# Conflicts:
#	Assets/01.Scenes/01.Tycoon 1.unity.meta
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Nam Tae Gun 2025-01-02 19:57:38 +09:00
commit 3b09252818
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Threading.Tasks;
using BlueWater.Tycoons;
using BlueWater.Uis;
using ExcelDataReader.Log;
using Firebase.Database;
using Firebase.Extensions;
using UnityEngine;
using Sirenix.OdinInspector;
using UnityEngine.Serialization;
namespace BlueWater
{
public class BlueWaterRankUserData
{
public string Id { get; set; } //저장시에만 사용함.
public string Name { get; set; }
public int Round { get; set; }
public int Gold { get; set; }
public int Time { get; set; }
public int Tries { get; set; }
public string NextID { get; set; }
}
public class FirebaseManager : Singleton<FirebaseManager>
{
private DatabaseReference _reference;
public List<BlueWaterRankUserData> UserDatas;
private string _lastDatasName;
[SerializeField]
private TycoonResultUi resultUi;
public BlueWaterRankUserData thisUser;
protected override void OnAwake()
{
_reference = FirebaseDatabase.DefaultInstance.RootReference;
UserDatas = new List<BlueWaterRankUserData>();
}
private void OnDestroy()
{
UserDatas.Clear();
}
[Button("랭크 최신화")]
async Task UpdateUserData(Action action = null)
{
UserDatas.Clear();
var snapshot = await FirebaseDatabase.DefaultInstance.GetReference("Users").GetValueAsync();
string nextID = "__Root";
for (int i = 0; i < snapshot.ChildrenCount; i++)
{
try
{
var child = snapshot.Child(nextID);
if (child == null)
{
break; // 유효하지 않으면 루프 종료
}
BlueWaterRankUserData user = new BlueWaterRankUserData
{
Name = child.Child("Name")?.Value?.ToString() ?? "Unknown",
Round = int.Parse(child.Child("Round")?.Value?.ToString() ?? "0"),
Gold = int.Parse(child.Child("Gold")?.Value?.ToString() ?? "0"),
Time = int.Parse(child.Child("Time")?.Value?.ToString() ?? "0"),
Tries = int.Parse(child.Child("Tries")?.Value?.ToString() ?? "0"),
NextID = child.Child("NextID")?.Value?.ToString()
};
nextID = user.NextID;
if (string.IsNullOrEmpty(nextID))
{
//Debug.Log($"Name : {user.Name} / Round : {user.Round} / Gold : {user.Gold} / Time : {user.Time}");
//Debug.Log("NextNAME END");
break; // 다음 nextID 유효하지 않으면 루프 종료
}
// Debug.Log("ADD");
UserDatas.Add(user);
}
catch (Exception ex)
{
// Debug.LogError($"Exception occurred: {ex.Message}");
break;
}
}
action?.Invoke(); // 데이터 로딩 완료 시 호출
}
public void CreateRank(Action action = null)
{
// 통신 가능 여부 체크
if (Application.internetReachability == NetworkReachability.NotReachable) return;
_ = UpdateUserData(() =>
{
thisUser = new BlueWaterRankUserData();
thisUser.Id = GetOriginalUserID();
thisUser.Round = int.Parse(TycoonManager.Instance.GetCurrentLevelData().Idx);
thisUser.Gold = resultUi._goldSpent;
thisUser.Time = (int)resultUi._playTime;
thisUser.Tries = ES3.Load(SaveData.Tries, 0);
int i = 0;
for (; i < 102; i++) //__Root포함 탐색 (최대 랭크 100위 + Root + 자기자신 = 102)
{
if (i < UserDatas.Count)
{
if (UserDatas[i].Round > thisUser.Round) {continue;}
if (UserDatas[i].Round == thisUser.Round && UserDatas[i].Gold > thisUser.Gold) {continue;}
if (UserDatas[i].Round == thisUser.Round && UserDatas[i].Gold == thisUser.Gold && UserDatas[i].Time < thisUser.Time) {continue;}
if (UserDatas[i].Round == thisUser.Round && UserDatas[i].Gold == thisUser.Gold && UserDatas[i].Time == thisUser.Time && UserDatas[i].Tries <= thisUser.Tries) {continue;}
//100위까지 랭크가 기입되어 있고 100위권 안에 들어갔을때
//마지막 항목은 삭제...
if (UserDatas.Count >= 100) //__Root포함 100개
{
//Debug.Log("Remove : " + UserDatas[^2].NextID);
_reference.Child("Users").Child(UserDatas[^2].NextID).RemoveValueAsync(); //삭제
}
UserDatas.Insert(i , thisUser);
}
else if (i >= 101) { UserDatas.Add(thisUser);break;} //랭크 밖... 101위
else{ UserDatas.Add(thisUser); } //랭크 등록갯수가 100개 미만일경우
if (i == 1) //__Root(1등) 처리
{
_reference.Child("Users").Child("__Root").Child("NextID").SetValueAsync(thisUser.Id);
thisUser.NextID = UserDatas[0].NextID;
Debug.Log("thisUser.NextID = " + thisUser.NextID);
}
else
{
_reference.Child("Users").Child(UserDatas[i - 2].NextID).Child("NextID").SetValueAsync(thisUser.Id);
thisUser.NextID = UserDatas[i-1].NextID;
Debug.Log("thisUser.NextID = " + thisUser.NextID);
}
WriteUserData(thisUser);
break;
}
thisUser.NextID = null;
action?.Invoke();
});
}
private void WriteUserData(BlueWaterRankUserData userData)
{
_reference.Child("Users").Child(userData.Id).Child("Name").SetValueAsync("Empty");
_reference.Child("Users").Child(userData.Id).Child("Round").SetValueAsync(userData.Round);
_reference.Child("Users").Child(userData.Id).Child("Gold").SetValueAsync(userData.Gold);
_reference.Child("Users").Child(userData.Id).Child("Time").SetValueAsync(userData.Time);
_reference.Child("Users").Child(userData.Id).Child("Tries").SetValueAsync(userData.Tries);
_reference.Child("Users").Child(userData.Id).Child("Language").SetValueAsync(CultureInfo.CurrentCulture.Name);
_reference.Child("Users").Child(userData.Id).Child("NextID").SetValueAsync(userData.NextID);
}
[Button("이름변경하기")]
public void WirteUserDataName(string changename) //이름변경
{
_reference.Child("Users").Child(thisUser.Id).Child("Name").SetValueAsync(changename);
}
string GetOriginalUserID()
{
string uniqueID = Environment.MachineName;
DateTime utcNow = DateTime.UtcNow;
TimeZoneInfo pstZone = TimeZoneInfo.FindSystemTimeZoneById("Pacific Standard Time");
DateTime pstTime = TimeZoneInfo.ConvertTimeFromUtc(utcNow, pstZone);
uniqueID += pstTime.ToString("-yyyy-MM-dd-HH-mm-ss");
return uniqueID;
}
}
}

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@ -10,6 +10,7 @@ namespace BlueWater
public const string BgmVolume = "BgmVolume";
public const string SfxVolume = "SfxVolume";
public const string CompleteFirstGame = "CompleteFirstGame";
public const string Tries = "Tries";
// 튜토리얼 데이터
public const string TutorialA = "TutorialA";

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@ -2,129 +2,89 @@ using System.Collections.Generic;
using System.Collections;
using System.Globalization;
using System.Threading.Tasks;
using BlueWater;
using UnityEngine.Networking;
using Firebase.Database;
using Firebase.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class RankRow : MonoBehaviour
namespace BlueWater
{
private DatabaseReference m_Reference;
public class RankRow : MonoBehaviour
{
private DatabaseReference m_Reference;
[SerializeField]
private TextMeshPro rankText;
[SerializeField]
private TextMeshPro nameText;
[SerializeField]
private TextMeshPro goldText;
[SerializeField]
private TextMeshPro timeText;
[SerializeField]
private TextMeshPro triesText;
void Start()
{
m_Reference = FirebaseDatabase.DefaultInstance.RootReference;
}
public void WriteUserData(string nickname)
{
string currentLanguage = CultureInfo.CurrentCulture.Name; // 예: "en-US"
string ipAddress = GetPublicIP(); //공인 IP 주소
if (string.IsNullOrEmpty(nickname) || string.IsNullOrEmpty(ipAddress)) //비어있는 필수 객체 확인하기.
[SerializeField] private TextMeshProUGUI rankText;
[SerializeField] private TextMeshProUGUI nameText;
[SerializeField] private TextMeshProUGUI roundText;
[SerializeField] private TextMeshProUGUI goldText;
[SerializeField] private TextMeshProUGUI timeText;
[SerializeField] private TextMeshProUGUI triesText;
[SerializeField] private FirebaseManager firebaseManager;
void Start()
{
Debug.LogError("User ID or Username cannot be null or empty.");
return;
m_Reference = FirebaseDatabase.DefaultInstance.RootReference;
}
public void SetValue(string boardRank, string boardName, string boardRound, string boardGold, string boardTime,
string boardTries)
{
rankText.text = boardRank;
nameText.text = boardName;
roundText.text = boardRound;
goldText.text = boardGold;
timeText.text = boardTime;
triesText.text = boardTries;
}
public float duration = 3.0f; // 알파 변화에 걸리는 시간
public float maxAlpha = 0.5f; // 알파 최대값
public void StartAlpha()
{
StartCoroutine(PulseAlpha());
}
var userData = new Dictionary<string, object>
private IEnumerator PulseAlpha()
{
{ "Nickname", nickname },
{ "Language", currentLanguage },
{ "IP", ipAddress }
};
m_Reference.Child("users").Child(nickname).SetValueAsync(userData).ContinueWithOnMainThread(task =>
{
if (task.IsFaulted)
while (true)
{
//Debug.LogError("Error writing data: " + task.Exception);
}
else if (task.IsCompleted)
{
//Debug.Log($"Successfully wrote data for User ID: {userId}, Username: {username}");
}
});
}
public string GetPublicIP()
{
using (UnityWebRequest webRequest = UnityWebRequest.Get("https://api.ipify.org?format=text"))
{
var operation = webRequest.SendWebRequest();
while (!operation.isDone)
{
// Wait until the operation is done
}
if (webRequest.result == UnityWebRequest.Result.ConnectionError || webRequest.result == UnityWebRequest.Result.ProtocolError)
{
Debug.LogError("Error getting public IP: " + webRequest.error);
return null;
}
else
{
return webRequest.downloadHandler.text;
// 0 -> maxAlpha로 변화
yield return StartCoroutine(ChangeAlpha(0, maxAlpha, duration / 2));
// maxAlpha -> 0으로 변화
yield return StartCoroutine(ChangeAlpha(maxAlpha, 0, duration / 2));
}
}
}
public void GetAllUsersData()
{
// "users" 노드에 있는 전체 데이터를 가져옴
m_Reference.Child("users").GetValueAsync().ContinueWithOnMainThread(task =>
private IEnumerator ChangeAlpha(float from, float to, float duration)
{
if (task.IsFaulted)
float elapsedTime = 0f;
Color color = GetComponent<Image>().color;
while (elapsedTime < duration)
{
// 에러 처리
Debug.LogError("Failed to get data: " + task.Exception);
elapsedTime += Time.deltaTime;
float newAlpha = Mathf.Lerp(from, to, elapsedTime / duration);
GetComponent<Image>().color = new Color(color.r, color.g, color.b, newAlpha);
yield return null;
}
else if (task.IsCompleted)
{
DataSnapshot snapshot = task.Result;
if (snapshot.Exists)
{
Debug.Log("All Users Data:");
// users 하위 노드의 데이터를 순회
foreach (DataSnapshot userSnapshot in snapshot.Children)
{
string userId = userSnapshot.Key; // 예: 유저의 고유 키
string nickname = userSnapshot.Child("Nickname").Value?.ToString();
//string round = userSnapshot.Child("Round").Value?.ToString();
//string gold = userSnapshot.Child("Gold").Value?.ToString();
//string time = userSnapshot.Child("Time").Value?.ToString();
//string tries = userSnapshot.Child("Tries").Value?.ToString();
string language = userSnapshot.Child("Language").Value?.ToString();
string ipAddress = userSnapshot.Child("IP").Value?.ToString();
Debug.Log($"User ID: {userId}, Nickname: {nickname}, Language: {language}, IP: {ipAddress}");
}
}
else
{
Debug.Log("No users data found.");
}
}
});
GetComponent<Image>().color = new Color(color.r, color.g, color.b, to);
}
public void SetValueName(string boardName)
{
nameText.text = boardName;
}
}
}
}

View File

@ -0,0 +1,157 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using BlueWater;
using BlueWater.Uis;
using PixelCrushers;
using UnityEngine;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
namespace BlueWater
{
public class RankUi : PausePopupUi
{
//현재 랭크에 스크롤이 위치하도록 하는 것
[SerializeField] private GameObject _panel;
[SerializeField] private GameObject rankRow;
[SerializeField] private FirebaseManager firebaseManager;
[SerializeField] private GameObject rankContents;
[SerializeField] private TextMeshProUGUI yourRank;
[SerializeField] private UIInputField nameTextField;
[SerializeField]
public RectTransform content; // ScrollRect의 Content;
[SerializeField]
private Button _mainMenuButton;
[SerializeField]
private Button _restartButton;
private bool _rankOpen = false;
private void Start()
{
_panel.SetActive(false);
_mainMenuButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
_restartButton.onClick.AddListener(SceneController.Instance.RestartCurrentScene);
}
public override void Open()
{
_panel.SetActive(true);
}
public override void Close()
{
_panel.SetActive(false);
}
private void OnDestroy()
{
if (SceneController.Instance)
{
_mainMenuButton?.onClick.RemoveListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
_restartButton?.onClick.RemoveListener(SceneController.Instance.RestartCurrentScene);
}
}
[Button("랭크저장+리더보드갱신")]
public void RunRank()
{
Open();
_rankOpen = false;
foreach (Transform child in rankContents.transform)
{
Destroy(child.gameObject); // 자식의 GameObject를 제거
}
firebaseManager.CreateRank(() =>
{
for (int i = 1 ; i < firebaseManager.UserDatas.Count ; i++) //Root제외 1부터 시작
{
var newObject = Instantiate(rankRow, rankContents.transform);
newObject.name = $"{i}";
newObject.GetComponent<RankRow>().SetValue(i.ToString() , firebaseManager.UserDatas[i].Name, firebaseManager.UserDatas[i].Round.ToString()
,firebaseManager.UserDatas[i].Gold.ToString()
,$"{firebaseManager.UserDatas[i].Time / 3600:D2}:{(firebaseManager.UserDatas[i].Time % 3600) / 60:D2}:{firebaseManager.UserDatas[i].Time % 60:D2}"
,firebaseManager.UserDatas[i].Tries.ToString());
if (firebaseManager.UserDatas[i] == firebaseManager.thisUser) yourRank.SetText(i.ToString());
}
_rankOpen = true;
StartCoroutine(CenterOnTarget());
});
}
public void SetName()
{
if (_rankOpen)
{
firebaseManager.WirteUserDataName(nameTextField.text);
}
}
public void ValidateInput()
{
// 12글자 제한
if (nameTextField.text.Length > 14)
{
nameTextField.text = nameTextField.text.Substring(0, 12);
return;
}
// 영어 알파벳(a-z, A-Z)과 숫자(0-9)만 허용
string pattern = "^[a-zA-Z0-9]*$";
if (!Regex.IsMatch(nameTextField.text, pattern))
{
// 조건에 맞지 않는 문자 제거
nameTextField.text = Regex.Replace(nameTextField.text, "[^a-zA-Z0-9]", "");
}
rankContents.transform.Find(yourRank.text).GetComponent<RankRow>().SetValueName(nameTextField.text);
}
private IEnumerator CenterOnTarget()
{
float timer = 0f;
while (timer < 0.5f)
{
timer += Time.unscaledDeltaTime;
yield return null;
}
var rankrow = rankContents.transform.Find(yourRank.text).GetComponent<RankRow>();
var target = rankrow.transform;
//Debug.Log(target.position.y);
rankrow.StartAlpha();
content.offsetMin = new Vector2(0, content.offsetMin.y); // Left
content.offsetMax = new Vector2(0, content.offsetMax.y); // Right
Vector2 anchoredPosition = content.anchoredPosition;
anchoredPosition.y = Math.Abs(target.localPosition.y + 320); // 원하는 Y 값 (대강 보여지는 부분에서 350만큼 제거)
//anchoredPosition.y = 6000; // 원하는 Y 값
content.anchoredPosition = anchoredPosition;
}
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
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View File

@ -200,7 +200,7 @@ namespace BlueWater.Uis
[SerializeField]
private TMP_Text _goldSpentText;
private int _goldSpent;
public int _goldSpent;
[Title("총 획득 골드")]
[SerializeField]
@ -214,10 +214,7 @@ namespace BlueWater.Uis
[Title("버튼")]
[SerializeField]
private Button _mainMenuButton;
[SerializeField]
private Button _restartButton;
private Button _nextButton;
[Title("연출 효과")]
[SerializeField]
@ -232,9 +229,14 @@ namespace BlueWater.Uis
private Coroutine _showResultInstance;
private InputAction _pressAnyKeyAction;
private float _playTime;
public float _playTime;
private bool _isSetData;
[Title("[다음]")]
[SerializeField]
private RankUi _rankUi;
private void Awake()
{
EventManager.OnShowResult += Open;
@ -254,8 +256,7 @@ namespace BlueWater.Uis
Destroy(element.gameObject);
}
_mainMenuButton.onClick.AddListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
_restartButton.onClick.AddListener(SceneController.Instance.RestartCurrentScene);
_nextButton.onClick.AddListener(() => _rankUi.RunRank());
_bigCatCount = 0;
_casperCount = 0;
@ -288,8 +289,7 @@ namespace BlueWater.Uis
if (SceneController.Instance)
{
_mainMenuButton?.onClick.RemoveListener(() => SceneController.Instance.LoadScene(SceneName.TycoonTile));
_restartButton?.onClick.RemoveListener(SceneController.Instance.RestartCurrentScene);
_nextButton?.onClick.RemoveListener(() => _rankUi.RunRank());
}
_pressAnyKeyAction.performed -= OnShowImmediately;
@ -400,8 +400,7 @@ namespace BlueWater.Uis
_totalGoldText.text = $"{totalGoldLocalized} : {targetGold:N0}";
yield return panelWaitingTime;
_mainMenuButton.gameObject.SetActive(true);
_restartButton.gameObject.SetActive(true);
_nextButton.gameObject.SetActive(true);
_pressAnyKeyAction.performed -= OnShowImmediately;
yield return null;
@ -443,8 +442,7 @@ namespace BlueWater.Uis
_goldSpentPanel.SetActive(isActive);
_totalGoldPanel.SetActive(isActive);
_minusPercentText.enabled = isActive;
_mainMenuButton.gameObject.SetActive(isActive);
_restartButton.gameObject.SetActive(isActive);
_nextButton.gameObject.SetActive(isActive);
}
private void SetResultData()
@ -455,6 +453,8 @@ namespace BlueWater.Uis
int saveGold = currentGold + addedGold;
ES3.Save(SaveData.EndGold, saveGold);
ES3.Save(SaveData.CompleteFirstGame, true);
int tries = ES3.Load(SaveData.Tries, 0);
ES3.Save(SaveData.Tries, ++tries);
Dictionary<string, int> selectedCards = TycoonManager.Instance.TycoonCardController.SelectedCard;
foreach (var element in selectedCards)

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