0.3.0.9 업데이트
@ -18,6 +18,7 @@ namespace BlueWater.Players.Tycoons
|
||||
[field: SerializeField, Range(1f, 20f), Tooltip("이동 속도")]
|
||||
public float MoveSpeed { get; private set; } = 7f;
|
||||
|
||||
[field: SerializeField]
|
||||
public float MoveSpeedMultiplier { get; private set; } = 1f;
|
||||
|
||||
public bool IsMoveEnabled { get; private set; } = true;
|
||||
@ -42,9 +43,9 @@ namespace BlueWater.Players.Tycoons
|
||||
//animationName = _tycoonPickupHandler.IsPickedUpItem() ? TycoonPlayerSpineAnimation.IdleServingUpside : TycoonPlayerSpineAnimation.IdleSide;
|
||||
}
|
||||
|
||||
if (animationName == previousAnimationName) return;
|
||||
if (animationName == _previousAnimationName) return;
|
||||
|
||||
previousAnimationName = animationName;
|
||||
_previousAnimationName = animationName;
|
||||
_spineController.PlayAnimation(animationName, true);
|
||||
}
|
||||
}
|
||||
@ -68,7 +69,7 @@ namespace BlueWater.Players.Tycoons
|
||||
public float PushPowerReduction { get; private set; }
|
||||
|
||||
private float _finalSpeed;
|
||||
private string previousAnimationName;
|
||||
private string _previousAnimationName;
|
||||
|
||||
#endregion
|
||||
|
||||
@ -155,7 +156,7 @@ namespace BlueWater.Players.Tycoons
|
||||
CurrentDirection = _inputDirection;
|
||||
IsMoving = _inputDirection != Vector3.zero;
|
||||
|
||||
var finalVelocity = _inputDirection * MoveSpeed;
|
||||
var finalVelocity = _inputDirection * (MoveSpeed * MoveSpeedMultiplier);
|
||||
if (!Rigidbody.isKinematic)
|
||||
{
|
||||
Rigidbody.linearVelocity = finalVelocity;
|
||||
|
@ -29,7 +29,7 @@ namespace BlueWater
|
||||
// 플레이어
|
||||
public static Action<LevelData> OnLevelUp;
|
||||
public static Action<int> OnChangeGold;
|
||||
public static Action<int> OnChangeExp;
|
||||
public static Action<ExpData> OnChangeExp;
|
||||
|
||||
// Npc
|
||||
public static Action OnCreateCustomer;
|
||||
|
25
Assets/02.Scripts/ExpData.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWater
|
||||
{
|
||||
[Serializable]
|
||||
public class ExpData
|
||||
{
|
||||
[field: SerializeField]
|
||||
public int CurrentLevel { get; private set; }
|
||||
|
||||
[field: SerializeField]
|
||||
public int StartExp { get; private set; }
|
||||
|
||||
[field: SerializeField]
|
||||
public int AddedExp { get; private set; }
|
||||
|
||||
public ExpData(int currentLevel, int startExp, int addedExp)
|
||||
{
|
||||
CurrentLevel = currentLevel;
|
||||
StartExp = startExp;
|
||||
AddedExp = addedExp;
|
||||
}
|
||||
}
|
||||
}
|
2
Assets/02.Scripts/ExpData.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4e70ae4f997dfa448ac6ab0a918d116b
|
@ -13,7 +13,7 @@ MonoBehaviour:
|
||||
m_Name: StageData
|
||||
m_EditorClassIdentifier:
|
||||
<WaitTimeInStarted>k__BackingField: 5
|
||||
<VomitingPercent>k__BackingField: 10
|
||||
<VomitingPercent>k__BackingField: 100
|
||||
<VomitingWaitTime>k__BackingField: 30
|
||||
<DirtyTablePercent>k__BackingField: 20
|
||||
<DirtyTableWaitTime>k__BackingField: 30
|
||||
|
@ -75,20 +75,31 @@ namespace BlueWater.Tycoons
|
||||
get => _currentExp;
|
||||
set
|
||||
{
|
||||
EventManager.OnChangeExp?.Invoke(value);
|
||||
var maxExp = TycoonManager.Instance.LevelDataSo.GetDataByIdx(_currentLevel.ToString()).RequiredExp;
|
||||
var previousExp = _currentExp;
|
||||
var maxExp = TycoonManager.Instance.GetCurrentLevelData().RequiredExp;
|
||||
var addedExp = (int)((value - previousExp) * _expMultiplier);
|
||||
var newExp = previousExp + addedExp;
|
||||
|
||||
if (value >= maxExp)
|
||||
{
|
||||
CurrentLevel++;
|
||||
_currentExp = value - maxExp;
|
||||
{
|
||||
_currentExp = newExp - maxExp;
|
||||
}
|
||||
else
|
||||
{
|
||||
_currentExp = value;
|
||||
_currentExp = newExp;
|
||||
}
|
||||
|
||||
EventManager.OnChangeExp?.Invoke(new ExpData(_currentLevel, previousExp, addedExp));
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private float _expMultiplier;
|
||||
public float ExpMultiplier
|
||||
{
|
||||
get => _expMultiplier;
|
||||
set => _expMultiplier = value;
|
||||
}
|
||||
|
||||
// 보류
|
||||
[SerializeField]
|
||||
@ -98,10 +109,21 @@ namespace BlueWater.Tycoons
|
||||
get => _currentGold;
|
||||
set
|
||||
{
|
||||
EventManager.OnChangeGold?.Invoke(value);
|
||||
_currentGold = value;
|
||||
var previousGold = _currentGold;
|
||||
var addedGold = (int)((value - previousGold) * _goldMultiplier);
|
||||
var newGold = previousGold + addedGold;
|
||||
EventManager.OnChangeGold?.Invoke(newGold);
|
||||
_currentGold = newGold;
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private float _goldMultiplier;
|
||||
public float GoldMultiplier
|
||||
{
|
||||
get => _goldMultiplier;
|
||||
set => _goldMultiplier = value;
|
||||
}
|
||||
|
||||
[Title("원액")]
|
||||
[SerializeField]
|
||||
@ -231,6 +253,8 @@ namespace BlueWater.Tycoons
|
||||
CurrentLevel = 1;
|
||||
CurrentGold = 0;
|
||||
CurrentExp = 0;
|
||||
ExpMultiplier = 1;
|
||||
GoldMultiplier = 1;
|
||||
MaxPlayerHealth = GameManager.Instance.CurrentTycoonPlayer.PlayerHealthPoint.MaxHealthPoint;
|
||||
CurrentPlayerHealth = GameManager.Instance.CurrentTycoonPlayer.PlayerHealthPoint.CurrentHealthPoint;
|
||||
PlayerMoveSpeedMultiplier = GameManager.Instance.CurrentTycoonPlayer.TycoonMovement.MoveSpeedMultiplier;
|
||||
|
129
Assets/02.Scripts/Ui/Tycoon/ExpUi.cs
Normal file
@ -0,0 +1,129 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BlueWater.Tycoons;
|
||||
using BlueWater.Utility;
|
||||
using DG.Tweening;
|
||||
using Sirenix.OdinInspector;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace BlueWater.Uis
|
||||
{
|
||||
public class ExpUi : MonoBehaviour
|
||||
{
|
||||
[SerializeField, Required]
|
||||
private TMP_Text _levelText;
|
||||
|
||||
[SerializeField, Required]
|
||||
private Slider _expSlider;
|
||||
|
||||
[SerializeField]
|
||||
private Image _filledImage;
|
||||
|
||||
[SerializeField]
|
||||
private float _animationTime = 0.2f;
|
||||
|
||||
private Queue<ExpData> _expQueue = new();
|
||||
private Coroutine _changeExpInstance;
|
||||
private Color _originalColor;
|
||||
private Tween _tween;
|
||||
private bool _isAnimating;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
EventManager.OnChangeExp += ChangeExp;
|
||||
EventManager.OnLevelUp += ChangeLevel;
|
||||
|
||||
_originalColor = _filledImage.color;
|
||||
_tween = _filledImage.DOColor(Color.white, 0.25f)
|
||||
.SetAutoKill(false)
|
||||
.Pause()
|
||||
.OnComplete(() =>
|
||||
{
|
||||
_filledImage.DOColor(_originalColor, 0.25f);
|
||||
});
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
EventManager.OnChangeExp -= ChangeExp;
|
||||
EventManager.OnLevelUp += ChangeLevel;
|
||||
|
||||
_tween.Kill();
|
||||
}
|
||||
|
||||
private void ChangeLevel(LevelData levelData)
|
||||
{
|
||||
_levelText.text = levelData.Idx;
|
||||
}
|
||||
|
||||
private void ChangeExp(ExpData expData)
|
||||
{
|
||||
_expQueue.Enqueue(expData);
|
||||
if (!_isAnimating)
|
||||
{
|
||||
Utils.StartUniqueCoroutine(this, ref _changeExpInstance, AnimateExpChange());
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AnimateExpChange()
|
||||
{
|
||||
_isAnimating = true;
|
||||
while (_expQueue.Count > 0)
|
||||
{
|
||||
var expQueue = _expQueue.Dequeue();
|
||||
var currentLevel = expQueue.CurrentLevel;
|
||||
var currentLevelData = TycoonManager.Instance.LevelDataSo.GetDataByIdx(currentLevel.ToString());
|
||||
var startExp = expQueue.StartExp;
|
||||
var addedExp = expQueue.AddedExp;
|
||||
var requireExp = currentLevelData.RequiredExp;
|
||||
var endExp = startExp + addedExp;
|
||||
var remainExp = endExp - requireExp;
|
||||
var elapsedTime = 0f;
|
||||
|
||||
while (true)
|
||||
{
|
||||
var newExp = Mathf.Lerp(startExp, endExp, elapsedTime / _animationTime);
|
||||
var expClamp = Mathf.Clamp01(newExp / requireExp);
|
||||
_expSlider.value = expClamp;
|
||||
|
||||
newExp = (int)newExp;
|
||||
if (newExp >= requireExp)
|
||||
{
|
||||
_tween.Restart();
|
||||
|
||||
yield return _tween.WaitForCompletion();
|
||||
|
||||
TycoonManager.Instance.TycoonStatus.CurrentLevel++;
|
||||
currentLevel++;
|
||||
currentLevelData = TycoonManager.Instance.LevelDataSo.GetDataByIdx(currentLevel.ToString());
|
||||
requireExp = currentLevelData.RequiredExp;
|
||||
|
||||
_expSlider.value = 0f;
|
||||
newExp = 0;
|
||||
startExp = 0;
|
||||
endExp = remainExp;
|
||||
elapsedTime = 0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
}
|
||||
|
||||
if (newExp >= endExp) break;
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
_isAnimating = false;
|
||||
_changeExpInstance = null;
|
||||
}
|
||||
|
||||
[Button("경험치 증가 테스트")]
|
||||
private void Test(int exp)
|
||||
{
|
||||
TycoonManager.Instance.TycoonStatus.CurrentExp += exp;
|
||||
}
|
||||
}
|
||||
}
|
2
Assets/02.Scripts/Ui/Tycoon/ExpUi.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 411a4d7d5c0d8e549a85968925a3ff66
|
@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BlueWater.Utility;
|
||||
using Sirenix.OdinInspector;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
@ -13,24 +14,23 @@ namespace BlueWater.Uis
|
||||
|
||||
[SerializeField, Required]
|
||||
private TMP_Text _goldText;
|
||||
|
||||
[SerializeField]
|
||||
private float _animationTime = 1f;
|
||||
|
||||
private Queue<int> _goldQueue = new();
|
||||
private bool _isGoldAnimating;
|
||||
private Coroutine _changeGoldInstance;
|
||||
private bool _isAnimating;
|
||||
private bool _isQuitting;
|
||||
|
||||
// Hashes
|
||||
private static readonly int _highlightTriggerHash = Animator.StringToHash("highlightTrigger");
|
||||
private static readonly int HighlightTriggerHash = Animator.StringToHash("highlightTrigger");
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
EventManager.OnChangeGold += ChangeGold;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
//_goldAnimator.GetComponent<GraphicMaterialOverride>().SetMaterialDirty();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
if (_isQuitting) return;
|
||||
@ -46,31 +46,31 @@ namespace BlueWater.Uis
|
||||
private void ChangeGold(int newGoldAmount)
|
||||
{
|
||||
_goldQueue.Enqueue(newGoldAmount);
|
||||
if (!_isGoldAnimating)
|
||||
if (!_isAnimating)
|
||||
{
|
||||
StartCoroutine(AnimateGoldChange());
|
||||
Utils.StartUniqueCoroutine(this, ref _changeGoldInstance, AnimateGoldChange());
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator AnimateGoldChange()
|
||||
{
|
||||
_isGoldAnimating = true;
|
||||
_isAnimating = true;
|
||||
while (_goldQueue.Count > 0)
|
||||
{
|
||||
var targetGold = _goldQueue.Dequeue();
|
||||
var currentGold = int.Parse(_goldText.text.Replace(",", ""));
|
||||
var elapsedTime = 0f;
|
||||
_goldAnimator.SetTrigger(_highlightTriggerHash);
|
||||
while (elapsedTime < 1f)
|
||||
_goldAnimator.SetTrigger(HighlightTriggerHash);
|
||||
while (elapsedTime <= _animationTime)
|
||||
{
|
||||
elapsedTime += Time.deltaTime;
|
||||
var newGold = (int)Mathf.Lerp(currentGold, targetGold, elapsedTime / 1f);
|
||||
var newGold = (int)Mathf.Lerp(currentGold, targetGold, elapsedTime / _animationTime);
|
||||
_goldText.text = newGold.ToString("N0");
|
||||
elapsedTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
_goldText.text = targetGold.ToString("N0");
|
||||
}
|
||||
_isGoldAnimating = false;
|
||||
_isAnimating = false;
|
||||
}
|
||||
}
|
||||
}
|
BIN
Assets/03.Images/Props/Mini/BeerEmpty.png
Normal file
After Width: | Height: | Size: 192 KiB |
BIN
Assets/03.Images/Props/Mini/BeerFull.png
Normal file
After Width: | Height: | Size: 204 KiB |
143
Assets/03.Images/Props/Mini/BeerFull.png.meta
Normal file
@ -0,0 +1,143 @@
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fileFormatVersion: 2
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 512
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
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alphaIsTransparency: 1
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spriteTessellationDetail: -1
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buildTarget: Android
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buildTarget: WindowsStoreApps
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