CapersProject/Assets/Behavior Designer/Runtime/Tasks/Unity/PlayerPrefs/Save.cs

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2024-06-03 18:26:03 +00:00
using UnityEngine;
namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPlayerPrefs
{
[TaskCategory("Unity/PlayerPrefs")]
[TaskDescription("Saves the PlayerPrefs.")]
public class Save : Action
{
public override TaskStatus OnUpdate()
{
PlayerPrefs.Save();
return TaskStatus.Success;
}
}
}