손님 스파인 추가
+ 스파인 캐릭터 랜덤 스킨 적용 기능 추가
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parent
f1fcd10077
commit
60a85bba73
@ -4,6 +4,7 @@ using Spine;
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using Spine.Unity;
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using UnityEngine;
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using AnimationState = Spine.AnimationState;
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using Random = UnityEngine.Random;
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namespace BlueWater.Players
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{
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@ -18,8 +19,14 @@ namespace BlueWater.Players
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private AnimationState _animationState;
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// Variables
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[SerializeField]
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[SerializeField, ShowIf("@!_isRandomSkin")]
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private string _initialSkinName = "default";
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[SerializeField]
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private bool _isRandomSkin;
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[SerializeField, ShowIf("@_isRandomSkin")]
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private Vector2 _randomRange;
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#endregion
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@ -41,8 +48,15 @@ namespace BlueWater.Players
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{
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SkeletonAnimation = transform.GetComponentInChildren<SkeletonAnimation>();
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_animationState = SkeletonAnimation.AnimationState;
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SetSkin(_initialSkinName);
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if (_isRandomSkin)
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{
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SetRandomSkin();
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}
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else
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{
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SetSkin(_initialSkinName);
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}
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}
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#endregion
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@ -90,6 +104,16 @@ namespace BlueWater.Players
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SkeletonAnimation.Skeleton.SetSlotsToSetupPose();
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_animationState.Apply(SkeletonAnimation.Skeleton);
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}
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public void SetRandomSkin()
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{
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if (SkeletonAnimation == null || SkeletonAnimation.Skeleton == null) return;
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var skins = SkeletonAnimation.skeleton.Data.Skins;
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var randomSkin = Random.Range((int)_randomRange.x, (int)_randomRange.y);
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var randomSkinName = skins.Items[randomSkin].Name;
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SetSkin(randomSkinName);
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}
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public async Awaitable WaitForAnimationCompletion(TrackEntry trackEntry, bool isReverse = false)
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{
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@ -253,7 +253,7 @@ MeshRenderer:
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m_RenderingLayerMask: 1
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m_Materials:
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@ -287,8 +287,8 @@ MonoBehaviour:
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skeletonDataAsset: {fileID: 11400000, guid: ad9bc316ced5375449444c992ee73cee, type: 2}
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initialSkinName: 02
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skeletonDataAsset: {fileID: 11400000, guid: db30adb40854e2f49a2c44863fe0c953, type: 2}
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initialSkinName: 01
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fixPrefabOverrideViaMeshFilter: 2
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initialFlipX: 0
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initialFlipY: 0
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@ -315,7 +315,7 @@ MonoBehaviour:
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physicsMovementRelativeTo: {fileID: 0}
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updateTiming: 1
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unscaledTime: 0
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_animationName: idle
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_animationName: Idle
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loop: 1
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timeScale: 1
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--- !u!1 &2781393898199067900
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@ -762,6 +762,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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<SkeletonAnimation>k__BackingField: {fileID: 0}
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_initialSkinName: 02
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_isRandomSkin: 1
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_randomRange: {x: 1, y: 3}
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--- !u!114 &17978457728262906
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m_ObjectHideFlags: 0
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8
Assets/08.Spines/Characters/Npcs.meta
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8
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8
Assets/08.Spines/Characters/Npcs/Customers.meta
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8
Assets/08.Spines/Characters/Npcs/Customers.meta
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@ -0,0 +1,8 @@
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@ -0,0 +1,58 @@
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01_Guest.png
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size:675,513
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filter:Linear,Linear
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02_ArmL
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bounds:460,227,101,113
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rotate:90
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02_ArmR
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02_Body
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bounds:222,212,133,161
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02_EyeL
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02_EyeR
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02_Face
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02_Hair
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rotate:90
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02_Mouse
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rotate:90
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Arm_L
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bounds:506,112,101,113
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Arm_R
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rotate:90
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Beer
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Body
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bounds:464,384,127,153
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rotate:90
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Eye_L
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bounds:575,248,69,80
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Eye_R
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Face02
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Hair02
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bounds:619,362,149,54
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rotate:90
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Leg_L
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bounds:352,79,49,131
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Leg_R
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bounds:464,330,52,133
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rotate:90
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Mouse
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bounds:517,8,102,81
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rotate:90
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하의
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