diff --git a/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs b/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs index f52825b33..e8fbc3f61 100644 --- a/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs +++ b/Assets/02.Scripts/Skill/Player/Combat/TheWaltzOfTheSword.cs @@ -61,7 +61,6 @@ namespace BlueWater.Players.Combat.Skills _iPhysicMovable = _combatPlayer.GetComponent(); } _theWaltzOfTheSwordData = (TheWaltzOfTheSwordData)SkillData; - _readyParticleInstance = Instantiate(_theWaltzOfTheSwordData.ReadyParticle, SkillUser.transform); } public override bool CanSkill() @@ -86,6 +85,7 @@ namespace BlueWater.Players.Combat.Skills EnableSkill = false; _iPhysicMovable.Rigidbody.linearVelocity = Vector3.zero; _iPhysicMovable.Rigidbody.isKinematic = true; + _readyParticleInstance = Instantiate(_theWaltzOfTheSwordData.ReadyParticle, SkillUser.transform); _readyParticleInstance.Play(); SortCollidersByDistance(); _animationController.SetAnimationParameter("isReadyMainSkill", true);