타이쿤R키 활성화 + 배 회전속도 추가

This commit is contained in:
SweetJJuya 2025-03-02 14:06:20 +09:00
parent 4167f3f40a
commit 3ad022eadd
5 changed files with 61 additions and 4 deletions

View File

@ -115337,7 +115337,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
gridEditorMode: 2
buildableGridObjectTypeSOList: []
buildableGridObjectTypeSOList:
- {fileID: 11400000, guid: db38344e6a3f47245936c7801e21da4a, type: 2}
- {fileID: 11400000, guid: 3ca29f507bc64be49b297cead4c98d9c, type: 2}
buildableEdgeObjectTypeSOList: []
buildableFreeObjectTypeSOList: []
gridAxis: 0
@ -115468,6 +115470,7 @@ GameObject:
- component: {fileID: 1058630011848233343}
- component: {fileID: 1058630011848233328}
- component: {fileID: 1058630011848233331}
- component: {fileID: 1058630011848233344}
m_Layer: 31
m_Name: EGB Pro Grid XZ
m_TagString: Grid
@ -115490,6 +115493,19 @@ Transform:
m_Children: []
m_Father: {fileID: 3395727475779132006}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1058630011848233344
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1058630011848233341}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 062ac134069421b47a82646846b3dc3f, type: 3}
m_Name:
m_EditorClassIdentifier:
gridBuilder: {fileID: 1058630011848233328}
--- !u!222 &1083735922034247184
CanvasRenderer:
m_ObjectHideFlags: 0

View File

@ -14,6 +14,9 @@ namespace BlueWater
public float speed = 50.0f;
protected float force = 0.0f;
public float force_add = 0.002f;
[SerializeField]
private float rotate_speed = 1.0f;
[SerializeField]
private ParticleSystem Rings;
@ -68,15 +71,15 @@ namespace BlueWater
if (Input.GetKey(KeyCode.RightArrow)|| Input.GetKey(KeyCode.H))
{
obj.transform.Rotate(new Vector3(0.0f, speed * Time.deltaTime , 0.0f));
obj.transform.Rotate(new Vector3(0.0f, speed * Time.deltaTime * rotate_speed , 0.0f));
}
else if (Input.GetKey(KeyCode.LeftArrow)|| Input.GetKey(KeyCode.F))
{
obj.transform.Rotate(new Vector3(0.0f, speed * -Time.deltaTime , 0.0f));
obj.transform.Rotate(new Vector3(0.0f, speed * -Time.deltaTime * rotate_speed, 0.0f));
}
else
{
obj.transform.Rotate(new Vector3(0.0f, 0.0f * Time.deltaTime , 0.0f));
obj.transform.Rotate(new Vector3(0.0f, 0.0f * Time.deltaTime * rotate_speed, 0.0f));
}
}

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 363342e54a8ca0243b3794a22065bc94
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,28 @@
using SoulGames.EasyGridBuilderPro;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
public class ChangeBuildMode : MonoBehaviour
{
[SerializeField]
private EasyGridBuilderPro gridBuilder;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
if (gridBuilder.showEditorAndRuntimeCanvasGrid)
{
gridBuilder.showEditorAndRuntimeCanvasGrid = false;
// bloomEffect.tint.value = orgColor;
}
else
{
gridBuilder.showEditorAndRuntimeCanvasGrid = true;
// bloomEffect.tint.value = new Color(0.0f , 0.0f, 0.0f);
}
}
}
}

View File

@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 062ac134069421b47a82646846b3dc3f