타이쿤R키 활성화 + 배 회전속도 추가
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@ -115337,7 +115337,9 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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gridEditorMode: 2
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buildableGridObjectTypeSOList: []
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buildableGridObjectTypeSOList:
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- {fileID: 11400000, guid: db38344e6a3f47245936c7801e21da4a, type: 2}
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- {fileID: 11400000, guid: 3ca29f507bc64be49b297cead4c98d9c, type: 2}
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buildableEdgeObjectTypeSOList: []
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buildableFreeObjectTypeSOList: []
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gridAxis: 0
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@ -115468,6 +115470,7 @@ GameObject:
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- component: {fileID: 1058630011848233343}
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- component: {fileID: 1058630011848233328}
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- component: {fileID: 1058630011848233331}
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- component: {fileID: 1058630011848233344}
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m_Layer: 31
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m_Name: EGB Pro Grid XZ
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m_TagString: Grid
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@ -115490,6 +115493,19 @@ Transform:
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m_Children: []
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m_Father: {fileID: 3395727475779132006}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1058630011848233344
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1058630011848233341}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 062ac134069421b47a82646846b3dc3f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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gridBuilder: {fileID: 1058630011848233328}
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--- !u!222 &1083735922034247184
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CanvasRenderer:
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m_ObjectHideFlags: 0
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@ -15,6 +15,9 @@ namespace BlueWater
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protected float force = 0.0f;
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public float force_add = 0.002f;
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[SerializeField]
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private float rotate_speed = 1.0f;
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[SerializeField]
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private ParticleSystem Rings;
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@ -68,15 +71,15 @@ namespace BlueWater
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if (Input.GetKey(KeyCode.RightArrow)|| Input.GetKey(KeyCode.H))
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{
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obj.transform.Rotate(new Vector3(0.0f, speed * Time.deltaTime , 0.0f));
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obj.transform.Rotate(new Vector3(0.0f, speed * Time.deltaTime * rotate_speed , 0.0f));
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}
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else if (Input.GetKey(KeyCode.LeftArrow)|| Input.GetKey(KeyCode.F))
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{
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obj.transform.Rotate(new Vector3(0.0f, speed * -Time.deltaTime , 0.0f));
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obj.transform.Rotate(new Vector3(0.0f, speed * -Time.deltaTime * rotate_speed, 0.0f));
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}
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else
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{
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obj.transform.Rotate(new Vector3(0.0f, 0.0f * Time.deltaTime , 0.0f));
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obj.transform.Rotate(new Vector3(0.0f, 0.0f * Time.deltaTime * rotate_speed, 0.0f));
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}
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}
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8
Assets/02.Scripts/DDD/Prop/Buildable.meta
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8
Assets/02.Scripts/DDD/Prop/Buildable.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 363342e54a8ca0243b3794a22065bc94
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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28
Assets/02.Scripts/DDD/Prop/Buildable/ChangeBuildMode.cs
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28
Assets/02.Scripts/DDD/Prop/Buildable/ChangeBuildMode.cs
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@ -0,0 +1,28 @@
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using SoulGames.EasyGridBuilderPro;
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using UnityEngine;
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using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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public class ChangeBuildMode : MonoBehaviour
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{
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[SerializeField]
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private EasyGridBuilderPro gridBuilder;
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(KeyCode.R))
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{
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if (gridBuilder.showEditorAndRuntimeCanvasGrid)
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{
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gridBuilder.showEditorAndRuntimeCanvasGrid = false;
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// bloomEffect.tint.value = orgColor;
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}
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else
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{
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gridBuilder.showEditorAndRuntimeCanvasGrid = true;
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// bloomEffect.tint.value = new Color(0.0f , 0.0f, 0.0f);
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}
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}
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 062ac134069421b47a82646846b3dc3f
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