This commit is contained in:
SweetJJuya 2024-11-19 22:48:41 +09:00
parent d38a40cde4
commit 0b3cb03a9d
6 changed files with 33 additions and 14 deletions

View File

@ -1,15 +1,26 @@
using System;
using UnityEngine;
using UnityEngine.UI;
public class ShaderUnscaledTime : MonoBehaviour
{
public Material material; // 쉐이더가 포함된 Material
[SerializeField]
private Image _ink;
private Material _inkMaterialInstance;
private void Start()
{
_inkMaterialInstance = Instantiate(_ink.material);
_ink.material = _inkMaterialInstance;
}
void Update()
{
if (material != null)
if (_inkMaterialInstance != null)
{
// 사용자 정의 변수 "_CustomTime"에 unscaledTime 값 전달
material.SetFloat("_CustomTime", Time.unscaledTime);
_inkMaterialInstance.SetFloat("_CustomTime", Time.unscaledTime);
}
}
}

View File

@ -7,6 +7,7 @@ using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace BlueWater.Titles
@ -48,9 +49,11 @@ namespace BlueWater.Titles
[SerializeField]
private string _dailyBgm = "DailyBgm1";
[SerializeField]
public Material _backgroundInkMaterial;
private Image _ink;
private Material _inkMaterialInstance;
private PlayerInputKeyManager _playerInputKeyManager;
private SceneController _sceneController;
@ -96,6 +99,9 @@ namespace BlueWater.Titles
titleOptions.CloseOptions = HideSettingUi;
titleQuit.CloseQuit = HideQuitUi;
_versionText.text = GetVersion();
_inkMaterialInstance = Instantiate(_ink.material);
_ink.material = _inkMaterialInstance;
}
private void OnDestroy()
@ -283,7 +289,7 @@ namespace BlueWater.Titles
{
float timer = 0f;
var orgPos = _backgroundInkMaterial.GetFloat("_Position"); // 기존 _Position 값 가져오기.
var orgPos = _inkMaterialInstance.GetFloat("_Position"); // 기존 _Position 값 가져오기.
while (timer < 0.3f)
{
@ -293,13 +299,13 @@ namespace BlueWater.Titles
float easedT = EaseEffect.ExpoOut(t);
// Lerp로 계산한 값을 SetFloat으로 설정.
_backgroundInkMaterial.SetFloat("_Position", Mathf.Lerp(orgPos, pos, easedT));
_inkMaterialInstance.SetFloat("_Position", Mathf.Lerp(orgPos, pos, easedT));
yield return null;
}
// 마지막에 정확히 목표값 설정.
_backgroundInkMaterial.SetFloat("_Position", pos);
_inkMaterialInstance.SetFloat("_Position", pos);
}
public void MoveLobbyScene()

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@ -93,7 +93,7 @@ Material:
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _CustomTime: 35.194923
- _CustomTime: 19.609552
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1

View File

@ -3020,8 +3020,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 450, y: 0}
m_SizeDelta: {x: -820, y: -100}
m_AnchoredPosition: {x: 430, y: 0}
m_SizeDelta: {x: -860, y: -100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2087581744713290713
CanvasRenderer:
@ -9765,7 +9765,8 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: bf906d99280c73d45a290761969d7bc5, type: 3}
m_Name:
m_EditorClassIdentifier:
material: {fileID: 2100000, guid: 10f8236f36b04a54aaf175b5763f7ef6, type: 2}
_ink: {fileID: 8241840109796323035}
_inkMaterialInstance: {fileID: 0}
--- !u!1 &7055048572422567791
GameObject:
m_ObjectHideFlags: 0
@ -11363,7 +11364,8 @@ MonoBehaviour:
_isTitleScene: 1
_versionText: {fileID: 408792858244141541}
_dailyBgm: TycoonTitleBgm02
_backgroundInkMaterial: {fileID: 2100000, guid: 10f8236f36b04a54aaf175b5763f7ef6, type: 2}
_ink: {fileID: 8241840109796323035}
_inkMaterialInstance: {fileID: 0}
--- !u!114 &9207272460605448926
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@ -140,7 +140,7 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 0.3.4.10
bundleVersion: 0.3.4.13
preloadedAssets:
- {fileID: -944628639613478452, guid: 4ed6540e2f7ce234888adf8deff1f241, type: 3}
- {fileID: 11400000, guid: 112e4950c7d9b7a429feb9bb058a93a7, type: 2}