항해씬 임시 동결
This commit is contained in:
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@ -1309,7 +1309,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 30, y: -215}
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m_AnchoredPosition: {x: 30, y: -215}
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m_SizeDelta: {x: 580.0001, y: 52.5}
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m_SizeDelta: {x: 579.9999, y: 52.5}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &96563360
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--- !u!114 &96563360
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MonoBehaviour:
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MonoBehaviour:
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@ -2516,7 +2516,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.0008586181}
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m_AnchoredPosition: {x: 0, y: 0.00042329115}
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m_SizeDelta: {x: 0, y: 280}
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m_SizeDelta: {x: 0, y: 280}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &214971303
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--- !u!114 &214971303
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@ -12437,7 +12437,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 0.0004720658}
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m_AnchoredPosition: {x: 0, y: 0.0003077442}
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m_SizeDelta: {x: 0, y: 280}
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m_SizeDelta: {x: 0, y: 280}
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m_Pivot: {x: 0, y: 1}
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m_Pivot: {x: 0, y: 1}
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--- !u!114 &1187688486
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--- !u!114 &1187688486
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@ -12515,7 +12515,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 30, y: -110}
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m_AnchoredPosition: {x: 30, y: -110}
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m_SizeDelta: {x: 580.0001, y: 52.5}
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m_SizeDelta: {x: 579.9999, y: 52.5}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1188635221
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--- !u!114 &1188635221
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MonoBehaviour:
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MonoBehaviour:
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@ -15709,7 +15709,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 30, y: -57.5}
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m_AnchoredPosition: {x: 30, y: -57.5}
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m_SizeDelta: {x: 580.0001, y: 52.5}
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m_SizeDelta: {x: 579.9999, y: 52.5}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1423213613
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--- !u!114 &1423213613
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MonoBehaviour:
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MonoBehaviour:
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@ -16081,7 +16081,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 30, y: -162.5}
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m_AnchoredPosition: {x: 30, y: -162.5}
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m_SizeDelta: {x: 580.0001, y: 52.5}
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m_SizeDelta: {x: 579.9999, y: 52.5}
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m_Pivot: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1458274724
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--- !u!114 &1458274724
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MonoBehaviour:
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MonoBehaviour:
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File diff suppressed because it is too large
Load Diff
@ -1,102 +0,0 @@
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using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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[ExecuteAlways]
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public class BendingManager : MonoBehaviour
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{
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#region Constants
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private const string BENDING_FEATURE = "ENABLE_BENDING";
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private const string PLANET_FEATURE = "ENABLE_BENDING_PLANET";
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private static readonly int BENDING_AMOUNT =
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Shader.PropertyToID("_BendingAmount");
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#endregion
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#region Inspector
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[SerializeField]
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private bool enablePlanet = default;
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[SerializeField]
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[Range(0.0f, 0.1f)]
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private float bendingAmount = 0.001f;
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#endregion
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#region Fields
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private float _prevAmount;
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#endregion
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#region MonoBehaviour
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private void Awake ()
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{
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if ( Application.isPlaying )
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Shader.EnableKeyword(BENDING_FEATURE);
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else
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Shader.DisableKeyword(BENDING_FEATURE);
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if ( enablePlanet )
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Shader.EnableKeyword(PLANET_FEATURE);
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else
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Shader.DisableKeyword(PLANET_FEATURE);
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UpdateBendingAmount();
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}
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private void OnEnable ()
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{
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if ( !Application.isPlaying )
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return;
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RenderPipelineManager.beginCameraRendering += OnBeginCameraRendering;
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RenderPipelineManager.endCameraRendering += OnEndCameraRendering;
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}
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private void Update ()
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{
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if ( Math.Abs(_prevAmount - bendingAmount) > Mathf.Epsilon )
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UpdateBendingAmount();
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}
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private void OnDisable ()
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{
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RenderPipelineManager.beginCameraRendering -= OnBeginCameraRendering;
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RenderPipelineManager.endCameraRendering -= OnEndCameraRendering;
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}
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#endregion
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#region Methods
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private void UpdateBendingAmount ()
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{
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_prevAmount = bendingAmount;
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Shader.SetGlobalFloat(BENDING_AMOUNT, bendingAmount);
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}
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private static void OnBeginCameraRendering (ScriptableRenderContext ctx,
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Camera cam)
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{
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cam.cullingMatrix = Matrix4x4.Ortho(-99, 99, -99, 99, 0.001f, 99) *
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cam.worldToCameraMatrix;
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}
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private static void OnEndCameraRendering (ScriptableRenderContext ctx,
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Camera cam)
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{
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cam.ResetCullingMatrix();
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}
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#endregion
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: cb3725ac11ed340faa37dc53fa0c57c5
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,52 +0,0 @@
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using UnityEngine;
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public class MeasureMeshDistance : MonoBehaviour
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{
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public Transform target; // 타겟 오브젝트
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public Transform referencePoint; // 비교할 지점(예: 바닥 또는 다른 오브젝트의 위치)
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private MeshFilter meshFilter;
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private Mesh mesh;
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void Start()
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{
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if (target == null || referencePoint == null)
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{
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Debug.LogError("Target or Reference Point not assigned.");
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return;
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}
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meshFilter = target.GetComponent<MeshFilter>();
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if (meshFilter == null)
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{
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Debug.LogError("Target does not have a MeshFilter component.");
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return;
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}
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mesh = meshFilter.mesh;
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}
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void Update()
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{
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if (mesh == null) return;
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float minDistance = float.MaxValue;
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Vector3 closestPoint = Vector3.zero;
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// 메시의 모든 버텍스들을 순회하며 가장 가까운 거리를 계산
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foreach (Vector3 vertex in mesh.vertices)
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{
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Vector3 worldVertex = target.TransformPoint(vertex); // 로컬 공간을 월드 공간으로 변환
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float distance = Vector3.Distance(worldVertex, referencePoint.position);
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if (distance < minDistance)
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{
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minDistance = distance;
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closestPoint = worldVertex;
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}
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}
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Debug.Log("Closest Distance to Reference Point: " + minDistance);
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Debug.DrawLine(referencePoint.position, closestPoint, Color.red); // Scene 뷰에서 확인을 위한 시각적 표시
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 6e55fc8eefa99364886ff640104ac7da
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@ -71,15 +71,6 @@
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},
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},
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{
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{
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"m_Id": "e5e3edf12a3e4699960a271824fc4f14"
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"m_Id": "e5e3edf12a3e4699960a271824fc4f14"
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},
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{
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"m_Id": "47db0d4d89ff4d02aa4a1c765d74c7a7"
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},
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{
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"m_Id": "bc47849a86f4426aaa5c71fefcc20273"
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},
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{
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"m_Id": "2232989d224041d7be3f9cf0d8b5915b"
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}
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}
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],
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],
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"m_GroupDatas": [],
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"m_GroupDatas": [],
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@ -127,20 +118,6 @@
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"m_SlotId": 1
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"m_SlotId": 1
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}
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}
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},
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},
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{
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"m_OutputSlot": {
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"m_Node": {
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"m_Id": "bc47849a86f4426aaa5c71fefcc20273"
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},
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"m_SlotId": 0
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},
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"m_InputSlot": {
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"m_Node": {
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"m_Id": "47db0d4d89ff4d02aa4a1c765d74c7a7"
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},
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"m_SlotId": 1
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}
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},
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{
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{
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"m_OutputSlot": {
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"m_OutputSlot": {
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"m_Node": {
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"m_Node": {
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@ -396,71 +373,6 @@
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"m_SerializedDescriptor": "SurfaceDescription.NormalTS"
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"m_SerializedDescriptor": "SurfaceDescription.NormalTS"
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}
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}
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{
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"m_SGVersion": 0,
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"m_ObjectId": "21455873145d4810a720bc93c4f85bfc",
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"m_Id": 3,
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"m_DisplayName": "Sampler",
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"m_SlotType": 0,
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"m_Hidden": false,
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"m_ShaderOutputName": "Sampler",
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"m_StageCapability": 3,
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"m_BareResource": false
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{
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"m_SGVersion": 0,
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"m_Id": ""
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},
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"m_Name": "Vector 3",
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"m_DrawState": {
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"m_Expanded": true,
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"m_Position": {
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"serializedVersion": "2",
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"x": 1335.0001220703125,
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"y": 1396.0001220703125,
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"width": 127.9998779296875,
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"height": 124.9998779296875
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}
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},
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"m_Slots": [
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"m_Id": "8f1f6a269a914e369886ae145560d8ad"
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"synonyms": [
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"3",
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"v3",
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"vec3",
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"float3"
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],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_DismissedVersion": 0,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_SerializableColors": []
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},
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"m_Value": {
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"x": 0.0,
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"y": 0.0,
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"z": 0.0
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}
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}
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{
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{
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"m_SGVersion": 0,
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
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"m_Type": "UnityEditor.ShaderGraph.ColorRGBMaterialSlot",
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@ -515,21 +427,6 @@
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]
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}
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}
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{
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"m_SGVersion": 0,
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"m_ShaderOutputName": "A",
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{
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"m_SGVersion": 0,
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
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@ -560,24 +457,6 @@
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"m_Labels": []
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"m_Labels": []
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}
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@ -720,21 +599,6 @@
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@ -780,66 +644,6 @@
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@ -898,23 +702,6 @@
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@ -1034,21 +821,6 @@
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@ -1104,21 +876,6 @@
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@ -1178,23 +935,6 @@
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@ -1359,29 +1099,6 @@
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@ -1416,42 +1133,6 @@
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@ -1544,31 +1225,6 @@
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@ -1799,19 +1455,6 @@
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@ -1865,21 +1508,6 @@
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@ -1920,25 +1548,3 @@
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@ -12,21 +12,21 @@ MonoBehaviour:
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"height": 302.00006103515627
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}
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},
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"m_Slots": [
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{
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"m_Id": "73a879b9ced44c77ae8b9bcda85be1cd"
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{
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"m_Id": "c258bdf60b504edca8089a36d235a353"
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{
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|
"m_Id": "69cb6561e82546249af5f32c1dc45763"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"synonyms": [
|
||||||
|
"addition",
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|
"sum",
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|
"plus"
|
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|
],
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"m_Precision": 0,
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"m_PreviewExpanded": true,
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"m_DismissedVersion": 0,
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"m_PreviewMode": 0,
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"m_CustomColors": {
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"m_SerializableColors": []
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}
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}
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{
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{
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"m_SGVersion": 1,
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"m_Type": "UnityEditor.ShaderGraph.PositionNode",
|
"m_Type": "UnityEditor.ShaderGraph.PositionNode",
|
||||||
@ -12826,6 +12987,30 @@
|
|||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
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"m_SGVersion": 0,
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"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
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"m_ObjectId": "a46c1719c24041aba05ee8c3b80d9dd4",
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"m_Id": 1,
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"m_DisplayName": "",
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"m_SlotType": 1,
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"m_Hidden": false,
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"m_ShaderOutputName": "",
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"m_StageCapability": 3,
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"m_Value": {
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"y": 0.0,
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"z": 0.0,
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"w": 0.0
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|
},
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"m_DefaultValue": {
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"x": 0.0,
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"y": 0.0,
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||||||
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"z": 0.0,
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"w": 0.0
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||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
{
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{
|
||||||
"m_SGVersion": 0,
|
"m_SGVersion": 0,
|
||||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
|
||||||
@ -14767,6 +14952,30 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"m_SGVersion": 0,
|
||||||
|
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
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||||||
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"m_ObjectId": "c258bdf60b504edca8089a36d235a353",
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||||||
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"m_Id": 1,
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||||||
|
"m_DisplayName": "B",
|
||||||
|
"m_SlotType": 0,
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||||||
|
"m_Hidden": false,
|
||||||
|
"m_ShaderOutputName": "B",
|
||||||
|
"m_StageCapability": 3,
|
||||||
|
"m_Value": {
|
||||||
|
"x": 0.0,
|
||||||
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"y": 0.0,
|
||||||
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"z": 0.0,
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||||||
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"w": 0.0
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||||||
|
},
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||||||
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"m_DefaultValue": {
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"x": 0.0,
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||||||
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"y": 0.0,
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||||||
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"z": 0.0,
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||||||
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"w": 0.0
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||||||
|
}
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||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
"m_SGVersion": 0,
|
"m_SGVersion": 0,
|
||||||
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
"m_Type": "UnityEditor.ShaderGraph.Vector1MaterialSlot",
|
||||||
@ -15024,13 +15233,13 @@
|
|||||||
},
|
},
|
||||||
"m_Name": "Multiply",
|
"m_Name": "Multiply",
|
||||||
"m_DrawState": {
|
"m_DrawState": {
|
||||||
"m_Expanded": false,
|
"m_Expanded": true,
|
||||||
"m_Position": {
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"m_Position": {
|
||||||
"serializedVersion": "2",
|
"serializedVersion": "2",
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||||||
"x": 1823.000244140625,
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"x": 1783.0001220703125,
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||||||
"y": -648.0000610351563,
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"y": -651.0001220703125,
|
||||||
"width": 126.0,
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"width": 126.0001220703125,
|
||||||
"height": 94.0
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"height": 118.0
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||||||
}
|
}
|
||||||
},
|
},
|
||||||
"m_Slots": [
|
"m_Slots": [
|
||||||
@ -15946,6 +16155,30 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
"m_SGVersion": 0,
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||||||
|
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
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||||||
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"m_ObjectId": "d768f2a2cf014ddeac126dcafea67b5c",
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"m_Id": 0,
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||||||
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"m_DisplayName": "",
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||||||
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"m_SlotType": 0,
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"m_Hidden": false,
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||||||
|
"m_ShaderOutputName": "",
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||||||
|
"m_StageCapability": 3,
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||||||
|
"m_Value": {
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||||||
|
"x": 0.0,
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||||||
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"y": 0.0,
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||||||
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"z": 0.0,
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||||||
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"w": 0.0
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||||||
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},
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||||||
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"m_DefaultValue": {
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"x": 0.0,
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"y": 0.0,
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||||||
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"z": 0.0,
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"w": 0.0
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}
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}
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||||||
{
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{
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||||||
"m_SGVersion": 0,
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"m_SGVersion": 0,
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||||||
"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
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"m_Type": "UnityEditor.ShaderGraph.DynamicVectorMaterialSlot",
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||||||
@ -18271,8 +18504,8 @@
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|||||||
"m_Expanded": true,
|
"m_Expanded": true,
|
||||||
"m_Position": {
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"m_Position": {
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"serializedVersion": "2",
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"serializedVersion": "2",
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"x": 2239.0,
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"x": 2271.000244140625,
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"y": -581.0,
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"y": -995.0001220703125,
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"width": 208.0,
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"width": 208.0,
|
||||||
"height": 302.0
|
"height": 302.0
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
using UnityEngine.Rendering.Universal;
|
using UnityEngine.Rendering.Universal;
|
||||||
|
@ -8,7 +8,9 @@ Material:
|
|||||||
m_PrefabInstance: {fileID: 0}
|
m_PrefabInstance: {fileID: 0}
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||||||
m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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m_Name: Fog
|
m_Name: Fog
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||||||
m_Shader: {fileID: 4800000, guid: f3245ab1927888e4c943fc97262db467, type: 3}
|
m_Shader: {fileID: 4800000, guid: b8eb1e7a69d95e14a9d81cb25af22b2a, type: 3}
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m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords: []
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m_InvalidKeywords:
|
m_InvalidKeywords:
|
||||||
- _CLAMPADJUSTMENTS_ON
|
- _CLAMPADJUSTMENTS_ON
|
||||||
@ -28,6 +30,7 @@ Material:
|
|||||||
- DistortionVectors
|
- DistortionVectors
|
||||||
- MOTIONVECTORS
|
- MOTIONVECTORS
|
||||||
- TransparentBackface
|
- TransparentBackface
|
||||||
|
m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
|
m_TexEnvs:
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||||||
@ -387,3 +390,4 @@ Material:
|
|||||||
- _WaveInfluenceDirection: {r: 0, g: 1, b: 0, a: 0}
|
- _WaveInfluenceDirection: {r: 0, g: 1, b: 0, a: 0}
|
||||||
- _WaveMask: {r: 1, g: 0, b: 0, a: 0}
|
- _WaveMask: {r: 1, g: 0, b: 0, a: 0}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
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||||||
|
m_AllowLocking: 1
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||||||
|
@ -9,6 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Skybox
|
m_Name: Skybox
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||||||
m_Shader: {fileID: 4800000, guid: 6636988c1bc2d644380b2e7cbeaf47b3, type: 3}
|
m_Shader: {fileID: 4800000, guid: 6636988c1bc2d644380b2e7cbeaf47b3, type: 3}
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||||||
|
m_Parent: {fileID: 0}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords: []
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||||||
m_InvalidKeywords: []
|
m_InvalidKeywords: []
|
||||||
m_LightmapFlags: 2
|
m_LightmapFlags: 2
|
||||||
@ -21,6 +23,7 @@ Material:
|
|||||||
- DistortionVectors
|
- DistortionVectors
|
||||||
- MOTIONVECTORS
|
- MOTIONVECTORS
|
||||||
- TransparentBackface
|
- TransparentBackface
|
||||||
|
m_LockedProperties:
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||||||
m_SavedProperties:
|
m_SavedProperties:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
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m_TexEnvs:
|
||||||
@ -293,3 +296,4 @@ Material:
|
|||||||
- _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
- _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
||||||
- _ZenithColor: {r: 0.008499811, g: 0.047379583, b: 0.11567971, a: 1}
|
- _ZenithColor: {r: 0.008499811, g: 0.047379583, b: 0.11567971, a: 1}
|
||||||
m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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@ -9,6 +9,8 @@ Material:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: Stylized Clouds
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m_Name: Stylized Clouds
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m_Shader: {fileID: 4800000, guid: 6e32dc928e1ddf448be492d0266a7cb2, type: 3}
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m_Shader: {fileID: 4800000, guid: 6e32dc928e1ddf448be492d0266a7cb2, type: 3}
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords: []
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m_ValidKeywords: []
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||||||
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m_InvalidKeywords:
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||||||
- _ADD_PRECOMPUTED_VELOCITY
|
- _ADD_PRECOMPUTED_VELOCITY
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||||||
@ -24,6 +26,7 @@ Material:
|
|||||||
disabledShaderPasses:
|
disabledShaderPasses:
|
||||||
- DistortionVectors
|
- DistortionVectors
|
||||||
- TransparentBackface
|
- TransparentBackface
|
||||||
|
m_LockedProperties:
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m_SavedProperties:
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m_SavedProperties:
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||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TexEnvs:
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m_TexEnvs:
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@ -400,3 +403,4 @@ Material:
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|||||||
- _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
|
- _UnlitColorMap_MipInfo: {r: 0, g: 0, b: 0, a: 0}
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||||||
- _Vector0: {r: 0.12, g: 1.5, b: 0, a: 0}
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- _Vector0: {r: 0.12, g: 1.5, b: 0, a: 0}
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||||||
m_BuildTextureStacks: []
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m_BuildTextureStacks: []
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||||||
|
m_AllowLocking: 1
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||||||
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@ -1576,6 +1576,9 @@ MonoBehaviour:
|
|||||||
thicknessModifier:
|
thicknessModifier:
|
||||||
overrideState: 1
|
overrideState: 1
|
||||||
value: 2.48
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value: 2.48
|
||||||
|
zBias:
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||||||
|
overrideState: 0
|
||||||
|
value: 0.0001
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||||||
directLightingStrength:
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directLightingStrength:
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||||||
overrideState: 0
|
overrideState: 0
|
||||||
value: 0
|
value: 0
|
||||||
|
@ -5,10 +5,3 @@ DefaultImporter:
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|||||||
userData:
|
userData:
|
||||||
assetBundleName:
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assetBundleName:
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assetBundleVariant:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 254358
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packageName: Hot Reload | Edit Code Without Compiling
|
|
||||||
packageVersion: 1.12.10
|
|
||||||
assetPath: Packages/com.singularitygroup.hotreload/Documentation/Documentation.pdf
|
|
||||||
uploadId: 668105
|
|
||||||
|
@ -34,7 +34,7 @@ namespace SingularityGroup.HotReload.Editor {
|
|||||||
public static void RegisterLogin(LoginStatusResponse response) {
|
public static void RegisterLogin(LoginStatusResponse response) {
|
||||||
//Licensing might not be initialized yet.
|
//Licensing might not be initialized yet.
|
||||||
//The hwId should be set eventually.
|
//The hwId should be set eventually.
|
||||||
if(response.hardwareId == null) {
|
if(response?.hardwareId == null) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//Only forward attribution if this is an asset store build.
|
//Only forward attribution if this is an asset store build.
|
||||||
|
@ -1,10 +1,3 @@
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serializedVersion: 1
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packageName: Hot Reload | Edit Code Without Compiling
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packageVersion: 1.12.10
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assetPath: Packages/com.singularitygroup.hotreload/Editor/Attribution/Attribution.cs
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uploadId: 668105
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|
@ -1,10 +1,3 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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timeCreated: 1678721534
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timeCreated: 1678721534
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serializedVersion: 1
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packageName: Hot Reload | Edit Code Without Compiling
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packageVersion: 1.12.10
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assetPath: Packages/com.singularitygroup.hotreload/Editor/Attribution/VSAttribution.cs
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uploadId: 668105
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|
@ -1,10 +1,3 @@
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packageName: Hot Reload | Edit Code Without Compiling
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packageVersion: 1.12.10
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assetPath: Packages/com.singularitygroup.hotreload/Editor/CLI/CliUtils.cs
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uploadId: 668105
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packageName: Hot Reload | Edit Code Without Compiling
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|
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packageVersion: 1.12.10
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||||||
assetPath: Packages/com.singularitygroup.hotreload/Editor/CLI/FallbackCliController.cs
|
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uploadId: 668105
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@ -1,10 +1,3 @@
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packageName: Hot Reload | Edit Code Without Compiling
|
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packageVersion: 1.12.10
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assetPath: Packages/com.singularitygroup.hotreload/Editor/CLI/HotReloadCli.cs
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uploadId: 668105
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packageName: Hot Reload | Edit Code Without Compiling
|
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assetPath: Packages/com.singularitygroup.hotreload/Editor/CLI/ICliController.cs
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|
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|
|
@ -301,9 +301,15 @@ namespace SingularityGroup.HotReload.Editor {
|
|||||||
try {
|
try {
|
||||||
checkingEditorsWihtoutHR = true;
|
checkingEditorsWihtoutHR = true;
|
||||||
var showSuggestion = await Task.Run(() => {
|
var showSuggestion = await Task.Run(() => {
|
||||||
var runningUnities = Process.GetProcessesByName("Unity").Length;
|
try {
|
||||||
var runningPatchers = Process.GetProcessesByName("CodePatcherCLI").Length;
|
var runningUnities = Process.GetProcessesByName("Unity").Length;
|
||||||
return runningUnities > runningPatchers;
|
var runningPatchers = Process.GetProcessesByName("CodePatcherCLI").Length;
|
||||||
|
return runningUnities > runningPatchers;
|
||||||
|
} catch (ArgumentException) {
|
||||||
|
// On some devices GetProcessesByName throws ArgumentException for no good reason.
|
||||||
|
// it happens rarely and the feature is not the most important so proper solution is not required
|
||||||
|
return false;
|
||||||
|
}
|
||||||
});
|
});
|
||||||
if (!showSuggestion) {
|
if (!showSuggestion) {
|
||||||
HotReloadSuggestionsHelper.SetSuggestionInactive(HotReloadSuggestionKind.EditorsWithoutHRRunning);
|
HotReloadSuggestionsHelper.SetSuggestionInactive(HotReloadSuggestionKind.EditorsWithoutHRRunning);
|
||||||
|
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|
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|
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|
|
@ -182,6 +182,7 @@ namespace SingularityGroup.HotReload.Editor {
|
|||||||
{PartiallySupportedChange.AddEnumMember, "An enum member was added. ToString and other reflection methods work only after the next full recompilation. Additionally, changes to the enum order may not apply until you patch usages in other places of the code."},
|
{PartiallySupportedChange.AddEnumMember, "An enum member was added. ToString and other reflection methods work only after the next full recompilation. Additionally, changes to the enum order may not apply until you patch usages in other places of the code."},
|
||||||
{PartiallySupportedChange.EditFieldInitializer, "A field initializer was edited. Changes will only apply to new instances of that type, since the initializer for an object only runs when it is created."},
|
{PartiallySupportedChange.EditFieldInitializer, "A field initializer was edited. Changes will only apply to new instances of that type, since the initializer for an object only runs when it is created."},
|
||||||
{PartiallySupportedChange.AddMethodWithAttributes, "A method with attributes was added. Method attributes will not have any effect until the next full recompilation."},
|
{PartiallySupportedChange.AddMethodWithAttributes, "A method with attributes was added. Method attributes will not have any effect until the next full recompilation."},
|
||||||
|
{PartiallySupportedChange.GenericMethodInGenericClass, "A generic method was edited. Usages in non-generic classes applied, but usages in the generic classes are not supported."},
|
||||||
};
|
};
|
||||||
|
|
||||||
internal static List<AlertEntry> Suggestions = new List<AlertEntry>();
|
internal static List<AlertEntry> Suggestions = new List<AlertEntry>();
|
||||||
@ -443,6 +444,8 @@ namespace SingularityGroup.HotReload.Editor {
|
|||||||
return nameof(PartiallySupportedChange.EditFieldInitializer);
|
return nameof(PartiallySupportedChange.EditFieldInitializer);
|
||||||
case PartiallySupportedChange.AddMethodWithAttributes:
|
case PartiallySupportedChange.AddMethodWithAttributes:
|
||||||
return nameof(PartiallySupportedChange.AddMethodWithAttributes);
|
return nameof(PartiallySupportedChange.AddMethodWithAttributes);
|
||||||
|
case PartiallySupportedChange.GenericMethodInGenericClass:
|
||||||
|
return nameof(PartiallySupportedChange.GenericMethodInGenericClass);
|
||||||
default:
|
default:
|
||||||
throw new ArgumentOutOfRangeException(nameof(change), change, null);
|
throw new ArgumentOutOfRangeException(nameof(change), change, null);
|
||||||
}
|
}
|
||||||
|
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Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user