2025_02_27임시용

This commit is contained in:
SweetJJuya 2025-02-27 13:27:27 +09:00
parent 0948762b36
commit 45dfcb153f
12 changed files with 150881 additions and 4757 deletions

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@ -1,3 +1,4 @@
using System;
using System.Collections;
using System.Collections.Generic;
using BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject;
@ -15,10 +16,36 @@ namespace BlueWater
public float force_add = 0.002f;
[SerializeField]
private ParticleSystem SmokeL;
private ParticleSystem Smoke1;
[SerializeField]
private ParticleSystem SmokeR;
private ParticleSystem Smoke2;
[SerializeField]
private ParticleSystem Smoke3;
[SerializeField]
private ParticleSystem Smoke4;
[SerializeField]
private ParticleSystem Smoke5;
[SerializeField]
private ParticleSystem Smoke6;
[SerializeField]
private ParticleSystem Smoke7;
[SerializeField]
private ParticleSystem Smoke8;
[SerializeField]
private ParticleSystem Rings;
private void Start()
{
Smoke1.Stop();
Smoke2.Stop();
Smoke3.Stop();
Smoke4.Stop();
Smoke5.Stop();
Smoke6.Stop();
Smoke7.Stop();
Smoke8.Stop();
//Rings.Stop();
}
void Update()
{
@ -33,8 +60,6 @@ namespace BlueWater
if (Input.GetKey(KeyCode.UpArrow)|| Input.GetKey(KeyCode.W))
{
SmokeL.Play();
SmokeR.Play();
force += force_add;
if (force >= 1.0f) force = 1.0f;
}
@ -53,15 +78,46 @@ namespace BlueWater
// transform.Translate(0, 0, speed * time);
}
else
{ SmokeL.Stop();
SmokeR.Stop();
{
if (force < 0.0f)force += force_add/2.0f;
else if(force > 0.0f)force -= force_add/2.0f;
}
transform.Translate((side_check * move_time * rotation_02)*force, 0.0f, (back_check * move_time * rotation_01)*force);
if (force >= 0.05f)
{
Smoke1.Play();
Smoke2.Play();
Smoke3.Play();
Smoke4.Play();
Smoke5.Play();
Smoke6.Play();
Smoke7.Play();
Smoke8.Play();
//Rings.Play();
}
else
{
Smoke1.Stop();
Smoke2.Stop();
Smoke3.Stop();
Smoke4.Stop();
Smoke5.Stop();
Smoke6.Stop();
Smoke7.Stop();
Smoke8.Stop();
//Rings.Stop();
}
Smoke1.startSize = 0.2f * (force);
Smoke2.startSize = 0.2f * (force);
Smoke3.startSize = 0.2f * (force);
Smoke4.startSize = 0.2f * (force);
Smoke5.startSize = 0.2f * (force);
Smoke6.startSize = 0.2f * (force);
Smoke7.startSize = 0.2f * (force);
Smoke8.startSize = 0.2f * (force);
if (Input.GetKey(KeyCode.RightArrow)|| Input.GetKey(KeyCode.D))
{

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@ -233,7 +233,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BackFaceTint: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _Color: {r: 0.6839622, g: 0.8730874, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _ColorGradingDark: {r: 1, g: 1, b: 1, a: 1}
- _ColorGradingLight: {r: 1, g: 1, b: 1, a: 1}
- _ColorGradingMiddle: {r: 1, g: 1, b: 1, a: 1}

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@ -137,9 +137,9 @@ Material:
- Color_198818EE: {r: 0, g: 0.25882354, b: 1, a: 0.83137256}
- Color_626750DD: {r: 2, g: 2, b: 2, a: 1}
- Color_77A2EDE9: {r: 31.626795, g: 31.626795, b: 31.626795, a: 0.21960784}
- Vector2_1E1B6943: {r: 1, g: 5, b: 0, a: 0}
- Vector2_1E1B6943: {r: 1, g: 1, b: 0, a: 0}
- Vector2_D06E76BC: {r: 0.1, g: 0.05, b: 0, a: 0}
- Vector2_D26C9C89: {r: 1, g: 0, b: 0, a: 0}
- Vector2_D26C9C89: {r: 1, g: 2.49, b: 0, a: 0}
- Vector2_F678228C: {r: 0.5, g: 0.5, b: 0, a: 0}
- _BaseColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}