CapersProject/Assets/02.Scripts/BlueWater/BehaviorTree/Npc/Crew/Action/MakingCocktail.cs

29 lines
734 B
C#
Raw Normal View History

2024-10-20 17:21:39 +00:00
using BehaviorDesigner.Runtime.Tasks;
2025-02-10 02:13:46 +00:00
using DDD.Npcs.Crews.Bartender;
2024-10-20 17:21:39 +00:00
2025-02-10 02:13:46 +00:00
namespace DDD.BehaviorTrees.Actions
2024-10-20 17:21:39 +00:00
{
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
public class MakingCocktail : Action
{
private BartenderCrew _bartenderCrew;
public override void OnAwake()
{
_bartenderCrew = GetComponent<BartenderCrew>();
}
public override void OnStart()
{
_bartenderCrew.MakingCocktail();
}
public override TaskStatus OnUpdate()
{
if (!_bartenderCrew.BalloonUi.IsWaitTimeOver()) return TaskStatus.Running;
_bartenderCrew.CompletedMakingCocktail();
return TaskStatus.Success;
}
}
}