21 lines
503 B
C#
21 lines
503 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HS_CallBackParent : MonoBehaviour
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{
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[SerializeField]protected Transform parentObject;
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protected virtual void OnParticleSystemStopped()
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{
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if (parentObject != null)
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{
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transform.parent = parentObject;
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transform.localPosition = Vector3.zero;
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transform.localEulerAngles = Vector3.zero;
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}
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else
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Destroy(gameObject);
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}
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}
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