게임 타이머 수정

This commit is contained in:
Nam Tae Gun 2024-07-10 09:53:48 +09:00
parent e7ed276f33
commit 0536c8af35
19 changed files with 39 additions and 584 deletions

View File

@ -10756,17 +10756,17 @@ RectTransform:
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@ -10787,7 +10787,7 @@ MonoBehaviour:
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View File

@ -104,6 +104,7 @@ namespace BlueWater
public int GetTycoonOpenTime() => _gameTimeDataSo.TycoonOpenTime; public int GetTycoonOpenTime() => _gameTimeDataSo.TycoonOpenTime;
public int GetTycoonCloseTime() => _gameTimeDataSo.TycoonCloseTime; public int GetTycoonCloseTime() => _gameTimeDataSo.TycoonCloseTime;
public TimeSpan GetTycoonOpenTimeSpan() => new(_gameTime.Days, GetTycoonOpenTime(), 0, 0);
public TimeSpan GetTycoonCloseTimeSpan() => new(_gameTime.Days, GetTycoonCloseTime(), 0, 0); public TimeSpan GetTycoonCloseTimeSpan() => new(_gameTime.Days, GetTycoonCloseTime(), 0, 0);
private void OnTycoonPreparing() private void OnTycoonPreparing()

View File

@ -44,7 +44,7 @@ namespace BlueWater.Tycoons
var currentFireWoodLevel = _potDataSo.FireWoodLevel[level]; var currentFireWoodLevel = _potDataSo.FireWoodLevel[level];
// 음식 게이지 관리 및 음식 생성 // 음식 게이지 관리 및 음식 생성
if (_currentFoodData.Plate < _cookedFoodDatas.Count) if (_currentFoodData != null && _currentFoodData.Plate < _cookedFoodDatas.Count)
{ {
_currentCookGauge += currentFireWoodLevel.CookGauge * Time.deltaTime; _currentCookGauge += currentFireWoodLevel.CookGauge * Time.deltaTime;
if (_currentCookGauge >= _currentFoodData.CookGauge) if (_currentCookGauge >= _currentFoodData.CookGauge)
@ -70,7 +70,7 @@ namespace BlueWater.Tycoons
} }
// Ui 표기 // Ui 표기
_cookGauge.text = $"{(int)_currentCookGauge}/{_currentFoodData.CookGauge}"; _cookGauge.text = $"{(int)_currentCookGauge}/{_currentFoodData?.CookGauge ?? 0}";
_fireWoodCount.text = $"{_currentFireWoodCount}/{_potDataSo.MaxFireWoodCount}"; _fireWoodCount.text = $"{_currentFireWoodCount}/{_potDataSo.MaxFireWoodCount}";
} }

View File

@ -1,9 +1,13 @@
using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
namespace BlueWater.Tycoons namespace BlueWater.Tycoons
{ {
public class PowerSwitch : InteractionFurniture public class PowerSwitch : InteractionFurniture
{ {
[SerializeField, Required]
private Transform _visualLook;
// TODO : 추후에 다시 활성화 하는 기능 필요 // TODO : 추후에 다시 활성화 하는 기능 필요
[SerializeField] [SerializeField]
private bool _isOpened; private bool _isOpened;
@ -27,6 +31,7 @@ namespace BlueWater.Tycoons
private void OpenTycoonSwitch() private void OpenTycoonSwitch()
{ {
_isOpened = true; _isOpened = true;
_visualLook.localScale = new Vector3(-1f, 1f, 1f);
} }
} }
} }

View File

@ -12,6 +12,6 @@ MonoBehaviour:
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m_Name: GameTimeData m_Name: GameTimeData
m_EditorClassIdentifier: m_EditorClassIdentifier:
<TimeIncrementPerMinutes>k__BackingField: 0.5 <TimeIncrementPerMinutes>k__BackingField: 1
<TycoonOpenTime>k__BackingField: 18 <TycoonOpenTime>k__BackingField: 18
<TycoonCloseTime>k__BackingField: 22 <TycoonCloseTime>k__BackingField: 22

View File

@ -10,11 +10,15 @@ namespace BlueWater.Uis
private Transform _handHour; private Transform _handHour;
private GameTimeManager _gameTimeManager; private GameTimeManager _gameTimeManager;
private TimeSpan _openTime;
private TimeSpan _closeTime;
private TimeSpan _currentTime; private TimeSpan _currentTime;
private void Awake() private void Awake()
{ {
_gameTimeManager = GameTimeManager.Instance; _gameTimeManager = GameTimeManager.Instance;
_openTime = _gameTimeManager.GetTycoonOpenTimeSpan();
_closeTime = _gameTimeManager.GetTycoonCloseTimeSpan();
} }
private void Start() private void Start()
@ -24,10 +28,13 @@ namespace BlueWater.Uis
private void Update() private void Update()
{ {
var currentTime = _gameTimeManager.GetCurrentGameTime(); _currentTime = _gameTimeManager.GetCurrentGameTime();
var hours = (float)currentTime.TotalHours % 24; var openTimeHours = (float)_openTime.TotalHours;
var minutes = currentTime.Minutes; var closeTimeHours = (float)_closeTime.TotalHours;
var hourAngle = -360f * (hours / 24f) - (minutes / 60f) * 15f; var currentTimeHours = (float)_currentTime.TotalHours;
var t = (currentTimeHours - openTimeHours) / (closeTimeHours - openTimeHours);
var hourAngle = Mathf.Lerp(90f, -90f, t);
_handHour.localRotation = Quaternion.Euler(0, 0, hourAngle); _handHour.localRotation = Quaternion.Euler(0, 0, hourAngle);
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