0.3.0.9 업데이트

This commit is contained in:
NTG_Lenovo 2024-10-08 15:13:52 +09:00
parent 411f1079b0
commit 330567c868
45 changed files with 2705 additions and 54 deletions

File diff suppressed because it is too large Load Diff

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@ -18,6 +18,7 @@ namespace BlueWater.Players.Tycoons
[field: SerializeField, Range(1f, 20f), Tooltip("이동 속도")]
public float MoveSpeed { get; private set; } = 7f;
[field: SerializeField]
public float MoveSpeedMultiplier { get; private set; } = 1f;
public bool IsMoveEnabled { get; private set; } = true;
@ -42,9 +43,9 @@ namespace BlueWater.Players.Tycoons
//animationName = _tycoonPickupHandler.IsPickedUpItem() ? TycoonPlayerSpineAnimation.IdleServingUpside : TycoonPlayerSpineAnimation.IdleSide;
}
if (animationName == previousAnimationName) return;
if (animationName == _previousAnimationName) return;
previousAnimationName = animationName;
_previousAnimationName = animationName;
_spineController.PlayAnimation(animationName, true);
}
}
@ -68,7 +69,7 @@ namespace BlueWater.Players.Tycoons
public float PushPowerReduction { get; private set; }
private float _finalSpeed;
private string previousAnimationName;
private string _previousAnimationName;
#endregion
@ -155,7 +156,7 @@ namespace BlueWater.Players.Tycoons
CurrentDirection = _inputDirection;
IsMoving = _inputDirection != Vector3.zero;
var finalVelocity = _inputDirection * MoveSpeed;
var finalVelocity = _inputDirection * (MoveSpeed * MoveSpeedMultiplier);
if (!Rigidbody.isKinematic)
{
Rigidbody.linearVelocity = finalVelocity;

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@ -29,7 +29,7 @@ namespace BlueWater
// 플레이어
public static Action<LevelData> OnLevelUp;
public static Action<int> OnChangeGold;
public static Action<int> OnChangeExp;
public static Action<ExpData> OnChangeExp;
// Npc
public static Action OnCreateCustomer;

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@ -0,0 +1,25 @@
using System;
using UnityEngine;
namespace BlueWater
{
[Serializable]
public class ExpData
{
[field: SerializeField]
public int CurrentLevel { get; private set; }
[field: SerializeField]
public int StartExp { get; private set; }
[field: SerializeField]
public int AddedExp { get; private set; }
public ExpData(int currentLevel, int startExp, int addedExp)
{
CurrentLevel = currentLevel;
StartExp = startExp;
AddedExp = addedExp;
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 4e70ae4f997dfa448ac6ab0a918d116b

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@ -13,7 +13,7 @@ MonoBehaviour:
m_Name: StageData
m_EditorClassIdentifier:
<WaitTimeInStarted>k__BackingField: 5
<VomitingPercent>k__BackingField: 10
<VomitingPercent>k__BackingField: 100
<VomitingWaitTime>k__BackingField: 30
<DirtyTablePercent>k__BackingField: 20
<DirtyTableWaitTime>k__BackingField: 30

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@ -75,20 +75,31 @@ namespace BlueWater.Tycoons
get => _currentExp;
set
{
EventManager.OnChangeExp?.Invoke(value);
var maxExp = TycoonManager.Instance.LevelDataSo.GetDataByIdx(_currentLevel.ToString()).RequiredExp;
var previousExp = _currentExp;
var maxExp = TycoonManager.Instance.GetCurrentLevelData().RequiredExp;
var addedExp = (int)((value - previousExp) * _expMultiplier);
var newExp = previousExp + addedExp;
if (value >= maxExp)
{
CurrentLevel++;
_currentExp = value - maxExp;
{
_currentExp = newExp - maxExp;
}
else
{
_currentExp = value;
_currentExp = newExp;
}
EventManager.OnChangeExp?.Invoke(new ExpData(_currentLevel, previousExp, addedExp));
}
}
[SerializeField]
private float _expMultiplier;
public float ExpMultiplier
{
get => _expMultiplier;
set => _expMultiplier = value;
}
// 보류
[SerializeField]
@ -98,10 +109,21 @@ namespace BlueWater.Tycoons
get => _currentGold;
set
{
EventManager.OnChangeGold?.Invoke(value);
_currentGold = value;
var previousGold = _currentGold;
var addedGold = (int)((value - previousGold) * _goldMultiplier);
var newGold = previousGold + addedGold;
EventManager.OnChangeGold?.Invoke(newGold);
_currentGold = newGold;
}
}
[SerializeField]
private float _goldMultiplier;
public float GoldMultiplier
{
get => _goldMultiplier;
set => _goldMultiplier = value;
}
[Title("원액")]
[SerializeField]
@ -231,6 +253,8 @@ namespace BlueWater.Tycoons
CurrentLevel = 1;
CurrentGold = 0;
CurrentExp = 0;
ExpMultiplier = 1;
GoldMultiplier = 1;
MaxPlayerHealth = GameManager.Instance.CurrentTycoonPlayer.PlayerHealthPoint.MaxHealthPoint;
CurrentPlayerHealth = GameManager.Instance.CurrentTycoonPlayer.PlayerHealthPoint.CurrentHealthPoint;
PlayerMoveSpeedMultiplier = GameManager.Instance.CurrentTycoonPlayer.TycoonMovement.MoveSpeedMultiplier;

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@ -0,0 +1,129 @@
using System.Collections;
using System.Collections.Generic;
using BlueWater.Tycoons;
using BlueWater.Utility;
using DG.Tweening;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace BlueWater.Uis
{
public class ExpUi : MonoBehaviour
{
[SerializeField, Required]
private TMP_Text _levelText;
[SerializeField, Required]
private Slider _expSlider;
[SerializeField]
private Image _filledImage;
[SerializeField]
private float _animationTime = 0.2f;
private Queue<ExpData> _expQueue = new();
private Coroutine _changeExpInstance;
private Color _originalColor;
private Tween _tween;
private bool _isAnimating;
private void Awake()
{
EventManager.OnChangeExp += ChangeExp;
EventManager.OnLevelUp += ChangeLevel;
_originalColor = _filledImage.color;
_tween = _filledImage.DOColor(Color.white, 0.25f)
.SetAutoKill(false)
.Pause()
.OnComplete(() =>
{
_filledImage.DOColor(_originalColor, 0.25f);
});
}
private void OnDestroy()
{
EventManager.OnChangeExp -= ChangeExp;
EventManager.OnLevelUp += ChangeLevel;
_tween.Kill();
}
private void ChangeLevel(LevelData levelData)
{
_levelText.text = levelData.Idx;
}
private void ChangeExp(ExpData expData)
{
_expQueue.Enqueue(expData);
if (!_isAnimating)
{
Utils.StartUniqueCoroutine(this, ref _changeExpInstance, AnimateExpChange());
}
}
private IEnumerator AnimateExpChange()
{
_isAnimating = true;
while (_expQueue.Count > 0)
{
var expQueue = _expQueue.Dequeue();
var currentLevel = expQueue.CurrentLevel;
var currentLevelData = TycoonManager.Instance.LevelDataSo.GetDataByIdx(currentLevel.ToString());
var startExp = expQueue.StartExp;
var addedExp = expQueue.AddedExp;
var requireExp = currentLevelData.RequiredExp;
var endExp = startExp + addedExp;
var remainExp = endExp - requireExp;
var elapsedTime = 0f;
while (true)
{
var newExp = Mathf.Lerp(startExp, endExp, elapsedTime / _animationTime);
var expClamp = Mathf.Clamp01(newExp / requireExp);
_expSlider.value = expClamp;
newExp = (int)newExp;
if (newExp >= requireExp)
{
_tween.Restart();
yield return _tween.WaitForCompletion();
TycoonManager.Instance.TycoonStatus.CurrentLevel++;
currentLevel++;
currentLevelData = TycoonManager.Instance.LevelDataSo.GetDataByIdx(currentLevel.ToString());
requireExp = currentLevelData.RequiredExp;
_expSlider.value = 0f;
newExp = 0;
startExp = 0;
endExp = remainExp;
elapsedTime = 0f;
}
else
{
elapsedTime += Time.deltaTime;
}
if (newExp >= endExp) break;
yield return null;
}
}
_isAnimating = false;
_changeExpInstance = null;
}
[Button("경험치 증가 테스트")]
private void Test(int exp)
{
TycoonManager.Instance.TycoonStatus.CurrentExp += exp;
}
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 411a4d7d5c0d8e549a85968925a3ff66

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@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using BlueWater.Utility;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
@ -13,24 +14,23 @@ namespace BlueWater.Uis
[SerializeField, Required]
private TMP_Text _goldText;
[SerializeField]
private float _animationTime = 1f;
private Queue<int> _goldQueue = new();
private bool _isGoldAnimating;
private Coroutine _changeGoldInstance;
private bool _isAnimating;
private bool _isQuitting;
// Hashes
private static readonly int _highlightTriggerHash = Animator.StringToHash("highlightTrigger");
private static readonly int HighlightTriggerHash = Animator.StringToHash("highlightTrigger");
private void OnEnable()
{
EventManager.OnChangeGold += ChangeGold;
}
private void Update()
{
//_goldAnimator.GetComponent<GraphicMaterialOverride>().SetMaterialDirty();
}
private void OnDisable()
{
if (_isQuitting) return;
@ -46,31 +46,31 @@ namespace BlueWater.Uis
private void ChangeGold(int newGoldAmount)
{
_goldQueue.Enqueue(newGoldAmount);
if (!_isGoldAnimating)
if (!_isAnimating)
{
StartCoroutine(AnimateGoldChange());
Utils.StartUniqueCoroutine(this, ref _changeGoldInstance, AnimateGoldChange());
}
}
private IEnumerator AnimateGoldChange()
{
_isGoldAnimating = true;
_isAnimating = true;
while (_goldQueue.Count > 0)
{
var targetGold = _goldQueue.Dequeue();
var currentGold = int.Parse(_goldText.text.Replace(",", ""));
var elapsedTime = 0f;
_goldAnimator.SetTrigger(_highlightTriggerHash);
while (elapsedTime < 1f)
_goldAnimator.SetTrigger(HighlightTriggerHash);
while (elapsedTime <= _animationTime)
{
elapsedTime += Time.deltaTime;
var newGold = (int)Mathf.Lerp(currentGold, targetGold, elapsedTime / 1f);
var newGold = (int)Mathf.Lerp(currentGold, targetGold, elapsedTime / _animationTime);
_goldText.text = newGold.ToString("N0");
elapsedTime += Time.deltaTime;
yield return null;
}
_goldText.text = targetGold.ToString("N0");
}
_isGoldAnimating = false;
_isAnimating = false;
}
}
}

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