플레이어 스킬 Ui 애니메이션 추가

+ 전투플레이어가 스킬을 사용할 수 없는 상태에서 스킬을 사용하면, Ui가 흔들리는 애니메이션 추가
+ 스킬 게이지가 100%되었을 때, Glow 효과 추가
This commit is contained in:
Nam Tae Gun 2024-06-28 13:58:32 +09:00
parent 8311e3ed00
commit 2e0e105acf
17 changed files with 2051 additions and 258 deletions

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@ -107,8 +107,14 @@ namespace BlueWater
var isStunned = _stunnable?.IsStunned ?? false;
if (isDashing || isAttacking || isStunned) return false;
var canSkill = SkillInstances[skillName].CanSkill();
if (!canSkill)
{
CombatUiManager.Instance.CombatSkillUi.PunchAnimation();
}
return SkillInstances[skillName].CanSkill();
return canSkill;
}
/// <summary>

View File

@ -8,6 +8,9 @@ namespace BlueWater.Uis
{
public class CombatSkillUi : MonoBehaviour
{
[SerializeField]
private DOTweenAnimation _punchDoTween;
[SerializeField, Required]
private Image _skillGaugeFillImage;
@ -16,6 +19,9 @@ namespace BlueWater.Uis
[SerializeField]
private Image _highlightOutline;
[SerializeField]
private Image _glowImage;
[SerializeField, Required]
private Image _fadeImage;
@ -38,20 +44,27 @@ namespace BlueWater.Uis
_coolDownTween.Kill();
_fadeTween.Kill();
_punchDoTween.DOKill();
}
[Button("컴포넌트 초기화")]
private void InitializeComponents()
{
_punchDoTween = GetComponent<DOTweenAnimation>();
_skillGaugeFillImage = transform.Find("SkillGaugeFillImage").GetComponent<Image>();
_percentText = transform.Find("PercentText").GetComponent<TMP_Text>();
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_glowImage = _skillGaugeFillImage.transform.Find("Glow").GetComponent<Image>();
_fadeImage = transform.Find("FadeImage").GetComponent<Image>();
}
public void CoolDown(float fillDuration)
{
_highlightOutline.enabled = false;
if (_glowImage)
{
_glowImage.enabled = false;
}
SetFill(0f);
_coolDownTween = _skillGaugeFillImage.DOFillAmount(1f, fillDuration)
@ -67,20 +80,33 @@ namespace BlueWater.Uis
{
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_highlightOutline.enabled = true;
if (_glowImage)
{
_glowImage.enabled = true;
}
});
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}
private void SetFill(float value)
{
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_percentText.text = (int)(value * 100) + "%";
}
public void ResetSkillUi()
{
SetFill(1f);
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if (_glowImage)
{
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}
}
private void SetFill(float value)
public void PunchAnimation()
{
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_percentText.text = (int)(value * 100) + "%";
_punchDoTween.DORestart();
}
}
}

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