From 467935b95da61a516d053af4356724c3e65a9222 Mon Sep 17 00:00:00 2001 From: Nam Tae Gun Date: Mon, 24 Jun 2024 21:26:45 +0900 Subject: [PATCH] =?UTF-8?q?=ED=94=8C=EB=A0=88=EC=9D=B4=EC=96=B4=20?= =?UTF-8?q?=EC=8A=A4=ED=82=AC=202=EB=B2=88=EC=A7=B8=20=EC=82=AC=EC=9A=A9?= =?UTF-8?q?=EB=B6=80=ED=84=B0=20=ED=8C=8C=ED=8B=B0=ED=81=B4=20=EC=98=A4?= =?UTF-8?q?=EB=A5=98=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs b/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs index f52825b33..e8fbc3f61 100644 --- a/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs +++ b/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs @@ -61,7 +61,6 @@ namespace BlueWater.Players.Combat.Skills _iPhysicMovable = _combatPlayer.GetComponent(); } _theWaltzOfTheSwordData = (TheWaltzOfTheSwordData)SkillData; - _readyParticleInstance = Instantiate(_theWaltzOfTheSwordData.ReadyParticle, SkillUser.transform); } public override bool CanSkill() @@ -86,6 +85,7 @@ namespace BlueWater.Players.Combat.Skills EnableSkill = false; _iPhysicMovable.Rigidbody.linearVelocity = Vector3.zero; _iPhysicMovable.Rigidbody.isKinematic = true; + _readyParticleInstance = Instantiate(_theWaltzOfTheSwordData.ReadyParticle, SkillUser.transform); _readyParticleInstance.Play(); SortCollidersByDistance(); _animationController.SetAnimationParameter("isReadyMainSkill", true);