CapersProject/Assets/02.Scripts/Prop/Tycoon/Data/PotDataSo.cs

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using UnityEngine;
namespace BlueWater.Tycoons
{
[CreateAssetMenu(fileName = "PotData", menuName = "ScriptableObjects/PotData")]
public class PotDataSo : ScriptableObject
{
[field: SerializeField]
public int MaxFireWoodCount = 20;
[field: SerializeField]
public int StartFireWoodCount = 10;
[field: SerializeField]
public FireWoodLevel[] FireWoodLevel = new FireWoodLevel[5];
}
}