From 1c8cbd77804407126e13ab9a727f5e10ba6ba2e8 Mon Sep 17 00:00:00 2001 From: Nam Tae Gun Date: Tue, 2 Jul 2024 04:04:01 +0900 Subject: [PATCH] =?UTF-8?q?=EC=96=BC=EC=9D=8C=EB=91=90=EC=A7=80=20?= =?UTF-8?q?=EA=B0=80=EC=8B=9C=20=EB=8D=98=EC=A7=80=EA=B8=B0=20=EC=95=A0?= =?UTF-8?q?=EB=8B=88=EB=A9=94=EC=9D=B4=EC=85=98=20=EB=A3=A8=ED=94=84=20?= =?UTF-8?q?=EB=B2=84=EA=B7=B8=20=EC=88=98=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/02.Scripts/Skill/Enemy/Boss/SandMole/MultiThrowSpikes.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/MultiThrowSpikes.cs b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/MultiThrowSpikes.cs index 997d9a6a6..437c2f60f 100644 --- a/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/MultiThrowSpikes.cs +++ b/Assets/02.Scripts/Skill/Enemy/Boss/SandMole/MultiThrowSpikes.cs @@ -73,7 +73,7 @@ namespace BlueWater.Enemies.Bosses.SandMole.Skills yield return waitForSeconds; } - var shootingEndTrack = _spineController.PlayAnimation(SandMoleAnimation.ShootingEnd.ToString(), true); + var shootingEndTrack = _spineController.PlayAnimation(SandMoleAnimation.ShootingEnd.ToString(), false); if (shootingEndTrack == null || !SkillUser) { EndSkill(0, actions[0]);