0.3.0.9 업데이트
@ -18,6 +18,7 @@ namespace BlueWater.Players.Tycoons
|
|||||||
[field: SerializeField, Range(1f, 20f), Tooltip("이동 속도")]
|
[field: SerializeField, Range(1f, 20f), Tooltip("이동 속도")]
|
||||||
public float MoveSpeed { get; private set; } = 7f;
|
public float MoveSpeed { get; private set; } = 7f;
|
||||||
|
|
||||||
|
[field: SerializeField]
|
||||||
public float MoveSpeedMultiplier { get; private set; } = 1f;
|
public float MoveSpeedMultiplier { get; private set; } = 1f;
|
||||||
|
|
||||||
public bool IsMoveEnabled { get; private set; } = true;
|
public bool IsMoveEnabled { get; private set; } = true;
|
||||||
@ -42,9 +43,9 @@ namespace BlueWater.Players.Tycoons
|
|||||||
//animationName = _tycoonPickupHandler.IsPickedUpItem() ? TycoonPlayerSpineAnimation.IdleServingUpside : TycoonPlayerSpineAnimation.IdleSide;
|
//animationName = _tycoonPickupHandler.IsPickedUpItem() ? TycoonPlayerSpineAnimation.IdleServingUpside : TycoonPlayerSpineAnimation.IdleSide;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (animationName == previousAnimationName) return;
|
if (animationName == _previousAnimationName) return;
|
||||||
|
|
||||||
previousAnimationName = animationName;
|
_previousAnimationName = animationName;
|
||||||
_spineController.PlayAnimation(animationName, true);
|
_spineController.PlayAnimation(animationName, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -68,7 +69,7 @@ namespace BlueWater.Players.Tycoons
|
|||||||
public float PushPowerReduction { get; private set; }
|
public float PushPowerReduction { get; private set; }
|
||||||
|
|
||||||
private float _finalSpeed;
|
private float _finalSpeed;
|
||||||
private string previousAnimationName;
|
private string _previousAnimationName;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@ -155,7 +156,7 @@ namespace BlueWater.Players.Tycoons
|
|||||||
CurrentDirection = _inputDirection;
|
CurrentDirection = _inputDirection;
|
||||||
IsMoving = _inputDirection != Vector3.zero;
|
IsMoving = _inputDirection != Vector3.zero;
|
||||||
|
|
||||||
var finalVelocity = _inputDirection * MoveSpeed;
|
var finalVelocity = _inputDirection * (MoveSpeed * MoveSpeedMultiplier);
|
||||||
if (!Rigidbody.isKinematic)
|
if (!Rigidbody.isKinematic)
|
||||||
{
|
{
|
||||||
Rigidbody.linearVelocity = finalVelocity;
|
Rigidbody.linearVelocity = finalVelocity;
|
||||||
|
@ -29,7 +29,7 @@ namespace BlueWater
|
|||||||
// 플레이어
|
// 플레이어
|
||||||
public static Action<LevelData> OnLevelUp;
|
public static Action<LevelData> OnLevelUp;
|
||||||
public static Action<int> OnChangeGold;
|
public static Action<int> OnChangeGold;
|
||||||
public static Action<int> OnChangeExp;
|
public static Action<ExpData> OnChangeExp;
|
||||||
|
|
||||||
// Npc
|
// Npc
|
||||||
public static Action OnCreateCustomer;
|
public static Action OnCreateCustomer;
|
||||||
|
25
Assets/02.Scripts/ExpData.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace BlueWater
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class ExpData
|
||||||
|
{
|
||||||
|
[field: SerializeField]
|
||||||
|
public int CurrentLevel { get; private set; }
|
||||||
|
|
||||||
|
[field: SerializeField]
|
||||||
|
public int StartExp { get; private set; }
|
||||||
|
|
||||||
|
[field: SerializeField]
|
||||||
|
public int AddedExp { get; private set; }
|
||||||
|
|
||||||
|
public ExpData(int currentLevel, int startExp, int addedExp)
|
||||||
|
{
|
||||||
|
CurrentLevel = currentLevel;
|
||||||
|
StartExp = startExp;
|
||||||
|
AddedExp = addedExp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/02.Scripts/ExpData.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4e70ae4f997dfa448ac6ab0a918d116b
|
@ -13,7 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name: StageData
|
m_Name: StageData
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
<WaitTimeInStarted>k__BackingField: 5
|
<WaitTimeInStarted>k__BackingField: 5
|
||||||
<VomitingPercent>k__BackingField: 10
|
<VomitingPercent>k__BackingField: 100
|
||||||
<VomitingWaitTime>k__BackingField: 30
|
<VomitingWaitTime>k__BackingField: 30
|
||||||
<DirtyTablePercent>k__BackingField: 20
|
<DirtyTablePercent>k__BackingField: 20
|
||||||
<DirtyTableWaitTime>k__BackingField: 30
|
<DirtyTableWaitTime>k__BackingField: 30
|
||||||
|
@ -75,20 +75,31 @@ namespace BlueWater.Tycoons
|
|||||||
get => _currentExp;
|
get => _currentExp;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
EventManager.OnChangeExp?.Invoke(value);
|
var previousExp = _currentExp;
|
||||||
var maxExp = TycoonManager.Instance.LevelDataSo.GetDataByIdx(_currentLevel.ToString()).RequiredExp;
|
var maxExp = TycoonManager.Instance.GetCurrentLevelData().RequiredExp;
|
||||||
|
var addedExp = (int)((value - previousExp) * _expMultiplier);
|
||||||
|
var newExp = previousExp + addedExp;
|
||||||
|
|
||||||
if (value >= maxExp)
|
if (value >= maxExp)
|
||||||
{
|
{
|
||||||
CurrentLevel++;
|
_currentExp = newExp - maxExp;
|
||||||
_currentExp = value - maxExp;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_currentExp = value;
|
_currentExp = newExp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EventManager.OnChangeExp?.Invoke(new ExpData(_currentLevel, previousExp, addedExp));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _expMultiplier;
|
||||||
|
public float ExpMultiplier
|
||||||
|
{
|
||||||
|
get => _expMultiplier;
|
||||||
|
set => _expMultiplier = value;
|
||||||
|
}
|
||||||
|
|
||||||
// 보류
|
// 보류
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
@ -98,10 +109,21 @@ namespace BlueWater.Tycoons
|
|||||||
get => _currentGold;
|
get => _currentGold;
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
EventManager.OnChangeGold?.Invoke(value);
|
var previousGold = _currentGold;
|
||||||
_currentGold = value;
|
var addedGold = (int)((value - previousGold) * _goldMultiplier);
|
||||||
|
var newGold = previousGold + addedGold;
|
||||||
|
EventManager.OnChangeGold?.Invoke(newGold);
|
||||||
|
_currentGold = newGold;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _goldMultiplier;
|
||||||
|
public float GoldMultiplier
|
||||||
|
{
|
||||||
|
get => _goldMultiplier;
|
||||||
|
set => _goldMultiplier = value;
|
||||||
|
}
|
||||||
|
|
||||||
[Title("원액")]
|
[Title("원액")]
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
@ -231,6 +253,8 @@ namespace BlueWater.Tycoons
|
|||||||
CurrentLevel = 1;
|
CurrentLevel = 1;
|
||||||
CurrentGold = 0;
|
CurrentGold = 0;
|
||||||
CurrentExp = 0;
|
CurrentExp = 0;
|
||||||
|
ExpMultiplier = 1;
|
||||||
|
GoldMultiplier = 1;
|
||||||
MaxPlayerHealth = GameManager.Instance.CurrentTycoonPlayer.PlayerHealthPoint.MaxHealthPoint;
|
MaxPlayerHealth = GameManager.Instance.CurrentTycoonPlayer.PlayerHealthPoint.MaxHealthPoint;
|
||||||
CurrentPlayerHealth = GameManager.Instance.CurrentTycoonPlayer.PlayerHealthPoint.CurrentHealthPoint;
|
CurrentPlayerHealth = GameManager.Instance.CurrentTycoonPlayer.PlayerHealthPoint.CurrentHealthPoint;
|
||||||
PlayerMoveSpeedMultiplier = GameManager.Instance.CurrentTycoonPlayer.TycoonMovement.MoveSpeedMultiplier;
|
PlayerMoveSpeedMultiplier = GameManager.Instance.CurrentTycoonPlayer.TycoonMovement.MoveSpeedMultiplier;
|
||||||
|
129
Assets/02.Scripts/Ui/Tycoon/ExpUi.cs
Normal file
@ -0,0 +1,129 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using BlueWater.Tycoons;
|
||||||
|
using BlueWater.Utility;
|
||||||
|
using DG.Tweening;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace BlueWater.Uis
|
||||||
|
{
|
||||||
|
public class ExpUi : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField, Required]
|
||||||
|
private TMP_Text _levelText;
|
||||||
|
|
||||||
|
[SerializeField, Required]
|
||||||
|
private Slider _expSlider;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private Image _filledImage;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _animationTime = 0.2f;
|
||||||
|
|
||||||
|
private Queue<ExpData> _expQueue = new();
|
||||||
|
private Coroutine _changeExpInstance;
|
||||||
|
private Color _originalColor;
|
||||||
|
private Tween _tween;
|
||||||
|
private bool _isAnimating;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
EventManager.OnChangeExp += ChangeExp;
|
||||||
|
EventManager.OnLevelUp += ChangeLevel;
|
||||||
|
|
||||||
|
_originalColor = _filledImage.color;
|
||||||
|
_tween = _filledImage.DOColor(Color.white, 0.25f)
|
||||||
|
.SetAutoKill(false)
|
||||||
|
.Pause()
|
||||||
|
.OnComplete(() =>
|
||||||
|
{
|
||||||
|
_filledImage.DOColor(_originalColor, 0.25f);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
EventManager.OnChangeExp -= ChangeExp;
|
||||||
|
EventManager.OnLevelUp += ChangeLevel;
|
||||||
|
|
||||||
|
_tween.Kill();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ChangeLevel(LevelData levelData)
|
||||||
|
{
|
||||||
|
_levelText.text = levelData.Idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ChangeExp(ExpData expData)
|
||||||
|
{
|
||||||
|
_expQueue.Enqueue(expData);
|
||||||
|
if (!_isAnimating)
|
||||||
|
{
|
||||||
|
Utils.StartUniqueCoroutine(this, ref _changeExpInstance, AnimateExpChange());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator AnimateExpChange()
|
||||||
|
{
|
||||||
|
_isAnimating = true;
|
||||||
|
while (_expQueue.Count > 0)
|
||||||
|
{
|
||||||
|
var expQueue = _expQueue.Dequeue();
|
||||||
|
var currentLevel = expQueue.CurrentLevel;
|
||||||
|
var currentLevelData = TycoonManager.Instance.LevelDataSo.GetDataByIdx(currentLevel.ToString());
|
||||||
|
var startExp = expQueue.StartExp;
|
||||||
|
var addedExp = expQueue.AddedExp;
|
||||||
|
var requireExp = currentLevelData.RequiredExp;
|
||||||
|
var endExp = startExp + addedExp;
|
||||||
|
var remainExp = endExp - requireExp;
|
||||||
|
var elapsedTime = 0f;
|
||||||
|
|
||||||
|
while (true)
|
||||||
|
{
|
||||||
|
var newExp = Mathf.Lerp(startExp, endExp, elapsedTime / _animationTime);
|
||||||
|
var expClamp = Mathf.Clamp01(newExp / requireExp);
|
||||||
|
_expSlider.value = expClamp;
|
||||||
|
|
||||||
|
newExp = (int)newExp;
|
||||||
|
if (newExp >= requireExp)
|
||||||
|
{
|
||||||
|
_tween.Restart();
|
||||||
|
|
||||||
|
yield return _tween.WaitForCompletion();
|
||||||
|
|
||||||
|
TycoonManager.Instance.TycoonStatus.CurrentLevel++;
|
||||||
|
currentLevel++;
|
||||||
|
currentLevelData = TycoonManager.Instance.LevelDataSo.GetDataByIdx(currentLevel.ToString());
|
||||||
|
requireExp = currentLevelData.RequiredExp;
|
||||||
|
|
||||||
|
_expSlider.value = 0f;
|
||||||
|
newExp = 0;
|
||||||
|
startExp = 0;
|
||||||
|
endExp = remainExp;
|
||||||
|
elapsedTime = 0f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
elapsedTime += Time.deltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (newExp >= endExp) break;
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_isAnimating = false;
|
||||||
|
_changeExpInstance = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Button("경험치 증가 테스트")]
|
||||||
|
private void Test(int exp)
|
||||||
|
{
|
||||||
|
TycoonManager.Instance.TycoonStatus.CurrentExp += exp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/02.Scripts/Ui/Tycoon/ExpUi.cs.meta
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 411a4d7d5c0d8e549a85968925a3ff66
|
@ -1,5 +1,6 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using BlueWater.Utility;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -13,24 +14,23 @@ namespace BlueWater.Uis
|
|||||||
|
|
||||||
[SerializeField, Required]
|
[SerializeField, Required]
|
||||||
private TMP_Text _goldText;
|
private TMP_Text _goldText;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private float _animationTime = 1f;
|
||||||
|
|
||||||
private Queue<int> _goldQueue = new();
|
private Queue<int> _goldQueue = new();
|
||||||
private bool _isGoldAnimating;
|
private Coroutine _changeGoldInstance;
|
||||||
|
private bool _isAnimating;
|
||||||
private bool _isQuitting;
|
private bool _isQuitting;
|
||||||
|
|
||||||
// Hashes
|
// Hashes
|
||||||
private static readonly int _highlightTriggerHash = Animator.StringToHash("highlightTrigger");
|
private static readonly int HighlightTriggerHash = Animator.StringToHash("highlightTrigger");
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
EventManager.OnChangeGold += ChangeGold;
|
EventManager.OnChangeGold += ChangeGold;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
//_goldAnimator.GetComponent<GraphicMaterialOverride>().SetMaterialDirty();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDisable()
|
private void OnDisable()
|
||||||
{
|
{
|
||||||
if (_isQuitting) return;
|
if (_isQuitting) return;
|
||||||
@ -46,31 +46,31 @@ namespace BlueWater.Uis
|
|||||||
private void ChangeGold(int newGoldAmount)
|
private void ChangeGold(int newGoldAmount)
|
||||||
{
|
{
|
||||||
_goldQueue.Enqueue(newGoldAmount);
|
_goldQueue.Enqueue(newGoldAmount);
|
||||||
if (!_isGoldAnimating)
|
if (!_isAnimating)
|
||||||
{
|
{
|
||||||
StartCoroutine(AnimateGoldChange());
|
Utils.StartUniqueCoroutine(this, ref _changeGoldInstance, AnimateGoldChange());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator AnimateGoldChange()
|
private IEnumerator AnimateGoldChange()
|
||||||
{
|
{
|
||||||
_isGoldAnimating = true;
|
_isAnimating = true;
|
||||||
while (_goldQueue.Count > 0)
|
while (_goldQueue.Count > 0)
|
||||||
{
|
{
|
||||||
var targetGold = _goldQueue.Dequeue();
|
var targetGold = _goldQueue.Dequeue();
|
||||||
var currentGold = int.Parse(_goldText.text.Replace(",", ""));
|
var currentGold = int.Parse(_goldText.text.Replace(",", ""));
|
||||||
var elapsedTime = 0f;
|
var elapsedTime = 0f;
|
||||||
_goldAnimator.SetTrigger(_highlightTriggerHash);
|
_goldAnimator.SetTrigger(HighlightTriggerHash);
|
||||||
while (elapsedTime < 1f)
|
while (elapsedTime <= _animationTime)
|
||||||
{
|
{
|
||||||
elapsedTime += Time.deltaTime;
|
var newGold = (int)Mathf.Lerp(currentGold, targetGold, elapsedTime / _animationTime);
|
||||||
var newGold = (int)Mathf.Lerp(currentGold, targetGold, elapsedTime / 1f);
|
|
||||||
_goldText.text = newGold.ToString("N0");
|
_goldText.text = newGold.ToString("N0");
|
||||||
|
elapsedTime += Time.deltaTime;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
_goldText.text = targetGold.ToString("N0");
|
_goldText.text = targetGold.ToString("N0");
|
||||||
}
|
}
|
||||||
_isGoldAnimating = false;
|
_isAnimating = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
BIN
Assets/03.Images/Props/Mini/BeerEmpty.png
Normal file
After Width: | Height: | Size: 192 KiB |
BIN
Assets/03.Images/Props/Mini/BeerFull.png
Normal file
After Width: | Height: | Size: 204 KiB |
143
Assets/03.Images/Props/Mini/BeerFull.png.meta
Normal file
@ -0,0 +1,143 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 514247b5965aef447b13b5da95f3281a
|
||||||
|
TextureImporter:
|
||||||
|
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