CapersProject/Assets/09.Shaders/TestLit.shader

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2024-06-08 12:52:51 +00:00
Shader "Custom/OpaqueNoZWrite"
{
Properties
{
_MainTex ("Main Texture", 2D) = "white" {}
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 200
Pass
{
Tags { "LightMode"="ForwardBase" }
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata_t
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
float3 worldPos : TEXCOORD1;
};
sampler2D _MainTex;
float4 _MainTex_ST;
v2f vert (appdata_t v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
return o;
}
half4 frag (v2f i) : SV_Target
{
half4 col = tex2D(_MainTex, i.uv);
return col;
}
ENDCG
}
}
FallBack "Diffuse"
}