0.3.5.23
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@ -174,12 +174,7 @@ namespace BlueWater.Players.Tycoons
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private void Die()
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private void Die()
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{
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{
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int currentGold = TycoonManager.Instance.TycoonStatus.CurrentGold;
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float endGoldMultiplier = -0.5f + TycoonManager.Instance.TycoonStatus.EndGoldMultiplier;
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int addedGold = Mathf.RoundToInt(currentGold * endGoldMultiplier);
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int saveGold = currentGold + addedGold;
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ES3.Save(SaveData.EndGold, saveGold);
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ES3.Save(SaveData.CompleteFirstGame, true);
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}
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}
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public void MakeCocktailCompleted(CocktailData cocktailData, bool isMadePlayer)
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public void MakeCocktailCompleted(CocktailData cocktailData, bool isMadePlayer)
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@ -169,8 +169,15 @@ namespace BlueWater.Tycoons
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if (CurrentAmount <= 0) return 0;
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if (CurrentAmount <= 0) return 0;
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if (CurrentAmount >= MaxFill) return 4;
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if (CurrentAmount >= MaxFill) return 4;
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float range = MaxFill / 3f;
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int range = (int)(MaxFill / 3f);
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return (int)(CurrentAmount / range) + 1;
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int level = CurrentAmount / range;
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return level switch
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{
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0 => 1,
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1 => 2,
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_ => 3
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};
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}
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}
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private void IdleAnimation()
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private void IdleAnimation()
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@ -273,8 +273,16 @@ namespace BlueWater.Tycoons
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if (CurrentAmount <= 0) return 0;
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if (CurrentAmount <= 0) return 0;
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if (CurrentAmount >= MaxFill) return 5;
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if (CurrentAmount >= MaxFill) return 5;
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int range = MaxFill / 5;
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int range = (int)(MaxFill / 4f);
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return CurrentAmount / range + 1;
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int level = CurrentAmount / range;
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return level switch
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{
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0 => 1,
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1 => 2,
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2 => 3,
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_ => 4
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};
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}
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}
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private void IdleAnimation()
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private void IdleAnimation()
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@ -1,4 +1,5 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using BlueWater.Audios;
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using BlueWater.Audios;
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using BlueWater.Uis;
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using BlueWater.Uis;
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using BlueWater.Utility;
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using BlueWater.Utility;
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@ -65,6 +66,7 @@ namespace BlueWater.Titles
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public Material inkMaterialInstance { get; private set; }
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public Material inkMaterialInstance { get; private set; }
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private Queue<string> _waitingTutorials = new();
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private PlayerInputKeyManager _playerInputKeyManager;
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private PlayerInputKeyManager _playerInputKeyManager;
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private InputAction _interactionEAction;
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private InputAction _interactionEAction;
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private InputAction _openAction;
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private InputAction _openAction;
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@ -74,6 +76,7 @@ namespace BlueWater.Titles
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private bool _onButtonClicked;
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private bool _onButtonClicked;
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private Coroutine _inkCoroutine;
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private Coroutine _inkCoroutine;
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private Coroutine _waitingTutorialInstance;
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private void Start()
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private void Start()
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{
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{
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@ -299,11 +302,33 @@ namespace BlueWater.Titles
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public void ShowTutorialUiByName(string tutorialName)
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public void ShowTutorialUiByName(string tutorialName)
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{
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{
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_titleMenuUiPanel.SetActive(false);
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_waitingTutorials.Enqueue(tutorialName);
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_tycoonTutorial.ShowUiByName(tutorialName);
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_panel.SetActive(true);
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Utils.StartUniqueCoroutine(this, ref _inkCoroutine, MoveInkBackground(1f));
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if (_waitingTutorialInstance == null)
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{
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Utils.StartUniqueCoroutine(this, ref _waitingTutorialInstance, WaitingTutorial());
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}
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}
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private IEnumerator WaitingTutorial()
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{
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WaitForSeconds waitTime = new WaitForSeconds(0.2f);
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while (_waitingTutorials.Count > 0)
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{
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if (PopupUiController.IsPausedPopupList()) yield return waitTime;
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string tutorialName = _waitingTutorials.Dequeue();
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_titleMenuUiPanel.SetActive(false);
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_tycoonTutorial.ShowUiByName(tutorialName);
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_panel.SetActive(true);
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Utils.StartUniqueCoroutine(this, ref _inkCoroutine, MoveInkBackground(1f));
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yield return waitTime;
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}
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_waitingTutorialInstance = null;
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}
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}
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private IEnumerator MoveInkBackground(float pos)
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private IEnumerator MoveInkBackground(float pos)
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@ -247,7 +247,7 @@ namespace BlueWater
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_sliderTween?.Kill();
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_sliderTween?.Kill();
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_moveSequence?.Kill();
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_moveSequence?.Kill();
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_arrivedSequence?.Kill();
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_arrivedSequence?.Kill();
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CurrentBillInfo.ResetData();
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CurrentBillInfo?.ResetData();
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_removeEvent?.Invoke();
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_removeEvent?.Invoke();
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Destroy(gameObject);
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Destroy(gameObject);
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}
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}
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@ -160,6 +160,7 @@ namespace BlueWater.Uis
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AudioManager.Instance.PlaySfx(_closeManualSfxName, ignoreTimeScale: true);
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AudioManager.Instance.PlaySfx(_closeManualSfxName, ignoreTimeScale: true);
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_panel.SetActive(false);
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_panel.SetActive(false);
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CloseSwitch(InputActionMaps.Tycoon);
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CloseSwitch(InputActionMaps.Tycoon);
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EventSystem.current.SetSelectedGameObject(null);
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}
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}
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public override void EnableInput()
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public override void EnableInput()
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@ -84,6 +84,7 @@ namespace BlueWater.Uis
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AudioManager.Instance.PlaySfx(_cardOpenAllSfxName, ignoreTimeScale: true);
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AudioManager.Instance.PlaySfx(_cardOpenAllSfxName, ignoreTimeScale: true);
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CloseSwitch(InputActionMaps.Tycoon);
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CloseSwitch(InputActionMaps.Tycoon);
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_panel.SetActive(false);
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_panel.SetActive(false);
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|
EventSystem.current.SetSelectedGameObject(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void EnableInput()
|
public override void EnableInput()
|
||||||
|
@ -449,6 +449,13 @@ namespace BlueWater.Uis
|
|||||||
|
|
||||||
private void SetResultData()
|
private void SetResultData()
|
||||||
{
|
{
|
||||||
|
int currentGold = TycoonManager.Instance.TycoonStatus.CurrentGold;
|
||||||
|
float endGoldMultiplier = -0.5f + TycoonManager.Instance.TycoonStatus.EndGoldMultiplier;
|
||||||
|
int addedGold = Mathf.RoundToInt(currentGold * endGoldMultiplier);
|
||||||
|
int saveGold = currentGold + addedGold;
|
||||||
|
ES3.Save(SaveData.EndGold, saveGold);
|
||||||
|
ES3.Save(SaveData.CompleteFirstGame, true);
|
||||||
|
|
||||||
Dictionary<string, int> selectedCards = TycoonManager.Instance.TycoonCardController.SelectedCard;
|
Dictionary<string, int> selectedCards = TycoonManager.Instance.TycoonCardController.SelectedCard;
|
||||||
foreach (var element in selectedCards)
|
foreach (var element in selectedCards)
|
||||||
{
|
{
|
||||||
@ -478,7 +485,6 @@ namespace BlueWater.Uis
|
|||||||
_goldSpentText.text = _goldSpent.ToString("N0");
|
_goldSpentText.text = _goldSpent.ToString("N0");
|
||||||
_totalGoldText.text = $"{Utils.GetLocalizedString("TotalGold")} : {ES3.Load(SaveData.EndGold, 0):N0}";
|
_totalGoldText.text = $"{Utils.GetLocalizedString("TotalGold")} : {ES3.Load(SaveData.EndGold, 0):N0}";
|
||||||
|
|
||||||
float endGoldMultiplier = -0.5f + TycoonManager.Instance.TycoonStatus.EndGoldMultiplier;
|
|
||||||
int percent = Mathf.RoundToInt(endGoldMultiplier * 100);
|
int percent = Mathf.RoundToInt(endGoldMultiplier * 100);
|
||||||
char sign = percent >= 0 ? '+' : '-';
|
char sign = percent >= 0 ? '+' : '-';
|
||||||
_minusPercentText.color = percent >= 0 ? Color.blue : Color.red;
|
_minusPercentText.color = percent >= 0 ? Color.blue : Color.red;
|
||||||
|
@ -66,6 +66,7 @@ namespace BlueWater.Uis
|
|||||||
{
|
{
|
||||||
CloseSwitch(InputActionMaps.Tycoon);
|
CloseSwitch(InputActionMaps.Tycoon);
|
||||||
_panel.SetActive(false);
|
_panel.SetActive(false);
|
||||||
|
EventSystem.current.SetSelectedGameObject(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void EnableInput()
|
public override void EnableInput()
|
||||||
|
@ -144,6 +144,7 @@ namespace BlueWater.Uis
|
|||||||
await Task.Delay(100);
|
await Task.Delay(100);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
EventSystem.current.SetSelectedGameObject(null);
|
||||||
EventManager.InvokeTycoonGameStarted();
|
EventManager.InvokeTycoonGameStarted();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -4,6 +4,7 @@ using BlueWater.Tycoons;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using Spine.Unity;
|
using Spine.Unity;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
namespace BlueWater.Uis
|
namespace BlueWater.Uis
|
||||||
@ -58,6 +59,7 @@ namespace BlueWater.Uis
|
|||||||
{
|
{
|
||||||
_panel.SetActive(false);
|
_panel.SetActive(false);
|
||||||
CloseSwitch(InputActionMaps.Tycoon);
|
CloseSwitch(InputActionMaps.Tycoon);
|
||||||
|
EventSystem.current.SetSelectedGameObject(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void DisableInput()
|
public override void DisableInput()
|
||||||
@ -158,12 +160,14 @@ namespace BlueWater.Uis
|
|||||||
|
|
||||||
if (!ES3.Load(SaveData.TutorialH, false))
|
if (!ES3.Load(SaveData.TutorialH, false))
|
||||||
{
|
{
|
||||||
Invoke(nameof(InvokeTutorialH), 0.1f);
|
EventManager.InvokeTutorial(TutorialName.TutorialH);
|
||||||
|
ES3.Save(SaveData.TutorialH, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!ES3.Load(SaveData.TutorialI, false))
|
if (!ES3.Load(SaveData.TutorialI, false))
|
||||||
{
|
{
|
||||||
Invoke(nameof(InvokeTutorialI), 0.2f);
|
EventManager.InvokeTutorial(TutorialName.TutorialI);
|
||||||
|
ES3.Save(SaveData.TutorialI, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -60,7 +60,7 @@ namespace BlueWater.Utility
|
|||||||
list.Remove(item);
|
list.Remove(item);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Vector3 RandomPositionOnGraph(int graphIndex = 0)
|
public static Vector3 RandomPositionOnGraph(int graphIndex = 0, float radius = 0.5f)
|
||||||
{
|
{
|
||||||
// 그래프 인덱스가 유효한지 검사
|
// 그래프 인덱스가 유효한지 검사
|
||||||
if (graphIndex < 0 || graphIndex >= AstarPath.active.data.graphs.Length)
|
if (graphIndex < 0 || graphIndex >= AstarPath.active.data.graphs.Length)
|
||||||
@ -87,11 +87,36 @@ namespace BlueWater.Utility
|
|||||||
throw new Exception("이동 가능한 노드가 없습니다.");
|
throw new Exception("이동 가능한 노드가 없습니다.");
|
||||||
}
|
}
|
||||||
|
|
||||||
// walkable한 노드 중 하나를 무작위로 선택
|
LayerMask propsLayerMask = LayerMask.GetMask("Props");
|
||||||
GraphNode randomNode = walkableNodes[Random.Range(0, walkableNodes.Count)];
|
// 반복적으로 랜덤 위치를 가져와 조건을 만족하는지 확인
|
||||||
|
for (int attempt = 0; attempt < 100000; attempt++)
|
||||||
|
{
|
||||||
|
// walkable한 노드 중 하나를 무작위로 선택
|
||||||
|
GraphNode randomNode = walkableNodes[Random.Range(0, walkableNodes.Count)];
|
||||||
|
|
||||||
// 선택한 노드의 위치 반환
|
// 선택한 노드의 위치를 Vector3로 변환
|
||||||
return (Vector3)randomNode.position;
|
Vector3 randomPosition = (Vector3)randomNode.position;
|
||||||
|
|
||||||
|
// 반경과 Props 레이어가 설정되어 있다면 검사
|
||||||
|
if (radius > 0)
|
||||||
|
{
|
||||||
|
// 반경 내 Props 레이어 오브젝트가 있는지 검사
|
||||||
|
Collider[] results = new Collider[1];
|
||||||
|
var size = Physics.OverlapSphereNonAlloc(randomPosition, radius, results, propsLayerMask, QueryTriggerInteraction.Collide);
|
||||||
|
|
||||||
|
// Props가 발견되면 다시 시도
|
||||||
|
if (size > 0)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 조건을 만족하면 위치 반환
|
||||||
|
return randomPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 반복 시도 후에도 유효한 위치를 찾지 못한 경우 예외 처리
|
||||||
|
throw new Exception("조건을 만족하는 유효한 위치를 찾지 못했습니다.");
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string GetLocalizedString(string key)
|
public static string GetLocalizedString(string key)
|
||||||
|
@ -339,7 +339,7 @@ CapsuleCollider:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Radius: 0.05
|
m_Radius: 0.05
|
||||||
m_Height: 0.15
|
m_Height: 0.05
|
||||||
m_Direction: 0
|
m_Direction: 0
|
||||||
m_Center: {x: 0, y: 0.05, z: 0.05}
|
m_Center: {x: 0, y: 0.05, z: 0.05}
|
||||||
--- !u!114 &1063431021331126030
|
--- !u!114 &1063431021331126030
|
||||||
@ -402,10 +402,10 @@ MonoBehaviour:
|
|||||||
<CurrentHealthPoint>k__BackingField: 4
|
<CurrentHealthPoint>k__BackingField: 4
|
||||||
<InvincibilityDuration>k__BackingField: 0
|
<InvincibilityDuration>k__BackingField: 0
|
||||||
<IsInvincible>k__BackingField: 0
|
<IsInvincible>k__BackingField: 0
|
||||||
_flashTime: 0.1
|
_flashTime: 0.2
|
||||||
_isShaking: 1
|
_isShaking: 1
|
||||||
_shakingPower: 1
|
_shakingPower: 5
|
||||||
_shakingDuration: 0.25
|
_shakingDuration: 0.5
|
||||||
attackedSfxName: TycoonPlayerAttacked
|
attackedSfxName: TycoonPlayerAttacked
|
||||||
heartRecoverySfxName: HeartRecovery
|
heartRecoverySfxName: HeartRecovery
|
||||||
--- !u!114 &1674052485383758547
|
--- !u!114 &1674052485383758547
|
||||||
|
@ -338,6 +338,7 @@ Transform:
|
|||||||
- {fileID: 4821354755446076213}
|
- {fileID: 4821354755446076213}
|
||||||
- {fileID: 3412269095196659005}
|
- {fileID: 3412269095196659005}
|
||||||
- {fileID: 6801639188594848360}
|
- {fileID: 6801639188594848360}
|
||||||
|
- {fileID: 8661086398735869157}
|
||||||
m_Father: {fileID: 2700294535905665279}
|
m_Father: {fileID: 2700294535905665279}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!210 &500613869848024704
|
--- !u!210 &500613869848024704
|
||||||
@ -40838,6 +40839,114 @@ BoxCollider:
|
|||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Size: {x: 16, y: 18, z: 0.20000005}
|
m_Size: {x: 16, y: 18, z: 0.20000005}
|
||||||
m_Center: {x: 0, y: 0, z: 0.1}
|
m_Center: {x: 0, y: 0, z: 0.1}
|
||||||
|
--- !u!1 &6947995992644025633
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
serializedVersion: 6
|
||||||
|
m_Component:
|
||||||
|
- component: {fileID: 8661086398735869157}
|
||||||
|
- component: {fileID: 8403611044283772799}
|
||||||
|
- component: {fileID: 2282320268323166317}
|
||||||
|
- component: {fileID: 1295249609660648831}
|
||||||
|
m_Layer: 19
|
||||||
|
m_Name: SpawnObstacle
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!4 &8661086398735869157
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6947995992644025633}
|
||||||
|
serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||||
|
m_LocalPosition: {x: 1.55, y: 0, z: -14.89}
|
||||||
|
m_LocalScale: {x: 20, y: 2, z: 2}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 3043377211119969757}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!33 &8403611044283772799
|
||||||
|
MeshFilter:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6947995992644025633}
|
||||||
|
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
--- !u!23 &2282320268323166317
|
||||||
|
MeshRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6947995992644025633}
|
||||||
|
m_Enabled: 0
|
||||||
|
m_CastShadows: 1
|
||||||
|
m_ReceiveShadows: 1
|
||||||
|
m_DynamicOccludee: 1
|
||||||
|
m_StaticShadowCaster: 0
|
||||||
|
m_MotionVectors: 1
|
||||||
|
m_LightProbeUsage: 1
|
||||||
|
m_ReflectionProbeUsage: 1
|
||||||
|
m_RayTracingMode: 2
|
||||||
|
m_RayTraceProcedural: 0
|
||||||
|
m_RayTracingAccelStructBuildFlagsOverride: 0
|
||||||
|
m_RayTracingAccelStructBuildFlags: 1
|
||||||
|
m_SmallMeshCulling: 1
|
||||||
|
m_RenderingLayerMask: 1
|
||||||
|
m_RendererPriority: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
||||||
|
m_StaticBatchInfo:
|
||||||
|
firstSubMesh: 0
|
||||||
|
subMeshCount: 0
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_LightProbeVolumeOverride: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_ReceiveGI: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_IgnoreNormalsForChartDetection: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_StitchLightmapSeams: 1
|
||||||
|
m_SelectedEditorRenderState: 3
|
||||||
|
m_MinimumChartSize: 4
|
||||||
|
m_AutoUVMaxDistance: 0.5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingLayer: 0
|
||||||
|
m_SortingOrder: 0
|
||||||
|
m_AdditionalVertexStreams: {fileID: 0}
|
||||||
|
--- !u!65 &1295249609660648831
|
||||||
|
BoxCollider:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 6947995992644025633}
|
||||||
|
m_Material: {fileID: 0}
|
||||||
|
m_IncludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_ExcludeLayers:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 0
|
||||||
|
m_LayerOverridePriority: 0
|
||||||
|
m_IsTrigger: 0
|
||||||
|
m_ProvidesContacts: 0
|
||||||
|
m_Enabled: 1
|
||||||
|
serializedVersion: 3
|
||||||
|
m_Size: {x: 1, y: 1, z: 1}
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &6980906008572417858
|
--- !u!1 &6980906008572417858
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -2757,7 +2757,7 @@ RectTransform:
|
|||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
m_AnchoredPosition: {x: 139.2, y: -35}
|
m_AnchoredPosition: {x: 139.2, y: -35}
|
||||||
m_SizeDelta: {x: 68.4, y: 70}
|
m_SizeDelta: {x: 0, y: 70}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &2424559561377138911
|
--- !u!222 &2424559561377138911
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
@ -7793,7 +7793,7 @@ MonoBehaviour:
|
|||||||
m_lineSpacingMax: 0
|
m_lineSpacingMax: 0
|
||||||
m_paragraphSpacing: 0
|
m_paragraphSpacing: 0
|
||||||
m_charWidthMaxAdj: 0
|
m_charWidthMaxAdj: 0
|
||||||
m_TextWrappingMode: 1
|
m_TextWrappingMode: 0
|
||||||
m_wordWrappingRatios: 0.4
|
m_wordWrappingRatios: 0.4
|
||||||
m_overflowMode: 0
|
m_overflowMode: 0
|
||||||
m_linkedTextComponent: {fileID: 0}
|
m_linkedTextComponent: {fileID: 0}
|
||||||
@ -8131,7 +8131,7 @@ MonoBehaviour:
|
|||||||
m_lineSpacingMax: 0
|
m_lineSpacingMax: 0
|
||||||
m_paragraphSpacing: 0
|
m_paragraphSpacing: 0
|
||||||
m_charWidthMaxAdj: 0
|
m_charWidthMaxAdj: 0
|
||||||
m_TextWrappingMode: 1
|
m_TextWrappingMode: 0
|
||||||
m_wordWrappingRatios: 0.4
|
m_wordWrappingRatios: 0.4
|
||||||
m_overflowMode: 0
|
m_overflowMode: 0
|
||||||
m_linkedTextComponent: {fileID: 0}
|
m_linkedTextComponent: {fileID: 0}
|
||||||
@ -8330,7 +8330,7 @@ RectTransform:
|
|||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 410}
|
m_AnchoredPosition: {x: 0, y: 405}
|
||||||
m_SizeDelta: {x: 1000, y: 80}
|
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||||||
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@ -8632,7 +8632,7 @@ MonoBehaviour:
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@ -10392,7 +10392,7 @@ MonoBehaviour:
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@ -255,5 +255,5 @@ TutorialTitleH,펌프,Pump,水泵,水泵,ポンプ,Bomba,Насос,Pompe
|
|||||||
TutorialTitleI,특별한 보물 상자,Special Treasure Chest,特殊宝箱,特殊寶箱,特別な宝箱,Cofre del Tesoro Especial,Особый сундук с сокровищами,Coffre au Trésor Spécial
|
TutorialTitleI,특별한 보물 상자,Special Treasure Chest,特殊宝箱,特殊寶箱,特別な宝箱,Cofre del Tesoro Especial,Особый сундук с сокровищами,Coffre au Trésor Spécial
|
||||||
TutorialTitleJ,재료 조합,Ingredient Combination,材料组合,材料組合,材料の組み合わせ,Combinación de Ingredientes,Комбинация ингредиентов,Combinaison d'Ingrédients
|
TutorialTitleJ,재료 조합,Ingredient Combination,材料组合,材料組合,材料の組み合わせ,Combinación de Ingredientes,Комбинация ингредиентов,Combinaison d'Ingrédients
|
||||||
HowToPlay,플레이 방법,How To Play,遊戲方法,游戏方法,遊び方,Cómo Jugar,Как Играть,Comment Jouer
|
HowToPlay,플레이 방법,How To Play,遊戲方法,游戏方法,遊び方,Cómo Jugar,Как Играть,Comment Jouer
|
||||||
Previous,이전,Previous,上一个,上一個,前へ (まえへ),Anterior," Предыдущий",Précédent
|
Previous,이전,Previous,上一个,上一個,前へ (まえへ),Anterior,Предыдущий,Précédent
|
||||||
Next,다음,Next,下一个,下一個,次へ (つぎへ),Siguiente,Следующий,Suivant
|
Next,다음,Next,下一个,下一個,次へ (つぎへ),Siguiente,Следующий,Suivant
|
||||||
|
|
@ -908,7 +908,7 @@ MonoBehaviour:
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m_Metadata:
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24
Assets/AddressableAssetsData/link.xml
Normal file
24
Assets/AddressableAssetsData/link.xml
Normal file
@ -0,0 +1,24 @@
|
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|
<linker>
|
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|
<assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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|
<type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
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|
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<assembly fullname="Unity.Localization, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Localization.Tables.SharedTableData" preserve="all" />
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<type fullname="UnityEngine.Localization.Tables.StringTable" preserve="all" />
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<type fullname="UnityEngine.Localization.LocaleIdentifier" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Metadata.MetadataCollection" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.TableEntryData" preserve="nothing" serialized="true" />
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<type fullname="UnityEngine.Localization.Tables.DistributedUIDGenerator" preserve="nothing" serialized="true" />
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|
<type fullname="UnityEngine.Localization.Tables.SharedTableData/SharedTableEntry" preserve="nothing" serialized="true" />
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|
</assembly>
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|
<assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
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|
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
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|
<type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
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<type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
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</assembly>
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<assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
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<type fullname="UnityEngine.Object" preserve="all" />
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|
</assembly>
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|
</linker>
|
7
Assets/AddressableAssetsData/link.xml.meta
Normal file
7
Assets/AddressableAssetsData/link.xml.meta
Normal file
@ -0,0 +1,7 @@
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preloadedAssets:
|
preloadedAssets:
|
||||||
- {fileID: -944628639613478452, guid: 4ed6540e2f7ce234888adf8deff1f241, type: 3}
|
- {fileID: -944628639613478452, guid: 4ed6540e2f7ce234888adf8deff1f241, type: 3}
|
||||||
- {fileID: 11400000, guid: 112e4950c7d9b7a429feb9bb058a93a7, type: 2}
|
- {fileID: 11400000, guid: 112e4950c7d9b7a429feb9bb058a93a7, type: 2}
|
||||||
|
Loading…
Reference in New Issue
Block a user