This commit is contained in:
SweetJJuya 2024-11-26 17:18:41 +09:00
parent 10df68c073
commit 39ff17b22c
24 changed files with 1034 additions and 471 deletions

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View File

@ -88,6 +88,11 @@ namespace BlueWater
{
return _selectedCard;
}
public int GetSelectedCardCount(string idx)
{
return _selectedCard.GetValueOrDefault(idx, 0);
}
// 카드가 처음 선택되었는지 확인할 때 - 0값이면 true를 리턴
public bool CardFirstCheck(string idx)

View File

@ -43,6 +43,8 @@ namespace BlueWater.Tycoons
public void SelectedCard(TycoonCard currentTycoonCard)
{
currentTycoonCard.CardCountUp();
switch (currentTycoonCard.CardDataForIdx.Idx) //탐색 후 행동...
{
case "HeartSlotPlus":

View File

@ -1,8 +1,10 @@
using System;
using System.Collections;
using BlueWater;
using BlueWater.Audios;
using UnityEngine;
using Sirenix.OdinInspector;
using Unity.VisualScripting;
using Color = UnityEngine.Color;
using Image = UnityEngine.UI.Image;
using Random = UnityEngine.Random;
@ -39,6 +41,8 @@ public class TycoonGameOver : MonoBehaviour
private GameObject _ship;
private Image _text;
private bool _resultView = false; //결과창이 뜨면 true
void Start()
{
@ -65,11 +69,20 @@ public class TycoonGameOver : MonoBehaviour
[Button("게임오버 시작")]
public void GameOver_Start()
{
_resultView = false;
gameObject.SetActive(true);
// 코루틴 시작
StartCoroutine(MoveObject());
}
public void Update()
{
if (_mainOBJ.activeSelf && Input.anyKeyDown)
{
Resultview();
}
}
// 코루틴 정의
IEnumerator MoveObject()
{
@ -119,8 +132,8 @@ public class TycoonGameOver : MonoBehaviour
yield return null; // 다음 프레임까지 대기
}
EventManager.InvokeShowResult();
Resultview();
// 최종적으로 알파값을 1로 설정 (완전히 불투명하게)
imageColor.a = 1f;
@ -128,6 +141,15 @@ public class TycoonGameOver : MonoBehaviour
}
void Resultview()
{
if (_resultView == false)
{
_resultView = true;
EventManager.InvokeShowResult();
}
}
// 흔들림 구현 함수
void ShakeObject()
{

View File

@ -74,6 +74,8 @@ namespace BlueWater.Titles
if (_isTitleScene)
{
VisualFeedbackManager.Instance.ResetTimeScale();
_sceneController = SceneController.Instance;
_startGameButton.onClick.AddListener(_sceneController.FadeIn);
//수정

View File

@ -37,6 +37,15 @@ namespace BlueWater.Uis
[field: SerializeField]
public TycoonCardArea CardArea { get; private set; }
[field: SerializeField]
public GameObject _countLayout;
[field: SerializeField]
private Sprite _cardCountEnabled;
[field: SerializeField]
private Sprite _cardCountDisabled;
[Title("카드 속성")]
[SerializeField]
private TMP_Text _informationText;
@ -113,8 +122,32 @@ namespace BlueWater.Uis
public void SetCard(CardData cardData)
{
CardDataForIdx = cardData;
int count = TycoonManager.Instance.CardDataSo.GetSelectedCardCount(CardDataForIdx.Idx);
_informationText.text = Utils.GetLocalizedString(cardData.Idx);
CardImage.sprite = CardDataForIdx.Sprite;
for(int i = 0 ; i < CardDataForIdx.Max ; i ++)
{
GameObject childObject = new GameObject(i.ToString());
Image image = childObject.AddComponent<Image>();
if (i < count)
{
image.sprite = _cardCountEnabled;
}
else
{
image.sprite = _cardCountDisabled;
}
childObject.transform.SetParent(_countLayout.transform);
RectTransform rectTransform = childObject.GetComponent<RectTransform>();
rectTransform.sizeDelta = new Vector2(30, 30);
rectTransform.localScale = new Vector3(1.0f,1.0f,1.0f);
rectTransform.localRotation = new Quaternion(0.0f,0.0f,0.0f,0.0f);
rectTransform.localPosition = new Vector3(0.0f,0.0f,0.0f);
}
}
public void SetSelectAction(Action<TycoonCard> action)
@ -150,6 +183,7 @@ namespace BlueWater.Uis
private IEnumerator RotateOverTime()
{
BackObject.SetActive(true);
_countLayout.SetActive(false);
Quaternion startRotation = Panel.localRotation;
Quaternion targetRotation = Quaternion.Euler(0, 0, 0);
@ -190,17 +224,29 @@ namespace BlueWater.Uis
if (currentYRotation <= 90.0f && BackObject.activeSelf)
{
BackObject.SetActive(false);
_countLayout.SetActive(true);
}
if (elapsedTime > rotationDurationCard / 1.8)
{
CardArea.SetEnable(true);
}
yield return null;
}
Panel.localRotation = targetRotation;
}
public void CardCountUp()
{
if (CardDataForIdx.Max != 0)
{
int count = TycoonManager.Instance.CardDataSo.GetSelectedCardCount(CardDataForIdx.Idx);
var image = _countLayout.transform.Find(count.ToString());
image.GetComponent<Image>().sprite = _cardCountEnabled;
}
}
}
}

View File

@ -3,6 +3,7 @@ using BlueWater.Audios;
using BlueWater.Tycoons;
using UnityEngine;
using Sirenix.OdinInspector;
using UnityEngine.UI;
namespace BlueWater.Uis
{
@ -15,11 +16,14 @@ namespace BlueWater.Uis
private Transform _contents;
[SerializeField]
private Vector3 _cardLocalScale = new(0.65f, 0.65f, 1f);
private Vector3 _cardLocalScale_2 = new(0.9f, 0.9f, 1f);
private Vector3 _cardLocalScale_3 = new(0.8f, 0.8f, 1f);
private Vector3 _cardLocalScale_4 = new(0.7f, 0.7f, 1f);
private Vector3 _cardLocalScale_5 = new(0.65f, 0.65f, 1f);
[SerializeField]
private string _openSfxName = "RareRewardBox";
private List<TycoonCard> _tycoonCards = new(5);
private LevelData _currentLevelData;
@ -68,14 +72,27 @@ namespace BlueWater.Uis
_currentLevelData = TycoonManager.Instance.GetCurrentLevelData();
_tycoonCardController.DestroyCardList(_tycoonCards);
var randomCount = Random.Range(2, 6);
_contents.GetComponent<HorizontalLayoutGroup>().spacing = randomCount * 10;
for (int i = 0; i < randomCount; i++)
{
var newCard = _tycoonCardController.CreateTycoonCard(_contents);
newCard.SetName($"Card{i:00}");
newCard.SetLocalScale(_cardLocalScale);
switch (randomCount)
{
case 2: newCard.SetLocalScale(_cardLocalScale_2); break;
case 3: newCard.SetLocalScale(_cardLocalScale_3); break;
case 4: newCard.SetLocalScale(_cardLocalScale_4); break;
case 5: newCard.SetLocalScale(_cardLocalScale_5); break;
default: newCard.SetLocalScale(_cardLocalScale_5); break;
}
_tycoonCards.Add(newCard);
}
Open();
//----카드 값 지정 및 초기화----
@ -101,6 +118,7 @@ namespace BlueWater.Uis
hashSet.Add(cardIdx);
element.SetCard(cardData);
element.Rotation_Start();
_tycoonCardController.SelectedCard(element);
}
}

View File

@ -3,6 +3,7 @@ using System.Collections.Generic;
using BlueWater.Tycoons;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
using Random = UnityEngine.Random;
namespace BlueWater.Uis
@ -57,6 +58,10 @@ namespace BlueWater.Uis
[Button("카드 생성하기(레벨업)")]
private void CreateCard()
{
var panelcolor = _panel.GetComponent<Image>().color;
panelcolor.a = 0;
_panel.GetComponent<Image>().color = panelcolor;
if (!Application.isPlaying) return;
_currentLevelData = TycoonManager.Instance.GetCurrentLevelData();
@ -94,9 +99,30 @@ namespace BlueWater.Uis
element.SetCard(cardData);
element.SetSelectAction(SelectedCard);
element.Rotation_Start();
StartCoroutine(FadeInPanel());
}
}
private IEnumerator FadeInPanel()
{
float time = 0.0f; // 타이머 초기화
while (time < 1.0f)
{
time += Time.unscaledDeltaTime; // 시간 업데이트
float _FadeTime = time / 1.0f;
var panelcolor = _panel.GetComponent<Image>().color;
panelcolor.a = Mathf.Lerp(0.0f, 0.9f, _FadeTime);
_panel.GetComponent<Image>().color = panelcolor;
yield return null;
}
}
private void SelectedCard(TycoonCard currentTycoonCard)
{
_tycoonCardController.SelectedCard(currentTycoonCard);
@ -116,19 +142,19 @@ namespace BlueWater.Uis
RectTransform rect03 = null;
// 화면의 해상도를 가져옴
if (currentTycoonCard == _tycoonCards[0]) //우우
if (currentTycoonCard == _tycoonCards[0])
{
rect01 = _tycoonCards[1].RectTransform;
rect02 = _tycoonCards[2].RectTransform;
rect03 = _tycoonCards[0].RectTransform;
}
else if (currentTycoonCard == _tycoonCards[1]) //좌우
else if (currentTycoonCard == _tycoonCards[1])
{
rect01 = _tycoonCards[0].RectTransform;
rect02 = _tycoonCards[2].RectTransform;
rect03 = _tycoonCards[1].RectTransform;
}
else if (currentTycoonCard == _tycoonCards[2]) //좌좌
else if (currentTycoonCard == _tycoonCards[2])
{
rect01 = _tycoonCards[0].RectTransform;
rect02 = _tycoonCards[1].RectTransform;
@ -148,8 +174,6 @@ namespace BlueWater.Uis
{
time += Time.unscaledDeltaTime; // 시간 업데이트
//캐릭터의 위치 반환 (실시간으로 움직이기 때문에... 계속 업데이트하면서 가져오기.)
float _Time = time / 0.5f;
float easedTOut = EaseEffect.ExpoOut(_Time);
@ -157,6 +181,7 @@ namespace BlueWater.Uis
rect02.localScale = Vector3.Lerp(startScale02, new Vector3(0.0f, 0.0f, 0.0f), easedTOut);
rect03.localScale = Vector3.Lerp(startScale03, new Vector3(1.0f, 1.0f, 1.0f), easedTOut);
yield return null;
}
@ -168,10 +193,14 @@ namespace BlueWater.Uis
time += Time.unscaledDeltaTime; // 시간 업데이트
float _Time = time / 0.5f;
float _FadeTime = time / 1.0f;
float easedTIn = EaseEffect.ExpoIn(_Time);
rect03.localScale = Vector3.Lerp(startScale03, new Vector3(0.0f, 0.0f, 0.0f), easedTIn);
var panelcolor = _panel.GetComponent<Image>().color;
panelcolor.a = Mathf.Lerp(0.9f, 0.0f, _FadeTime);
_panel.GetComponent<Image>().color = panelcolor;
yield return null;
}

View File

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Shader "Unlit/Flaring"
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Properties
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Tags { "Queue"="Transparent" "RenderType"="Transparent" }
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
sampler2D _MainTex;
float _Brightness;
float _RayBrightness;
float _Gamma;
float _SpotBrightness;
float _RayDensity;
float _Curvature;
float _Red, _Green, _Blue;
float _SinFreq;
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float4 vertex : POSITION;
float2 uv : TEXCOORD0;
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float2 uv : TEXCOORD0;
float4 pos : SV_POSITION;
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float hash(float n) { return frac(sin(n) * 43758.5453); }
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v2f vert(appdata v)
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v2f o;
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float t = -_Time.y * 0.03f; // 시간 변화 적용
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float y = dot(normalize(uv), float2(0.0f, 0.5f)) + t;
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//float debugColor = frac(_Time.y * 0.1f); // 시간 변화 확인용
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ENDCG
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