플레이어 스킬 2번째 사용부터 파티클 오류 수정
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@ -61,7 +61,6 @@ namespace BlueWater.Players.Combat.Skills
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_iPhysicMovable = _combatPlayer.GetComponent<IPhysicMovable>();
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}
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_theWaltzOfTheSwordData = (TheWaltzOfTheSwordData)SkillData;
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_readyParticleInstance = Instantiate(_theWaltzOfTheSwordData.ReadyParticle, SkillUser.transform);
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}
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public override bool CanSkill()
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@ -86,6 +85,7 @@ namespace BlueWater.Players.Combat.Skills
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EnableSkill = false;
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_iPhysicMovable.Rigidbody.linearVelocity = Vector3.zero;
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_iPhysicMovable.Rigidbody.isKinematic = true;
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_readyParticleInstance = Instantiate(_theWaltzOfTheSwordData.ReadyParticle, SkillUser.transform);
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_readyParticleInstance.Play();
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SortCollidersByDistance();
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_animationController.SetAnimationParameter("isReadyMainSkill", true);
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