0.3.4.13
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@ -1,15 +1,26 @@
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using System;
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using UnityEngine;
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using UnityEngine.UI;
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public class ShaderUnscaledTime : MonoBehaviour
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{
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public Material material; // 쉐이더가 포함된 Material
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[SerializeField]
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private Image _ink;
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private Material _inkMaterialInstance;
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private void Start()
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{
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_inkMaterialInstance = Instantiate(_ink.material);
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_ink.material = _inkMaterialInstance;
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}
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void Update()
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{
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if (material != null)
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if (_inkMaterialInstance != null)
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{
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// 사용자 정의 변수 "_CustomTime"에 unscaledTime 값 전달
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material.SetFloat("_CustomTime", Time.unscaledTime);
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_inkMaterialInstance.SetFloat("_CustomTime", Time.unscaledTime);
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}
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}
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}
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@ -7,6 +7,7 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.Serialization;
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using UnityEngine.UI;
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namespace BlueWater.Titles
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@ -48,9 +49,11 @@ namespace BlueWater.Titles
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[SerializeField]
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private string _dailyBgm = "DailyBgm1";
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[SerializeField]
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public Material _backgroundInkMaterial;
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private Image _ink;
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private Material _inkMaterialInstance;
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private PlayerInputKeyManager _playerInputKeyManager;
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private SceneController _sceneController;
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@ -96,6 +99,9 @@ namespace BlueWater.Titles
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titleOptions.CloseOptions = HideSettingUi;
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titleQuit.CloseQuit = HideQuitUi;
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_versionText.text = GetVersion();
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_inkMaterialInstance = Instantiate(_ink.material);
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_ink.material = _inkMaterialInstance;
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}
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private void OnDestroy()
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@ -283,7 +289,7 @@ namespace BlueWater.Titles
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{
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float timer = 0f;
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var orgPos = _backgroundInkMaterial.GetFloat("_Position"); // 기존 _Position 값 가져오기.
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var orgPos = _inkMaterialInstance.GetFloat("_Position"); // 기존 _Position 값 가져오기.
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while (timer < 0.3f)
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{
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@ -293,13 +299,13 @@ namespace BlueWater.Titles
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float easedT = EaseEffect.ExpoOut(t);
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// Lerp로 계산한 값을 SetFloat으로 설정.
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_backgroundInkMaterial.SetFloat("_Position", Mathf.Lerp(orgPos, pos, easedT));
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_inkMaterialInstance.SetFloat("_Position", Mathf.Lerp(orgPos, pos, easedT));
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yield return null;
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}
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// 마지막에 정확히 목표값 설정.
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_backgroundInkMaterial.SetFloat("_Position", pos);
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_inkMaterialInstance.SetFloat("_Position", pos);
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}
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public void MoveLobbyScene()
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Binary file not shown.
Before Width: | Height: | Size: 327 KiB After Width: | Height: | Size: 689 KiB |
@ -93,7 +93,7 @@ Material:
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _CustomTime: 35.194923
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- _CustomTime: 19.609552
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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@ -3020,8 +3020,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 450, y: 0}
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m_SizeDelta: {x: -820, y: -100}
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m_AnchoredPosition: {x: 430, y: 0}
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m_SizeDelta: {x: -860, y: -100}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &2087581744713290713
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CanvasRenderer:
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@ -9765,7 +9765,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: bf906d99280c73d45a290761969d7bc5, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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material: {fileID: 2100000, guid: 10f8236f36b04a54aaf175b5763f7ef6, type: 2}
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_ink: {fileID: 8241840109796323035}
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_inkMaterialInstance: {fileID: 0}
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--- !u!1 &7055048572422567791
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GameObject:
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m_ObjectHideFlags: 0
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@ -11363,7 +11364,8 @@ MonoBehaviour:
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_isTitleScene: 1
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_versionText: {fileID: 408792858244141541}
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_dailyBgm: TycoonTitleBgm02
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_backgroundInkMaterial: {fileID: 2100000, guid: 10f8236f36b04a54aaf175b5763f7ef6, type: 2}
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_ink: {fileID: 8241840109796323035}
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_inkMaterialInstance: {fileID: 0}
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--- !u!114 &9207272460605448926
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -140,7 +140,7 @@ PlayerSettings:
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loadStoreDebugModeEnabled: 0
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visionOSBundleVersion: 1.0
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tvOSBundleVersion: 1.0
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bundleVersion: 0.3.4.10
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bundleVersion: 0.3.4.13
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preloadedAssets:
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- {fileID: -944628639613478452, guid: 4ed6540e2f7ce234888adf8deff1f241, type: 3}
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- {fileID: 11400000, guid: 112e4950c7d9b7a429feb9bb058a93a7, type: 2}
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