41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
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using System;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace BlueWater.Uis
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{
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public class GameTimeUi : MonoBehaviour
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{
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[SerializeField]
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private Transform _handHour;
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private GameTimeManager _gameTimeManager;
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private TimeSpan _currentTime;
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private void Awake()
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{
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_gameTimeManager = GameTimeManager.Instance;
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}
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private void Start()
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{
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InitializeComponents();
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}
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private void Update()
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{
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var currentTime = _gameTimeManager.GetCurrentGameTime();
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var hours = (float)currentTime.TotalHours % 24;
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var minutes = currentTime.Minutes;
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var hourAngle = -360f * (hours / 24f) - (minutes / 60f) * 15f;
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_handHour.localRotation = Quaternion.Euler(0, 0, hourAngle);
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}
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[Button("컴포넌트 초기화")]
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private void InitializeComponents()
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{
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_handHour = transform.Find("Clock/HourHand");
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}
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}
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}
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