PostProcessingManager 추가
+ 플레이어가 죽었을 때, grayscale을 이용한 이펙트 추가 + ItemLootInfoUi rectTransform 참조 오류 수정 + MoveTitleScene() 실행될 때, grayscale 비활성화 + 기존의 Vignette기능 카메라매니저 -> 포스트프로세싱매니저 + JumpSlam null 오류들 수정
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@ -1,5 +1,21 @@
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@ -229,6 +229,8 @@ namespace BlueWater.Players.Combat
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private IEnumerator DieCoroutine()
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{
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PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, true);
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PlayerInput.enabled = false;
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Rigidbody.linearVelocity = Vector3.zero;
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Rigidbody.isKinematic = true;
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@ -70,11 +70,11 @@ namespace BlueWater.Players
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if (CurrentHealthPoint <= 2)
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{
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CombatCameraManager.Instance.LowHpVignette();
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PostProcessingManager.Instance.LowHpVignette();
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}
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else
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{
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CombatCameraManager.Instance.DefaultHpVignette();
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PostProcessingManager.Instance.DefaultHpVignette();
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}
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}
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@ -1,10 +1,6 @@
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using System.Collections;
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using BlueWater.Utility;
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using Sirenix.OdinInspector;
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using Unity.Cinemachine;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace BlueWater
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{
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@ -22,10 +18,6 @@ namespace BlueWater
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public Camera MainCamera;
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// Variables
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private Vignette _vignette;
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private Coroutine _lowHpVignetteCoroutine;
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#endregion
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// Unity events
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@ -63,9 +55,6 @@ namespace BlueWater
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BaseCombatCamera.Priority = 1;
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MainCamera = Camera.main;
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_vignette = GetEffect<Vignette>();
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_vignette.active = false;
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}
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#endregion
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@ -85,66 +74,5 @@ namespace BlueWater
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// }
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#endregion
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// PostProcessing
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#region PostProcessing
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public void ToggleEffect<T>(bool value) where T : VolumeComponent
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{
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var effect = GetEffect<T>();
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if (effect == null)
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{
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print(typeof(T) + "효과가 없습니다.");
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return;
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}
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effect.active = value;
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}
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private T GetEffect<T>() where T : VolumeComponent
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{
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var postProcessVolume = FindAnyObjectByType<Volume>();
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if (postProcessVolume == null)
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{
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print("Volume 컴포넌트를 가진 오브젝트가 없습니다.");
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return null;
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}
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postProcessVolume.profile.TryGet(out T effect);
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return effect;
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}
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public void LowHpVignette()
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{
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_lowHpVignetteCoroutine ??= StartCoroutine(LowHpVignetteCoroutine());
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}
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public void DefaultHpVignette()
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{
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Utils.EndUniqueCoroutine(this, ref _lowHpVignetteCoroutine);
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_vignette.active = false;
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}
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private IEnumerator LowHpVignetteCoroutine()
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{
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var startValue = 0.2f;
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var endValue = 0.3f;
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var time = 0f;
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_vignette.intensity.value = startValue;
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_vignette.active = true;
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while (true)
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{
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time += Time.deltaTime * 2f;
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_vignette.intensity.value = Mathf.Lerp(startValue, endValue, time);
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if (time >= 1f)
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{
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(startValue, endValue) = (endValue, startValue);
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time = 0f;
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}
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yield return null;
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}
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}
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#endregion
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}
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}
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@ -18,6 +18,7 @@ namespace BlueWater
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public void InstantiateCombatPlayer(Vector3 position, Quaternion rotation = default)
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{
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PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, false);
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var instantiatePlayer = Instantiate(_combatPlayerPrefab, position, rotation).GetComponent<CombatPlayer>();
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CurrentCombatPlayer = instantiatePlayer;
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OnInstantiatePlayer?.Invoke(instantiatePlayer.transform);
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107
Assets/02.Scripts/PostProcessingManager.cs
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107
Assets/02.Scripts/PostProcessingManager.cs
Normal file
@ -0,0 +1,107 @@
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using System.Collections;
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using BlueWater.Utility;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace BlueWater
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{
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public enum RendererFeatureName
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{
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None = 0,
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GrayscaleRenderPassFeature
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}
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public class PostProcessingManager : Singleton<PostProcessingManager>
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{
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private UniversalRenderPipelineAsset _currentRenderPipeline;
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private ScriptableRendererData _currentRenderData;
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private Volume _currentVolume;
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private Coroutine _lowHpVignetteCoroutine;
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protected override void OnAwake()
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{
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Initialize();
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}
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protected override void OnApplicationQuit()
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{
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ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, false);
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}
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private void Initialize()
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{
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_currentRenderPipeline = (UniversalRenderPipelineAsset)GraphicsSettings.currentRenderPipeline;
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_currentRenderData = _currentRenderPipeline.rendererDataList[0];
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_currentVolume = GetComponent<Volume>();
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}
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public void ToggleRendererFeature(RendererFeatureName featureName, bool value)
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{
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foreach (var element in _currentRenderData.rendererFeatures)
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{
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if (!string.Equals(element.name, featureName.ToString())) continue;
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element.SetActive(value);
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return;
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}
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Debug.Log($"{featureName}과 일치하는 기능이 없습니다.");
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}
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public void ToggleEffect<T>(bool value) where T : VolumeComponent
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{
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if (!_currentVolume) return;
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var effect = GetEffect<T>();
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if (!effect)
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{
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print(typeof(T) + "효과가 없습니다.");
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return;
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}
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effect.active = value;
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}
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private T GetEffect<T>() where T : VolumeComponent
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{
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if (!_currentVolume) return null;
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_currentVolume.profile.TryGet(out T effect);
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return effect;
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}
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public void LowHpVignette()
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{
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Utils.StartUniqueCoroutine(this, ref _lowHpVignetteCoroutine, LowHpVignetteCoroutine());
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}
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public void DefaultHpVignette()
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{
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Utils.EndUniqueCoroutine(this, ref _lowHpVignetteCoroutine);
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ToggleEffect<Vignette>(false);
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}
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private IEnumerator LowHpVignetteCoroutine()
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{
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var startValue = 0.2f;
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var endValue = 0.3f;
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var time = 0f;
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var vignette = GetEffect<Vignette>();
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vignette.intensity.value = startValue;
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vignette.active = true;
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while (true)
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{
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time += Time.deltaTime * 2f;
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vignette.intensity.value = Mathf.Lerp(startValue, endValue, time);
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if (time >= 1f)
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{
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(startValue, endValue) = (endValue, startValue);
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time = 0f;
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}
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yield return null;
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}
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}
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}
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}
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2
Assets/02.Scripts/PostProcessingManager.cs.meta
Normal file
2
Assets/02.Scripts/PostProcessingManager.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d287dbc75fdbb6b44bd97e6d0604b227
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@ -15,7 +15,6 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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private AnimationController _animationController;
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private TitanSlimeState _titanSlimeState;
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private Rigidbody _userRigidbody;
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private CapsuleCollider _userCollider;
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private Collider _targetCollider;
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private LayerMask _targetLayer;
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private float _colliderRadius;
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@ -28,10 +27,9 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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_animationController = _titanSlime.AnimationController;
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_titanSlimeState = _titanSlime.TitanSlimeState;
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_userRigidbody = _titanSlime.Rigidbody;
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_userCollider = _titanSlime.CharacterCollider;
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_targetCollider = _titanSlime.Target;
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_targetLayer = _titanSlime.TargetLayer;
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_colliderRadius = _userCollider.radius * _titanSlime.transform.localScale.x;
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_colliderRadius = _titanSlime.CharacterCollider.radius * _titanSlime.transform.localScale.x;
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}
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_jumpSlamData = (JumpSlamData)SkillData;
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HitColliders = new Collider[1];
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@ -138,7 +136,7 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
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success => animationStarted = success));
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if (!animationStarted)
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if (!animationStarted || !SkillUser || !_userRigidbody || !_targetCollider)
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{
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EndSkill(0, actions[0]);
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yield break;
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@ -147,12 +145,6 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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_userRigidbody.useGravity = false;
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_animationController.SetCurrentAnimationSpeed(_titanSlimeState.AnimationLength);
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if (!_targetCollider)
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{
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EndSkill(0, actions[0]);
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yield break;
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}
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var startPosition = SkillUser.transform.position;
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var targetPosition = _targetCollider.transform.position;
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var targetDistance = Vector3.Distance(targetPosition, startPosition);
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@ -194,14 +186,22 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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yield return null;
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}
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HideIndicator();
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var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
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if (!SkillUser)
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{
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EndSkill(randomCooldown, actions[0]);
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yield break;
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}
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SkillUser.transform.position = endPosition;
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if (_titanSlimeState.HasRabbit)
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{
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AudioManager.Instance.PlaySfx("JumpSlamDown");
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VisualFeedbackManager.Instance.CameraShake(CombatCameraManager.Instance.BaseCombatCamera,
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_titanSlimeState.JumpCameraShakingPower, _titanSlimeState.JumpCameraShakingDuration);
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}
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HideIndicator();
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SkillUser.transform.position = endPosition;
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var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
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DoAttack(endPosition);
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EndSkill(randomCooldown, actions[0]);
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@ -215,7 +215,10 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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_animationController.ResetAnimationSpeed();
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_animationController.SetAnimationParameter("isJumpSlam", false);
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_animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
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_userRigidbody.useGravity = true;
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if (_userRigidbody)
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{
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_userRigidbody.useGravity = true;
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}
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action?.Invoke();
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Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
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@ -239,12 +242,6 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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private void DoAttack(Vector3 attackPosition)
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{
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if (_titanSlimeState.HasRabbit)
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{
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VisualFeedbackManager.Instance.CameraShake(CombatCameraManager.Instance.BaseCombatCamera,
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_titanSlimeState.JumpCameraShakingPower, _titanSlimeState.JumpCameraShakingDuration);
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}
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var hitCount = Physics.OverlapSphereNonAlloc(attackPosition, _colliderRadius, HitColliders, _targetLayer);
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for (var i = 0; i < hitCount; i++)
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{
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|
@ -189,6 +189,7 @@ namespace BlueWater.Uis
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public void MoveTitleScene()
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{
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PostProcessingManager.Instance.ToggleRendererFeature(RendererFeatureName.GrayscaleRenderPassFeature, false);
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VisualFeedbackManager.Instance.SetBaseTimeScale(1f);
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SceneManager.LoadScene("00.CombatTitle");
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}
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|
@ -1,3 +1,4 @@
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using System;
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using TMPro;
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using UnityEngine;
|
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using UnityEngine.UI;
|
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@ -40,6 +41,7 @@ namespace BlueWater.Uis
|
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|
||||
public void Initialize()
|
||||
{
|
||||
_rectTransform ??= GetComponent<RectTransform>();
|
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_rectTransform.DOAnchorPosX(-400f, 0f).OnComplete(() =>
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{
|
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gameObject.SetActive(false);
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|
928
Assets/09.Shaders/GrayScale.shadergraph
Normal file
928
Assets/09.Shaders/GrayScale.shadergraph
Normal file
@ -0,0 +1,928 @@
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||||
{
|
||||
"m_SGVersion": 3,
|
||||
"m_Type": "UnityEditor.ShaderGraph.GraphData",
|
||||
"m_ObjectId": "0c543114197c4a749e568a2c690fa5e2",
|
||||
"m_Properties": [
|
||||
{
|
||||
"m_Id": "b414e28881954dfba624121d6f32a56f"
|
||||
}
|
||||
],
|
||||
"m_Keywords": [],
|
||||
"m_Dropdowns": [],
|
||||
"m_CategoryData": [
|
||||
{
|
||||
"m_Id": "e5fb7de4c83442d08ac8889418d81df3"
|
||||
}
|
||||
],
|
||||
"m_Nodes": [
|
||||
{
|
||||
"m_Id": "e691dee6f1124c8a94cfaf21167b6a8f"
|
||||
},
|
||||
{
|
||||
"m_Id": "7abdfc1a29c7483ea553eb232f56e5df"
|
||||
},
|
||||
{
|
||||
"m_Id": "95de9a53de5d443185ad5ab582e8073e"
|
||||
},
|
||||
{
|
||||
"m_Id": "bc1c4910bc2945719a4471471644cadb"
|
||||
},
|
||||
{
|
||||
"m_Id": "3e59a57ae2f2430b90f61779567f0eaf"
|
||||
},
|
||||
{
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Loading…
Reference in New Issue
Block a user