CapersProject/Assets/02.Scripts/BlueWater/BehaviorTree/Npc/Crew/Conditional/CheckOnMission.cs

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using BehaviorDesigner.Runtime.Tasks;
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using DDD.Npcs.Crews;
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namespace DDD.BehaviorTrees.Actions
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{
[TaskCategory("Custom/Npc/Crew")]
public class CheckOnMission : Conditional
{
private Crew _crew;
public override void OnAwake()
{
_crew = GetComponent<Crew>();
}
public override TaskStatus OnUpdate()
{
return _crew.IsOnMission ? TaskStatus.Success : TaskStatus.Failure;
}
}
}