Bar Ui 작업 중2
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@ -2,6 +2,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Pool;
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@ -20,6 +21,9 @@ namespace BlueWater
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[SerializeField]
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private Collider2D _reachedCollider;
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[SerializeField]
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private TMP_Text _amountText;
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[Title("스폰 데이터")]
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[SerializeField, Required]
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@ -142,7 +146,7 @@ namespace BlueWater
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public void Initialize()
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{
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_instanceLiquidCount = 0;
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_currentLiquidAmount = 0f;
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SetCurrentAmount(0f);
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_currentMixedColor = _liquidColor;
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_instanceMaterial.SetColor(_liquidColorHash, _currentMixedColor * _colorIntensity);
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}
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@ -206,7 +210,7 @@ namespace BlueWater
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_colorCounts.Clear();
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_instanceLiquidCount = 0;
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_currentLiquidAmount = 0f;
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SetCurrentAmount(0f);
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_instanceMaterial.SetFloat(_liquidAmountHash, 0f);
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}
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@ -220,6 +224,24 @@ namespace BlueWater
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{
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_isPouring = false;
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}
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private void SetCurrentAmount(float value)
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{
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_currentLiquidAmount = value;
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if (_amountText)
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{
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var percent = (int)(_currentLiquidAmount / _maxLiquidCount * 100);
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_amountText.text = $"{percent}%";
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}
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else
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{
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if (_amountText.enabled)
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{
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_amountText.enabled = false;
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}
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}
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}
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/// <summary>
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/// 사용된 색상의 비율에 맞게 색을 혼합시키는 함수
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@ -250,7 +272,7 @@ namespace BlueWater
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public void OnLiquidReached()
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{
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_liquidReachedTime = Time.time;
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_currentLiquidAmount++;
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SetCurrentAmount(++_currentLiquidAmount);
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var liquidAmount = Mathf.Clamp(_currentLiquidAmount / _maxLiquidCount, 0f, 1f);
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_instanceMaterial.SetFloat(_liquidAmountHash, liquidAmount);
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_targetColor = MixColorsByTime();
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@ -1,13 +1,18 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace BlueWater.Uis
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{
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public class BarUi : SwitchActionPopupUi
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{
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[SerializeField]
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private CocktailStatusUi _cocktailStatusUi;
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public override void Open(List<PopupUi> popupUiList)
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{
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base.Open(popupUiList);
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_cocktailStatusUi.ResetCocktailStatus();
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TycoonCameraManager.Instance.SetMainCamera(TycoonCameraType.Bar);
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TycoonEvents.OnDrinkUiOpened?.Invoke();
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}
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@ -11,8 +11,8 @@ namespace BlueWater.Uis
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{
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public class BrewingUi : SwitchActionPopupUi
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{
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[SerializeField, Required]
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private DrinkRecipeSlotUi _drinkRecipeSlotUiPrefab;
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[FormerlySerializedAs("_drinkRecipeSlotUiPrefab")] [SerializeField, Required]
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private LiquidRecipeSlotUi liquidRecipeSlotUiPrefab;
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[SerializeField, Required]
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private Transform _drinkRecipeSpawnLocation;
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@ -36,7 +36,7 @@ namespace BlueWater.Uis
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[SerializeField]
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private Brewing _currentBrewing;
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private List<DrinkRecipeSlotUi> _drinkRecipeSlotUis = new();
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private List<LiquidRecipeSlotUi> _drinkRecipeSlotUis = new();
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private void Start()
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{
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@ -103,7 +103,7 @@ namespace BlueWater.Uis
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private void AddDrinkRecipe(string idx)
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{
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var instance = Instantiate(_drinkRecipeSlotUiPrefab, _drinkRecipeSpawnLocation);
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var instance = Instantiate(liquidRecipeSlotUiPrefab, _drinkRecipeSpawnLocation);
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instance.Initialize(idx);
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_drinkRecipeSlotUis.Add(instance);
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}
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62
Assets/02.Scripts/Ui/Tycoon/CenterSlider.cs
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62
Assets/02.Scripts/Ui/Tycoon/CenterSlider.cs
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@ -0,0 +1,62 @@
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BlueWater
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{
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public class CenterSlider : MonoBehaviour
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{
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[SerializeField]
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private RectTransform _fillRect;
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[SerializeField]
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private Image _fill;
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[SerializeField]
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private RectTransform _handleRect;
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[SerializeField]
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private float _minValue;
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[SerializeField]
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private float _maxValue = 1f;
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[SerializeField]
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private float _value;
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[SerializeField]
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private Color _minColor = Color.white;
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[SerializeField]
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private Color _maxColor = Color.white;
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private readonly float _centerAnchorX = 0.5f;
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private void Start()
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{
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SetValue(_value);
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}
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private void UpdateSlider(float value)
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{
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// 0 ~ 1값
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var normalizedValue = (value - _minValue) / (_maxValue - _minValue);
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_fill.color = normalizedValue < 0.5f ? _minColor : _maxColor;
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_handleRect.anchorMin = new Vector2(normalizedValue, 0f);
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_handleRect.anchorMax = new Vector2(normalizedValue, 1f);
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_fillRect.anchorMin = new Vector2(Mathf.Clamp(_handleRect.anchorMin.x, 0, _centerAnchorX), 0);
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_fillRect.anchorMax = new Vector2(Mathf.Clamp(_handleRect.anchorMin.x, _centerAnchorX, 1), 1);
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}
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[Button("값 추가")]
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public void SetValue(float value)
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{
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var newValue = Mathf.Clamp(value, _minValue, _maxValue);
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_value = newValue;
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UpdateSlider(_value);
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}
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}
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}
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2
Assets/02.Scripts/Ui/Tycoon/CenterSlider.cs.meta
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2
Assets/02.Scripts/Ui/Tycoon/CenterSlider.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d0b242c6d3d747f48ab34ff4e8485aaf
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56
Assets/02.Scripts/Ui/Tycoon/CocktailStatusUi.cs
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56
Assets/02.Scripts/Ui/Tycoon/CocktailStatusUi.cs
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@ -0,0 +1,56 @@
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using Sirenix.OdinInspector;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace BlueWater.Uis
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{
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public class CocktailStatusUi : MonoBehaviour
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{
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[Title("알코올")]
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[SerializeField]
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private Slider _alcoholSlider;
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[SerializeField]
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private TMP_Text _alcoholText;
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[Title("온도")]
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[SerializeField]
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private CenterSlider _temperatureSlider;
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[SerializeField]
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private TMP_Text _temperatureText;
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[Title("맛")]
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[SerializeField]
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private CenterSlider _bitterSweetSlider;
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[SerializeField]
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private TMP_Text _bitterSweetText;
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[Title("향")]
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[SerializeField]
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private Slider _scentSlider;
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[SerializeField]
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private TMP_Text _scentText;
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private const string AlcoholUnitText = "(alc)";
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public void ResetCocktailStatus()
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{
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_alcoholSlider.value = 0f;
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_temperatureSlider.SetValue(0f);
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_bitterSweetSlider.SetValue(0f);
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_scentSlider.value = 0f;
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}
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public void SetCocktailStatus(float alcohol, float temperature, float bitterSweet, float scent)
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{
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_alcoholSlider.value = alcohol;
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_temperatureSlider.SetValue(temperature);
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_bitterSweetSlider.SetValue(bitterSweet);
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_scentSlider.value = scent;
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}
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}
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}
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Assets/02.Scripts/Ui/Tycoon/CocktailStatusUi.cs.meta
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2
Assets/02.Scripts/Ui/Tycoon/CocktailStatusUi.cs.meta
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: f6deeba2587097647a0eeb3e8436bd9d
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@ -7,7 +7,7 @@ using UnityEngine.UI;
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namespace BlueWater.Uis
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{
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[Serializable]
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public class DrinkRecipeSlotUi : MonoBehaviour
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public class LiquidRecipeSlotUi : MonoBehaviour
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{
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[SerializeField]
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private Button _button;
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@ -6,7 +6,7 @@ using UnityEngine.UI;
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namespace BlueWater.Uis
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{
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[Serializable]
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public class CocktailIngredientSlotUi : MonoBehaviour
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public class LiquidSlotUi : MonoBehaviour
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{
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[SerializeField]
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private Button _button;
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144
Assets/04.Materials/Uis/GradientSlider.mat
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144
Assets/04.Materials/Uis/GradientSlider.mat
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@ -0,0 +1,144 @@
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Loading…
Reference in New Issue
Block a user