#2 타이탄슬라임 유니티 애니메이션으로 변경

+ 타이탄 슬라임 Idle02, Idle03, JumpSlam02 애니메이션 추가
+ TitanSlimeData(so) 애니메이션 속도 수정

Closes #2
This commit is contained in:
Nam Tae Gun 2024-06-04 23:55:20 +09:00
parent 7f021541d6
commit 3904f4fc5f
20 changed files with 1545 additions and 39 deletions

View File

@ -79,6 +79,11 @@ namespace BlueWater
return _animator.GetCurrentAnimatorStateInfo(animatorLayer).normalizedTime;
}
public float GetCurrentAnimationLength(int animatorLayer = 0)
{
return _animator.GetCurrentAnimatorStateInfo(animatorLayer).length;
}
public void ResetAnimationSpeed()
{
_animator.speed = 1f;

View File

@ -24,7 +24,7 @@ MonoBehaviour:
- <Level>k__BackingField: 1
<Size>k__BackingField: 7
<MaxHp>k__BackingField: 100
<AnimationLength>k__BackingField: 1
<AnimationLength>k__BackingField: 1.2
<ViewRange>k__BackingField: 10
<RandomCooldown>k__BackingField: {x: 1.5, y: 2.5}
<HasRabbit>k__BackingField: 1
@ -33,7 +33,7 @@ MonoBehaviour:
- <Level>k__BackingField: 2
<Size>k__BackingField: 6
<MaxHp>k__BackingField: 70
<AnimationLength>k__BackingField: 0.8
<AnimationLength>k__BackingField: 1.1
<ViewRange>k__BackingField: 8
<RandomCooldown>k__BackingField: {x: 1.25, y: 2.25}
<HasRabbit>k__BackingField: 0
@ -42,7 +42,7 @@ MonoBehaviour:
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<Size>k__BackingField: 4
<MaxHp>k__BackingField: 50
<AnimationLength>k__BackingField: 0.6
<AnimationLength>k__BackingField: 1
<ViewRange>k__BackingField: 6
<RandomCooldown>k__BackingField: {x: 1, y: 2}
<HasRabbit>k__BackingField: 0
@ -51,7 +51,7 @@ MonoBehaviour:
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<Size>k__BackingField: 2
<MaxHp>k__BackingField: 30
<AnimationLength>k__BackingField: 0.5
<AnimationLength>k__BackingField: 0.9
<ViewRange>k__BackingField: 7
<RandomCooldown>k__BackingField: {x: 0.75, y: 1.75}
<HasRabbit>k__BackingField: 0
@ -60,7 +60,7 @@ MonoBehaviour:
- <Level>k__BackingField: 5
<Size>k__BackingField: 1
<MaxHp>k__BackingField: 10
<AnimationLength>k__BackingField: 0.45
<AnimationLength>k__BackingField: 0.8
<ViewRange>k__BackingField: 8
<RandomCooldown>k__BackingField: {x: 0.5, y: 1.5}
<HasRabbit>k__BackingField: 0

View File

@ -17,11 +17,12 @@ MonoBehaviour:
<Description>k__BackingField:
<Damage>k__BackingField: 1
<Cooldown>k__BackingField: 0
<Range>k__BackingField: 0
<CastingTime>k__BackingField: 0
<Radius>k__BackingField: 0
<CastingTime>k__BackingField: 0.5
<Duration>k__BackingField: 0
<TargetRandomRange>k__BackingField: 1
<SelfRandomRange>k__BackingField: 3
<JumpHeight>k__BackingField: 2
<SlowDuration>k__BackingField: 3
<SlowCoefficient>k__BackingField: 0.5
<PushPower>k__BackingField: 3

View File

@ -43,13 +43,13 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
{
Utils.StartUniqueCoroutine(this, ref SkillCoroutineInstance, SkillCoroutine(actions));
}
private IEnumerator SkillCoroutine(params Action[] actions)
{
EnableSkill = false;
_titanSlime.StopMove();
_animationController.SetAnimationParameter("isJumpSlam", true);
_animationController.SetAnimationParameter("idleIndex", 0);
var animationStarted = false;
yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
@ -73,26 +73,33 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
transform.position = endPosition + Vector3.up * _colliderRadius;
transform.localScale = Vector3.one * (_colliderRadius * 2f);
ShowIndicator();
if (_titanSlimeState.HasRabbit)
{
AudioManager.Instance.PlaySfx("JumpSlam");
}
var fill = 1 / _titanSlimeState.AnimationLength;
var startIndicatorTime = 1 - SkillData.CastingTime;
var fill = 1 / startIndicatorTime;
var isShowingIndicator = false;
while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
_animationController.GetCurrentAnimationNormalizedTime() <= 1f)
{
var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
if (IsUsingIndicator && Indicator)
{
var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
Indicator.material.SetFloat(_fillHash, fillValue);
if (startIndicatorTime <= normalizedTime)
{
if (!isShowingIndicator)
{
ShowIndicator();
isShowingIndicator = true;
}
var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
Indicator.material.SetFloat(_fillHash, fillValue);
}
}
var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
SkillUser.transform.position = Vector3.Lerp(startPosition, endPosition, normalizedTime);
yield return null;
}
@ -108,14 +115,89 @@ namespace BlueWater.Enemies.Bosses.TitanSlime.Skills
private void EndSkill(float cooldown, Action action)
{
Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
var randomIdleIndex = Random.Range(1, 3);
_animationController.ResetAnimationSpeed();
_animationController.SetAnimationParameter("idleIndex", randomIdleIndex);
_animationController.SetAnimationParameter("isJumpSlam", false);
_userRigidbody.useGravity = true;
action?.Invoke();
Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
}
// private IEnumerator SkillCoroutine(params Action[] actions)
// {
// EnableSkill = false;
//
// _titanSlime.StopMove();
// _animationController.SetAnimationParameter("isJumpSlam", true);
//
// var animationStarted = false;
// yield return StartCoroutine(_animationController.WaitForAnimationToRun("JumpSlam",
// success => animationStarted = success));
//
// if (!animationStarted)
// {
// EndSkill(0, actions[0]);
// yield break;
// }
//
// _userRigidbody.useGravity = false;
// _animationController.SetCurrentAnimationSpeed(_titanSlimeState.AnimationLength);
//
// var startPosition = SkillUser.transform.position;
// var targetPosition = _targetCollider.transform.position;
// var targetDistance = Vector3.Distance(targetPosition, startPosition);
// var endPosition = targetDistance <= _titanSlimeState.ViewRange
// ? CalculateRandomPosition(targetPosition, 1f)
// : CalculateRandomPosition(startPosition, 3f);
//
// transform.position = endPosition + Vector3.up * _colliderRadius;
// transform.localScale = Vector3.one * (_colliderRadius * 2f);
// ShowIndicator();
//
// if (_titanSlimeState.HasRabbit)
// {
// AudioManager.Instance.PlaySfx("JumpSlam");
// }
//
// var fill = 1 / _titanSlimeState.AnimationLength;
// while (_animationController.IsComparingCurrentAnimation("JumpSlam") &&
// _animationController.GetCurrentAnimationNormalizedTime() <= 1f)
// {
// if (IsUsingIndicator && Indicator)
// {
// var fillValue = Indicator.material.GetFloat(_fillHash) + Time.deltaTime * fill;
// Indicator.material.SetFloat(_fillHash, fillValue);
// }
// var normalizedTime = _animationController.GetCurrentAnimationNormalizedTime();
// var horizontalPosition = Vector3.Lerp(startPosition, endPosition, normalizedTime);
// var heightFactor = Mathf.Sin(Mathf.PI * normalizedTime);
// SkillUser.transform.position = new Vector3(horizontalPosition.x, startPosition.y + heightFactor * _jumpSlamData.JumpHeight, horizontalPosition.z);
//
// yield return null;
// }
//
// HideIndicator();
// SkillUser.transform.position = endPosition;
// var randomCooldown = Random.Range(_titanSlimeState.RandomCooldown.x, _titanSlimeState.RandomCooldown.y);
//
// DoAttack(endPosition);
// EndSkill(randomCooldown, actions[0]);
// }
//
// private void EndSkill(float cooldown, Action action)
// {
// Utils.EndUniqueCoroutine(this, ref SkillCoroutineInstance);
//
// _animationController.ResetAnimationSpeed();
// _animationController.SetAnimationParameter("isJumpSlam", false);
// _userRigidbody.useGravity = true;
// action?.Invoke();
//
// Utils.StartUniqueCoroutine(this, ref CooldownCoroutineInstance,Utils.CoolDownCoroutine(cooldown, EndCooldown));
// }
private Vector3 CalculateRandomPosition(Vector3 startPosition, float range, int iterationCount = 100)
{

View File

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@ -6,7 +6,7 @@ AnimationClip:
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