredientQuantity5));
|
||||
|
||||
return ingredients;
|
||||
}
|
||||
|
@ -5,10 +5,10 @@ namespace BlueWater.Items
|
||||
[Serializable]
|
||||
public class Ingredient
|
||||
{
|
||||
public int Idx { get; set; }
|
||||
public string Idx { get; set; }
|
||||
public int Quantity { get; set; }
|
||||
|
||||
public Ingredient(int idx, int quantity)
|
||||
public Ingredient(string idx, int quantity)
|
||||
{
|
||||
Idx = idx;
|
||||
Quantity = quantity;
|
||||
|
@ -39,7 +39,7 @@ namespace BlueWater.Items
|
||||
{
|
||||
[BoxGroup("Json 데이터 영역")]
|
||||
[field: SerializeField, Tooltip("고유 식별 ID"), BoxGroup("Json 데이터 영역")]
|
||||
public int Idx { get; set; }
|
||||
public string Idx { get; set; }
|
||||
|
||||
[field: SerializeField, Tooltip("이름"), BoxGroup("Json 데이터 영역")]
|
||||
public string Name { get; set; }
|
||||
@ -70,7 +70,7 @@ namespace BlueWater.Items
|
||||
public Item ItemPrefab { get; set; }
|
||||
|
||||
[JsonConstructor]
|
||||
public ItemData(int idx, string name, ItemType type, IngredientType ingredientType, ItemQuality quality, int price,
|
||||
public ItemData(string idx, string name, ItemType type, IngredientType ingredientType, ItemQuality quality, int price,
|
||||
int weight, string description, Sprite sprite, Item itemPrefab)
|
||||
{
|
||||
Idx = idx;
|
||||
|
@ -43,16 +43,16 @@ namespace BlueWater.Items
|
||||
private static List<ItemDropTable> ParseJsonToCharacterDrops(string itemDropJsonString, string characterDataJsonString)
|
||||
{
|
||||
var newItemDropTables = new List<ItemDropTable>();
|
||||
var itemDropTables = new Dictionary<int, ItemDropTable>();
|
||||
var itemDropTables = new Dictionary<string, ItemDropTable>();
|
||||
var characterDataDictionary = ParseCharacterDataJson(characterDataJsonString);
|
||||
|
||||
var jsonArray = JArray.Parse(itemDropJsonString);
|
||||
foreach (var element in jsonArray)
|
||||
{
|
||||
var characterIdx = (int)element["CharacterIdx"];
|
||||
var characterIdx = (string)element["CharacterIdx"];
|
||||
var dropItem = new DropItem
|
||||
{
|
||||
ItemIdx = (int)element["ItemIdx"],
|
||||
ItemIdx = (string)element["ItemIdx"],
|
||||
DropRate = (int)element["DropRate"],
|
||||
QuantityMin = (int)element["QuantityMin"],
|
||||
QuantityMax = (int)element["QuantityMax"]
|
||||
@ -71,14 +71,14 @@ namespace BlueWater.Items
|
||||
return newItemDropTables;
|
||||
}
|
||||
|
||||
private static Dictionary<int, string> ParseCharacterDataJson(string characterDataJsonString)
|
||||
private static Dictionary<string, string> ParseCharacterDataJson(string characterDataJsonString)
|
||||
{
|
||||
var characterDataDictionary = new Dictionary<int, string>();
|
||||
var characterDataDictionary = new Dictionary<string, string>();
|
||||
var jsonArray = JArray.Parse(characterDataJsonString);
|
||||
|
||||
foreach (var element in jsonArray)
|
||||
{
|
||||
var characterIdx = (int)element["CharacterIdx"];
|
||||
var characterIdx = (string)element["CharacterIdx"];
|
||||
var name = (string)element["Name"];
|
||||
characterDataDictionary[characterIdx] = name;
|
||||
}
|
||||
|
@ -12,15 +12,15 @@ namespace BlueWater.Items
|
||||
|
||||
[SerializeField, Required]
|
||||
private ItemDataSo _itemDataSo;
|
||||
private Dictionary<int, ItemData> _itemDataDictionary;
|
||||
private Dictionary<string, ItemData> _itemDataDictionary;
|
||||
|
||||
[SerializeField, Required]
|
||||
private ItemDropTableSo _itemDropTableSo;
|
||||
private Dictionary<int, ItemDropTable> _itemDropTableDictionary;
|
||||
private Dictionary<string, ItemDropTable> _itemDropTableDictionary;
|
||||
|
||||
[SerializeField, Required]
|
||||
private FoodDataSo _foodDataSo;
|
||||
private Dictionary<int, FoodData> _foodDataDictionary;
|
||||
private Dictionary<string, FoodData> _foodDataDictionary;
|
||||
|
||||
[field: SerializeField, Required]
|
||||
public ItemSlotDataSo ItemSlotDataSo { get; private set; }
|
||||
@ -43,26 +43,26 @@ namespace BlueWater.Items
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
_itemDataDictionary = new Dictionary<int, ItemData>(_itemDataSo.ItemDataList.Count);
|
||||
_itemDataDictionary = new Dictionary<string, ItemData>(_itemDataSo.ItemDataList.Count);
|
||||
foreach (var element in _itemDataSo.ItemDataList)
|
||||
{
|
||||
_itemDataDictionary.TryAdd(element.Idx, element);
|
||||
}
|
||||
|
||||
_itemDropTableDictionary = new Dictionary<int, ItemDropTable>(_itemDropTableSo.ItemDropTables.Count);
|
||||
_itemDropTableDictionary = new Dictionary<string, ItemDropTable>(_itemDropTableSo.ItemDropTables.Count);
|
||||
foreach (var element in _itemDropTableSo.ItemDropTables)
|
||||
{
|
||||
_itemDropTableDictionary.TryAdd(element.CharacterData.CharacterIdx, element);
|
||||
}
|
||||
|
||||
_foodDataDictionary = new Dictionary<int, FoodData>(_foodDataSo.FoodDatas.Count);
|
||||
_foodDataDictionary = new Dictionary<string, FoodData>(_foodDataSo.FoodDatas.Count);
|
||||
foreach (var element in _foodDataSo.FoodDatas)
|
||||
{
|
||||
_foodDataDictionary.TryAdd(element.Idx, element);
|
||||
}
|
||||
}
|
||||
|
||||
public void ItemDropRandomPosition(int idx, Vector3 dropPosition, float randomDropRadius = float.PositiveInfinity)
|
||||
public void ItemDropRandomPosition(string idx, Vector3 dropPosition, float randomDropRadius = float.PositiveInfinity)
|
||||
{
|
||||
var itemDropTable = GetItemDropTableByIdx(idx);
|
||||
if (itemDropTable == null) return;
|
||||
@ -103,7 +103,7 @@ namespace BlueWater.Items
|
||||
return positions.Any(pos => Vector3.Distance(position, pos) > _minSeparationDistance);
|
||||
}
|
||||
|
||||
public ItemData GetItemDataByIdx(int idx)
|
||||
public ItemData GetItemDataByIdx(string idx)
|
||||
{
|
||||
if (_itemDataDictionary.TryGetValue(idx, out var itemData)) return itemData;
|
||||
|
||||
@ -111,9 +111,9 @@ namespace BlueWater.Items
|
||||
return null;
|
||||
}
|
||||
|
||||
public ItemDropTable GetItemDropTableByIdx(int idx)
|
||||
public ItemDropTable GetItemDropTableByIdx(string idx)
|
||||
{
|
||||
if (idx == 0)
|
||||
if (string.IsNullOrEmpty(idx))
|
||||
{
|
||||
Debug.Log("ItemDropTable이 비어있습니다.");
|
||||
return null;
|
||||
@ -125,7 +125,7 @@ namespace BlueWater.Items
|
||||
return null;
|
||||
}
|
||||
|
||||
public FoodData GetFoodDataByIdx(int idx)
|
||||
public FoodData GetFoodDataByIdx(string idx)
|
||||
{
|
||||
if (_foodDataDictionary.TryGetValue(idx, out var foodData)) return foodData;
|
||||
|
||||
|
@ -7,7 +7,7 @@ namespace BlueWater.Items
|
||||
public class ItemSlot
|
||||
{
|
||||
[field: SerializeField, Tooltip("아이템 인덱스")]
|
||||
public int Idx { get; private set; }
|
||||
public string Idx { get; private set; }
|
||||
|
||||
[field: SerializeField, Tooltip("아이템 수량")]
|
||||
public int Quantity { get; set; }
|
||||
@ -15,7 +15,7 @@ namespace BlueWater.Items
|
||||
[field: SerializeField, Tooltip("아이템 획득 시간")]
|
||||
public long AcquisitionTime { get; set; }
|
||||
|
||||
public ItemSlot(int idx, int quantity)
|
||||
public ItemSlot(string idx, int quantity)
|
||||
{
|
||||
Idx = idx;
|
||||
Quantity = quantity;
|
||||
|
@ -8,6 +8,9 @@ namespace BlueWater
|
||||
[SerializeField]
|
||||
private SpriteRenderer _spriteRenderer;
|
||||
|
||||
[SerializeField]
|
||||
private Rigidbody2D _rigidbody2D;
|
||||
|
||||
[SerializeField, Range(0f, 2f)]
|
||||
private float _distanceThreshold = 0.5f;
|
||||
|
||||
@ -18,11 +21,13 @@ namespace BlueWater
|
||||
public void SetManagedPool(IObjectPool<Liquid> pool) => _managedPool = pool;
|
||||
public void Destroy() => _managedPool.Release(this);
|
||||
|
||||
public void Initialize(LiquidController liquidController, Collider2D targetCollider, Color color)
|
||||
public void Initialize(LiquidController liquidController, Collider2D targetCollider, Color color, Vector3 pushForce)
|
||||
{
|
||||
_liquidController = liquidController;
|
||||
_targetCollider = targetCollider;
|
||||
_spriteRenderer.color = color;
|
||||
_rigidbody2D.linearVelocity = Vector2.zero;
|
||||
_rigidbody2D.AddForce(pushForce, ForceMode2D.Impulse);
|
||||
}
|
||||
|
||||
private void Update()
|
||||
|
@ -8,15 +8,19 @@ namespace BlueWater
|
||||
{
|
||||
public class LiquidController : MonoBehaviour
|
||||
{
|
||||
#region Variables
|
||||
|
||||
[Title("컴포넌트")]
|
||||
[SerializeField]
|
||||
private Renderer _renderTexture;
|
||||
|
||||
[SerializeField]
|
||||
private Renderer _liquidRenderer;
|
||||
|
||||
[SerializeField, Required]
|
||||
private Liquid _liquidObject;
|
||||
[SerializeField]
|
||||
private Collider2D _reachedCollider;
|
||||
|
||||
[Title("스폰 데이터")]
|
||||
[SerializeField, Required]
|
||||
private Transform _spawnTransform;
|
||||
|
||||
@ -24,42 +28,57 @@ namespace BlueWater
|
||||
private Transform _spawnLocation;
|
||||
|
||||
[SerializeField]
|
||||
private Collider2D _reachedCollider;
|
||||
private Vector3 _pushDirection;
|
||||
|
||||
[SerializeField]
|
||||
private int _objectPoolCount = 1000;
|
||||
private float _pushPower;
|
||||
|
||||
[Title("액체")]
|
||||
[SerializeField, Required, Tooltip("액체 프리팹")]
|
||||
private Liquid _liquidObject;
|
||||
|
||||
[SerializeField, Tooltip("떨어지는 액체의 색상")]
|
||||
private Color _liquidColor = new(1f, 0.8431373f, 0f, 1f);
|
||||
|
||||
[SerializeField, Tooltip("초당 생성되는 액체 수(ml)")]
|
||||
private int _liquidsPerSecond = 80;
|
||||
|
||||
[SerializeField]
|
||||
private Color _liquidColor = new(0f, 0.7294118f, 1f, 1f);
|
||||
private int _maxLiquidCount = 400;
|
||||
|
||||
[SerializeField, Tooltip("1초에 차는 %")]
|
||||
private float _pouringRate = 20f;
|
||||
|
||||
[SerializeField]
|
||||
private int _liquidsPerSecond = 100;
|
||||
|
||||
[SerializeField, Range(0f, 100f)]
|
||||
private float _currentLiquidAmount;
|
||||
|
||||
[SerializeField, Range(0f, 1f)]
|
||||
[SerializeField, Range(0f, 1f), Tooltip("목표 색상으로 변경되는데 걸리는 시간")]
|
||||
private float _colorLerpSpeed = 0.5f;
|
||||
|
||||
[SerializeField, Range(1f, 5f), Tooltip("목표 색상 * 밝기")]
|
||||
private float _colorIntensity = 2f;
|
||||
|
||||
[Title("오브젝트 풀링")]
|
||||
[SerializeField, Tooltip("오브젝트 풀링 최대 개수")]
|
||||
private int _objectPoolCount = 1000;
|
||||
|
||||
private IObjectPool<Liquid> _objectPool;
|
||||
private List<Liquid> _activeLiquids = new();
|
||||
private Dictionary<Color, float> _colorTimes = new();
|
||||
|
||||
private Dictionary<Color, int> _colorCounts = new();
|
||||
private Material _instanceMaterial;
|
||||
|
||||
private bool _isPouring;
|
||||
private float _startTime = float.PositiveInfinity;
|
||||
private float _endTime = float.PositiveInfinity;
|
||||
private int _instanceLiquidCount;
|
||||
private float _currentLiquidAmount;
|
||||
private float _liquidReachedTime;
|
||||
private float _timeInterval;
|
||||
private float _liquidPerObject;
|
||||
private Color _currentMixedColor = Color.black;
|
||||
private Color _targetColor;
|
||||
|
||||
|
||||
// Hashes
|
||||
private static readonly int _liquidAmountHash = Shader.PropertyToID("_LiquidAmount");
|
||||
private static readonly int _liquidColorHash = Shader.PropertyToID("_LiquidColor");
|
||||
private static readonly int _renderTextureColorHash = Shader.PropertyToID("_Color");
|
||||
|
||||
#endregion
|
||||
|
||||
// Unity events
|
||||
#region Unity events
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
@ -72,7 +91,6 @@ namespace BlueWater
|
||||
_liquidRenderer.material = _instanceMaterial;
|
||||
|
||||
_timeInterval = 1f / _liquidsPerSecond;
|
||||
_liquidPerObject = _pouringRate / _liquidsPerSecond;
|
||||
_instanceMaterial.SetFloat(_liquidAmountHash, 0f);
|
||||
}
|
||||
|
||||
@ -80,7 +98,7 @@ namespace BlueWater
|
||||
{
|
||||
if (_isPouring)
|
||||
{
|
||||
if (_currentLiquidAmount >= 100f)
|
||||
if (_instanceLiquidCount >= _maxLiquidCount)
|
||||
{
|
||||
InActiveIsPouring();
|
||||
return;
|
||||
@ -90,41 +108,44 @@ namespace BlueWater
|
||||
{
|
||||
_objectPool.Get();
|
||||
|
||||
if (_colorTimes.ContainsKey(_liquidColor))
|
||||
if (!_colorCounts.TryAdd(_liquidColor, 1))
|
||||
{
|
||||
_colorTimes[_liquidColor] += _timeInterval;
|
||||
}
|
||||
else
|
||||
{
|
||||
_colorTimes[_liquidColor] = _timeInterval;
|
||||
_colorCounts[_liquidColor] += 1;
|
||||
}
|
||||
|
||||
_startTime = Time.time;
|
||||
}
|
||||
}
|
||||
|
||||
if (_endTime + _colorLerpSpeed >= Time.time)
|
||||
if (_liquidReachedTime + _colorLerpSpeed >= Time.time)
|
||||
{
|
||||
_currentMixedColor = Color.Lerp(_currentMixedColor, _targetColor, _colorLerpSpeed * Time.deltaTime);
|
||||
_instanceMaterial.SetColor(_liquidColorHash, _currentMixedColor);
|
||||
_instanceMaterial.SetColor(_liquidColorHash, _currentMixedColor * _colorIntensity);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// Initialize methods
|
||||
#region Initialize methods
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_instanceLiquidCount = 0;
|
||||
_currentLiquidAmount = 0f;
|
||||
_currentMixedColor = _liquidColor;
|
||||
_instanceMaterial.SetColor(_liquidColorHash, _currentMixedColor);
|
||||
_instanceMaterial.SetColor(_liquidColorHash, _currentMixedColor * _colorIntensity);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
// Object pooling system
|
||||
#region Object pooling system
|
||||
|
||||
private Liquid CreateObject()
|
||||
{
|
||||
var instance = Instantiate(_liquidObject, _spawnTransform.position, Quaternion.identity, _spawnLocation);
|
||||
instance.SetManagedPool(_objectPool);
|
||||
instance.Initialize(this, _reachedCollider, _liquidColor);
|
||||
if (_renderTexture && _renderTexture.material.GetColor("_Color") != _liquidColor)
|
||||
{
|
||||
_renderTexture.material.SetColor("_Color", _liquidColor);
|
||||
}
|
||||
return instance;
|
||||
}
|
||||
|
||||
@ -132,12 +153,13 @@ namespace BlueWater
|
||||
{
|
||||
liquid.transform.position = _spawnTransform.position;
|
||||
liquid.transform.rotation = Quaternion.identity;
|
||||
liquid.Initialize(this, _reachedCollider, _liquidColor);
|
||||
if (_renderTexture && _renderTexture.material.GetColor("_Color") != _liquidColor)
|
||||
{
|
||||
_renderTexture.material.SetColor("_Color", _liquidColor);
|
||||
}
|
||||
liquid.gameObject.SetActive(true);
|
||||
_instanceLiquidCount++;
|
||||
liquid.Initialize(this, _reachedCollider, _liquidColor, _pushDirection.normalized * _pushPower);
|
||||
if (_renderTexture && _renderTexture.material.GetColor(_renderTextureColorHash) != _liquidColor)
|
||||
{
|
||||
_renderTexture.material.SetColor(_renderTextureColorHash, _liquidColor);
|
||||
}
|
||||
_activeLiquids.Add(liquid);
|
||||
}
|
||||
|
||||
@ -152,41 +174,28 @@ namespace BlueWater
|
||||
Destroy(liquid.gameObject);
|
||||
_activeLiquids.Remove(liquid);
|
||||
}
|
||||
|
||||
private Color MixColorsByTime()
|
||||
{
|
||||
var totalTime = _colorTimes.Values.Sum();
|
||||
|
||||
// 혼합된 색상 초기화 (검은색)
|
||||
var mixedColor = Color.black;
|
||||
#endregion
|
||||
|
||||
// 색상 혼합
|
||||
foreach (var element in _colorTimes)
|
||||
{
|
||||
var color = element.Key;
|
||||
var time = element.Value;
|
||||
var ratio = time / totalTime;
|
||||
|
||||
mixedColor += color * ratio;
|
||||
}
|
||||
|
||||
mixedColor.a = 1f;
|
||||
|
||||
return mixedColor;
|
||||
}
|
||||
// Custom methods
|
||||
#region Custom methods
|
||||
|
||||
[Button("기본 색상")]
|
||||
private void DefaultColor() => _liquidColor = new Color(0f, 0.7294118f, 1f, 1f);
|
||||
private void DefaultColor() => _liquidColor = new Color(1f, 0.8431373f, 0f, 1f);
|
||||
|
||||
/// <summary>
|
||||
/// 술 제조 과정 초기화 함수
|
||||
/// </summary>
|
||||
public void ReleaseAllObject()
|
||||
{
|
||||
// 뒤에서부터 Remove해야 오류가 없음
|
||||
// 리스트 삭제는 뒤에서부터 해야 오류가 없음
|
||||
for (var i = _activeLiquids.Count - 1; i >= 0; i--)
|
||||
{
|
||||
_activeLiquids[i].Destroy();
|
||||
}
|
||||
|
||||
_colorTimes.Clear();
|
||||
_colorCounts.Clear();
|
||||
_instanceLiquidCount = 0;
|
||||
_currentLiquidAmount = 0f;
|
||||
_instanceMaterial.SetFloat(_liquidAmountHash, 0f);
|
||||
}
|
||||
@ -202,22 +211,48 @@ namespace BlueWater
|
||||
_isPouring = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 사용된 색상의 비율에 맞게 색을 혼합시키는 함수
|
||||
/// </summary>
|
||||
private Color MixColorsByTime()
|
||||
{
|
||||
var totalCounts = _colorCounts.Values.Sum();
|
||||
|
||||
var mixedColor = Color.black;
|
||||
|
||||
foreach (var element in _colorCounts)
|
||||
{
|
||||
var color = element.Key;
|
||||
var count = element.Value;
|
||||
var ratio = count / (float)totalCounts;
|
||||
|
||||
mixedColor += color * ratio;
|
||||
}
|
||||
|
||||
mixedColor.a = 1f;
|
||||
|
||||
return mixedColor;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 액체가 특정 오브젝트에 충돌했을 때, 실행해야하는 과정
|
||||
/// </summary>
|
||||
public void OnLiquidReached()
|
||||
{
|
||||
_endTime = Time.time;
|
||||
// 컵에 채워진 액체의 양을 증가시킴
|
||||
_currentLiquidAmount += _liquidPerObject;
|
||||
_currentLiquidAmount = Mathf.Clamp(_currentLiquidAmount, 0f, 100f);
|
||||
var liquidAmount = _currentLiquidAmount * 0.01f;
|
||||
_liquidReachedTime = Time.time;
|
||||
_currentLiquidAmount++;
|
||||
var liquidAmount = Mathf.Clamp(_currentLiquidAmount / _maxLiquidCount, 0f, 1f);
|
||||
_instanceMaterial.SetFloat(_liquidAmountHash, liquidAmount);
|
||||
_targetColor = MixColorsByTime();
|
||||
//_instanceMaterial.SetColor(_liquidColorHash, MixColorsByTime());
|
||||
|
||||
// 액체가 100%에 도달하면 pouring을 멈춤
|
||||
if (_currentLiquidAmount >= 100f)
|
||||
if (liquidAmount >= 1f)
|
||||
{
|
||||
InActiveIsPouring();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ namespace BlueWater
|
||||
{
|
||||
[Title("드롭 아이템")]
|
||||
[SerializeField]
|
||||
protected int CharacterIdx;
|
||||
protected string CharacterIdx;
|
||||
|
||||
[field: Title("체력")]
|
||||
[field: SerializeField]
|
||||
@ -81,7 +81,7 @@ namespace BlueWater
|
||||
dieParticleInstance.Play();
|
||||
}
|
||||
|
||||
if (CharacterIdx != 0)
|
||||
if (!string.IsNullOrEmpty(CharacterIdx))
|
||||
{
|
||||
ItemManager.Instance.ItemDropRandomPosition(CharacterIdx, transform.position, 0f);
|
||||
}
|
||||
|
@ -62,7 +62,7 @@ namespace BlueWater
|
||||
|
||||
_spineController.PlayAnimation(_dieAnimationName, false);
|
||||
|
||||
if (CharacterIdx != 0)
|
||||
if (!string.IsNullOrEmpty(CharacterIdx))
|
||||
{
|
||||
ItemManager.Instance.ItemDropRandomPosition(CharacterIdx, transform.position, 0f);
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace BlueWater.Tycoons
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Bar);
|
||||
TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Bar);
|
||||
_liquidController.Initialize();
|
||||
_liquidController2.Initialize();
|
||||
//_liquidController2.Initialize();
|
||||
}
|
||||
|
||||
public void Escape()
|
||||
@ -30,18 +30,19 @@ namespace BlueWater.Tycoons
|
||||
PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Tycoon);
|
||||
TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Base);
|
||||
_liquidController.ReleaseAllObject();
|
||||
//_liquidController2.ReleaseAllObject();
|
||||
}
|
||||
|
||||
public void ActiveIsPouring()
|
||||
{
|
||||
_liquidController.ActiveIsPouring();
|
||||
_liquidController2.ActiveIsPouring();
|
||||
//_liquidController2.ActiveIsPouring();
|
||||
}
|
||||
|
||||
public void InActiveIsPouring()
|
||||
{
|
||||
_liquidController.InActiveIsPouring();
|
||||
_liquidController2.InActiveIsPouring();
|
||||
//_liquidController2.InActiveIsPouring();
|
||||
}
|
||||
}
|
||||
}
|
@ -5,7 +5,7 @@ namespace BlueWater.Tycoons
|
||||
public class BeverageMachine : InteractionFurniture
|
||||
{
|
||||
[SerializeField]
|
||||
private int _itemIdx = 40001;
|
||||
private string _itemIdx = "40001";
|
||||
|
||||
public override void Interaction()
|
||||
{
|
||||
|
@ -35,7 +35,7 @@ namespace BlueWater.Tycoons
|
||||
|
||||
[FormerlySerializedAs("_fireWoodIdx")]
|
||||
[SerializeField, BoxGroup("데이터")]
|
||||
protected int FireWoodIdx = 70001;
|
||||
protected string FireWoodIdx = "70001";
|
||||
|
||||
private Queue<FoodData> _cookedFoodDatas;
|
||||
private int _currentFireWoodCount;
|
||||
@ -59,7 +59,7 @@ namespace BlueWater.Tycoons
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!IsOpened || CurrentDailyFoodUi.FoodData is null or { Idx : 0 }) return;
|
||||
if (!IsOpened || CurrentDailyFoodUi.FoodData == null || string.IsNullOrEmpty(CurrentDailyFoodUi.FoodData.Idx)) return;
|
||||
|
||||
var level = _currentFireWoodCount / 5;
|
||||
var currentFireWoodLevel = CookwareDataSo.FireWoodLevel[level];
|
||||
@ -160,7 +160,7 @@ namespace BlueWater.Tycoons
|
||||
|
||||
protected override void OpenTycoonSwitch()
|
||||
{
|
||||
if (CurrentDailyFoodUi.FoodData is not null and not { Idx : 0 })
|
||||
if (CurrentDailyFoodUi.FoodData != null && !string.IsNullOrEmpty(CurrentDailyFoodUi.FoodData.Idx))
|
||||
{
|
||||
CookGauge.enabled = true;
|
||||
FireWoodQuantity.enabled = true;
|
||||
|
@ -5,7 +5,7 @@ namespace BlueWater.Tycoons
|
||||
public class FireWood : InteractionFurniture
|
||||
{
|
||||
[SerializeField]
|
||||
private int _itemIdx = 70001;
|
||||
private string _itemIdx = "70001";
|
||||
|
||||
public override void Interaction()
|
||||
{
|
||||
|
@ -23,11 +23,11 @@ MonoBehaviour:
|
||||
<IngredientQuantity1>k__BackingField: 1
|
||||
<IngredientIdx2>k__BackingField: 10706
|
||||
<IngredientQuantity2>k__BackingField: 1
|
||||
<IngredientIdx3>k__BackingField: 0
|
||||
<IngredientIdx3>k__BackingField:
|
||||
<IngredientQuantity3>k__BackingField: 0
|
||||
<IngredientIdx4>k__BackingField: 0
|
||||
<IngredientIdx4>k__BackingField:
|
||||
<IngredientQuantity4>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField:
|
||||
<IngredientQuantity5>k__BackingField: 0
|
||||
- <Idx>k__BackingField: 30002
|
||||
<Name>k__BackingField: "\uC5BC\uC74C\uB3C4\uCE58 \uD325\uBE59\uC218"
|
||||
@ -39,11 +39,11 @@ MonoBehaviour:
|
||||
<IngredientQuantity1>k__BackingField: 1
|
||||
<IngredientIdx2>k__BackingField: 10706
|
||||
<IngredientQuantity2>k__BackingField: 1
|
||||
<IngredientIdx3>k__BackingField: 0
|
||||
<IngredientIdx3>k__BackingField:
|
||||
<IngredientQuantity3>k__BackingField: 0
|
||||
<IngredientIdx4>k__BackingField: 0
|
||||
<IngredientIdx4>k__BackingField:
|
||||
<IngredientQuantity4>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField:
|
||||
<IngredientQuantity5>k__BackingField: 0
|
||||
- <Idx>k__BackingField: 30003
|
||||
<Name>k__BackingField: "\uCF54\uBFD4\uC18C \uBFD4 \uD280\uAE40"
|
||||
@ -57,9 +57,9 @@ MonoBehaviour:
|
||||
<IngredientQuantity2>k__BackingField: 1
|
||||
<IngredientIdx3>k__BackingField: 10704
|
||||
<IngredientQuantity3>k__BackingField: 1
|
||||
<IngredientIdx4>k__BackingField: 0
|
||||
<IngredientIdx4>k__BackingField:
|
||||
<IngredientQuantity4>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField:
|
||||
<IngredientQuantity5>k__BackingField: 0
|
||||
- <Idx>k__BackingField: 30004
|
||||
<Name>k__BackingField: "\uCF54\uBFD4\uC18C \uB4B7\uB2E4\uB9AC \uACE0\uAE30"
|
||||
@ -73,9 +73,9 @@ MonoBehaviour:
|
||||
<IngredientQuantity2>k__BackingField: 1
|
||||
<IngredientIdx3>k__BackingField: 10701
|
||||
<IngredientQuantity3>k__BackingField: 1
|
||||
<IngredientIdx4>k__BackingField: 0
|
||||
<IngredientIdx4>k__BackingField:
|
||||
<IngredientQuantity4>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField:
|
||||
<IngredientQuantity5>k__BackingField: 0
|
||||
- <Idx>k__BackingField: 30005
|
||||
<Name>k__BackingField: "\uBC31\uC0C1\uC5B4 \uD1B5\uAD6C\uC774"
|
||||
@ -91,7 +91,7 @@ MonoBehaviour:
|
||||
<IngredientQuantity3>k__BackingField: 1
|
||||
<IngredientIdx4>k__BackingField: 10704
|
||||
<IngredientQuantity4>k__BackingField: 1
|
||||
<IngredientIdx5>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField:
|
||||
<IngredientQuantity5>k__BackingField: 0
|
||||
- <Idx>k__BackingField: 30006
|
||||
<Name>k__BackingField: "\uBC84\uD130 \uC870\uAC1C \uAD6C\uC774"
|
||||
@ -105,7 +105,7 @@ MonoBehaviour:
|
||||
<IngredientQuantity2>k__BackingField: 1
|
||||
<IngredientIdx3>k__BackingField: 10705
|
||||
<IngredientQuantity3>k__BackingField: 1
|
||||
<IngredientIdx4>k__BackingField: 0
|
||||
<IngredientIdx4>k__BackingField:
|
||||
<IngredientQuantity4>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField: 0
|
||||
<IngredientIdx5>k__BackingField:
|
||||
<IngredientQuantity5>k__BackingField: 0
|
||||
|
@ -15,7 +15,7 @@ namespace BlueWater.Tycoons
|
||||
[Title("손님 데이터")]
|
||||
[SerializeField, Required]
|
||||
private CustomerDataSo _customerDataSo;
|
||||
private Dictionary<int, CustomerData> _customerDatas;
|
||||
private Dictionary<string, CustomerData> _customerDatas;
|
||||
|
||||
[SerializeField, Required]
|
||||
private Customer _customerPrefab;
|
||||
@ -40,7 +40,7 @@ namespace BlueWater.Tycoons
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
_customerDatas = new Dictionary<int, CustomerData>(_customerDataSo.CustomerDatas.Count);
|
||||
_customerDatas = new Dictionary<string, CustomerData>(_customerDataSo.CustomerDatas.Count);
|
||||
foreach (var element in _customerDataSo.CustomerDatas)
|
||||
{
|
||||
_customerDatas.TryAdd(element.Idx, element);
|
||||
|
@ -82,7 +82,7 @@ namespace BlueWater
|
||||
|
||||
MainCamera = GetComponent<Camera>();
|
||||
_cinemachineBrain = GetComponent<CinemachineBrain>();
|
||||
UiCamera = MainCamera.transform.Find("UiCamera").GetComponent<Camera>();
|
||||
//UiCamera = MainCamera.transform.Find("UiCamera").GetComponent<Camera>();
|
||||
|
||||
BaseCamera = cameraLocation.Find("BaseCamera").GetComponent<CinemachineCamera>();
|
||||
BarCamera = cameraLocation.Find("BarCamera").GetComponent<CinemachineCamera>();
|
||||
|
@ -194,7 +194,7 @@ namespace BlueWater.Uis
|
||||
|
||||
public void CheckCookable()
|
||||
{
|
||||
if (_selectedFoodData == null || _selectedFoodData.Idx == 0)
|
||||
if (_selectedFoodData == null || string.IsNullOrEmpty(_selectedFoodData.Idx))
|
||||
{
|
||||
_cookButton.interactable = false;
|
||||
_cookText.color = _cookButton.colors.disabledColor;
|
||||
|
@ -100,7 +100,7 @@ namespace BlueWater.Uis
|
||||
|
||||
foreach (var element in selectedTypeItemSlotUis)
|
||||
{
|
||||
if (!element.GetIsLocked() && element.FoodData is null or { Idx: 0 })
|
||||
if (!element.GetIsLocked() && element.FoodData == null || string.IsNullOrEmpty(element.FoodData.Idx))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -115,7 +115,7 @@ namespace BlueWater.Uis
|
||||
|
||||
foreach (var element in selectedTypeItemSlotUis)
|
||||
{
|
||||
if (!element.GetIsLocked() && element.FoodData is null or { Idx: 0 })
|
||||
if (!element.GetIsLocked() && element.FoodData == null || string.IsNullOrEmpty(element.FoodData.Idx))
|
||||
{
|
||||
element.SetFoodData(selectedFoodData);
|
||||
DailyFoodSlotUis.Add(element);
|
||||
@ -146,10 +146,10 @@ namespace BlueWater.Uis
|
||||
|
||||
public bool CanOpen()
|
||||
{
|
||||
return _grillFoodSlotUis.Any(slot => slot.FoodData is not null and not { Idx: 0 }) ||
|
||||
_soupFoodSlotUis.Any(slot => slot.FoodData is not null and not { Idx: 0 }) ||
|
||||
_skewerFoodSlotUis.Any(slot => slot.FoodData is not null and not { Idx: 0 }) ||
|
||||
_dessertPanFoodSlotUis.Any(slot => slot.FoodData is not null and not { Idx: 0 });
|
||||
return _grillFoodSlotUis.Any(slot => slot.FoodData != null && !string.IsNullOrEmpty(slot.FoodData.Idx)) ||
|
||||
_soupFoodSlotUis.Any(slot => slot.FoodData != null && !string.IsNullOrEmpty(slot.FoodData.Idx)) ||
|
||||
_skewerFoodSlotUis.Any(slot => slot.FoodData != null && !string.IsNullOrEmpty(slot.FoodData.Idx)) ||
|
||||
_dessertPanFoodSlotUis.Any(slot => slot.FoodData != null && !string.IsNullOrEmpty(slot.FoodData.Idx));
|
||||
}
|
||||
|
||||
public TycoonItemSlotUi InitializeGrill(Grill grill)
|
||||
|
@ -56,7 +56,7 @@ namespace BlueWater.Uis
|
||||
public void ShowUi() => gameObject.SetActive(true);
|
||||
public void HideUi() => gameObject.SetActive(false);
|
||||
|
||||
public void SetFoodImage(int foodIdx)
|
||||
public void SetFoodImage(string foodIdx)
|
||||
{
|
||||
_orderItemData = ItemManager.Instance.GetItemDataByIdx(foodIdx);
|
||||
if (_orderItemData == null)
|
||||
@ -72,12 +72,12 @@ namespace BlueWater.Uis
|
||||
FoodImage.sprite = _orderItemData.Sprite;
|
||||
}
|
||||
|
||||
public void SetFoodImage(Sprite sprite)
|
||||
public void SetFoodSprite(Sprite sprite)
|
||||
{
|
||||
FoodImage.sprite = sprite;
|
||||
}
|
||||
|
||||
public void OrderFood(int foodIdx, int waitTime, int hurryTime)
|
||||
public void OrderFood(string foodIdx, int waitTime, int hurryTime)
|
||||
{
|
||||
_isOrdered = true;
|
||||
_isWaitTimeOver = false;
|
||||
@ -99,7 +99,7 @@ namespace BlueWater.Uis
|
||||
_isOrdered = true;
|
||||
_isWaitTimeOver = false;
|
||||
_isFoodReceived = false;
|
||||
SetFoodImage(DataManager.Instance.SpriteDataSo.Gold);
|
||||
SetFoodSprite(DataManager.Instance.SpriteDataSo.Gold);
|
||||
ShowUi();
|
||||
|
||||
_tween = FillImage.DOFillAmount(1f, hurryTime)
|
||||
|
BIN
Assets/03.Images/Props/Environment/Ice.png
Normal file
BIN
Assets/03.Images/Props/Environment/Ice.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
143
Assets/03.Images/Props/Environment/Ice.png.meta
Normal file
143
Assets/03.Images/Props/Environment/Ice.png.meta
Normal file
@ -0,0 +1,143 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5317214c6c3a1d74c97c68e6ba525593
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 13
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 512
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 4
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
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Loading…
Reference in New Issue
Block a user