#2 타이탄슬라임 유니티 애니메이션으로 변경
+ 타이탄 슬라임 Idle02, Idle03, JumpSlam02 애니메이션 추가 + TitanSlimeData(so) 애니메이션 속도 수정 Closes #2
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@ -79,6 +79,11 @@ namespace BlueWater
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return _animator.GetCurrentAnimatorStateInfo(animatorLayer).normalizedTime;
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}
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public float GetCurrentAnimationLength(int animatorLayer = 0)
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{
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return _animator.GetCurrentAnimatorStateInfo(animatorLayer).length;
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}
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public void ResetAnimationSpeed()
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{
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_animator.speed = 1f;
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@ -24,7 +24,7 @@ MonoBehaviour:
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- <Level>k__BackingField: 1
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<Size>k__BackingField: 7
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<MaxHp>k__BackingField: 100
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<AnimationLength>k__BackingField: 1
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<AnimationLength>k__BackingField: 1.2
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<ViewRange>k__BackingField: 10
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<RandomCooldown>k__BackingField: {x: 1.5, y: 2.5}
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<HasRabbit>k__BackingField: 1
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@ -33,7 +33,7 @@ MonoBehaviour:
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- <Level>k__BackingField: 2
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<Size>k__BackingField: 6
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<MaxHp>k__BackingField: 70
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<AnimationLength>k__BackingField: 0.8
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<AnimationLength>k__BackingField: 1.1
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<ViewRange>k__BackingField: 8
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<RandomCooldown>k__BackingField: {x: 1.25, y: 2.25}
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<HasRabbit>k__BackingField: 0
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@ -42,7 +42,7 @@ MonoBehaviour:
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- <Level>k__BackingField: 3
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<Size>k__BackingField: 4
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<MaxHp>k__BackingField: 50
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<AnimationLength>k__BackingField: 0.6
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<AnimationLength>k__BackingField: 1
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<ViewRange>k__BackingField: 6
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<RandomCooldown>k__BackingField: {x: 1, y: 2}
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<HasRabbit>k__BackingField: 0
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@ -51,7 +51,7 @@ MonoBehaviour:
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- <Level>k__BackingField: 4
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<Size>k__BackingField: 2
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<MaxHp>k__BackingField: 30
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<AnimationLength>k__BackingField: 0.5
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<AnimationLength>k__BackingField: 0.9
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<ViewRange>k__BackingField: 7
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<RandomCooldown>k__BackingField: {x: 0.75, y: 1.75}
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<HasRabbit>k__BackingField: 0
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@ -60,7 +60,7 @@ MonoBehaviour:
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- <Level>k__BackingField: 5
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<Size>k__BackingField: 1
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<MaxHp>k__BackingField: 10
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<AnimationLength>k__BackingField: 0.45
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<AnimationLength>k__BackingField: 0.8
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<ViewRange>k__BackingField: 8
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<RandomCooldown>k__BackingField: {x: 0.5, y: 1.5}
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<HasRabbit>k__BackingField: 0
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@ -17,11 +17,12 @@ MonoBehaviour:
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<Description>k__BackingField:
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<Damage>k__BackingField: 1
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<Cooldown>k__BackingField: 0
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<Range>k__BackingField: 0
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<CastingTime>k__BackingField: 0
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<Radius>k__BackingField: 0
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<CastingTime>k__BackingField: 0.5
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<Duration>k__BackingField: 0
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<TargetRandomRange>k__BackingField: 1
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<SelfRandomRange>k__BackingField: 3
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<JumpHeight>k__BackingField: 2
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<SlowDuration>k__BackingField: 3
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<SlowCoefficient>k__BackingField: 0.5
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<PushPower>k__BackingField: 3
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@ -43,13 +43,13 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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{
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Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
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}
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private IEnumerator SkillCoroutine(params Action[] actions)
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{
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EnableSkill = false;
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_titanSlime.StopMove();
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_animationController.SetAnimationParameter("isJumpSlam", true);
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_animationController.SetAnimationParameter("idleIndex", 0);
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var animationStarted = false;
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yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
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@ -73,26 +73,33 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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transform.position = endPosition + Vector3.up * _colliderRadius;
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transform.localScale = Vector3.one * (_colliderRadius * 2f);
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ShowIndicator();
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if (_titanSlimeState.HasRabbit)
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{
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AudioManager.Instance.PlaySfx("JumpSlam");
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}
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var fill = 1 / _titanSlimeState.AnimationLength;
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var startIndicatorTime = 1 - SkillData.CastingTime;
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var fill = 1 / startIndicatorTime;
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var isShowingIndicator = false;
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while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
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_animationController.GetCurrentAnimationNormalizedTime() <= 1f)
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{
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var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
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if (IsUsingIndicator && Indicator)
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{
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var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
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Indicator.material.SetFloat(_fillHash, fillValue);
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if (startIndicatorTime <= normalizedTime)
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{
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if (!isShowingIndicator)
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{
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ShowIndicator();
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isShowingIndicator = true;
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}
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var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
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Indicator.material.SetFloat(_fillHash, fillValue);
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}
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}
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var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
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var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
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var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
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SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
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SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, normalizedTime);
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yield return null;
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}
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@ -108,14 +115,89 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
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private void EndSkill(float cooldown, Action action)
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{
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Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
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var randomIdleIndex = Random.Range(1, 3);
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_animationController.ResetAnimationSpeed();
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_animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
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_animationController.SetAnimationParameter("isJumpSlam", false);
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_userRigidbody.useGravity = true;
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action?.Invoke();
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Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
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}
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// private IEnumerator SkillCoroutine(params Action[] actions)
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// {
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// EnableSkill = false;
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//
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// _titanSlime.StopMove();
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// _animationController.SetAnimationParameter("isJumpSlam", true);
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//
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// var animationStarted = false;
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// yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
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// success => animationStarted = success));
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//
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// if (!animationStarted)
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// {
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// EndSkill(0, actions[0]);
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// yield break;
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// }
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//
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// _userRigidbody.useGravity = false;
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// _animationController.SetCurrentAnimationSpeed(_titanSlimeState.AnimationLength);
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//
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// var startPosition = SkillUser.transform.position;
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// var targetPosition = _targetCollider.transform.position;
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// var targetDistance = Vector3.Distance(targetPosition, startPosition);
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// var endPosition = targetDistance <= _titanSlimeState.ViewRange
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// ? CalculateRandomPosition(targetPosition, 1f)
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// : CalculateRandomPosition(startPosition, 3f);
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//
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// transform.position = endPosition + Vector3.up * _colliderRadius;
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// transform.localScale = Vector3.one * (_colliderRadius * 2f);
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// ShowIndicator();
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//
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// if (_titanSlimeState.HasRabbit)
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// {
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// AudioManager.Instance.PlaySfx("JumpSlam");
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// }
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//
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// var fill = 1 / _titanSlimeState.AnimationLength;
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// while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
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// _animationController.GetCurrentAnimationNormalizedTime() <= 1f)
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// {
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// if (IsUsingIndicator && Indicator)
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// {
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// var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
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// Indicator.material.SetFloat(_fillHash, fillValue);
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// }
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// var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
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// var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
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// var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
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// SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
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//
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// yield return null;
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// }
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//
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// HideIndicator();
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// SkillUser.transform.position = endPosition;
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// var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
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//
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// DoAttack(endPosition);
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// EndSkill(randomCooldown, actions[0]);
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// }
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//
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// private void EndSkill(float cooldown, Action action)
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// {
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// Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
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//
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// _animationController.ResetAnimationSpeed();
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// _animationController.SetAnimationParameter("isJumpSlam", false);
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// _userRigidbody.useGravity = true;
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// action?.Invoke();
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//
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// Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
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// }
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private Vector3 CalculateRandomPosition(Vector3 startPosition, float range, int iterationCount = 100)
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{
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@ -154,7 +158,7 @@ PrefabInstance:
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@ -6,7 +6,7 @@ AnimationClip:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Idle
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m_Name: Idle01
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Loading…
Reference in New Issue
Block a user