CapersProject/Assets/02.Scripts/Map/SandMoleMapController.cs

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using System.Collections.Generic;
using BlueWater.Enemies;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BlueWater.Maps
{
public class SandMoleMapController : BossMapController
{
[field: SerializeField, Required]
public Transform CenterSpawnTransform { get; private set; }
[SerializeField, Required]
protected List<Transform> MiniSandMoleSpawnTransforms;
public void SummonMiniSandMole()
{
var random1 = Random.Range(0, MiniSandMoleSpawnTransforms.Count);
int random2;
do
{
random2 = Random.Range(0, MiniSandMoleSpawnTransforms.Count);
} while (random2 == random1);
var miniSandMole1 = EnemyManager.Instance.InstantiateMiniSandMole(MiniSandMoleSpawnTransforms[random1].position, EnemyInstantiateLocation);
miniSandMole1.Initialize();
var miniSandMole2 = EnemyManager.Instance.InstantiateMiniSandMole(MiniSandMoleSpawnTransforms[random2].position, EnemyInstantiateLocation);
miniSandMole2.Initialize();
}
}
}