CapersProject/Assets/02.Scripts/BehaviorTree/Npc/Crew/Conditional/CheckOrderedCocktail.cs

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using BehaviorDesigner.Runtime.Tasks;
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using BlueWater.Npcs.Crews.Bartender;
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namespace BlueWater.BehaviorTrees.Actions
{
[TaskCategory("Custom/Npc/Crew/BartenderCrew")]
public class CheckOrderedCocktail : Conditional
{
private BartenderCrew _bartenderCrew;
public override void OnAwake()
{
_bartenderCrew = GetComponent<BartenderCrew>();
}
public override TaskStatus OnUpdate()
{
return _bartenderCrew.IsOnMission ? TaskStatus.Success : TaskStatus.Failure;
}
}
}